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ویرایش: نویسندگان: Fred D. Davis, René Riedl, Jan vom Brocke, Pierre-Majorique Léger, Adriane B. Randolph, Gernot Müller-Putz (eds.) سری: ISBN (شابک) : 9783030888992, 3030888991 ناشر: Springer سال نشر: 2022 تعداد صفحات: [262] زبان: English فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود) حجم فایل: 20 Mb
در صورت تبدیل فایل کتاب Information Systems and Neuroscience. NeuroIS Retreat 2021 به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.
توجه داشته باشید کتاب سیستم های اطلاعاتی و علوم اعصاب. NeuroIS Retreat 2021 نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.
Preface Organization Conference Co-chairs Program Co-chairs Program Committee Organization Support Sponsors Main Sponsors Further Sponsors Decision Neuroscience: How It Started and Where We Are Today (Keynote) How (not) to Interpret Multivariate Decoding Models in Neuroimaging (Hot Topic Talk) Success Factors in Publishing NeuroIS Research in Top IS Journals: Experiences of MIS Quarterly Editors and Reviewers (Panel Discussion) Contents Where NeuroIS Helps to Understand Human Processing of Text: A Taxonomy for Research Questions Based on Textual Data 1 Introduction 2 Literature Review 3 Taxonomy for Research Questions Based on Text 4 Conclusion and Future Research References Towards a Psychophysiological Investigation of Perceived Trustworthiness and Risk in Online Pharmacies: Results of a Pre-study 1 Introduction 2 Background: Perceived Trustworthiness and Risk 2.1 Perceived Trustworthiness and Risk in Online Pharmacies 2.2 Perceived Trustworthiness and Risk in NeuroIS Research 3 Method 4 Results 5 Discussions of the NeuroIS Follow-Up Study and Conclusion References Exploring the Influence of Personality Traits on Affective Customer Experiences in Retailing: Combination of Heart Rate Variability (HRV) and Self-report Measures 1 Introduction 2 Theoretical Background 3 Proposed Method 4 Expected Outcomes and Conclusion References Motor Dysfunction Simulation in Able-Bodied Participants for Usability Evaluation of Assistive Technology: A Research Proposal 1 Introduction 2 Methods 2.1 Input Technologies 2.2 Disability Simulation 2.3 Task 2.4 Experimental Design 2.5 Subjective Measurement 2.6 Objective Measurement 2.7 Anticipated Analysis 3 Expected Contributions References Exploring the Potential of NeuroIS in the Wild: Opportunities and Challenges of Home Environments 1 Introduction 2 Background 3 Expert Survey 4 Future Research 5 Concluding Note Appendix: Further Results References Exploring the Recognition of Facial Activities Through Around-The-Ear Electrode Arrays (cEEGrids) 1 Introduction 2 Related Work 3 Method 4 Results 5 Discussion and Outlook References Leveraging NeuroIS Tools to Understand Consumer Interactions with Social Media Content 1 Introduction 2 Social Media and Content Generation 3 Methodology 4 Preliminary Results 5 Conclusion References Optimizing Scatterplot-Matrices for Decision-Support: 1 Introduction 2 The Scatterplot Matrix 3 Study Design 4 Results 5 Discussion and Conclusion Appendix Appendix A: Pre-study 1 – Scatterplot Design Appendix B: Pre-study 2 – Scatterplot Matrix Design Appendix C: Second-Order Formative Construct – Situational CL References “Overloading” Cognitive (Work)Load: What Are We Really Measuring? 1 Introduction 2 Background 3 Method 4 Observations 5 Comments and Recommendations 6 Limitations and Future Work References On Electrode Layout in EEG Studies: A Limitation of Consumer-Grade EEG Instruments 1 Introduction 2 Methods 2.1 Data Set 2.2 Movement Onset Detection 2.3 EEG Data Processing 3 Results 4 Conclusion References Predicting In-Field Flow Experiences Over Two Weeks from ECG Data: A Case Study 1 Introduction 2 Related Work 3 Method 4 Results 5 Discussion and Outlook References An Inward Focus of Attention During Information Security Decision Making: Electrophysiological Evidence 1 Introduction 2 Method 2.1 Participants 2.2 Materials 2.3 Procedure 2.4 EEG Recording and Analysis 3 Results 3.1 Psychometric and Behavioral Data 3.2 ERP and Time-Frequency Data 4 Discussion References EyeTC: Attentive Terms and Conditions of Internet-Based Services with Webcam-Based Eye Tracking 1 Introduction 2 The EyeTC Prototype 3 Experimental Design 3.1 Attention Feedback Types 3.2 Experimental Procedure 4 Results 5 Discussion References Detecting Flow Experiences in the Field Using Video-Based Head and Face Activity Recognition: A Pilot Study 1 Introduction 2 Related Work 3 Method 4 Results 5 Discussion and Outlook References Understanding the Potential of Augmented Reality in Manufacturing Environments 1 Introduction 2 Research Gap 3 Research Objective and Question 4 Methodological Approach 4.1 Meta-analysis 4.2 Derive Hypotheses 4.3 Preparation and Execution Empirical Exploration 5 Initial Results Meta-analysis 5.1 Formulation of a Research Question 5.2 Collection of Data 5.3 Evaluation of Data 6 Discussion and Conclusion References On How Mind Wandering Facilitates Creative Incubation While Using Information Technology: A Research Agenda for Robust Triangulation 1 Introduction 2 Theoretical Background 3 Methodology 4 Outlook References Consumers Prefer Abstract Design in Digital Signage: An Application of Fuzzy-Trace Theory in NeuroIS 1 Introduction 2 Related Literature 2.1 Digital Signage and Visual Design 2.2 Fuzzy-Trace Theory and Visual Design 3 Method 4 Results 5 Discussion and Conclusion 5.1 Self-reported Results 5.2 Neural Results 5.3 Limitations, Future Research and Conclusion References Topographic Analysis of Cognitive Load in Tacit Coordination Games Based on Electrophysiological Measurements 1 Introduction 2 Materials and Methods 3 Data Processing and Analysis 3.1 Preprocessing and Feature Extraction 3.2 The Distribution of TBR Across the Scalp in Coordination Tasks 3.3 Distribution of Cognitive Load in Relation to the Cognitive Hierarchy Level 4 Conclusions and Future Work References Active Learning Techniques for Preparing NeuroIS Researchers 1 Introduction and Motivation 2 Active Learning as a Pedagogical Technique 3 Application of the Active Learning Approach at Kennesaw State University 4 Conclusion References Examining the Impact of Social Video Game Tournaments on Gamers’ Mental Well-Being 1 Introduction 2 Methodology 3 Preliminary Results 4 Conclusion References Continuing Doctoral Student Training for NeuroIS and EEG During a Pandemic: A Distance Hands-On Learning Syllabus 1 Introduction 2 Proposed Syllabus of Workshop’s Activities 3 Discussion and Lessons Learned 4 Conclusion References Design Mode, Color, and Button Shape: A Pilot Study on the Neural Effects of Website Perception 1 Introduction 2 Related Work and Hypotheses 2.1 Human Preference for Curved Shapes 2.2 Color and Design Mode 3 Method 3.1 Sample 3.2 Stimuli and Study Design 3.3 Results 4 Discussion and Follow-Up Neuroimaging Study 4.1 Discussion of Self-reported Results 4.2 Follow-Up Neuroimaging Study References Does Media Richness Influence the User Experience of Chatbots: A Pilot Study 1 Introduction 2 Theoretical Background and Hypotheses 2.1 Media Content Formats Used by Chatbots 2.2 Moderating Role of Task Type (Information Versus Transactional) 3 Methodology 3.1 Design and Participants 3.2 Experimental Protocol 3.3 Data Collection, Measurements, and Postprocessing 4 Results 5 Discussion and Conclusion References Development of a New Dynamic Personalised Emotional Baselining Protocol for Human-Computer Interaction 1 Introduction 2 Phase 1: Development of a Emotionally Balanced Video Database 3 Phase 2: Remote Psychophysiological Evaluation of the Video 4 Discussion and Conclusion References Mediators of the Relationship Between Self-control and Pathological Technology Use: Negative Affect and Cognitive Failures, but not Self-efficacy 1 Introduction 2 Method 2.1 Participants 2.2 Materials and Procedure 2.3 Data Cleaning and Preparation 3 Results 4 Discussion References High Fidelity Vibrokinetic Stimulation Augments Emotional Reactivity and Interhemispheric Coherence During Passive Multimedia Interaction 1 Introduction 2 Methods and Results 2.1 Subjects 2.2 Stimuli 2.3 Self-reported Emotion 2.4 Procedures 2.5 EEG Recording and Pre-processing 2.6 Coherence Processing 2.7 Statistical Analysis 3 Results 4 Discussion References Explainable Artificial Intelligence (XAI): How the Visualization of AI Predictions Affects User Cognitive Load and Confidence 1 Introduction 2 Hypothesis Development and Research Model 3 Method 3.1 Experimental Design 3.2 Experimental Procedure 3.3 Stimuli Images and Visualizations 3.4 Calculating Cognitive Effort 4 Results 5 Discussion and Conclusion References Author Index