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ویرایش: نویسندگان: Fernando Loizides, Marco Winckler, Usashi Chatterjee, Jose Abdelnour-Nocera, Antigoni Parmaxi سری: ISBN (شابک) : 9781911653097, 9781911653110 ناشر: سال نشر: 2020 تعداد صفحات: [378] زبان: English فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود) حجم فایل: 6 Mb
در صورت تبدیل فایل کتاب Human Computer Interaction and Emerging Technologies: Adjunct Proceedings from the INTERACT 2019 Workshops به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.
توجه داشته باشید کتاب تعامل انسان با کامپیوتر و فناوری های نوظهور: مجموعه مقالات تکمیلی از کارگاه های آموزشی INTERACT 2019 نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.
کنفرانس های INTERACT یک پلت فرم مهم برای محققان و متخصصان در زمینه تعامل انسان و کامپیوتر (HCI) است. این جلد شامل مجموعه مقالات کمکی به هفدهمین کنفرانس INTERACT (2019) است. آنها از مجموعه ای از مقالات انتخاب شده از کارگاه ها، کنسرسیوم طراحی دانشجویی و کنسرسیوم دکترا تشکیل شده اند.
INTERACT Conferences are an important platform for researchers and practitioners in the field of human-computer interaction (HCI). This volume contains the Adjunct Proceedings to the 17th INTERACT Conference (2019). They consist of a series of selected papers from workshops, the Student Design Consortium and the Doctoral Consortium.
Title page Contents Foreword Section 1. Designing for Aging People A Storytelling-based Approach to Designing for the Needs of Ageing People Breaking Interaction Barriers: Monitoring Elderly in Natural Settings Exploiting Everyday Objects A Value-sensitive Toolkit: Bringing Values into the Design Process when Designing for the Elderly The Sailboat Exercise as a Method for User Understanding and -Requirements -Gathering Section 2. Challenging Misinformation Misinformation and User-Generated content Navigating through real and fake news by using provenance information Disinformation online: potential legal and regulatory ramifications to the right to free elections Democratic Policy-making for Misinformation Detection Platforms by Git-based Principles DisMiss False Information: A Value Matter Section 3. Socially Acceptable HCI On Social Acceptance of UI Intervention Mechanisms on Posting and Reading Comments on Online News What Smartphones, Ethnomethodology, and Bystander Inaccessibility Can Teach Us About Better Design? A Scenario Generator for Evaluating the Social Acceptability of Emerging Technologies Social Acceptability, Obstructions, Collaboration and Embarrassment Is Going Unnoticed More Socially Acceptable? Section 4. User Experiences and Wellbeing at Work User Experience at Work: Four Perspectives on What It May Mean Prototype Design of Alert Device for Hearing Impaired Users The “aftermath“ of Industry 4.0 in Small and Medium Enterprises Experience Design for Work Tools User Persona of Mother of Preterm Neonate Opportunities for recommended mental health strategies to reduce stress at work Livability - Analysis of People’s Living Comfort in Different Cities of India Using GIS: A Prototype Identification of Crop Disease using Augmented Realitybased Mobile App for Indian Farmers: A Protot ‘Digital Peer-Tutoring’. Early results from a field evaluation of a ‘UX at work’ enhancing learning format Proposed System for a Socio-technical Design Framework for Improved User Collaborations with Automation Technologies Section 5. Human(s) in the Loop Bringing AI & HCI Designing a Machine Learning-based System to Augment the Work Processes of Medical Secretaries Interfacing AI with Social Sciences: the Call for a New Research Focus in HCI Towards Diverse AI: Can an AI-Human Hybrid Council Prevent Future Apartheids? Building a Trustworthy Explainable AI in Healthcare A View from Outside the Loop Nonverbal Communication in Human-AI Interaction MARVIN: Identifying Design Requirements for an AI powered Conversational User Interface You should not control what you do not understand Using AI to Improve Product Teams’ Customer Empathy Supporting the Experience of Stakeholders of Multimedia Art Section 6. Handling Security, Usability, User Experience and Reliability in User-Centered Development Processes Characterizing Sets of Systems: Across-Systems Properties and their Representation Aligning Security, Usability, User Experience: A Pattern Approach Towards Intelligent User Interfaces to Prevent Phishing Attacks Selecting the Best Agile Team for Developing a Web Service A Model-based Framework for Context-aware Augmented Reality Applications Section 7. Pushing the Boundaries of Participatory Design Adapting UCD for Designing Learning Experiences for Romanian Preschoolers Applying Participatory Design with Users with Intellectual Disabilities Participatory Design in Māori Cultural Contexts Adapting Participatory Design for Romanian Preschoolers Educational Software Development Section 8. HCI Challenges in Human Movement Analysis Human Movement Tracking as Fine Grained Position Input for Wide Area Virtual Reality Motion analysis for identification of overused body segments Mirror-mirror on the screen am I the most aligned than I have ever been? Skeleton tracking for serious games and real-time medical diagnosis