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ویرایش: 1st ed. 2019 نویسندگان: Rogelio E. Cardona-Rivera, Anne Sullivan, R. Michael Young سری: Lecture Notes in Computer Science 11869 ISBN (شابک) : 9783030338930, 9783030338947 ناشر: Springer International Publishing سال نشر: 2019 تعداد صفحات: 442 زبان: English فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود) حجم فایل: 36 مگابایت
کلمات کلیدی مربوط به کتاب قصه گویی تعاملی: دوازدهمین کنفرانس بین المللی قصه گویی دیجیتال تعاملی ، ICIDS 2019 ، Little Cottonwood Canyon ، UT ، ایالات متحده ، 19-22 نوامبر 2019 ، مجموعه مقالات: علوم کامپیوتر، اپلیکیشن کامپیوتر در هنر و علوم انسانی، سیستم های اطلاعاتی و خدمات ارتباطی، تصویربرداری کامپیوتری، بینایی، تشخیص الگو و گرافیک
در صورت تبدیل فایل کتاب Interactive Storytelling: 12th International Conference on Interactive Digital Storytelling, ICIDS 2019, Little Cottonwood Canyon, UT, USA, November 19–22, 2019, Proceedings به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.
توجه داشته باشید کتاب قصه گویی تعاملی: دوازدهمین کنفرانس بین المللی قصه گویی دیجیتال تعاملی ، ICIDS 2019 ، Little Cottonwood Canyon ، UT ، ایالات متحده ، 19-22 نوامبر 2019 ، مجموعه مقالات نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.
Front Matter ....Pages i-xix
Front Matter ....Pages 1-1
Experimental Analysis of Spatial Sound for Storytelling in Virtual Reality (Saylee Bhide, Elizabeth Goins, Joe Geigel)....Pages 3-7
A Model for Analyzing Diegesis in Digital Narrative Games (Erica Kleinman, Elin Carstensdottir, Magy Seif El-Nasr)....Pages 8-21
An Educational Program in Interactive Narrative Design (Hartmut Koenitz, Teun Dubbelman, Christian Roth)....Pages 22-25
Challenges of IDN Research and Teaching (Hartmut Koenitz, Mirjam Palosaari Eladhari)....Pages 26-39
Is “Citizen Kane” Moment Coming? - A Research on Chinese VR Documentary Practice and Storytelling (Chanjun Mu)....Pages 40-44
Front Matter ....Pages 45-45
Someone Else’s Story: An Ethical Approach to Interactive Narrative Design for Cultural Heritage (Rebecca Rouse)....Pages 47-60
Front Matter ....Pages 61-61
Practical Insights for XR Devised Performances (Joshua A. Fisher, Melissa Foulger, Jennifer Edwards)....Pages 63-67
Using Ink and Interactive Fiction to Teach Interactive Design (Kenton Taylor Howard, Rachel Donley)....Pages 68-72
How Relevant Is Your Choice? (Lobke Kolhoff, Frank Nack)....Pages 73-85
Designing and Developing Interactive Narratives for Collaborative Problem-Based Learning (Bradford W. Mott, Robert G. Taylor, Seung Y. Lee, Jonathan P. Rowe, Asmalina Saleh, Krista D. Glazewski et al.)....Pages 86-100
The ‘Angstfabriek’ Experience: Factoring Fear into Transformative Interactive Narrative Design (Christian Roth)....Pages 101-114
Spaceline: A Concept for Interaction in Cinematic Virtual Reality (Sylvia Rothe, Heinrich Hussmann)....Pages 115-119
Facilitating Information Exploration of Archival Library Materials Through Multi-modal Storytelling (Zev Battad, Andrew White, Mei Si)....Pages 120-127
The Impact of Multi-character Story Distribution and Gesture on Children’s Engagement (Harrison Jesse Smith, Brian K. Riley, Lena Reed, Vrindavan Harrison, Marilyn Walker, Michael Neff)....Pages 128-143
Dungeon on the Move: A Case Study of a Procedurally Driven Narrative Project in Progress (Maurice Suckling)....Pages 144-147
Choose Your Permanent Adventure: Towards a Framework for Irreversible Storygames (Kenneth Tan, Alex Mitchell)....Pages 148-157
The Potential of Interactive Digital Narratives. Agency and Multiple Perspectives in Last Hijack Interactive (Renske van Enschot, Iris Boogaard, Hartmut Koenitz, Christian Roth)....Pages 158-169
Front Matter ....Pages 171-171
Leveraging Machinima to Characterize Comprehension of Character Motivation (Kara Cassell, R. Michael Young)....Pages 173-177
Narrative Urgency: Motivating Action in Interactive Digital Media (Bjørn Anker Gjøl, Niels Valentin Jørgensen, Luis Emilio Bruni)....Pages 178-182
“What’chu Lookin’ At?”: Narrative, Spectatorship, and Ludic Constructivism in Variable State’s Virginia (Ryan House)....Pages 183-189
The Story We Cannot See: On How a Retelling Relates to Its Afterstory (Bjarke Alexander Larsen, Luis Emilio Bruni, Henrik Schoenau-Fog)....Pages 190-203
“Well, That was Quick” – Towards Storyworld Adaptivity that Reacts to Players as People (Bjarke Alexander Larsen, Henrik Schoenau-Fog)....Pages 204-213
A Spectrum of Audience Interactivity for Entertainment Domains (Alina Striner, Sasha Azad, Chris Martens)....Pages 214-232
Towards Intelligent Interactive Theatre: Drama Management as a Way of Handling Performance (Nic Velissaris, Jessica Rivera-Villicana)....Pages 233-238
Front Matter ....Pages 239-239
Towards Procedural Generation of Narrative Puzzles for Adventure Games (Barbara De Kegel, Mads Haahr)....Pages 241-249
JUNGLE: An Interactive Visual Platform for Collaborative Creation and Consumption of Nonlinear Transmedia Stories (Mubasir Kapadia, Carlos Manuel Muniz, Samuel S. Sohn, Ye Pan, Sasha Schriber, Kenny Mitchell et al.)....Pages 250-266
Felt: A Simple Story Sifter (Max Kreminski, Melanie Dickinson, Noah Wardrip-Fruin)....Pages 267-281
Toolkit for the Creation of a Drama Dataset (Vincenzo Lombardo, Rossana Damiano, Antonio Pizzo)....Pages 282-289
Villanelle: An Authoring Tool for Autonomous Characters in Interactive Fiction (Chris Martens, Owais Iqbal)....Pages 290-303
A Hierarchical Approach for Visual Storytelling Using Image Description (Md. Sultan Al Nahian, Tasmia Tasrin, Sagar Gandhi, Ryan Gaines, Brent Harrison)....Pages 304-317
A Knowledge Representation for Planning-Based Story Generation Applied to the Manual and Automatic Encoding of Plot (Rushit Sanghrajka, R. Michael Young)....Pages 318-322
ShowRunner: A Tool for Storyline Execution/Visualization in 3D Game Environments (Rushit Sanghrajka, R. Michael Young, Brian Salisbury, Eric W. Lang)....Pages 323-327
Using VR to Simulate Interactable AR Storytelling (Torbjörn Svensson)....Pages 328-332
Firebolt: A System for Automated Low-Level Cinematic Narrative Realization (Brandon R. Thorne, David R. Winer, Camille Barot, R. Michael Young)....Pages 333-342
Interactive Narrative Generation Using Location and Genre Specific Context (Jon Womack, William Freeman)....Pages 343-347
Emotion-Based Story Event Clustering (Hye-Yeon Yu, Seohui Park, Yun-Gyung Cheong, Moon-Hyun Kim, Byung-Chull Bae)....Pages 348-353
Front Matter ....Pages 355-355
Embodying Cognitive Processes in Storytelling Interfaces for Children (Sarah Anne Brown, Sharon Lynn Chu, Trystan Loustau)....Pages 357-363
Towards a Gesture-Based Story Authoring System: Design Implications from Feature Analysis of Iconic Gestures During Storytelling (Sarah Anne Brown, Sharon Lynn Chu, Francis Quek, Pomaikai Canaday, Qing Li, Trystan Loustau et al.)....Pages 364-373
When Did I Lose Them? Using Process Mining to Study User Engagement in Interactive Digital Narratives (Sergio Estupiñán, Nicolas Szilas)....Pages 374-378
Effects of Higher Interactivity on the Interactive Narrative Experience: An Experimental Study (Liudmyla Gapiuk, Sergio Estupiñán, Nicolas Szilas)....Pages 379-388
Towards a Quality Framework for Immersive Media Experiences: A Holistic Approach (Asim Hameed, Shafaq Irshad, Andrew Perkis)....Pages 389-394
The Effects of Interactive Emotional Priming on Storytelling: An Exploratory Study (Nanjie Rao, Sharon Lynn Chu, Randi Weitzen Faris, Daniel Ospina)....Pages 395-404
Cognitive Training for Older Adults with a Dialogue-Based, Robot-Facilitated Storytelling System (Seiki Tokunaga, Katie Seaborn, Kazuhiro Tamura, Mihoko Otake-Matsuura)....Pages 405-409
Front Matter ....Pages 411-411
Companionship Games: A Framework for Emotionally Engaging and Empathetic Interactive Characters (Alice Bowman)....Pages 413-417
Towards Design Principles for Fashion in Interactive Emergent Narrative (Kenneth Chen)....Pages 418-421
A Design Framework for Learning About Representation in Video Games Through Modification of Narrative and Gameplay (Kenton Taylor Howard)....Pages 422-426
Front Matter ....Pages 427-427
The Book of Endless History: Authorial Use of GPT2 for Interactive Storytelling (John Austin)....Pages 429-432
Correction to: Towards Intelligent Interactive Theatre: Drama Management as a Way of Handling Performance (Nic Velissaris, Jessica Rivera-Villicana)....Pages C1-C1
Back Matter ....Pages 433-434