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ویرایش: 1st ed.
نویسندگان: Anthony Brooks. Eva Irene Brooks
سری: Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 328
ISBN (شابک) : 9783030532932, 9783030532949
ناشر: Springer International Publishing;Springer
سال نشر: 2020
تعداد صفحات: 796
زبان: English
فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود)
حجم فایل: 94 مگابایت
کلمات کلیدی مربوط به کتاب تعامل ، ایجاد بازی ، طراحی ، یادگیری و نوآوری: هشتمین کنفرانس بین المللی EAI ، ArtsIT 2019 و چهارمین کنفرانس بین المللی EAI ، DLI 2019 ، آلبورگ ، دانمارک ، 6 تا 8 نوامبر 2019 ، مجموعه مقالات: علوم کامپیوتر، سازماندهی سیستمهای کامپیوتری و شبکههای ارتباطی، محاسبات Miieux، برنامههای کاربردی کامپیوتر، ساختارهای داده، رمز شناسی و نظریه اطلاعات
در صورت تبدیل فایل کتاب Interactivity, Game Creation, Design, Learning, and Innovation: 8th EAI International Conference, ArtsIT 2019, and 4th EAI International Conference, DLI 2019, Aalborg, Denmark, November 6–8, 2019, Proceedings به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.
توجه داشته باشید کتاب تعامل ، ایجاد بازی ، طراحی ، یادگیری و نوآوری: هشتمین کنفرانس بین المللی EAI ، ArtsIT 2019 و چهارمین کنفرانس بین المللی EAI ، DLI 2019 ، آلبورگ ، دانمارک ، 6 تا 8 نوامبر 2019 ، مجموعه مقالات نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.
این کتاب مجموعه مقالات داوری پس از کنفرانس دو کنفرانس است: هشتمین کنفرانس بین المللی EAI در زمینه ArtsIT، تعامل و ایجاد بازی (ArtsIT 2019)، و چهارمین کنفرانس بین المللی EAI در زمینه طراحی، یادگیری و نوآوری (DLI 2019). هر دو کنفرانس در آلبورگ، دانمارک برگزار شد و در 6 تا 8 نوامبر 2019 برگزار شد.
61 مقاله کامل اصلاح شده ارائه شده با دقت از 98 مورد ارسالی انتخاب شدند. این مقالات انجمنی برای انتشار نتایج تحقیقاتی پیشرفته در زمینه هنر، طراحی و فناوری، از جمله موضوعات باز مرتبط مانند تعامل و ایجاد بازی است.
This book constitutes the refereed post-conference proceedings of two conferences: The 8th EAI International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2019), and the 4th EAI International Conference on Design, Learning, and Innovation (DLI 2019). Both conferences were hosed in Aalborg, Denmark, and took place November 6-8, 2019.
The 61 revised full papers presented were carefully selected from 98 submissions. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology, including open related topics like interactivity and game creation.
Front Matter ....Pages i-xx
Front Matter ....Pages 1-1
Art and Code: Programming as a Medium (Ernest Edmonds)....Pages 3-12
Creating with the Digital: Tool, Medium, Mediator, Partner (Linda Candy)....Pages 13-28
Front Matter ....Pages 29-29
Targeting Experiences (Anthony L. Brooks, Eva Brooks)....Pages 31-37
Real-Time Measurement and Analysis of Audience Response (Philip Wigham, Ben Challis)....Pages 38-48
Out of the Box, into the Cubes: Envisioning User Experiences Through a Tool for Gamification, Toyification and Playification (Pirita Ihamäki, Katriina Heljakka)....Pages 49-68
Balancing Enlightenment and Experience in Interactive Exhibition Design (Peter Vistisen, Vashanth Selvadurai, Jens F. Jensen)....Pages 69-87
Audience Perception of Exaggerated Motions on Realistic Animated Animal Characters (Mackenzie Hammer, Nicoletta Adamo)....Pages 88-102
Towards a Conceptual Design Framework for Emotional Communication Systems for Long-Distance Relationships (Hong Li, Jonna Häkkilä, Kaisa Väänänen)....Pages 103-123
Developing a User-Centred Communication Pad for Cognitive and Physical Impaired People (Chaudhary Muhammad Aqdus Ilyas, Kasper Rodil, Matthias Rehm)....Pages 124-137
Evaluating Interactions with a Cognitively Biased Robot in a Creative Collaborative Task (Jonathan Jung Johansen, Lasse Goul Jensen, Brian Bemman)....Pages 138-157
A Positional Infrared Tracking System Using Non-individualised HRTFs to Simulate a Loudspeaker Setup and Its Influence on Externalisation of Music (Rasmus Eklund, Cumhur Erkut)....Pages 158-177
Finding, Feeling and Sharing the Value of a Landscape (Rui Jesus, Catarina Conceição, Gonçalo Lopes)....Pages 178-191
Front Matter ....Pages 193-193
Extended Realities, Artificial Intelligence and Interfaces (Anthony L. Brooks, Eva Brooks)....Pages 195-201
Hosting Social Touch in Public Space of Merging Realities (Karen Lancel, Hermen Maat, Frances Brazier)....Pages 202-216
Renoir in VR: Comparing the Relaxation from Artworks Inside and Outside of Virtual Reality (Johan Winther Kristensen, Lasse Lodberg Aafeldt, Peter Kejser Jensen, Rebecca Pipaluk Vinther, Hendrik Knoche)....Pages 217-228
Procedurally Generated Self Overlapping Mazes in Virtual Reality (Balázs Gyula Koltai, Jakob Elkjær Husted, Ronny Vangsted, Thomas Noes Mikkelsen, Martin Kraus)....Pages 229-243
Navigating Procedurally Generated Overt Self-overlapping Environments in VR (Jannik A. I. H. Neerdal, Thomas B. Hansen, Nicolai B. Hansen, Kresta Louise F. Bonita, Martin Kraus)....Pages 244-260
Staging Virtual Reality Exhibits for Bystander Involvement in Semi-public Spaces (Daniel Hepperle, Andreas Siess, Matthias Wölfel)....Pages 261-272
Playful and Humorous Interactions in Urban Environments Made Possible with Augmented Reality Technology (Anton Nijholt)....Pages 273-289
“But Wait, There’s More!” a Deeper Look into Temporally Placing Touch Gesture Signifiers (Liv Arleth, Emilie Lind Damkjær, Hendrik Knoche)....Pages 290-308
Co-designing Object Shapes with Artificial Intelligence (Kevin German, Marco Limm, Matthias Wölfel, Silke Helmerdig)....Pages 309-327
Authentication of Art: Assessing the Performance of a Machine Learning Based Authentication Method (Ailin Chen, Rui Jesus, Márcia Vilarigues)....Pages 328-342
“What I See Is What You Get” Explorations of Live Artwork Generation, Artificial Intelligence, and Human Interaction in a Pedagogical Environment (Ana Herruzo, Nikita Pashenkov)....Pages 343-359
Front Matter ....Pages 361-361
Games, Gamification and Accessible Games (Anthony L. Brooks, Eva Brooks)....Pages 363-369
Challenges for Designing Adaptive Gamification in Telerehabilitation Systems for Heart Failure Patients’ Self-management (Bianca Clavio Christensen, Hendrik Knoche, Birthe Dinesen)....Pages 370-378
Co-creating Virtual Reality Applications for Motor Rehabilitation with Physiotherapists (Emil Rosenlund Høeg, Begüm Becermen, Jon Ram Bruun-Pedersen, Stefania Serafin)....Pages 379-389
Towards Sustainable Inclusive Game Design Processes (Thomas Westin, Henrik Engström, Jenny Brusk)....Pages 390-396
Co-designing a Head-Mounted Display Based Virtual Reality Game to Teach Street-Crossing Skills to Children Diagnosed with Autism Spectrum Disorder (Ali Adjorlu, Stefania Serafin)....Pages 397-405
Stars, Crests and Medals: Visual Badge Design Framework to Gamify and Certify Online Learning (Bastian Ilsø Hougaard, Hendrik Knoche)....Pages 406-414
Make Waste Fun Again! A Gamification Approach to Recycling (Miralem Helmefalk, Joacim Rosenlund)....Pages 415-426
Our Museum Game (Kristina Maria Madsen, Rameshnath Krishnasamy)....Pages 427-435
Adoption of Requirements Engineering Methods in Game Development: A Literature and Postmortem Analysis (Miikka Lehtonen, Chien Lu, Timo Nummenmaa, Jaakko Peltonen)....Pages 436-457
Designing a Serious Game to Raise Awareness of Intimate Partner Violence Among Adolescents in the UK: The Use of ‘Good Games’ Principles for Effective Behavioural Change (John Pearson, Song Wu, Hayley Royston, Helen Smailes, Natasha Robinson, Adam Cowell et al.)....Pages 458-476
Personalization of Educational Video Games in APOGEE (Valentina Terzieva, Elena Paunova-Hubenova, Boyan Bontchev)....Pages 477-487
Front Matter ....Pages 489-489
Arts and Artist (Anthony L. Brooks, Eva Brooks)....Pages 491-495
An Analysis of How Interactive Technology Supports the Appreciation of Traditional Chinese Puppetry: A Review of Case Studies (Shichao Zhao)....Pages 496-505
SimonXXL - Investigating Spontaneous Group Formation Around Public Installations (Bo Jacobsen, Michael Utne Kærholm Svendsen, Adam Kjær Søgaard, Rune Lundegaard Uggerhøj, Markus Löchtefeld)....Pages 506-523
Interactive Arts and Disability: A Conceptual Model Toward Understanding Participation (Jonathan Duckworth, James Hullick, Shigenori Mochizuki, Sarah Pink, Christine Imms, Peter H. Wilson)....Pages 524-538
Nature and Nurturance Across the Ages: Modest Means for Modern Times (Henry J. Moller, Lee Saynor, Mark Chignell, John Waterworth)....Pages 539-558
Huge Balls: A Ludo-Narrative Exploration of Game Art (Guofan Xiong, Daniel Plata, Chu-Yin Chen)....Pages 559-565
Playing with the Artist (Maria Vayanou, Olga Sidiropoulou, George Loumos, Antonis Kargas, Yannis Ioannidis)....Pages 566-579
Front Matter ....Pages 581-581
Design as a Knowledge Constructing Activity (Eva Brooks, Anthony L. Brooks)....Pages 583-587
Touch to Read: Investigating the Readers’ Interaction Experience in Mediated Reading to Design Story Apps (Douglas Menegazzi, Cristina Sylla)....Pages 588-600
Designing a Smart Toy Interactive Setting for Creating Stories (Silke ter Stal, Alejandro Catala, Mariët Theune, Dennis Reidsma)....Pages 601-610
Our Little Secret: Design and User Study on an Electrochromic Ambient Display for Supporting Long-Distance Relationships (Hong Li, Heiko Müller, Jonna Häkkilä)....Pages 611-622
Keeping Digital Libraries Alive: Designing an Interactive Scientific Publication to Drive Demands of Scholars Based on Participatory Design (Camila Wohlmuth, Nuno Correia)....Pages 623-632
Enabling Rural Women in India to Speculate Futures Through Games and Theatre: A Participatory Approach (Arjun Harish Rao, Mahima Chandak, Shreya Mukta Gupta)....Pages 633-642
Front Matter ....Pages 643-643
Learning Designs and Participation Through Digital Technologies (Eva Brooks, Anthony L. Brooks)....Pages 645-649
Teachers’ Preferable Attributes of E-Learning Resources (Valentina Terzieva, Elena Paunova-Hubenova, Katia Todorova, Petia Kademova-Katzarova)....Pages 650-659
Innovative Inclusive Educational Technology in Language Classrooms and Learner Perspectives: A Study of Nine Learner Narratives (Henrik Kasch)....Pages 660-670
GLOBE - Digital Literacy and Organizational Learning by Scenario-Driven Exercises (Markus Bresinsky, Sophia Willner)....Pages 671-682
Problem Solving and Collaboration When School Children Develop Game Designs (Jeanette Sjöberg, Eva Brooks)....Pages 683-698
To Become Digitally Competent: A Study of Educators’ Participation in Professional Learning (Eva Brooks, Marie Bengtsson, Malin Jartsell Gustafsson, Tony Roth, Lena Tonnby)....Pages 699-713
Do People with Diabetes Follow the Recommendations? A Study of Motivational and Compliance Factors of People with Type 1 Diabetes (Marie Charlotte Lyngbye, Anders Kalsgaard Møller)....Pages 714-722
Front Matter ....Pages 723-723
Innovation, Inclusion and Emerging Technologies (Eva Brooks, Anthony L. Brooks)....Pages 725-729
VR Situated Simulations (Thore Soneson, Michael Johansson, Barbro Bruce, Kerstin Ahlqvist, Camilla Siotis Ekberg)....Pages 730-738
Head-Mounted Display-Based Virtual Reality as a Tool to Reduce Disruptive Behavior in a Student Diagnosed with Autism Spectrum Disorder (Ali Adjorlu, Stefania Serafin)....Pages 739-748
The Reality of Implementing Virtual Reality: A Case Study on the Challenges of Integrating VR-Based Rehabilitation (Emil R. Høeg, Christian F. R. Scully, Jon R. Bruun-Pedersen, Stefania Serafin)....Pages 749-759
Designing and Learning with IoT in a Passion-Based Constructionist Context (Janette Hughes, Jennifer Anne Robb, Margaret Lam)....Pages 760-771
Entrepreneurial Cultural Affinity Spaces (ECAS): Design of Inclusive Local Learning Ecosystems for Social Change, Innovation and Entrepreneurship (Stefania Savva, Nicos Souleles, Ana Margarida Ferreira)....Pages 772-782
Back Matter ....Pages 783-790