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Java For Dummies

مشخصات کتاب

Java For Dummies

ویرایش: 8 
نویسندگان:   
سری: For Dummies 
ISBN (شابک) : 9781119235583, 9781119235576 
ناشر:  
سال نشر: 2017 
تعداد صفحات: 0 
زبان: English 
فرمت فایل : EPUB (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود) 
حجم فایل: 4 مگابایت 

قیمت کتاب (تومان) : 35,000



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توضیحاتی در مورد کتاب جاوا

نسخه جدیدی از راهنمای پرفروش جاوا اگر می خواهید یاد بگیرید که به محبوب ترین زبان برنامه نویسی جهان مانند یک بومی صحبت کنید، Java For Dummies همراه ایده آل شما است. با تمرکز بر استفاده مجدد از کد موجود، به سرعت و به راحتی به شما نشان می دهد که چگونه اشیاء اصلی جاوا را ایجاد کنید، با کلاس ها و متدهای جاوا کار کنید، ارزش متغیرها را درک کنید، کنترل جریان برنامه را با حلقه ها یا عبارات تصمیم گیری یاد بگیرید، و موارد دیگر. بیشتر! جاوا در همه جا وجود دارد، تقریباً روی هر رایانه ای اجرا می شود و موتوری است که جالب ترین برنامه ها را هدایت می کند. این راهنمای پرفروش برای هر کسی که می‌خواست با جاوا برنامه‌نویسی کند نوشته شده است، اما هرگز نمی‌دانست از کجا شروع کند، این راهنمای پرفروش بلیط موفقیت شماست! به‌روزرسانی‌هایی در مورد هر چیزی که در جاوا 9 با آن روبرو می‌شوید - و مملو از دستورالعمل‌های گام به گام - این منبع عالی برای راه‌اندازی و اجرای سریع جاوا است! جدیدترین ویژگی ها و ابزارهای جاوا 9 را بیاموزید ترکیب چند برنامه کوچکتر را برای ایجاد یک برنامه بزرگتر بیاموزید ایجاد اشیاء اصلی جاوا و استفاده مجدد از کدها با اطمینان استثناها و رویدادها را مدیریت کنید اگر آماده پرش به جاوا هستید، این راهنمای پرفروش به شما کمک می کند ذهن خود را حفظ کنید. بالای آب!


توضیحاتی درمورد کتاب به خارجی

A new edition of the bestselling guide to Java If you want to learn to speak the world’s most popular programming language like a native, Java For Dummies is your ideal companion. With a focus on reusing existing code, it quickly and easily shows you how to create basic Java objects, work with Java classes and methods, understand the value of variables, learn to control program flow with loops or decision-making statements, and so much more! Java is everywhere, runs on almost any computer, and is the engine that drives the coolest applications. Written for anyone who’s ever wanted to tackle programming with Java but never knew quite where to begin, this bestselling guide is your ticket to success! Featuring updates on everything you’ll encounter in Java 9—and brimming with tons of step-by-step instruction—it’s the perfect resource to get you up and running with Java in a jiffy! Discover the latest features and tools in Java 9 Learn to combine several smaller programs to create a bigger program Create basic Java objects and reuse code Confidently handle exceptions and events If you’re ready to jump into Java, this bestselling guide will help keep your head above water!



فهرست مطالب

Title Page
Copyright Page
Table of Contents
Introduction
	How to Use This Book
	Conventions Used in This Book
	What You Don’t Have to Read
	Foolish Assumptions
	How This Book Is Organized
		Part 1: Getting Started with Java
		Part 2: Writing Your Own Java Program
		Part 3: Working with the Big Picture: Object-Oriented Programming
		Part 4: Smart Java Techniques
		Part 5: The Part of Tens
	Icons Used in This Book
	Beyond the Book
	Where to Go from Here
Part 1 Getting Started with Java
	Chapter 1 All about Java
		What You Can Do with Java
		Why You Should Use Java
		Getting Perspective: Where Java Fits In
		Object-Oriented Programming (OOP)
			Object-oriented languages
			Objects and their classes
			What’s so good about an object-oriented language?
			Refining your understanding of classes and objects
		What’s Next?
	Chapter 2 All about Software
		Quick-Start Instructions
		What You Install on Your Computer
			What is a compiler?
			What is a Java Virtual Machine?
		Developing software
		What is an integrated development environment?
	Chapter 3 Using the Basic Building Blocks
		Speaking the Java Language
			The grammar and the common names
			The words in a Java program
		Checking Out Java Code for the First Time
		Understanding a Simple Java Program
			The Java class
			The Java method
			The main method in a program
			How you finally tell the computer to do something
			Curly braces
		And Now, a Few Comments
			Adding comments to your code
			What’s Barry’s excuse?
			Using comments to experiment with your code
Part 2 Writing Your Own Java Programs
	Chapter 4 Making the Most of Variables and Their Values
		Varying a Variable
			Assignment statements
			The types of values that variables may have
			Displaying text
			Numbers without decimal points
			Combining declarations and initializing variables
		Experimenting with JShell
		What Happened to All the Cool Visual Effects?
		The Atoms: Java’s Primitive Types
			The char type
			The boolean type
		The Molecules and Compounds: Reference Types
		An Import Declaration
		Creating New Values by Applying Operators
			Initialize once, assign often
			The increment and decrement operators
			Assignment operators
	Chapter 5 Controlling Program Flow with Decision-Making Statements
		Making Decisions (Java if Statements)
			Guess the number
			She controlled keystrokes from the keyboard
			Creating randomness
			The if statement
			The double equal sign
			Brace yourself
			Indenting if statements in your code
			Elseless in Ifrica
		Using Blocks in JShell
		Forming Conditions with Comparisons and Logical Operators
			Comparing numbers; comparing characters
			Comparing objects
			Importing everything in one fell swoop
			Java’s logical operators
			Vive les nuls!
			(Conditions in parentheses)
		Building a Nest
		Choosing among Many Alternatives (Java switch Statements)
			Your basic switch statement
			To break or not to break
			Strings in a switch statement
	Chapter 6 Controlling Program Flow with Loops
		Repeating Instructions Over and Over Again (Java while Statements)
		Repeating a Certain Number of Times (Java for Statements)
			The anatomy of a for statement
			The world premiere of “Al’s All Wet”
		Repeating until You Get What You Want (Java do Statements)
			Reading a single character
			File handling in Java
			Variable declarations and blocks
Part 3 Working with the Big Picture: Object-Oriented Programming
	Chapter 7 Thinking in Terms of Classes and Objects
		Defining a Class (What It Means to Be an Account)
			Declaring variables and creating objects
			Initializing a variable
			Using an object’s fields
			One program; several classes
			Public classes
		Defining a Method within a Class (Displaying an Account)
			An account that displays itself
			The display method’s header
		Sending Values to and from Methods (Calculating Interest)
			Passing a value to a method
			Returning a value from the getInterest method
		Making Numbers Look Good
		Hiding Details with Accessor Methods
			Good programming
			Public lives and private dreams: Making a field inaccessible
			Enforcing rules with accessor methods
		Barry’s Own GUI Class
	Chapter 8 Saving Time and Money: Reusing Existing Code
		Defining a Class (What It Means to Be an Employee)
			The last word on employees
			Putting your class to good use
			Cutting a check
		Working with Disk Files (a Brief Detour)
			Storing data in a file
			Copying and pasting code
			Reading from a file
			Who moved my file?
			Adding directory names to your filenames
			Reading a line at a time
			Closing the connection to a disk file
		Defining Subclasses (What It Means to Be a Full-Time or Part-Time Employee)
			Creating a subclass
			Creating subclasses is habit-forming
		Using Subclasses
			Making types match
			The second half of the story
		Overriding Existing Methods (Changing the Payments for Some Employees)
			A Java annotation
			Using methods from classes and subclasses
	Chapter 9 Constructing New Objects
		Defining Constructors (What It Means to Be a Temperature)
			What is a temperature?
			What is a temperature scale? (Java’s enum type)
			Okay, so then what is a temperature?
			What you can do with a temperature
			Calling new Temperature(32.0): A case study
			Some things never change
		More Subclasses (Doing Something about the Weather)
			Building better temperatures
			Constructors for subclasses
			Using all this stuff
			The default constructor
		A Constructor That Does More
			Classes and methods from the Java API
			The SuppressWarnings annotation
Part 4 Smart Java Techniques
	Chapter 10 Putting Variables and Methods Where They Belong
		Defining a Class (What It Means to Be a Baseball Player)
			Another way to beautify your numbers
			Using the Player class
			One class; nine objects
			Don’t get all GUI on me
			Tossing an exception from method to method
		Making Static (Finding the Team Average)
			Why is there so much static?
			Meet the static initializer
			Displaying the overall team average
			The static keyword is yesterday’s news
			Could cause static; handle with care
		Experiments with Variables
			Putting a variable in its place
			Telling a variable where to go
		Passing Parameters
			Pass by value
			Returning a result
			Pass by reference
			Returning an object from a method
			Epilogue
	Chapter 11 Using Arrays to Juggle Values
		Getting Your Ducks All in a Row
			Creating an array in two easy steps
			Storing values
			Tab stops and other special things
			Using an array initializer
			Stepping through an array with the enhanced for loop
			Searching
			Writing to a file
			When to close a file
		Arrays of Objects
			Using the Room class
			Yet another way to beautify your numbers
			The conditional operator
		Command Line Arguments
			Using command line arguments in a Java program
			Checking for the right number of command line arguments
	Chapter 12 Using Collections and Streams (When Arrays Aren’t Good Enough)
		Understanding the Limitations of Arrays
		Collection Classes to the Rescue
			Using an ArrayList
			Using generics
			Wrapper classes
			Testing for the presence of more data
			Using an iterator
			Java’s many collection classes
		Functional Programming
			Solving a problem the old-fashioned way
			Streams
			Lambda expressions
			A taxonomy of lambda expressions
			Using streams and lambda expressions
			Why bother?
			Method references
	Chapter 13 Looking Good When Things Take Unexpected Turns
		Handling Exceptions
			The parameter in a catch clause
			Exception types
			Who’s going to catch the exception?
			Catching two or more exceptions at a time
			Throwing caution to the wind
			Doing useful things
			Our friends, the good exceptions
		Handle an Exception or Pass the Buck
		Finishing the Job with a finally Clause
		A try Statement with Resources
	Chapter 14 Sharing Names among the Parts of a Java Program
		Access Modifiers
		Classes, Access, and Multipart Programs
			Members versus classes
			Access modifiers for members
			Putting a drawing on a frame
			Directory structure
			Making a frame
		Sneaking Away from the Original Code
			Default access
			Crawling back into the package
		Protected Access
			Subclasses that aren’t in the same package
			Classes that aren’t subclasses (but are in the same package)
		Access Modifiers for Java Classes
			Public classes
			Nonpublic classes
	Chapter 15 Fancy Reference Types
		Java’s Types
		The Java Interface
			Two interfaces
			Implementing interfaces
			Putting the pieces together
		Abstract Classes
			Caring for your pet
			Using all your classes
		Relax! You’re Not Seeing Double!
	Chapter 16 Responding to Keystrokes and Mouse Clicks
		Go On . . . Click That Button
			Events and event handling
			Threads of execution
			The keyword this
			Inside the actionPerformed method
			The serialVersionUID
		Responding to Things Other Than Button Clicks
		Creating Inner Classes
	Chapter 17 Using Java Database Connectivity
		Creating a Database and a Table
			What happens when you run the code
			Using SQL commands
			Connecting and disconnecting
		Putting Data in the Table
		Retrieving Data
		Destroying Data
Part 5 The Part of Tens
	Chapter 18 Ten Ways to Avoid Mistakes
		Putting Capital Letters Where They Belong
		Breaking Out of a switch Statement
		Comparing Values with a Double Equal Sign
		Adding Components to a GUI
		Adding Listeners to Handle Events
		Defining the Required Constructors
		Fixing Non-Static References
		Staying within Bounds in an Array
		Anticipating Null Pointers
		Helping Java Find Its Files
	Chapter 19 Ten Websites for Java
		This Book’s Website
		The Horse’s Mouth
		Finding News, Reviews, and Sample Code
		Got a Technical Question?
Index
EULA




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