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از ساعت 7 صبح تا 10 شب
ویرایش: 6
نویسندگان: Ahmad Sahar. Craig Clayton
سری:
ISBN (شابک) : 1801811245, 9781801811248
ناشر: Packt Publishing - ebooks Account
سال نشر: 2022
تعداد صفحات: 784
زبان: English
فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود)
حجم فایل: 51 مگابایت
در صورت ایرانی بودن نویسنده امکان دانلود وجود ندارد و مبلغ عودت داده خواهد شد
در صورت تبدیل فایل کتاب iOS 15 Programming for Beginners: Kickstart your mobile app development journey by building iOS apps with Swift 5.5 and Xcode 13, 6th Edition به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.
توجه داشته باشید کتاب برنامه نویسی iOS 15 برای مبتدیان: با ساخت برنامه های iOS با Swift 5.5 و Xcode 13، نسخه ششم، سفر توسعه اپلیکیشن موبایل خود را آغاز کنید. نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.
آموزش توسعه برنامه iOS و کار با Xcode 13 و شبیه سازهای iOS 15 اپل
با تقریباً ۲ میلیون برنامه در App Store، برنامههای موبایل iOS همچنان بهطور باورنکردنی محبوب هستند. هر کسی می تواند با انتشار برنامه های خود در اپ استور به میلیون ها مشتری در سراسر جهان دست یابد. iOS 15 Programming for Beginners مقدمه ای جامع برای کسانی است که تازه وارد iOS شده اند. این کل فرآیند یادگیری زبان Swift، نوشتن برنامه شخصی شما، و انتشار آن در فروشگاه App را پوشش میدهد.
با آموزشهای عملی، پروژهها، و سوالات خودارزیابی کامل میشود، این کار آسان است. راهنمای دنبال کردن به شما کمک می کند تا با زبان سوئیفت به خوبی آشنا شوید تا برنامه های خود را بسازید و فناوری های جدید هیجان انگیزی را معرفی کنید که می توانید آنها را در برنامه های خود بگنجانید. یاد خواهید گرفت که چگونه برنامههای iOS را منتشر کنید و با Mac Catalyst، SharePlay، SwiftUI، Swift Concurrency و موارد دیگر کار کنید.
در پایان این کتاب توسعه iOS، دانش و مهارتها را خواهید داشت. برای نوشتن و انتشار برنامههای جالب، و مهمتر از آن، استفاده از منابع آنلاین موجود برای ارتقای سفر توسعه برنامهتان.
این کتاب برای هرکسی است که تجربه برنامه نویسی دارد اما تازه کار است توسعه اپلیکیشن Swift و iOS. دانش اولیه برنامه نویسی از جمله حلقه ها، بولی و غیره ضروری است.
Learn iOS app development and work with Xcode 13 and Apple's iOS 15 simulators
With almost 2 million apps on the App Store, iOS mobile apps continue to be incredibly popular. Anyone can reach millions of customers around the world by publishing their apps on the App Store. iOS 15 Programming for Beginners is a comprehensive introduction for those who are new to iOS. It covers the entire process of learning the Swift language, writing your own app, and publishing it on the App Store.
Complete with hands-on tutorials, projects, and self-assessment questions, this easy-to-follow guide will help you get well-versed with the Swift language to build your apps and introduce exciting new technologies that you can incorporate into your apps. You'll learn how to publish iOS apps and work with Mac Catalyst, SharePlay, SwiftUI, Swift concurrency, and much more.
By the end of this iOS development book, you'll have the knowledge and skills to write and publish interesting apps, and more importantly, to use the online resources available to enhance your app development journey.
This book is for anyone who has programming experience but is new to Swift and iOS app development. Basics knowledge of programming, including loops, boolean, and so on, is necessary.
Cover Title Page Copyright and Credits Contributors Table of Contents Preface Part 1: Swift Chaper 1: Getting Familiar with Xcode Technical requirements Downloading and installing Xcode from the App Store Understanding the Xcode user interface Running the app in the iOS simulator Understanding the No Devices and Build sections Using an iOS device for development Trusting the Developer App certificate on your iOS device Connecting an iOS device wirelessly Summary Chaper 2: Simple Values and Types Technical requirements Understanding Swift playgrounds Customizing fonts and colors Running playground code Exploring data types Representing integers Representing floating-point numbers Representing Booleans Representing strings Using common data types in the playground Exploring constants and variables Understanding type inference and type safety Using type annotation to specify a type Using type safety to check values Exploring operators Using arithmetic operators Using compound assignment operators Using comparison operators Using logical operators Performing string operations Using the print() statement Summary Chaper 3: Conditionals and Optionals Technical requirements Introducing conditionals Using if statements Using switch statements Introducing optionals and optional binding Summary Chaper 4: Range Operators and Loops Technical requirements Exploring Range operators Exploring Loops Using the for-in loop Using the while loop The repeat-while loop Summary Chaper 5: Collection Types Technical requirements Understanding arrays Creating an array Checking the number of elements in an array Adding a new element to an array Accessing an array element Assigning a new value to a particular index Removing an element from an array Iterating over an array Understanding dictionaries Creating a dictionary Checking the number of elements in a dictionary Adding a new element to a dictionary Accessing a dictionary element Assigning a new value to an existing key Removing an element from a dictionary Iterating over a dictionary Understanding sets Creating a set Checking the number of elements in a set Adding a new element to a set Checking whether a set contains an element Removing an item from a set Iterating over a set Exploring Set operations Exploring set membership and equality Summary Chaper 6: Functions and Closures Technical requirements Understanding functions Creating a function Using custom argument labels Using nested functions Using functions as return types Using functions as parameters Using a guard statement to exit a function early Understanding closures Simplifying closures Summary Chaper 7: Classes, Structures, and Enumerations Technical requirements Understanding classes Creating a class declaration Making an instance of the class Making a subclass Overriding a superclass method Understanding structures Creating a structure declaration Making an instance of the structure Comparing value types and reference types Deciding between classes and structures Understanding enumerations Creating an enumeration Summary Chaper 8: Protocols, Extensions, and Error Handling Technical requirements Understanding protocols Creating a protocol declaration Understanding extensions Adopting a protocol via an extension Creating an array of different types of objects Exploring error handling Summary Part 2: Design Chaper 9: Setting Up the User Interface Technical requirements Learning useful terms in iOS development Touring the Let's Eat app Using the Explore screen Using the Locations screen Using the Restaurant List screen Using the Restaurant Detail screen Using the Review Form screen Using the Photo Filter screen Using the Map screen Creating a new Xcode project Setting up a tab bar controller scene Setting the titles of the tab bar's buttons Embedding view controllers in navigation controllers Adding the Assets.xcassets file Adding the icons for the Explore and Map buttons Setting up the Launch screen Configuring the Launch screen's background color Adding a logo and constraints to the Launch screen Configuring Interface Builder Summary Chaper 10: Building Your User Interface Technical requirements Adding a collection view to the Explore screen Connecting storyboard elements to outlets in a view controller Adding a Cocoa Touch Class file to your project Connecting storyboard elements to the view controller Configuring data source methods for the collection view Setting the delegate and data source properties of the collection view Adopting the UICollectionViewDataSource and UICollectionViewDelegate protocols Adding a section header to the collection view Configuring storyboard element sizes Presenting a view modally Adding a button to the collection view header Adding a new view controller scene Adding Cancel and Done buttons to the navigation bar Summary Chaper 11: Finishing Up Your User Interface Technical requirements Adding a table view to the Locations screen Implementing the Restaurant List screen Declaring the RestaurantListViewController class Adopting the delegate and data source protocols Presenting the Restaurant List screen Implementing the Restaurant Detail screen Implementing the Review Form screen Implementing the Map screen Summary Chaper 12: Modifying and Configuring Cells Technical requirements Modifying the Explore screen section header Adding Auto Layout to the Explore screen's section header Modifying the exploreCell collection view cell Modifying the restaurantCell collection view cell Adding Auto Layout constraints to the restaurantCell collection view cell Configuring the locationCell table view cell Summary Part 3: Code Chaper 13: Getting Started with MVC and Collection Views Technical requirements Understanding the Model-View-Controller design pattern Exploring controllers and classes Understanding collection views Revisiting the Explore and Restaurant List screens Summary Chaper 14: Getting Data into Collection Views Technical requirements Understanding model objects Understanding .plist files Creating a structure to represent a cuisine Implementing a data manager class to read data from a .plist file Using the data manager to initialize ExploreItem instances Displaying data in a collection view Connecting the outlets in exploreCell Implementing additional data manager methods Updating the data source methods in ExploreViewController Summary Chaper 15: Getting Started with Table Views Technical requirements Understanding table views Creating the LocationViewController class Connecting the table view to the LocationViewController class Adding the data source and delegate methods Adding location data for the table view Creating the LocationDataManager class Displaying data in a table view Summary Chaper 16: Getting Started with MapKit Technical requirements Understanding and creating annotations Creating the RestaurantItem class Creating the MapDataManager class Creating the DataManager protocol Refactoring the MapDataManager class Refactoring the ExploreDataManager class Adding annotations to a map view Creating the MapViewController class Connecting the outlets for the map view Setting the map view region to be displayed Displaying MKAnnotationView instances on the map view Creating custom MKAnnotationView instances Going from the Map screen to the Restaurant Detail screen Creating and configuring a storyboard reference Performing the showDetail segue Passing data to the Restaurant Detail screen Organizing your code Refactoring the ExploreViewController class Using the // MARK: syntax Refactoring the RestaurantListViewController class Refactoring the LocationViewController class Refactoring the MapViewController class Summary Chaper 17: Getting Started with JSON Files Technical requirements Getting data from JSON files Understanding the JSON format Creating the RestaurantDataManager class Using data from JSON files in your app Configuring the MapDataManager instance to use data from the RestaurantDataManager instance Storing a user-selected location Adding a UICollectionReusableView subclass for the section header in the Explore screen Connecting the section header's label to the ExploreViewController class Adding an unwind action method to the Done button Selecting only one location in the Locations screen Passing location and cuisine information to the RestaurantListViewController instance Creating a view controller for the cells on the Restaurant List screen Connecting the outlets for the RestaurantCell class Displaying a custom UIView to indicate no data is available Displaying a list of restaurants on the Restaurant List screen Summary Chaper 18: Displaying Data in a Static Table View Technical requirements Setting up outlets for the RestaurantDetailViewController class Displaying data in the static table view Passing data to the RestaurantDetailViewController instance Summary Chaper 19: Getting Started with Custom UIControls Technical requirements Creating a custom UIControl subclass Displaying stars in your custom UIControl subclass Adding support for touch events Implementing an unwind method for the Cancel button Creating the ReviewFormViewController class Summary Chaper 20: Getting Started with Cameras and Photo Libraries Technical requirements Understanding filters Creating model objects for the Photo Filter screen Creating the ImageFiltering protocol Creating classes for the Photo Filter screen Creating a class for the collection view cells Creating a view controller for the Photo Filter screen Getting permission to use the camera or photo library Summary Chaper 21: Understanding Core Data Technical requirements Introducing Core Data Implementing Core Data components for your app Creating a data model Creating ReviewItem Creating RestaurantPhotoItem Creating a Core Data manager Understanding how saving and loading works Updating the ReviewFormViewController class to save reviews Passing RestaurantID to the ReviewFormViewController instance Updating the PhotoFilterViewController class to save photos Displaying saved reviews and photos on the Restaurant Detail screen Calculating a restaurant's overall rating Summary Part 4: Features Chaper 22: Getting Started with Mac Catalyst Technical requirements Fixing user interface issues Making your app run on all iOS devices Identifying device type Understanding size classes Updating the Explore screen Updating the Restaurant List screen Updating the app to work on macOS Summary Chaper 23: Getting Started with SwiftUI Technical requirements Creating a SwiftUI Xcode project Creating the Restaurant List screen Adding model objects and configuring navigation Using UIKit and SwiftUI Views together Completing the Restaurant Detail screen Summary Chaper 24: Getting Started with Swift Concurrency Technical requirements Understanding Swift Concurrency Examining an app without concurrency Updating the app using async/await Improving efficiency using async-let Updating RestaurantListViewController to use async/await Summary Chaper 25: Getting Started with SharePlay Technical requirements Understanding SharePlay Exploring the ShareOrder app Creating a custom Group Activity Adding the Group Activities entitlement Creating the ShareOrder structure Activating a custom group activity Managing a group activity session Implementing a GroupSession object Implementing a GroupSessionMessenger object Testing SharePlay in the ShareOrder app Summary Chaper 26: Testing and Submitting Your App to the App Store Technical requirements Getting an Apple Developer account Exploring your Apple Developer account Generating a certificate signing request Creating development and distribution certificates Registering an App ID Registering your devices Creating provisioning profiles Submitting your app to the App Store Creating icons for your app Creating screenshots for your app Creating an App Store listing Creating an archive build Completing the information in App Store Connect Testing your app Testing your app internally Testing your app externally Summary Index Other Books You May Enjoy