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ویرایش: 4
نویسندگان: Colin Ware
سری: Interactive Technologies
ISBN (شابک) : 0128128756, 9780128128756
ناشر: Morgan Kaufmann
سال نشر: 2020
تعداد صفحات: 540
زبان: English
فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود)
حجم فایل: 13 مگابایت
در صورت تبدیل فایل کتاب Information Visualization: Perception for Design به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.
توجه داشته باشید کتاب تجسم اطلاعات: درک برای طراحی نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.
Information Visualization: Perception For Design Copyright Preface About the Author One - Foundations for an Applied Science of Data Visualization Visualization Stages Experimental Semiotics Based on Perception Semiotics of Graphics Are Pictures Arbitrary? Sensory versus Arbitrary Symbols Properties of Sensory Representation Testing Claims About Sensory Representations Representations That Are Arbitrary The Study of Arbitrary Conventional Symbols Gibson’s Affordance Theory A Model of Perceptual Processing Stage 1. Parallel Processing to Extract Low-Level Properties of the Visual Scene Stage 2. Pattern Perception Stage 3. Visual Cognition Costs and Benefits of Visualization Types of Data Entities Relationships Attributes of Entities or Relationships Data Dimensions: 1D, 2D, 3D, … Types of Numbers Uncertainty Operations Considered as Data Metadata Conclusion Two - The Environment, Optics, Resolution, and the Display The Environment Visible Light Ecological Optics Optical Flow Textured Surfaces and Texture Gradients The Paint Model of Surfaces The Eye Visual Angle Defined Lens Optics and Augmented Reality Systems Optics in Virtual Reality Displays Chromatic Aberration Receptors Simple Acuities Acuity Distribution and the Visual Field Brain Pixels and the Optimal Screen Spatial Contrast Sensitivity Function Visual Stress The Optimal Display Aliasing Number of Dots Superacuities and Displays Temporal Requirements of the Perfect Display Conclusion Three - Lightness, Brightness, Contrast, and Constancy Neurons, Receptive Fields, and Brightness Illusions Simultaneous Brightness Contrast Mach Bands The Chevreul Illusion Simultaneous Contrast and Errors in Reading Maps Contrast Effects and Artifacts in Computer Graphics Edge Enhancement Luminance, Brightness, Lightness, and Gamma Constancies Luminance Displaying Details Brightness Monitor Gamma Adaptation, Contrast, and Lightness Constancy Contrast and Constancy Contrast on Paper and on Screen Perception of Surface Lightness Lightness Differences and the Gray Scale Contrast Crispening Monitor Illumination and Monitor Surrounds Conclusion four - Color Trichromacy Theory Color Blindness Color Measurement Change of Primaries Chromaticity Coordinates Color Differences and Uniform Color Spaces Opponent Process Theory Naming Cross-Cultural Naming Unique Hues Neurophysiology Categorical Colors Properties of Color Channels Spatial Sensitivity Stereoscopic Depth Motion Sensitivity Form Color Appearance Screen Surrounds Color Constancy Color Contrast Saturation and Chroma Brown Applications of Color in Visualization Application 1: Color Specification Interfaces and Color Spaces Color Spaces for Choosing Colors Color Naming and Color Sample Systems Color Palettes Application 2: Color for Labeling (Nominal Codes) Application 3: Pseudocolor Sequences for Data Maps Uniformity and Resolving Power Overall Feature Resolving Power Perceptual Monotonicity, Luminance, and Form Perception Spiral Colormaps Interval Pseudocolor Sequences Representing Zero with Colormaps Sequences for the Color Blind Bivariate Color Sequences Application 4: Color Reproduction Conclusion Five - Visual Salience: Finding and Reading Data Glyphs Eye Movements Accommodation The Eye Movement Control Loop V1, Channels, and Tuned Receptors Visual Channel Theory The Elements of Form and Texture A Differencing Mechanism for Fine Discrimination Feature Maps, Channels, and Lessons for Visual Search Preattentive Processing and Ease of Search Attention and Expectations Highlighting and Asymmetries Coding with Combinations of Features Coding with Redundant Properties What Is Not Easily Findable: Conjunctions of Features Highlighting Two Data Dimensions: Conjunctions That Can Be Seen Integral and Separable Dimensions: Glyph Design Restricted Classification Tasks Speeded Classification Tasks Integral-Separable Dimension Pairs Representing Quantity Length, Area, and Volume Subitizing Monotonicity Representing Absolute Quantities Multidimensional Discrete Data: Uniform Representation versus Multiple Channels Stars and Whiskers The Searchlight Metaphor and Cortical Magnification Useful Field of View Tunnel Vision, Stress, and Cognitive Load The Role of Motion in Attracting Attention Motion as a User Interrupt Conclusion Six - Static and Moving Patterns Gestalt Laws Proximity Similarity Connectedness Continuity Symmetry Closure and Common Region Figure and Ground More on Contours Representing Vector Fields: Perceiving Orientation and Direction Comparing 2D Flow Visualization Techniques Showing Direction Showing Speed Animated 2D Flow Visualization Texture: Theory and Data Mapping Tradeoffs in Information Density: an Uncertainty Principle Primary Perceptual Dimensions of Texture Texture Contrast Effects Other Dimensions of Visual Texture Nominal Texture Codes Laciness Using Textures for Univariate and Multivariate Map Displays Quantitative Texture Sequences Perception of Transparency with Uniform Colors Perceiving Patterns in Continuous Line Charts Perceiving Patterns in Multidimensional Discrete Data Pattern Perception and Deep Learning Priming The Visual Grammar of Node-link Diagrams The Visual Grammar of Maps Patterns in Motion Form and Contour in Motion Moving Frames Expressive Motion Perception of Causality Perception of Animated Motion Enriching Diagrams with Simple Animation The Processes of Pattern Finding Seven - Space Perception Depth Cue Theory Perspective Cues The Duality of Depth Perception in Pictures Pictures Seen from the Wrong Viewpoint Fish-Tank Virtual Reality Occlusion Shape From Shading Shading Models Cushion Maps Surface Texture Cast Shadows Ambient Occlusion Distance Based on Familiar Size Depth of Focus Eye Accommodation Structure from motion Eye Convergence Stereoscopic Depth Problems with Stereoscopic Displays Frame Cancellation The Vergence-Focus Problem Distant Objects Making Effective Stereoscopic Displays Cyclopean Scale Virtual Eye Separation Artificial Spatial Cues Depth Cues in Combination Task-Based Space Perception Tracing Data Paths in 3D Graphs Judging the Morphology of Surfaces Conformal Textures Guidelines for Displaying Surfaces Bivariate Maps—Lighting and Surface Color Patterns of Points in 3D Space Perceiving Patterns in 3D Trajectories Judging Relative Positions of Objects in Space Judging the Relative Movements of Self Within the Environment Selecting and Positioning Objects in 3D Judging the “up” Direction The Aesthetic Impression of 3D Space (Presence) Conclusion Eight - Visual Objects and Data Objects Image-Based Object Recognition Searching an Image Database Surveillance Videos and Life Logging Memorability of Visualizations Object and Pattern Size for Optimal Identification Priming Structure-Based Object Recognition Geon Theory Silhouettes The Object Display and Object-Based Diagrams The Geon Diagram 3D Glyphs Faces Coding Words and Images Mental Images Labels and Concepts Object Categorization The Enactive View Canonical Views and Object Recognition Concept Mapping Concept Maps and Mind Maps Iconic Images versus Words versus Abstract Symbols Static Links Scenes and Scene Gist Priming, Categorization, and Trace Theory Conclusion Nine - Images, Narrative, and Gestures for Explanation The Nature of Language Sign Language Language is Dynamic and Distributed Over Time Is Visual Programming a Good Idea? Visual Programming for Children Images versus Sentences and Paragraphs Links Between Images and Words Integrating Visual and Verbal and the Narrative Thread Linking Text with Graphical Elements of Diagrams Gestures as Linking Devices in Verbal Presentations Deixis Symbolic Gestures Expressive Gestures Animated versus Static Presentations Visual Narrative for Explanation Introduction and Initial Framing Ongoing Reframing and Narrative Transitions Controlling Attention in a Narrative Sequence Cinematic Devices for Directing Attention Animated Images Visual Rhetorical Devices and the Representation of Uncertainty Conclusion Ten - Interacting with Visualizations Data Selection and Manipulation Loop Choice Reaction Time Two-Dimensional Positioning and Selection Hover Queries Path Tracing Two-Handed Interaction Skill Learning Control Compatibility Exploration and Navigation Loop Locomotion and Viewpoint Control Wayfinding, Cognitive Maps, and Real Maps Frames of Reference Egocentric Frame of Reference Allocentric Frames of Reference Map Orientation Spatial Navigation Metaphors for 3D Interfaces Magnified Views Interfaces with less Literal Metaphors Interfaces for Nonmetaphoric Spatial Navigation Distortion Techniques Rapid Zooming Techniques Magic Lenses Nonmetaphoric Interactions with Nonspatial Data Drill Down The Drill Down Epistemic Action Cost Hierarchy Cross View Brushing Dynamic Queries Generalized Fisheye Views Network Zooming Near Neighbor Highlighting in Networks Table Manipulations Parallel Coordinates or Scatterplot Matrix Conclusion Eleven - Thinking With Visualizations The Cognitive System The Predicting Brain Memory and Attention Working Memories Visual Working Memory Capacity Visual Working Memory for Visual Comparisons Change Blindness Spatial Information Attention Vigilance Attention Switching and Interruptions Visualizations and Mental Images Object Files, Coherence Fields, and Gist Long-Term Episodic Memory and World Modeling Concepts Knowledge Formation Knowledge Generalization Cognitive Biases and Automatic Processing Sensemaking with Cognitive Tools Reasoning with a Hybrid of Visual and Mental Imagery Design Sketching Review of Visual Cognitive System Components General Cognition Working Memories Long-term Memory Visual Queries Epistemic Actions Twelve - Designing Cognitively Efficient Visualizations The Process Step 1: High-Level Cognitive Task Description Step 2: Data Inventory Step 3: Cognitive Task Refinement Who, What Where When How: Combinations of Who, What, Where, and When Why Step 4: Identification of Appropriate Visualization Types Charts Maps Network Diagrams Composites Step 5. Applying Visual Thinking Design Patterns for Cognitive Efficiency Visual Monitoring Characteristics of Monitoring Cognitive Work Flow Drill Down Limits on Drilling Down on Hierarchical Structures Find Local Patterns in Small to Medium-Sized Networks Seed-then-Grow Pattern Comparisons in a Large Information Space Zooming Magnifying Windows Snapshot Gallery Nested Graph with Intelligent Zooming Cross-View Brushing Dynamic Queries Model-Based Interactive Planning Choosing Which Interaction Design Pattern(s) to Implement Step 6 Prototype Development Step 7: Evaluation and Design Refinement Conclusion Useful Textbook References General Books on Visualization User Interface Design Human Perception Human Cognition Programming Visualizations from Scratch A - Changing Primaries B - CIE Color Measurement System C - Guidelines Chapter 1 Chapter 2 Chapter 3 Chapter 4 Chapter 5 Chapter 6 Chapter 7 Chapter 8 Chapter 9 Chapter 10 Chapter 11 Chapter 12 Bibliography Author Index A B C D E F G H I J K L M N O P Q R S T U V W X Y Z Subject Index A B C D E F G H I K L M N O P Q R S T U V W X Z