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نویسندگان: Rama Chellappa. Sergios Theodoridis
سری: Academic Press Library in Signal Processing 6
ISBN (شابک) : 012811889X, 9780128118894
ناشر: Academic Press
سال نشر: 2017
تعداد صفحات: 445
زبان: English
فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود)
حجم فایل: 33 مگابایت
کلمات کلیدی مربوط به کتاب پردازش تصویر و فیلم و تجزیه و تحلیل و چشم انداز رایانه: طراحی دیجیتال، برق و الکترونیک، مهندسی، مهندسی و حمل و نقل، کتاب های درسی جدید، مستعمل و اجاره، تجارت و مالی، ارتباطات و روزنامه نگاری، علوم کامپیوتر، آموزش، مهندسی، علوم انسانی، حقوق، پزشکی و بهداشت، مرجع، علوم و علوم ریاضی علوم اجتماعی، راهنمای آمادگی آزمون و مطالعه، بوتیک تخصصی
در صورت تبدیل فایل کتاب Image and Video Processing and Analysis and Computer Vision به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.
توجه داشته باشید کتاب پردازش تصویر و فیلم و تجزیه و تحلیل و چشم انداز رایانه نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.
کتابخانه مطبوعاتی دانشگاهی در پردازش سیگنال، جلد 6: پردازش تصویر و ویدئو و تجزیه و تحلیل و بینایی کامپیوتری برای محققان دانشگاه، دانشجویان تحصیلات تکمیلی و مهندسان تحقیق و توسعه در صنعت، هدف قرار داده شده است که یک بررسی جامع و مبتنی بر آموزش از موضوعات کلیدی و فناوری های تحقیق ارائه می دهد. در هر دو پردازش و تحلیل تصویر و ویدئو و بینایی کامپیوتری. این کتاب از طریق بینش و درکی که ارائه می دهد، نقطه شروع ارزشمندی را برای این منطقه فراهم می کند. با استفاده از این مرجع، خوانندگان به سرعت یک حوزه ناآشنا از تحقیق را درک می کنند، اصول اساسی یک موضوع را درک می کنند، نحوه ارتباط یک موضوع با حوزه های دیگر را یاد می گیرند و از مسائل تحقیقاتی که هنوز حل نشده اند یاد می گیرند. ارائه یک آموزش سریع از مرور موضوعات مهم و نوظهور تحقیق. اصول اصلی، فناوریها، الگوریتمها و برنامههای کاربردی را بررسی میکند و توسط چهرههای برجسته بینالمللی در این زمینه ویرایش و مشارکت داده شده است.
Academic Press Library in Signal Processing, Volume 6: Image and Video Processing and Analysis and Computer Vision is aimed at university researchers, post graduate students and R&D engineers in the industry, providing a tutorial-based, comprehensive review of key topics and technologies of research in both image and video processing and analysis and computer vision. The book provides an invaluable starting point to the area through the insight and understanding that it provides. With this reference, readers will quickly grasp an unfamiliar area of research, understand the underlying principles of a topic, learn how a topic relates to other areas, and learn of research issues yet to be resolved. Presents a quick tutorial of reviews of important and emerging topics of research Explores core principles, technologies, algorithms and applications Edited and contributed by international leading figures in the field Includes comprehensive references to journal articles and other literature upon which to build further, more detailed knowledge
Academic Press Library in Signal Processing, Volume 6 Copyright Contributors About the Editors Section Editors Introduction Multiview video: Acquisition, processing, compression, and virtual view rendering Multiview Video Multiview Video and 3D Graphic Representation Formats for VR Super-Multiview Video for 3D Light Field Displays DIBR Smooth View Interpolation Basic Principles of DIBR DIBR vs. Point Clouds DIBR, Multiview Video, and MPEG Standardization Multiview Video Acquisition Multiview Fundamentals Depth in Stereo and Multiview Video Multicamera System Acquisition System Examples Nagoya University multiview camera system Fraunhofer HHI camera system Poznań University of Technology multiview camera system (linear rig) Poznań University of Technology multiview camera system (modular) Hasselt University multiview camera system Multiview Video Preprocessing Geometrical Parameters Intrinsic parameters Extrinsic parameters Lens distortion Estimation of camera parameters Camera parameters file format Video Correction Color correction Lens distortion removal Depth Estimation Local Stereo Matching Global Stereo Matching Graph Cut Belief propagation Multicamera Depth Estimation Plane sweeping Epipolar plane images View Synthesis and Virtual Navigation Warping View Blending Inpainting View Synthesis Reference Software Compression Introduction Monoscopic Video Coding and Simulcast Coding of Multiview Video Multiview Video Coding 3D Video Coding Future Trends Glossary References Further Reading Plenoptic imaging: Representation and processing Introduction Light Representation: The Plenoptic Function Paradigm Empowering the Plenoptic Function: Example Use Cases Light Field Communication Use case 1.1: Super-multiview home television Use case 1.2: Immersive bidirectional communication Light Field Editing Use case 2.1: Photographic light field editing Use case 2.2: Cinematic, mixed reality light field editing Free Navigation Use case 3.1: Omnidirectional 360 degree viewing of the surrounding environment Use case 3.2: Free viewpoint sports event Use case 3.3: Free viewpoint home television Interactive All-Reality Use case 4.1: Surveillance with depth recovery Use case 4.2: Remote surgery with glasses-free 3D display Use case 4.3: Interactive VR training Use case 4.4: Augmented reality surveillance with light field editing Plenoptic Acquisition and Representation Models Acquisition Representation Display Plenoptic Data Coding Plenoptic Data Rendering Rendering Textured Meshes and Point Clouds Interpolating a Light Field in a Microlens and/or Discrete Camera Array View Synthesis in MVV Plus Depth Refocusing With Microlens Light Field Plenoptic Representations Relationships Related Standardization Initiatives MPEG FTV JPEG PLENO Future Trends and Challenges Acknowledgments Glossary References Further Reading Visual attention, visual salience, and perceived interest in multimedia applications Introduction Visual Attention in the Field of Multimedia: A Rising Story From Vision Science to Engineering: Concepts Mash Up and Confusion Classification of Attention Mechanisms Overt and Covert Attention Types of Overt Visual Attention Mechanisms Endogenous and exogenous visual attention Top-down and bottom-up attention Interaction between the top-down and bottom-up attention mechanisms Concept of perceived importance: Top-down attention is not equal to object of interest Importance maps and salience maps: Which ground truth for perceived interest? Computational Models of Visual Attention Top-Down Computational Attention Models Visual search task Object recognition task Driving, gaming, and sports Information-Theory and Decision-Theory Models Entropy/information maximization Action-reward based Spatio-Temporal Computational Models Center-surround in the temporal domain Detection of irregular actions/behavior Graph-Based Methods Graph flow techniques Foreground-background segmentation Random walk based Salient boundary and object identification Graph spectral methods Scan-Path (Saccadic) Models Memory-based modeling Semantic region based Residual information based Oculomotor bias and memory based Acquiring Ground Truth Visual Attention Data for Model Verification Eye-Tracking Conducting an eye-tracking experiment Existing eye and video tracking datasets for model validation Processing the Eye-Tracking Data Saccades and fixations Saliency maps for images and videos Scan-path generation Analysis of disruptions Testing the Computational Models Statistical analysis of fixation and saccades Similarity in saliency maps Scan-path similarity metrics Hybrid approaches Applications of Visual Attention Quality Assessment Using saliency as a weighting factor of local distortions Purely attention-based image quality measures: Visual attention deployment as a proxy for quality Visual Attention in Multimedia Delivery Interactive streaming Dealing with packet loss Image re-targeting Applications in Medicine Eye-tracking in disease detection Eye-tracking in the training of medical personnel Tele-surgery Visual Attention and Immersive Media: A Rising Love Story Stereoscopy and 3D displays Virtual reality (VR) References Emerging science of QoE in multimedia applications: Concepts, experimental guidelines, and validation of models QoE Definition and Influencing Factors Factors Influencing QoE System influence factors Context influence factors Human influence factors QoE Measurement Including System Influence Factors in QoE Measurement Including Context Influence Factors in QoE Measurement Including Human Influence Factors in QoE Measurement Multidimensional Perceptual Scales for QoE Measurement Scales and scaling methods Direct Scaling Methods Single Stimulus/Absolute Category Rating ACR with hidden reference Double Stimulus Impairment Scale/Degradation Category Rating Double Stimulus Continuous Quality Scale SAMVIQ and MUSHRA Processing of Results of Direct Scaling Methods Mean scores calculation Confidence intervals calculation Screening of the subjects Indirect Scaling Methods Ranking Paired Comparison Square design PC Adaptive square design PC Processing of Results of Indirect Screening Methods Thurston-Moesteller model Bradley-Terry-Luce model Direct processing of pair comparison matrix Influence Factors Significance Calculation Calculating significance ratio in direct scaling experiments Calculating significance ratio in indirect scaling experiments Calculating SR in indirect scaling partial design experiments Performance Evaluation of Objective QoE Estimators Pearsons Linear Correlation Coefficient Root-Mean-Squared Error Epsilon-Insensitive Root-Mean-Squared Error Outlier Ratio Spearman's Rank Order Correlation Coefficient Kendall's Rank Order Correlation Coefficient Resolving Power Measures RP accuracy Classification plots ROC-Based Performance Evaluation Different vs. similar analysis Better vs. worse analysis Statistical comparison of objective algorithms Compensation for Multiple Comparisons Bonferroni correction procedure Holm-Bonferroni correction procedure Benjamini-Hochberg correction procedure Conclusion References Computational photography Introduction Breaking Precepts Underlying Photography Sensor Resolution ≠ Image Resolution Spatial multiplexing Spatial multiplexing designs Space-Time Bandwidth Product Can Be Greater Than the ADC Rate Image models and coded spatiotemporal imaging Depth of Field Can Be Changed Independent of Exposure Time Coded apertures Extended DoF via depth-invariant defocus blur Light field cameras Cameras With Novel Form Factors and Capabilities Lensless Imaging Ptychography Fourier ptychography Subdiffraction Limited Microscopy Solving Inverse Problems Time-of-Flight-Based Range Imaging Principles of CWAM ToF Four-bucket technique Principles of discrete ToF Applications of ToF cameras Direct-Global Separation Scattering Conclusions References Face detection with a 3D model Introduction Contributions Related Work Multiview models 3D view-based models 3D models Cascade approaches Face alignment Parameter sensitive classifiers Face detection with pose estimation Face Detection Using a 3D Model Face representation Face 3D model Energy Model Inference Algorithm Detecting Face Keypoints Generating 3D Pose Candidates Image-based regression Ground truth 3D pose Training details Generating Face Candidates Keypoint support Scoring the Face Candidates Local difference features Modified LBF features Local selected features (LSF) Special features Score function Nonmaximal Suppression Parameter Sensitive Model Parameter sensitive linear model Nonlinear model Training the Parameter Sensitive Model Training cost function Optimization Fitting 3D Models Fitting a Rigid Projection Transformation Learning a 3D Model From 2D Annotations Experiments Training dataset Method nomenclature Evaluation of Face Candidates Face Detection Results Evaluation of design decisions Failure modes Detection time Conclusions and Future Trends References A survey on nonrigid 3D shape analysis Introduction General Formulation Representations Invariance Requirements Problem Statement and Taxonomy Shape Spaces and Metrics Kendall's Shape Space Morphable models The nonlinear nature of Kendalls shape space Metrics That Capture Physical Deformations The shape space of thin shells The shape space of square-root representations Properties Transformation-Based Representations Choice of the template T Deformation models Metrics on the space of deformations Registration and Geodesics Registration Landmark-based elastic registration Elastic registration as a re-parameterization problem Geodesics Geodesics using pullback metrics Geodesics in the space of SRNFs Comparison and discussion Statistical Analysis Under Elastic Metrics Statistical Analysis Using Non-Euclidean Metrics Statistical Analysis by SRNF Inversion Examples and Applications Registration and Geodesic Deformations Elastic Coregistration of 3D Shapes Classification Random 3D Model Synthesis Other Applications Summary and Perspectives Topological and structural variabilities Multiply interacting shapes Correspondence Acknowledgments References Markov models and MCMC algorithms in image processing Introduction: The Probabilistic Approach in Image Analysis Lattice-based Models and the Bayesian Paradigm Modeling Optimization Parameter Estimation Some Inverse Problems Denoising and Deconvolution: The Restoration Problem Segmentation Problem Texture Modeling Spatial Point Processes Modeling Optimizing Multiple Objects Detection Population Evaluation Road Network Detection Conclusion References Further Reading Image and video-based analytics Scalable image informatics Introduction Core Requirements Core Concepts Metadata Graph Versioning, Provenance, and Queries Basic micro-services Uniform Metadata Representation and Query Orchestration: Data Service Scalability of Micro-Services and Analysis Analysis Extensions: Module Service Uniform Representation of Heterogeneous Storage Subsystems: Blob Service Uniform Access and Operations Over Data Files: Image Service and Table Service Image service Table service Analysis Modules Python and Matlab Scripting Pipeline Support Complex Module Execution Descriptors Building on the Concepts: Sparse Images Feature Services and Machine Leaning Feature Service Connoisseur Service for Deep Learning Connoisseur Module for Domain Experts Application Example: Annotation and Classification of Underwater Images Summary References Person re-identification Introduction The re-identification Problem: Scenarios, Taxonomies, and Related Work The Scenarios and Taxonomy Related Work Feature Extraction Model Learning Experimental Evaluation of re-id Datasets and Their Characteristics The SDALF Approach Object Segmentation Symmetry-Based Silhouette Partition Symmetry-Driven Accumulation of Local Features Weighted color histograms MSCRs Recurrent high structured patches (RHSPs) The Matching Phase Metric Learning Mahalanobis Metric Learning Large Margin Nearest Neighbor Efficient Impostor-Based Metric Learning KISSME Conclusions and New Challenges References Social network inference in videos Introduction Related Work Video Shot Segmentation Actor Recognition Learning to Group Actors Visual Features Auditory Features Grouping Criteria Inferring Social Communities Social Network Graph Actor Interaction Model Social Network Analysis Assignment to Communities Estimating Community Leader Experiments The Dataset Audiovisual Alignment Social Affinity Community Assignment Actor Affinity Community Leaders Latent Features Summary References Further Reading Index A B C D E F G H I J K L M N O P Q R S T V W X Z