ورود به حساب

نام کاربری گذرواژه

گذرواژه را فراموش کردید؟ کلیک کنید

حساب کاربری ندارید؟ ساخت حساب

ساخت حساب کاربری

نام نام کاربری ایمیل شماره موبایل گذرواژه

برای ارتباط با ما می توانید از طریق شماره موبایل زیر از طریق تماس و پیامک با ما در ارتباط باشید


09117307688
09117179751

در صورت عدم پاسخ گویی از طریق پیامک با پشتیبان در ارتباط باشید

دسترسی نامحدود

برای کاربرانی که ثبت نام کرده اند

ضمانت بازگشت وجه

درصورت عدم همخوانی توضیحات با کتاب

پشتیبانی

از ساعت 7 صبح تا 10 شب

دانلود کتاب iOS 7 App Development Essentials: Developing iOS 7 Apps for the iPhone and iPad

دانلود کتاب موارد ضروری توسعه برنامه iOS 7: توسعه برنامه های iOS 7 برای iPhone و iPad

iOS 7 App Development Essentials: Developing iOS 7 Apps for the iPhone and iPad

مشخصات کتاب

iOS 7 App Development Essentials: Developing iOS 7 Apps for the iPhone and iPad

ویرایش:  
نویسندگان:   
سری:  
ISBN (شابک) : 1492854344, 9781492854340 
ناشر: CreateSpace Independent Publishing Platform 
سال نشر: 2013 
تعداد صفحات: 0 
زبان: English 
فرمت فایل : EPUB (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود) 
حجم فایل: 22 مگابایت 

قیمت کتاب (تومان) : 44,000



ثبت امتیاز به این کتاب

میانگین امتیاز به این کتاب :
       تعداد امتیاز دهندگان : 14


در صورت تبدیل فایل کتاب iOS 7 App Development Essentials: Developing iOS 7 Apps for the iPhone and iPad به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.

توجه داشته باشید کتاب موارد ضروری توسعه برنامه iOS 7: توسعه برنامه های iOS 7 برای iPhone و iPad نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.


توضیحاتی در مورد کتاب موارد ضروری توسعه برنامه iOS 7: توسعه برنامه های iOS 7 برای iPhone و iPad

به طور کامل برای iOS 7 و Xcode 5 به روز شده و شامل 89 فصل عمیق است، هدف این کتاب آموزش مهارت های لازم برای ساخت برنامه های iOS 7 خود برای iPhone، iPad و iPod Touch است. این کتاب با شروع اصول اولیه، خلاصه ای از مراحل لازم برای راه اندازی یک محیط توسعه iOS را ارائه می دهد. مقدمه ای بر معماری iOS 7 و برنامه نویسی در Objective-C ارائه شده است و به دنبال آن نگاهی عمیق به طراحی برنامه های iOS و رابط های کاربری ارائه شده است. موضوعات پیشرفته‌تر مانند مدیریت فایل، مدیریت پایگاه داده، خریدهای درون برنامه‌ای، طراحی گرافیکی و انیمیشن نیز پوشش داده شده است، مانند مدیریت صفحه لمسی، تشخیص حرکات، چند کار، ادغام iAds، مدیریت مکان، اعلان‌های محلی، دسترسی به دوربین و ویدیو و صدا. پشتیبانی از پخش سایر ویژگی‌ها نیز شامل طرح‌بندی خودکار، ادغام توییتر و فیس‌بوک، یادآوری رویدادها، محتوای خرید درون برنامه‌ای میزبانی شده از App Store، نمای مجموعه و موارد دیگر نیز می‌شوند. ویژگی های جدید iOS 7 نیز پوشش داده شده است، از جمله توسعه بازی دو بعدی مبتنی بر کیت Sprite، جستجوی نقشه محلی و انیمیشن رابط کاربری با استفاده از UIKit Dynamics.


توضیحاتی درمورد کتاب به خارجی

Fully updated for iOS 7 and Xcode 5 and consisting of 89 in-depth chapters, the aim of this book is to teach you the skills necessary to build your own iOS 7 apps for the iPhone, iPad and iPod Touch. Beginning with the basics, this book provides an outline of the steps necessary to set up an iOS development environment. An introduction to the architecture of iOS 7 and programming in Objective-C is provided, followed by an in-depth look at the design of iOS applications and user interfaces. More advanced topics such as file handling, database management, in-app purchases, graphics drawing and animation are also covered, as are touch screen handling, gesture recognition, multitasking, iAds integration, location management, local notifications, camera access and video and audio playback support. Other features are also covered including Auto Layout, Twitter and Facebook integration, event reminders, App Store hosted in-app purchase content, collection views and much more. New features of iOS 7 are also covered, including Sprite Kit-based 2D game development, local map search and user interface animation using UIKit Dynamics.



فهرست مطالب

1. Start Here......Page 31
1.1 For New iOS Developers......Page 32
1.2 For iOS 6 Developers......Page 33
1.5 Errata......Page 34
2.2 Downloading Xcode and the iOS 7 SDK......Page 35
2.4 When to Enroll in the iOS Developer Program?......Page 36
2.5 Enrolling in the iOS Developer Program......Page 37
2.6 Summary......Page 38
3.1 Identifying if you have an Intel or PowerPC based Mac......Page 39
3.3 Starting Xcode......Page 40
4.1 Starting Xcode 5......Page 43
4.2 Creating the iOS App User Interface......Page 48
4.4 Adding Objects to the User Interface......Page 51
4.5 Building and Running an iOS 7 App in Xcode 5......Page 53
4.6 Dealing with Build Errors......Page 54
4.8 Testing User Interface Appearance in Different iOS Versions......Page 55
4.9 Monitoring Application Performance......Page 56
4.10 Summary......Page 57
5.1 iPhone OS becomes iOS......Page 59
5.2 An Overview of the iOS 7 Architecture......Page 60
5.3.1 UIKit Framework (UIKit.framework)......Page 61
5.3.3 Push Notification Service......Page 62
5.3.9 Accounts Framework (Accounts.framework)......Page 63
5.4.4 Assets Library Framework (AssetsLibrary.framework)......Page 64
5.4.9 GLKit Framework (GLKit.framework)......Page 65
5.4.16 Core Midi Framework (CoreMIDI.framework)......Page 66
5.5.5 Core Media Framework (CoreMedia.framework)......Page 67
5.6.3 Store Kit Framework (StoreKit.framework)......Page 68
5.7.1 Accelerate Framework (Accelerate.framework)......Page 69
5.7.4 System (LibSystem)......Page 70
6.1 Configuring Xcode with Apple IDs......Page 71
6.2 Generating Signing Identities......Page 72
6.3 Adding a Device to the Developer Portal......Page 74
6.4 Running an Application on a Registered Device......Page 75
6.5 Summary......Page 76
7.1 Objective-C Data Types and Variables......Page 77
7.2 Objective-C Expressions......Page 78
7.3 Objective-C Flow Control with if and else......Page 82
7.4 Looping with the for Statement......Page 83
7.6 Objective-C do ... while loops......Page 84
8.3 Declaring an Objective-C Class Interface......Page 87
8.4 Adding Instance Variables to a Class......Page 88
8.5 Define Class Methods......Page 89
8.6 Declaring an Objective-C Class Implementation......Page 90
8.7 Declaring and Initializing a Class Instance......Page 91
8.9 Calling Methods and Accessing Instance Data......Page 92
8.10 Objective-C and Dot Notation......Page 93
8.11 How Variables are Stored......Page 94
8.12 An Overview of Indirection......Page 95
8.14 Indirection and Object Copying......Page 97
8.15 Creating the Program Section......Page 98
8.16 Bringing it all Together......Page 99
8.17 Structuring Object-Oriented Objective-C Code......Page 101
9.1 Default Property Synthesis......Page 105
9.3 NSNumber Literals......Page 107
9.4 Array Literals......Page 108
9.5 Dictionary Literals......Page 109
9.6 Summary......Page 110
10.1 Model View Controller (MVC)......Page 111
10.2 The Target-Action pattern, IBOutlets and IBActions......Page 112
10.3 Subclassing......Page 113
10.5 Summary......Page 114
11.2 Creating the User Interface......Page 115
11.3 Building and Running the Sample Application......Page 118
11.4 Adding Actions and Outlets......Page 119
11.5 Building and Running the Finished Application......Page 124
11.6 Summary......Page 125
12.1 Creating the Example App......Page 127
12.2 Hiding the Keyboard when the User Touches the Return Key......Page 128
12.3 Hiding the Keyboard when the User Taps the Background......Page 130
12.4 Summary......Page 131
13.2 The UIWindow Class......Page 133
13.3 The View Hierarchy......Page 134
13.4.1 The Window......Page 136
13.4.7 Alert Views and Action Sheets......Page 137
13.5 Summary......Page 138
14. An Introduction to Auto Layout in iOS 7......Page 139
14.1 An Overview of Auto Layout......Page 140
14.4 Content Hugging and Compression Resistance Priorities......Page 141
14.6 Constraints in more Detail......Page 142
14.7 Summary......Page 143
15.2 Enabling and Disabling Auto Layout in Interface Builder......Page 145
15.3.1 Suggested Constraints......Page 153
15.3.2 Visual Cues......Page 154
15.3.3 Highlighting Constraint Problems......Page 156
15.3.4 Viewing, Editing and Deleting Constraints......Page 159
15.4 Creating New Constraints in Interface Builder......Page 161
15.5 Resolving Auto Layout Problems......Page 162
15.6 Summary......Page 164
16.2 Designing the User Interface......Page 165
16.3 Adding Auto Layout Constraints......Page 167
16.4 Adjusting Constraint Priorities......Page 170
16.6 Summary......Page 173
17.1 Creating Constraints in Code......Page 175
17.2 Adding a Constraint to a View......Page 177
17.5 Creating the Views......Page 178
17.6 Creating and Adding the Constraints......Page 179
17.7 Removing Constraints......Page 182
17.8 Summary......Page 183
18.1 The Example Application......Page 185
18.2 Establishing Outlets......Page 187
18.3 Writing the Code to Remove the Old Constraint......Page 188
18.6 Summary......Page 189
19.2 Visual Language Format Examples......Page 191
19.3 Using the constraintsWithVisualFormat: Method......Page 193
19.4 Summary......Page 195
20.1 Creating the Storyboard Example Project......Page 197
20.2 Accessing the Storyboard......Page 198
20.3 Adding Scenes to the Storyboard......Page 200
20.4 Configuring Storyboard Segues......Page 201
20.5 Configuring Storyboard Transitions......Page 202
20.6 Associating a View Controller with a Scene......Page 203
20.7 Passing Data Between Scenes......Page 205
20.8 Unwinding Storyboard Segues......Page 206
20.9 Triggering a Storyboard Segue Programmatically......Page 208
20.10 Summary......Page 209
21.2 Understanding View Controllers in a Multiview Application......Page 211
21.3 Setting up the Tab Bar Example Application......Page 212
21.7 Adding the Tab Bar Controller to the Storyboard......Page 213
21.8 Adding a Second View Controller to the Storyboard......Page 215
21.9 Designing the View Controller User interfaces......Page 217
21.10 Configuring the Tab Bar Items......Page 218
21.11 Building and Running the Application......Page 219
21.12 Summary......Page 220
22.1 An Overview of the Table View......Page 221
22.4 Table View Styles......Page 222
22.5 Table View Cell Styles......Page 224
22.6 Table View Cell Reuse......Page 225
22.7 Summary......Page 226
23.1 Creating the Example Project......Page 227
23.2 Adding the TableView Controller to the Storyboard......Page 228
23.3 Creating the UITableViewController and UITableViewCell Subclasses......Page 229
23.5 Designing a Storyboard UITableView Prototype Cell......Page 231
23.6 Modifying the CarTableViewCell Class......Page 232
23.7 Creating the Table View Datasource......Page 234
23.8 Downloading and Adding the Image Files......Page 237
23.10 Summary......Page 238
24.1 Understanding the Navigation Controller......Page 239
24.2 Adding the New Scene to the Storyboard......Page 240
24.3 Adding a Navigation Controller......Page 241
24.4 Establishing the Storyboard Segue......Page 242
24.5 Modifying the CarDetailViewController Class......Page 243
24.6 Using prepareForSegue: to Pass Data between Storyboard Scenes......Page 245
24.7 Testing the Application......Page 246
24.8 Summary......Page 247
25.1 An Overview of the Static Table Project......Page 249
25.4 Changing the Table View Content Type......Page 250
25.5 Designing the Static Table......Page 251
25.6 Adding Items to the Table Cells......Page 253
25.8 Building and Running the Application......Page 256
25.9 Summary......Page 257
26.1 An Overview of Split View and Popovers......Page 259
26.4 Reviewing the Project......Page 260
26.5 Configuring Master View Items......Page 261
26.6 Configuring the Detail View Controller......Page 264
26.8 Popover Implementation......Page 265
26.9 Testing the Application......Page 266
26.10 Summary......Page 268
27.1 The UIPageViewController Class......Page 269
27.3 Navigation Orientation......Page 270
27.5 The UIPageViewController Delegate Protocol......Page 271
27.6 Summary......Page 272
28.1 The Xcode Page-based Application Template......Page 273
28.3 Adding the Content View Controller......Page 274
28.4 Creating the Data Model......Page 276
28.5 Initializing the UIPageViewController......Page 280
28.7 Summary......Page 283
29.1 The DatePicker and PickerView Components......Page 285
29.3 Designing the User Interface......Page 286
29.4 Coding the Date Picker Example Functionality......Page 288
29.5 Building and Running the Date Picker Application......Page 289
30.2 UIPickerView Delegate and DataSource......Page 291
30.4 Designing the User Interface......Page 292
30.5 Initializing the Arrays......Page 294
30.6 Implementing the DataSource Protocol......Page 295
30.7 Implementing the Delegate Protocol......Page 296
30.9 Testing the Application......Page 297
31.1 The Application Documents Directory......Page 299
31.3 Understanding Pathnames in Objective-C......Page 300
31.6 Identifying the Documents Directory......Page 301
31.8 Changing Directory......Page 303
31.9 Creating a New Directory......Page 304
31.11 Listing the Contents of a Directory......Page 305
31.12 Getting the Attributes of a File or Directory......Page 306
32.2 Checking for the Existence of a File......Page 309
32.4 Checking if a File is Readable/Writable/Executable/Deletable......Page 310
32.6 Copying a File......Page 311
32.8 Creating a Symbolic Link......Page 312
32.10 Working with Files using the NSFileHandle Class......Page 313
32.12 NSFileHandle File Offsets and Seeking......Page 314
32.13 Reading Data from a File......Page 315
32.15 Truncating a File......Page 316
32.16 Summary......Page 317
33.3 Designing the User Interface......Page 319
33.4 Checking the Data File on Application Startup......Page 321
33.5 Implementing the Action Method......Page 322
33.6 Building and Running the Example......Page 323
34.2 iCloud Data Storage Services......Page 325
34.4 Enabling iCloud Support for an iOS 7 Application......Page 326
34.5 Reviewing the iCloud Entitlements File......Page 327
34.6 Manually Creating the Entitlements File......Page 328
34.8 Ubiquity Container URLs......Page 329
34.9 Summary......Page 330
35.2 Subclassing the UIDocument Class......Page 331
35.3 Conflict Resolution and Document States......Page 332
35.6 Designing the User Interface......Page 333
35.8 Implementing the contentsForType Method......Page 335
35.10 Loading the Document at App Launch......Page 336
35.11 Saving Content to the Document......Page 340
35.13 Summary......Page 341
36.1 iCloud Usage Guidelines......Page 343
36.3 Configuring the View Controller......Page 344
36.4 Implementing the viewDidLoad Method......Page 345
36.5 Implementing the metadataQueryDidFinishGathering: Method......Page 348
36.7 Enabling iCloud Document and Data Storage......Page 352
36.8 Running the iCloud Application......Page 353
36.9 Reviewing and Deleting iCloud Based Documents......Page 354
36.11 Making a Local File Ubiquitous......Page 355
36.12 Summary......Page 356
37.1 An Overview of iCloud Key-Value Data Storage......Page 357
37.2 Sharing Data Between Applications......Page 358
37.6 An iCloud Key-Value Data Storage Example......Page 359
37.8 Designing the User Interface......Page 360
37.9 Implementing the View Controller......Page 361
37.10 Modifying the viewDidLoad Method......Page 362
37.11 Implementing the Notification Method......Page 363
37.13 Testing the Application......Page 364
38.1 An Overview of Archiving......Page 367
38.3 Designing the User Interface......Page 368
38.4 Checking for the Existence of the Archive File on Startup......Page 370
38.6 Testing the Application......Page 372
38.7 Summary......Page 373
39.1 What is SQLite?......Page 375
39.3 Trying SQLite on MacOS X......Page 376
39.4 Preparing an iOS Application Project for SQLite Integration......Page 378
39.6 Declaring a SQLite Database......Page 379
39.8 Preparing and Executing a SQL Statement......Page 380
39.9 Creating a Database Table......Page 381
39.10 Extracting Data from a Database Table......Page 382
39.12 Summary......Page 383
40.2 Creating and Preparing the SQLite Application Project......Page 385
40.4 Designing the User Interface......Page 386
40.5 Creating the Database and Table......Page 388
40.6 Implementing the Code to Save Data to the SQLite Database......Page 390
40.7 Implementing Code to Extract Data from the SQLite Database......Page 391
40.8 Building and Running the Application......Page 392
40.9 Summary......Page 393
41.1 The Core Data Stack......Page 395
41.3 Managed Object Context......Page 396
41.5 Persistent Store Coordinator......Page 397
41.7 Defining an Entity Description......Page 398
41.8 Obtaining the Managed Object Context......Page 399
41.11 Getting and Setting the Attributes of a Managed Object......Page 400
41.13 Retrieving Managed Objects based on Criteria......Page 401
41.14 Summary......Page 402
42.3 Creating the Entity Description......Page 403
42.4 Adding a Storyboard to the Project......Page 405
42.6 Designing the User Interface......Page 406
42.7 Saving Data to the Persistent Store using Core Data......Page 408
42.8 Retrieving Data from the Persistent Store using Core Data......Page 409
42.9 Building and Running the Example Application......Page 410
42.10 Summary......Page 411
43.1 The Responder Chain......Page 413
43.4 Taps......Page 414
43.6.3 touchesEnded method......Page 415
43.7 Summary......Page 416
44.3 Designing the User Interface......Page 417
44.5 Implementing the touchesBegan Method......Page 419
44.7 Implementing the touchesEnded Method......Page 420
44.9 Building and Running the Touch Example Application......Page 421
45.3 Designing the Application User Interface......Page 423
45.5 Implementing the touchesMoved Method......Page 425
45.8 Summary......Page 426
46.1 The UIGestureRecognizer Class......Page 427
46.4 Obtaining Data from a Gesture......Page 428
46.7 Detecting Rotation Gestures......Page 429
46.9 Recognizing Swipe Gestures......Page 430
46.11 Summary......Page 431
47.2 Designing the User Interface......Page 433
47.3 Implementing the Action Methods......Page 436
47.4 Testing the Gesture Recognition Application......Page 437
48.1 An Overview of Collection Views......Page 439
48.3 The UICollectionViewCell Class......Page 442
48.5 The UICollectionViewFlowLayout Class......Page 443
48.7 The UICollectionViewDataSource Protocol......Page 444
48.8 The UICollectionViewDelegate Protocol......Page 445
48.9 The UICollectionViewDelegateFlowLayout Protocol......Page 446
48.10 Cell and View Reuse......Page 447
48.11 Summary......Page 449
49.2 Removing the Template View Controller......Page 451
49.3 Adding a Collection View Controller to the Storyboard......Page 452
49.5 Designing the Cell Prototype......Page 454
49.6 Implementing the Data Model......Page 456
49.7 Implementing the Data Source......Page 458
49.8 Testing the Application......Page 460
49.9 Setting Sizes for Cell Items......Page 461
49.10 Changing Scroll Direction......Page 463
49.11 Implementing a Supplementary View......Page 465
49.12 Implementing the Supplementary View Protocol Methods......Page 468
49.13 Deleting Collection View Items......Page 469
49.14 Summary......Page 470
50.1 About the Example Layout Class......Page 471
50.3 Extending the New Layout Class......Page 472
50.4 Implementing the layoutAttributesForItemAtIndexPath: Method......Page 473
50.5 Implementing the layoutAttributesForElementsInRect: Method......Page 474
50.6 Implementing the modifyLayoutAttributes: Method......Page 475
50.7 Adding the New Layout and Pinch Gesture Recognizer......Page 476
50.8 Implementing the Pinch Recognizer......Page 477
50.10 Testing the Application......Page 480
50.11 Summary......Page 481
51.2 The drawRect Method......Page 483
51.4 The Graphics Context......Page 484
51.5 Working with Colors in Quartz 2D......Page 485
51.6 Summary......Page 486
52.3 Creating the UIView Subclass......Page 487
52.4 Locating the drawRect Method in the UIView Subclass......Page 488
52.5 Drawing a Line......Page 489
52.6 Drawing Paths......Page 492
52.7 Drawing a Rectangle......Page 493
52.8 Drawing an Ellipse or Circle......Page 494
52.9 Filling a Path with a Color......Page 495
52.10 Drawing an Arc......Page 497
52.11 Drawing a Cubic Bézier Curve......Page 498
52.12 Drawing a Quadratic Bézier Curve......Page 499
52.13 Dashed Line Drawing......Page 500
52.14 Drawing Shadows......Page 502
52.15 Drawing Gradients......Page 503
52.16 Drawing an Image into a Graphics Context......Page 508
52.17 Image Filtering with the Core Image Framework......Page 510
52.18 Summary......Page 512
53.1 UIView Core Animation Blocks......Page 513
53.2 Understanding Animation Curves......Page 514
53.4 Performing Affine Transformations......Page 515
53.7 Implementing the Interface File......Page 516
53.9 Detecting Screen Touches and Performing the Animation......Page 517
53.10 Building and Running the Animation Application......Page 519
53.11 Summary......Page 520
54.1 Understanding UIKit Dynamics......Page 521
54.2.2 Dynamic Behaviors......Page 522
54.2.4 The Dynamic Animator......Page 523
54.4 Dynamic Animator Initialization......Page 524
54.5 Configuring Gravity Behavior......Page 525
54.6 Configuring Collision Behavior......Page 526
54.7 Configuring Attachment Behavior......Page 528
54.9 Configuring Push Behavior......Page 530
54.10 The UIDynamicItemBehavior Class......Page 532
54.11 Combining Behaviors to Create a Custom Behavior......Page 533
54.12 Summary......Page 534
55.2 Adding the Dynamic Items......Page 535
55.3 Creating the Dynamic Animator Instance......Page 537
55.4 Adding Gravity to the Views......Page 538
55.5 Implementing Collision Behavior......Page 539
55.6 Attaching a View to an Anchor Point......Page 541
55.7 Implementing a Spring Attachment Between two Views......Page 544
55.8 Summary......Page 545
56.1 What is Sprite Kit?......Page 547
56.2.3 Nodes......Page 548
56.2.5 Physics World......Page 549
56.2.8 Texture Atlas......Page 550
56.4 The Sprite Kit Game Rendering Loop......Page 551
56.5 Summary......Page 552
57.1 About the Sprite Kit Demo Game......Page 555
57.3 Reviewing the SpriteKit Game Template Project......Page 557
57.4 Creating the Game Scene Classes......Page 559
57.5 Implementing the Welcome Scene......Page 560
57.6 Transitioning to the Archery Scene......Page 563
57.7 Preparing the Archery Scene......Page 565
57.8 Adding the Texture Atlas......Page 566
57.9 Obtaining a Texture from the Atlas......Page 568
57.10 Preparing the Animation Texture Atlas......Page 569
57.11 Animating the Archer Sprite Node......Page 570
57.12 Creating the Arrow Sprite Node......Page 571
57.13 Shooting the Arrow......Page 572
57.14 Adding the Ball Sprite Node......Page 573
57.15 Summary......Page 577
58.1 Defining the Category Bit Masks......Page 579
58.2 Assigning the Category Masks to the Sprite Nodes......Page 580
58.3 Configuring the Collision and Contact Masks......Page 581
58.4 Implementing the Contact Delegate......Page 582
58.5 Implementing a Physics Joint Between Nodes......Page 584
58.6 Game Over......Page 586
58.7 Summary......Page 588
59.2 The Particle Emitter Editor......Page 589
59.3 The SKEmitterNode Class......Page 590
59.4 Using the Particle Emitter Editor......Page 591
59.5.1 Background......Page 592
59.5.7 Particle Speed......Page 593
59.5.11 Particle Color......Page 594
59.6 Experimenting with the Particle Emitter Editor......Page 595
59.7 Bursting a Ball using Particle Emitter Effects......Page 596
59.8 Adding the Burst Particle Emitter Effect......Page 598
59.9 Summary......Page 600
60.1 iOS Advertising Options......Page 601
60.3.1 Banner Ads......Page 602
60.3.2 Interstitial Ads......Page 604
60.3.3 Medium Rectangle Ads......Page 605
60.3.4 Pre-Roll Video Ads......Page 606
60.6 Enabling Banner Ads......Page 607
60.7 Adding a Medium Rectangle Ad......Page 608
60.8 Implementing an Interstitial Ad......Page 610
60.9 Configuring iAds Test Settings......Page 612
60.10 Going Live with iAds......Page 613
60.11 Summary......Page 614
61.1 Understanding iOS Application States......Page 615
61.2 A Brief Overview of the Multitasking Application Lifecycle......Page 616
61.3 Checking for Multitasking Support......Page 617
61.4 Enabling Multitasking for an iOS Application......Page 618
61.6 An Overview of Background Fetch......Page 619
61.7 An Overview of Remote Notifications......Page 622
61.10 The Rules of Background Execution......Page 623
61.11 Summary......Page 624
62.2 The handleEventsForBackgroundURLSession Method......Page 625
62.3 Designing the User Interface......Page 626
62.4 Configuring the View Controller......Page 627
62.5 Implementing the Session Delegate Methods......Page 629
62.6 Testing the Application......Page 632
62.7 Summary......Page 633
63.1 Creating the Local Notification App Project......Page 635
63.3 Locating the Application Delegate Method......Page 636
63.5 Testing the Application......Page 637
63.6 Cancelling Scheduled Notifications......Page 638
63.8 Summary......Page 639
64.1 The Preservation and Restoration Process......Page 641
64.2 Opting In to Preservation and Restoration......Page 642
64.3 Assigning Restoration Identifiers......Page 643
64.5 Saving and Restoring Additional State Information......Page 644
64.6 Understanding the Restoration Process......Page 645
64.8 Summary......Page 647
65.2 Trying the Application without State Preservation......Page 649
65.4 Setting Restoration Identifiers......Page 650
65.5 Encoding and Decoding View Controller State......Page 651
65.6 Adding a Navigation Controller to the Storyboard......Page 654
65.7 Adding the Third View Controller......Page 655
65.8 Creating the Restoration Class......Page 658
65.9 Summary......Page 659
66. Integrating Maps into iOS 7 Applications using MKMapItem......Page 661
66.2 An Introduction to Forward and Reverse Geocoding......Page 662
66.3 Creating MKPlacemark Instances......Page 664
66.4 Working with MKMapItem......Page 665
66.5 MKMapItem Options and Enabling Turn-by-Turn Directions......Page 666
66.6 Adding Item Details to an MKMapItem......Page 668
66.7 Summary......Page 670
67.2 Designing the User Interface......Page 671
67.3 Converting the Destination using Forward Geocoding......Page 673
67.4 Launching the Map......Page 675
67.6 Summary......Page 676
68.1 The Basics of Core Location......Page 677
68.3 Configuring the Distance Filter......Page 678
68.5.1 Longitude and Latitude......Page 679
68.7 Location Information and Multitasking......Page 680
68.8 Summary......Page 681
69.2 Designing the User Interface......Page 683
69.3 Creating the CLLocationManager Object......Page 685
69.5 Implementing the Application Delegate Methods......Page 686
69.6 Building and Running the Location Application......Page 688
70.1 About the MapKit Framework......Page 691
70.6 Adding the Navigation Controller......Page 692
70.7 Creating the MKMapView Instance and Toolbar......Page 693
70.8 Configuring the Map View......Page 696
70.10 Changing the Map Type......Page 697
70.11 Testing the MapView Application......Page 698
70.12 Updating the Map View based on User Movement......Page 699
70.13 Summary......Page 700
71.1 An Overview of iOS 7 Local Search......Page 701
71.3 Adding the Local Search Text Field......Page 703
71.4 Performing the Local Search......Page 705
71.5 Testing the Application......Page 707
71.6 Summary......Page 708
72.1 An Overview of MKDirections......Page 709
72.2 Adding Directions and Routes to the MapSample Application......Page 711
72.4 Configuring the Results Table View......Page 712
72.5 Implementing the Result Table View Segue......Page 715
72.6 Adding the Route Scene......Page 717
72.7 Getting the Route and Directions......Page 719
72.8 Establishing the Route Segue......Page 721
72.9 Testing the Application......Page 722
72.10 Summary......Page 723
73.1 An Overview of the Event Kit Framework......Page 725
73.2 The EKEventStore Class......Page 726
73.4 Accessing Current Reminders......Page 728
73.5 Creating Reminders......Page 729
73.8 Designing the User Interface for the Date/Time Based Reminder Screen......Page 730
73.9 Implementing the Reminder Code......Page 732
73.11 Designing the Location-based Reminder Screen......Page 734
73.12 Creating a Location-based Reminder......Page 735
73.13 Testing the Application......Page 739
73.14 Summary......Page 740
74.2 Creating and Configuring a UIImagePickerController Instance......Page 741
74.3 Configuring the UIImagePickerController Delegate......Page 743
74.4 Detecting Device Capabilities......Page 744
74.5 Saving Movies and Images......Page 745
74.6 Summary......Page 746
75.3 Designing the User Interface......Page 747
75.4 Implementing the Action Methods......Page 750
75.5 Writing the Delegate Methods......Page 752
75.6 Building and Running the Application......Page 754
76.1 An Overview of the MPMoviePlayerController Class......Page 757
76.5 Declaring the MoviePlayer Instance......Page 758
76.6 Implementing the Action Method......Page 759
76.8 Build and Run the Application......Page 760
77.1 Supported Audio Formats......Page 763
77.3 Controlling and Monitoring Playback......Page 764
77.6 Designing the User Interface......Page 765
77.7 Implementing the Action Methods......Page 767
77.8 Creating and Initializing the AVAudioPlayer Object......Page 768
77.10 Building and Running the Application......Page 769
78.2 Creating the Recorder Project......Page 771
78.3 Designing the User Interface......Page 772
78.4 Creating the AVAudioRecorder Instance......Page 773
78.5 Implementing the Action Methods......Page 775
78.6 Implementing the Delegate Methods......Page 776
78.7 Testing the Application......Page 777
79.2 The Social Framework......Page 779
79.3 Accounts Framework......Page 780
79.4 Using the UIActivityViewController Class......Page 781
79.5 Using the SLComposeViewController Class......Page 784
79.6 Summary......Page 786
80.2 Designing the User Interface......Page 787
80.3 Creating Outlets and Actions......Page 789
80.4 Implementing the selectImage and Delegate Methods......Page 790
80.5 Hiding the Keyboard......Page 791
80.7 Running the Social Application......Page 792
80.8 Summary......Page 794
81.1 Using SLRequest and the Account Framework......Page 795
81.2 Twitter Integration using SLRequest......Page 796
81.3 Facebook Integration using SLRequest......Page 800
81.4 Summary......Page 802
82.2 Designing the User Interface......Page 803
82.3 Modifying the Interface File......Page 805
82.4 Accessing the Twitter API......Page 806
82.6 The Table View Delegate Methods......Page 809
82.8 Summary......Page 811
83.1 The SKStoreProductViewController Class......Page 813
83.3 Creating the User Interface......Page 814
83.4 Displaying the Store Kit Product View Controller......Page 815
83.6 Adding the Store Kit Framework to the Build Phases......Page 817
83.7 Testing the Application......Page 818
83.8 Summary......Page 819
84.1 In-App Purchase Options......Page 821
84.4 Sending a Product Request......Page 822
84.6 The Transaction Observer Object......Page 824
84.8 The Transaction Process......Page 825
84.9 Transaction Restoration Process......Page 827
84.11 Summary......Page 828
85.2 Creating the Xcode Project......Page 829
85.4 Configuring the Application in iTunes Connect......Page 830
85.5 Creating an In-App Purchase Item......Page 831
85.6 Summary......Page 833
86.1 The Application User Interface......Page 835
86.2 Designing the Storyboard......Page 836
86.3 Creating the Purchase View Controller......Page 837
86.4 Completing the InAppDemoViewController Class......Page 839
86.5 Completing the PurchaseViewController Class......Page 841
86.6 Testing the Application......Page 844
86.7 Troubleshooting......Page 845
86.8 Summary......Page 846
87.1 Configuring an Application for In-App Purchase Hosted Content......Page 847
87.2 The Anatomy of an In-App Purchase Hosted Content Package......Page 848
87.3 Creating an In-App Purchase Hosted Content Package......Page 849
87.5 Validating the Hosted Content Package......Page 850
87.6 Uploading the Hosted Content Package......Page 851
87.7 Summary......Page 852
88.1 Verifying the iOS Distribution Certificate......Page 853
88.2 Adding Icons and Launch Images to the Application......Page 855
88.3 Targeting 32-bit and 64-bit Architectures......Page 857
88.4 Archiving the Application for Distribution......Page 858
88.5 Configuring the Application in iTunes Connect......Page 859
88.6 Validating and Submitting the Application......Page 860
89.1 An Overview of iAd Workbench......Page 863
89.2 Creating a New iAds Campaign......Page 864
89.3 Campaign Targeting Options......Page 866
89.4 Designing the Banner......Page 868
89.5 Summary......Page 870
Index......Page 871




نظرات کاربران