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ویرایش: 1st ed. نویسندگان: Rebecca Rouse, Hartmut Koenitz, Mads Haahr سری: Lecture Notes in Computer Science 11318 ISBN (شابک) : 9783030040277, 9783030040284 ناشر: Springer International Publishing سال نشر: 2018 تعداد صفحات: 672 زبان: English فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود) حجم فایل: 50 مگابایت
کلمات کلیدی مربوط به کتاب داستان سرایی تعاملی: یازدهمین کنفرانس بین المللی داستان سرایی دیجیتال تعاملی، ICIDS 2018، دوبلین، ایرلند، 5 تا 8 دسامبر 2018، مجموعه مقالات: علوم کامپیوتر، اپلیکیشن کامپیوتر در هنر و علوم انسانی، پردازش تصویر و بینایی کامپیوتر، رابط های کاربری و تعامل انسان با کامپیوتر، گرافیک کامپیوتری، کامپیوتر و آموزش، برنامه کامپیوتری. در علوم اجتماعی و رفتاری
در صورت تبدیل فایل کتاب Interactive Storytelling: 11th International Conference on Interactive Digital Storytelling, ICIDS 2018, Dublin, Ireland, December 5–8, 2018, Proceedings به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.
توجه داشته باشید کتاب داستان سرایی تعاملی: یازدهمین کنفرانس بین المللی داستان سرایی دیجیتال تعاملی، ICIDS 2018، دوبلین، ایرلند، 5 تا 8 دسامبر 2018، مجموعه مقالات نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.
این کتاب مجموعه مقالات داوری یازدهمین کنفرانس بین المللی داستان سرایی دیجیتال تعاملی، ICIDS 2018، در دوبلین، ایرلند، در دسامبر 2018 است.
20 مقاله کامل اصلاح شده و 16 مقاله کوتاه مقالات ارائه شده همراه با 17 پوستر، 11 دمو و 4 کارگاه با دقت بررسی و از بین 56 و 29 مورد ارسالی انتخاب شدند. مقالات در بخش های موضوعی زیر سازماندهی شده اند: آینده رشته. نظریه و تحلیل؛ تمرین ها و بازی ها؛ واقعیت مجازی؛ تئاتر و اجرا؛ ابزارها و تکنیک های مولد و کمکی؛ توسعه و تجزیه و تحلیل ابزارهای تألیف؛ و تاثیر در فرهنگ و جامعه.
This book constitutes the refereed proceedings of the 11th International Conference on Interactive Digital Storytelling, ICIDS 2018, held in Dublin, Ireland, in December 2018.
The 20 revised full papers and 16 short papers presented together with 17 posters, 11 demos, and 4 workshops were carefully reviewed and selected from 56, respectively 29, submissions. The papers are organized in the following topical sections: the future of the discipline; theory and analysis; practices and games; virtual reality; theater and performance; generative and assistive tools and techniques; development and analysis of authoring tools; and impact in culture and society.
Front Matter ....Pages I-XIX
Front Matter ....Pages 1-1
Research into Interactive Digital Narrative: A Kaleidoscopic View (Janet H. Murray)....Pages 3-17
Front Matter ....Pages 19-19
Science Considered Helpful (R. Michael Young)....Pages 21-35
Thoughts on a Discipline for the Study of Interactive Digital Narratives (Hartmut Koenitz)....Pages 36-49
A Villain’s Guide to Social Media and Interactive Digital Storytelling (Mark Bernstein, Clare Hooper)....Pages 50-61
Front Matter ....Pages 63-63
Re-Tellings: The Fourth Layer of Narrative as an Instrument for Critique (Mirjam Palosaari Eladhari)....Pages 65-78
Comparing Player Responses to Choice-Based Interactive Narratives Using Facial Expression Analysis (John T. Murray, Raquel Robinson, Michael Mateas, Noah Wardrip-Fruin)....Pages 79-92
Ludonarrative Hermeneutics: A Way Out and the Narrative Paradox (Christian Roth, Tom van Nuenen, Hartmut Koenitz)....Pages 93-106
The Myth of ‘Universal’ Narrative Models (Hartmut Koenitz, Andrea Di Pastena, Dennis Jansen, Brian de Lint, Amanda Moss)....Pages 107-120
Predictability and Plausibility in Interactive Narrative Constructs: A Case for an ERP Study (Bjørn Anker Gjøl, Niels Valentin Jørgensen, Mathias Ramsø Thomsen, Luis Emilio Bruni)....Pages 121-133
Meta-communication Between Designers and Players of Interactive Digital Narratives (Colette Daiute, Robert O. Duncan, Fedor Marchenko)....Pages 134-142
A Framework for Creative Teams of Non-fiction Interactive Digital Narratives (Nicole Basaraba)....Pages 143-148
A Multidimensional Classification of Choice Presentation in Interactive Narrative (Sergio Estupiñán, Brice Maret, Kasper Andkjaer, Nicolas Szilas)....Pages 149-153
Narrative Consistency across Replays of Pro-social Interactive Digital Narratives (Jonathan Barbara)....Pages 154-159
Sketching a Map of the Storylets Design Space (Max Kreminski, Noah Wardrip-Fruin)....Pages 160-164
Creating and Sharing Interactive Narrative Design Knowledge – A Multipronged Approach (Hartmut Koenitz, Christian Roth, Teun Dubbelman)....Pages 165-170
Exploring Bloom’s Taxonomy as a Basis for Interactive Storytelling (Sarah Harmon, Seth Chatterton)....Pages 171-175
A Tool for Interactive Visualization of Narrative Acts (Nicolas Szilas, Monika Marano, Sergio Estupiñán)....Pages 176-180
A Research on Storytelling of Interactive Documentary: Towards a New Storytelling Theory Model (Chanjun Mu)....Pages 181-184
Agency and Authorship in Ludic Narrative Environments (Samantha Schäfer)....Pages 185-189
Front Matter ....Pages 191-191
Playing with Vision: Sight and Seeing as Narrative and Game Mechanics in Survival Horror (Mads Haahr)....Pages 193-205
“The Link Out” (Andrea Di Pastena, Dennis Jansen, Brian de Lint, Amanda Moss)....Pages 206-216
Narrative-Led Interaction Techniques (Felipe Breyer, Judith Kelner, Daniel Ferreira, José Paulo Teixeira, Paulo de Lima Filho, Pedro Henrique Mendonça et al.)....Pages 217-229
Perceived Agency as Meaningful Expression of Playable Character Personality Traits in Storygames (Liting Kway, Alex Mitchell)....Pages 230-239
Filling in the Gaps: “Shell” Playable Characters (Trena Lee, Alex Mitchell)....Pages 240-249
A Model for Describing Alternate Reality Games (Ryan Javanshir, Beth Carroll, David E. Millard)....Pages 250-258
Frammenti: The ARG About Erasing Memories, That Was Forgotten (Serena Zampolli)....Pages 259-264
Structuring Digital Game Stories (Elizabeth Goins)....Pages 265-269
Player Identity and Avatars in Meta-narrative Video Games: A Reading of Hotline Miami (Luca Papale, Lorenzo Fazio)....Pages 270-274
Throwing Bottles at God: Predictive Text as a Game Mechanic in an AI-Based Narrative Game (Max Kreminski, Noah Wardrip-Fruin)....Pages 275-279
The Story Pile - Representing Story in the Board Game Mind Shadows (Mirjam Palosaari Eladhari)....Pages 280-284
Margaret’s (Esther Doorly, Kelly McErlean)....Pages 285-288
Narrative Game Mechanics and Interactive Fiction (Kirsty Michelle McGill)....Pages 289-292
Front Matter ....Pages 293-293
Measuring User Experience on Interactive Fiction in Cinematic Virtual Reality (Maria Cecilia Reyes)....Pages 295-307
Director’s Cut - Analysis of Aspects of Interactive Storytelling for VR Films (Colm O. Fearghail, Cagri Ozcinar, Sebastian Knorr, Aljosa Smolic)....Pages 308-322
Spatial Storytelling: Finding Interdisciplinary Immersion (Asim Hameed, Andrew Perkis)....Pages 323-332
Cue Control: Interactive Sound Spatialization for 360\(^\circ \) Videos (Paulo Bala, Raul Masu, Valentina Nisi, Nuno Nunes)....Pages 333-337
Social Viewing in Cinematic Virtual Reality: Challenges and Opportunities (Sylvia Rothe, Mario Montagud, Christian Mai, Daniel Buschek, Heinrich Hußmann)....Pages 338-342
Making New Narrative Structures with Actor’s Eye-Contact in Cinematic Virtual Reality (CVR) (Dong-uk Ko, Hokyoung Ryu, Jieun Kim)....Pages 343-347
Jonathan Swift: Augmented Reality Application for Trinity Library’s Long Room (Néill O’Dwyer, Jan Ondřej, Rafael Pagés, Konstantinos Amplianitis, Aljoša Smolić)....Pages 348-351
Leaving the Small Screen: Telling News Stories in a VR Simulation of an AR News Service (Torbjörn Svensson, Lissa Holloway-Attaway, Etienne Beroldy)....Pages 352-355
Sleep Tight Johnny Idaho A Multicultural Exploration into Virtual Reality (Nick Verouden, Mirjam Vosmeer, Alyea Sandovar)....Pages 356-358
Faoladh: A Case Study in Cinematic VR Storytelling and Production (Declan Dowling, Colm O. Fearghail, Aljosa Smolic, Sebastian Knorr)....Pages 359-362
Cinematic VR as a Reflexive Tool for Critical Empathy (Sojung Bahng)....Pages 363-366
Front Matter ....Pages 367-367
Partners: Human and Nonhuman Performers and Interactive Narrative in Postdigital Theater (Rebecca Rouse)....Pages 369-382
‘What Country, Friends, Is This?’ Using Immersive Theatre Practice to Inform the Design of Audience Experience in Estate 360° (Scott Palmer)....Pages 383-391
From Literary Novel to Radio Drama to VR Project (Mirjam Vosmeer, Alyea Sandovar, Ben Schouten)....Pages 392-400
fanSHEN’s Looking for Love: A Case Study in How Theatrical and Performative Practices Inform Interactive Digital Narratives (Daniel Barnard)....Pages 401-407
Vox Populi (Sytze Schalk)....Pages 408-411
Front Matter ....Pages 413-413
Automatic Detection of Conflicts in Complex Narrative Structures (Nicolas Szilas, Sergio Estupiñán, Urs Richle)....Pages 415-427
Narrative Improvisation: Simulating Game Master Choices (Jonathan Strugnell, Marsha Berry, Fabio Zambetta, Stefan Greuter)....Pages 428-441
Communicating Assertiveness in Robotic Storytellers (Raul Paradeda, Maria José Ferreira, Carlos Martinho, Ana Paiva)....Pages 442-452
Automatic Plot Generation Framework for Scenario Creation (Yoji Kawano, Eichi Takaya, Kazuki Yamanobe, Satoshi Kurihara)....Pages 453-461
Towards Generating Stylistic Dialogues for Narratives Using Data-Driven Approaches (Weilai Xu, Charlie Hargood, Wen Tang, Fred Charles)....Pages 462-472
Expressive Range Analysis of a Possible Worlds Driven Emergent Narrative System (Ben Kybartas, Clark Verbrugge, Jonathan Lessard)....Pages 473-477
Playing Story Creation Games with Logical Abduction (Andrew S. Gordon, Ulrike Spierling)....Pages 478-482
Apply Storytelling Techniques for Describing Time-Series Data (Zev Battad, Mei Si)....Pages 483-488
Would You Follow the Suggestions of a Storyteller Robot? (Raul Paradeda, Maria José Ferreira, Carlos Martinho, Ana Paiva)....Pages 489-493
A Character Focused Iterative Simulation Approach to Computational Storytelling (Leonid Berov)....Pages 494-497
Front Matter ....Pages 499-499
Contemporary Issues in Interactive Storytelling Authoring Systems (Daniel Green, Charlie Hargood, Fred Charles)....Pages 501-513
How Do Writing Tools Shape Interactive Stories? (Sofia Kitromili, James Jordan, David E. Millard)....Pages 514-522
A Framework for Classifying and Describing Authoring Tools for Interactive Digital Narrative (Yotam Shibolet, Noam Knoller, Hartmut Koenitz)....Pages 523-533
StoryMINE: A System for Multiplayer Interactive Narrative Experiences (Callum Spawforth, Nicholas Gibbins, David E. Millard)....Pages 534-543
Authoring for Interactive Storytelling (Alex Mitchell, Ulrike Spierling, Charlie Hargood, David E. Millard)....Pages 544-547
Creating Interactive Adaptive Real Time Story Worlds (Henrik Schoenau-Fog, Bjarke Alexander Larsen)....Pages 548-551
Card-Based Methods in Interactive Narrative Prototyping (Hartmut Koenitz, Teun Dubbelman, Noam Knoller, Christian Roth, Mads Haahr, Digdem Sezen et al.)....Pages 552-555
Novella: An Authoring Tool for Interactive Storytelling in Games (Daniel Green)....Pages 556-559
Front Matter ....Pages 561-561
Spatial Participation Gap: Towards a Conceptual Perspective on Locative Storytelling Creation (Cláudia Silva)....Pages 563-576
Toward an Ethics of Interactive Storytelling at Dark Tourism Sites in Virtual Reality (Joshua A. Fisher, Sara Schoemann)....Pages 577-590
Interactive Digital Narratives (IDN) for Change (Teun Dubbelman, Christian Roth, Hartmut Koenitz)....Pages 591-602
Applying Interactive Storytelling in Cultural Heritage: Opportunities, Challenges and Lessons Learned (Akrivi Katifori, Manos Karvounis, Vassilis Kourtis, Sara Perry, Maria Roussou, Yannis Ioanidis)....Pages 603-612
From Co-Curation to Co-Creation: Users as Collective Authors of Archive-Based Cultural Heritage Narratives (Fabian Mohr, Soenke Zehle, Michael Schmitz)....Pages 613-620
Interactive Digital Storytelling and Self-expression in the Context of Young Male Migrants (Carolina Beniamina Rutta, Gianluca Schiavo, Massimo Zancanaro)....Pages 621-626
A Top-Down Narrative Design Approach for Networked Cultural Institutions (Tonguc Ibrahim Sezen, Ido Iurgel, Nicolas Fischöder, René Bakker, Koen van Turnhout, Digdem Sezen)....Pages 627-632
Digital Storytelling and Phrasal Verbs in L2 Acquisition: Teaching Phraseology Through Technology (Annalisa Raffone)....Pages 633-637
Designing Learning Experiences for Interactive Digital Narrative Literacy: A New Paradigm (Emily Bell, Emily Coolidge Toker, Paul Hanna)....Pages 638-641
Co-constructing Cultural Heritage Through a Web-Based Interactive Digital Narrative (Nicole Basaraba)....Pages 642-645
Leveraging on Transmedia Entertainment Education to Augment Tourists’ Awareness Towards Social Issues (Mara Dionisio, Valentina Nisi, Nuno Correia)....Pages 646-651
Folklore and Digital Media: Unpacking the Meaning of Place Through Digital Storytelling (Tanis Grandison)....Pages 652-656
Interactive Comic-Based Digital Storytelling for Self-expression (Carolina Beniamina Rutta, Gianluca Schiavo, Massimo Zancanaro)....Pages 657-661
Creating a Virtual Support Group in an Interactive Narrative: A Companionship Game for Cancer Patients (Alice Bowman)....Pages 662-665
Back Matter ....Pages 667-668