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ویرایش:
نویسندگان: Susan M. Land
سری:
ISBN (شابک) : 9781394211593, 9781394211609
ناشر: WILEY
سال نشر: 2024
تعداد صفحات: 320
زبان: English
فرمت فایل : EPUB (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود)
حجم فایل: 2 Mb
در صورت تبدیل فایل کتاب Instructional Design For Dummies به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.
توجه داشته باشید کتاب طراحی آموزشی برای آدمک ها نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.
مقدمه ساده، ساده و مبتدی پسند طراحی آموزشی به شما آموزش می دهد که چگونه محتوای آموزشی طراحی و ایجاد کنید تا تجربیات یادگیری موثر و جذابی ایجاد کنید که منجر به بهبود نتایج یادگیری و توسعه مهارت شود. این کتاب فرآیند طراحی آموزشی را به قطعات کوچک تقسیم میکند، بنابراین میتوانید تکنیکها و بهترین شیوهها را بدون گرفتار شدن در تئوری بیاموزید. در مورد مدل ها و چارچوب های طراحی آموزشی مختلف بیاموزید، سپس گزینه های مختلف برای طراحی تجربیات یادگیری را کشف کنید. مبانی یادگیری، اهداف و زمینه ها را در نظر بگیرید، سپس درس های درخشانی را برای ارائه حضوری یا مجازی ایجاد کنید. این راهنمای Dummies محل شروع شما برای ایجاد دوره های تاثیرگذار، بدون اصطلاحات فنی است. اصول طراحی آموزشی را بیاموزید تا بتوانید تجربیات یادگیری معناداری ایجاد کنید تکنیک هایی را کشف کنید که به شما در طراحی محتوای با کیفیت بالا برای هر زمینه ای کمک می کند. نتایج یادگیری را بهبود بخشید و محتوای آموزشی را با کارایی بیشتر ارائه دهید. نیاز به دانستن این کتاب برای هر کسی که نیاز به توسعه یک دوره، طراحی برنامه درسی یا برنامه آموزشی، یا ارائه محتوای آموزشی بدون آموزش رسمی در طراحی آموزشی دارد، عالی است. همچنین یک مکمل عالی برای دوره های طراحی آموزشی در سطح کالج است. هر آنچه را که آموزش می دهید، Instructional Design For Dummies به شما کمک می کند آن را بهتر آموزش دهید.
The streamlined, simplified, beginner-friendly introduction to instructional design Instructional Design For Dummies will teach you how to design and build learning content to create effective, engaging learning experiences that lead to improved learning outcomes and skill development. This book breaks down the instructional design process into bite-sized pieces, so you can learn techniques and best practices without getting bogged down in theory. Learn about various instructional design models and frameworks, then discover the different options for designing learning experiences. Take into account learning foundations, goals, and contexts, then create stellar lessons for in-person or virtual delivery. This Dummies guide is your starting place for creating impactful courses, without the technical jargon. Learn the basics of instructional design so you can create meaningful learning experiences Discover techniques that will help you design high-quality content for any context Improve learning outcomes and deliver training content with greater efficiency Skip the complex theories and technical jargon and focus on the info you need to know This book is perfect for anyone who needs to develop a course, design a curriculum or training program, or provide educational content without being formally trained in instructional design. It’s also a great supplement to college-level instructional design courses. Whatever you’re teaching, Instructional Design For Dummies will help you teach it better.
Cover Table of Contents Title Page Copyright Introduction About This Book Foolish Assumptions How This Book Is Organized Icons Used in This Book Beyond the Book Where to Go from Here Part 1: Getting Started with Instructional Design Chapter 1: Introducing Instructional Design What is Instructional Design? Looking at the Life of an Instructional Designer Overview of the Instructional Design Process: The ADDIE Model Understanding Different Methods and Design Models Chapter 2: Looking at Learning and Design Foundations Alignment: A Key Principle of Instructional Design Examining the Five Essential Foundations for Instructional Design Aligning the Five Foundations to Select Best Practices Part 2: The Analysis Phase Chapter 3: Analyzing Learners, Contexts, and Instructional Needs Looking at Planning Considerations Needs Analysis: Digging Deeper into the Need for the Instruction Leveraging Learner Analyses Methods for Collecting Data Chapter 4: Analyzing Tasks, Goals, and Outcomes Classifying Types of Learning Classifying Goals and Tasks with Bloom’s Taxonomy Choosing Action Verbs to Describe the Outcomes Performing Task Analyses Part 3: Designing Engaging and Effective Instruction Chapter 5: Creating Instructional Goals and Objectives Starting with the End in Mind How to Create Instructional Objectives Linking Objectives and Assessments Tips for Sequencing Your Instructional Objectives Chapter 6: Introducing Instructional Design Frameworks Choosing When to Use an Instructional-Design Framework Gagne’s Nine Events of Instruction Mayer’s Framework for Active Learning: The Selecting-Organizing-Integrating (SOI) Model Chapter 7: Open-ended Design Frameworks Choosing When to Use Open-ended Design Frameworks Designing for Understanding versus Memorization Designing for Problem Solving Part 4: Developing, Implementing, and Evaluating Instruction and Technology Chapter 8: Using Technology to Deliver Instruction Categorizing Delivery Modes Aligning Technology with Instructional Goals Selecting Media and Technology Delivery Systems Linking Instructional Strategies with Technologies Looking to the Future Chapter 9: Developing Effective Instructional Materials Analyzing the Instructional Development Process Developing Instruction for Different Types of Delivery Modes Prototyping Instructional Products Principles for Developing Effective Multimedia Instruction Creating Accessible Instructional Design Materials Examples of Deliverables for the Development Phase Chapter 10: Show Time! Implementing Your Instruction Successfully The Best Laid Plans versus Actual Use The RIPPLES Model for Implementation Planning Accounting for Potential Barriers to Successful Implementation Tips for Successful Implementation of Common Types of Instruction Chapter 11: Evaluating Instructional Materials Determining the Success of the Instruction Counting Down the Four Different Levels of Evaluation Making Revisions Based on Your Findings Part 5: The Part of Tens Chapter 12: Ten Best Practices for Creating Engaging Instruction Design Activities for Learner Collaboration, Discussion, and Sharing of Ideas Design Activities that Relate to Real-World Applications Use Technology Wisely Based on Learning Goals and Needs versus Jumping on the Latest Trend Include a Variety of Interactive Instructional Activities Give Learners Feedback on How They’re Doing Create Activities with the Right Amount of Complexity for Learners Design Activities that Enhance Transfer of What is Being Learned to Real-World Situations Don’t Focus Only on “Telling” Use Activities that Support Learning-By-Doing Connect with Other Designers to Learn Best Practices and New Ideas Chapter 13: Ten Questions to Ask Before Selecting Technologies for Your Instruction What Type of Learning and What Kinds of Instructional Goals Need To Be Supported? Does the Instruction Need to Be Delivered as Self-Paced or Group-Based Instruction? What Are Your Budget Constraints? How Rapidly Will the Content Change? Is Real-Time Feedback from an Instructor Important? Is Collaboration and Interaction with Other Learners Essential? Is Using Technology for Instruction the Most Effective Way to Learn? Is Your Instruction Going to Be Delivered Over the Course of Many Weeks or Months? Is the Technology Delivery Selection Accessible and Inclusive? Is There Adequate Tech Support? Chapter 14: Ten Ways to Put Your Instructional Design Knowledge to Work Instructional Design in Business and Industry Instructional Design in Higher Education Instructional Design Consulting Instructional Design in the Military Instructional Design for Medical and Health Sciences Education Designing Instruction for Schools Instructional Design in Informal Learning Institutions Instructional Designers as Educational Content Creators Getting Started in a Career in Instructional Design Common Instructional Design Job Competencies Part 6: Appendix Appendix: Example Questions, Checklists, and Worksheets 1: Example Questions for a Needs Analysis (for SMEs) 2: Example Questions for a Learner Analysis 3: Example Questions for a Needs Analysis (for Potential Learners) 4. Implementation Preparation Worksheet 5. Implementation Debrief Checklist Index About the Author Advertisement Page Connect with Dummies End User License Agreement