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دانلود کتاب Head First. Паттерны проектирования

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Head First. Паттерны проектирования

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Head First. Паттерны проектирования

ویرایش: [2 ed.] 
نویسندگان: , , ,   
سری: Head First O’Reilly 
ISBN (شابک) : 9785446118199, 9781492078005 
ناشر: Питер 
سال نشر: 2022 
تعداد صفحات: 640
[641] 
زبان: Russian 
فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود) 
حجم فایل: 17 Mb 

قیمت کتاب (تومان) : 41,000



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فهرست مطالب

Authors of Head First Design Patterns
Creators of the Head First Series
Table of Contents (summary)
Table of Contents (the real thing)
Intro
	Who is this book for?
	We know what you’re thinking.
	Metacognition: thinking about thinking
	Here’s what WE did:
	Here’s what YOU can do to bend your brain into submission
	Read Me
	Tech Reviewers
	Tech Reviewers, 2nd Edition
	Acknowledgments
	Very Special Thanks
1: intro to Design Patterns: Welcome to Design Patterns
	It started with a simple SimUDuck app
	But now we need the ducks to FLY
	But something went horribly wrong...
	Joe thinks about inheritance...
	How about an interface?
	What would you do if you were Joe?
	The one constant in software development
	Zeroing in on the problem...
	Separating what changes from what stays
	Designing the Duck Behaviors
	Implementing the Duck Behaviors
	Integrating the Duck Behaviors
	More integration...
	Testing the Duck code
	Setting behavior dynamically
	The Big Picture on encapsulated behavior
	HAS-A can be better than IS-A
	Speaking of Design Patterns...
	Overheard at the local diner...
	Overheard in the next cubicle...
	The power of a shared pattern vocabulary
	How do I use Design Patterns?
	Skeptical Developer
	Friendly Patterns Guru
	Tools for your Design Toolbox
2: the Observer Pattern: Keeping your Objects in the Know
	The Weather Monitoring application overview
	Unpacking the WeatherData class
	Our Goal
	Taking a first, misguided implementation of the Weather Station
	What’s wrong with our implementation anyway?
	Meet the Observer Pattern
	Publishers + Subscribers = Observer Pattern
	A day in the life of the Observer Pattern
	Five-minute drama: a subject for observation
	Two weeks later...
	The Observer Pattern defined
	The Observer Pattern: the Class Diagram
	The Power of Loose Coupling
	Cubicle conversation
	Designing the Weather Station
	Implementing the Weather Station
	Implementing the Subject interface in WeatherData
	Now, let’s build those display elements
	Power up the Weather Station
	Looking for the Observer Pattern in the Wild
	Coding the life-changing application
	Meanwhile, back at Weather-O-Rama
	Test Drive the new code
	Tools for your Design Toolbox
	Design Principle Challenge
3: the Decorator Pattern: Decorating Objects
	Welcome to Starbuzz Coffee
	The Open-Closed Principle
	Meet the Decorator Pattern
	Constructing a drink order with Decorators
	Now let’s see how this all really works
	The Decorator Pattern defined
	Decorating our Beverages
	Cubicle Conversation
	New barista training
	Writing the Starbuzz code
	Coding beverages
	Coding condiments
	Serving some coffees
	Real-World Decorators: Java I/O
	Decorating the java.io classes
	Writing your own Java I/O Decorator
	Test out your new Java I/O Decorator
	Tools for your Design Toolbox
4: the Factory Pattern: Baking with OO Goodness
	Identifying the aspects that vary
	But the pressure is on to add more pizza
	Encapsulating object creation
	Building a simple pizza factory
	Reworking the PizzaStore class
	The Simple Factory defined
	Franchising the pizza store
	We’ve seen one approach...
	But you’d like a little more quality control
	A framework for the pizza store
	Allowing the subclasses to decide
	Let’s make a Pizza Store
	Declaring a factory method
	Let’s see how it works: ordering pizzas
	So how do they order?
	Let’s check out how these pizzas are really made to order
	We\'re just missing one thing: Pizzas!
	You’ve waited long enough. Time for some pizzas!
	It’s finally time to meet the Factory Method Pattern
	View Creators and Products in Parallel
	Factory Method Pattern defined
	Looking at object dependencies
	The Dependency Inversion Principle
	Applying the Principle
	Inverting your thinking...
	A few guidelines to help you follow the Principle
	Meanwhile, back at the Pizza Store...
	Ensuring consistency in your ingredients
	Families of ingredients...
	Building the ingredient factories
	Building the New York ingredient factory
	Reworking the pizzas...
	Revisiting our pizza stores
	What have we done?
	More pizza for Ethan and Joel...
	Abstract Factory Pattern defined
	Factory Method and Abstract Factory compared
	Tools for your Design Toolbox
5 the Singleton Pattern: One-of-a-Kind Objects
	The Little Singleton
	Dissecting the classic Singleton Pattern
	The Chocolate Factory
	Singleton Pattern defined
	Hershey, PA, we have a problem...
	Dealing with multithreading
	Can we improve multithreading?
	Meanwhile, back at the Chocolate Factory
	Congratulations!
	Tools for your Design Toolbox
6: the Command Pattern: Encapsulating Invocation
	Free hardware! Let’s check out the Remote Control
	Taking a look at the vendor classes
	Cubicle Conversation
	Meanwhile, back at the Diner..., or, A brief introduction to the Command Pattern
	Let’s study the interaction in a little more detail
	The Objectville Diner roles and responsibilities
	From the Diner to the Command Pattern
	Our first command object
	Using the command object
	Creating a simple test to use the Remote Control
	The Command Pattern defined
	Assigning Commands to slots
	Implementing the Remote Control
	Implementing the Commands
	Putting the Remote Control through its paces
	Time to write that documentation...
	The updated code, using lambda expressiobs
	What are we doing?
	Time to QA that Undo button!
	Using state to implement Undo
	Adding Undo to the Ceiling Fan commands
	Get ready to test the ceiling fan
	Testing the ceiling fan...
	Every remote needs a Party Mode!
	Using a macro command
	More uses of the Command Pattern: queuing requests
	More uses of the Command Pattern: logging requests
	Command Pattern in the Real World
	Tools for your Design Toolbox
7: the Adapter and Facade Patterns: Being Adaptive
	Adapters all around us
	Object-oriented adapters
	If it walks like a duck and quacks like a duck...
	Test drive the adapter
	The Adapter Pattern explained
	Here’s how the Client uses the Adapter
	Adapter Pattern defined
	Object and class adapters
	Real-world adapters
	Adapting an Enumeration to an Iterator
	Designing the Adapter
	Dealing with the remove() method
	Writing the EnumerationIterator adapter
	And now for something different...
	Home Sweet Home Theater
	Watching a movie (the hard way)
	Lights, Camera, Facade!
	Constructing your home theater facade
	Implementing the simplified interface
	Time to watch a movie (the easy way)
	Facade Pattern defined
	The Principle of Least Knowledge
	How NOT to Win Friends and Influence Objects
	Keeping your method calls in bounds...
	The Facade Pattern and the Principle of
	Tools for your Design Toolbox
8: the Template Method Pattern: Encapsulating Algorithms
	It’s time for some more caffeine
	Whipping up some coffee and tea classes (in Java)
	And now the Tea...
	Let’s abstract that Coffee and Tea
	Taking the design further...
	Abstracting prepareRecipe()
	What have we done?
	Meet the Template Method
	Let’s make some tea...
	What did the Template Method get us?
	Template Method Pattern defined
	Hooked on Template Method...
	Using the hook
	Let’s run the Test Drive
	The Hollywood Principle
	The Hollywood Principle and Template Method
	Template Methods in the Wild
	Sorting with Template Method
	We’ve got some ducks to sort...
	What is compareTo()?
	Comparing Ducks and Ducks
	Let’s sort some Ducks
	Let the sorting commence!
	The making of the sorting duck machine
	Swingin’ with Frames
	Custom Lists with AbstractList
	Tools for your Design Toolbox
9: the Iterator and Composite Patterns: Well-Managed Collections
	Breaking News: Objectville Diner and Objectville Pancake House Merge
	Check out the Menu Items
	Lou and Mel’s Menu implementations
	What’s the problem with having two different menu representations?
	Implementing the spec: our first attempt
	What now?
	Can we encapsulate the iteration?
	Meet the Iterator Pattern
	Adding an Iterator to DinerMenu
	Reworking the DinerMenu with Iterator
	Fixing up the Waitress code
	Testing our code
	Here’s the test run...
	What have we done so far?
	Reviewing our current design...
	Making some improvements...
	Cleaning things up with java.util.Iterator
	We are almost there...
	What does this get us?
	Iterator Pattern defined
	The Iterator Pattern Structure
	The Single Responsibility Principle
	Meet Java’s Iterable interface
	Java’s enhanced for loop
	Not so fast; Arrays are not Iterables
	Taking a look at the Café Menu
	Reworking the Café Menu code
	Adding the Cafe Menu to the Waitress
	Breakfast, lunch, AND dinner
	What did we do?
	Code Magnets
	Is the Waitress ready for prime time?
	Just when we thought it was safe...
	What do we need?
	The Composite Pattern defined
	Designing Menus with Composite
	Implementing MenuComponent
	Implementing the MenuItem
	Implementing the Composite Menu
	Fixing the print() method
	Getting ready for a test drive...
	Now for the test drive...
	Getting ready for a test drive...
	Tools for your Design Toolbox
	Code Magnets Solution
10: the State Pattern: The State of Things
	Java Breakers
	Cubicle Conversation
	State machines 101
	Writing the code
	In-house testing
	You knew it was coming...a change request
	The messy STATE of things...
	The new design
	Defining the State interfaces and classes
	Implementing our State classes
	Reworking the Gumball Machine
	Now, let’s look at the complete GumballMachine class
	Implementing more states
	Let’s take a look at what we’ve done so far
	The State Pattern defined
	We still need to finish the Gumball 1 in 10 game
	Finishing the game
	Demo for the CEO of Mighty Gumball, Inc.
	Sanity check...
	We almost forgot!
	Tools for your Design Toolbox
11: the Proxy Pattern: Controlling Object Access
	Coding the Monitor
	Testing the Monitor
	The role of the ‘remote proxy’
	Adding a remote proxy to the Gumball Mac
	Remote methods 101
	Walking through the design
	How the method call happens
	Java RMI, the Big Picture
	Making the Remote service
	Step one: make a Remote interface
	Step two: make a Remote implementation
	Step three: run rmiregistry
	Step four: start the service
	Complete code for the server side
	Complete code for the client side
	Back to our GumballMachine remote proxy
	Getting the GumballMachine ready to be a remote service
	Registering with the RMI registry...
	Now for the GumballMonitor client...
	Writing the Monitor test drive
	Another demo for the CEO of Mighty Gumball
	The Proxy Pattern defined
	Get ready for the Virtual Proxy
	Displaying Album covers
	Designing the Album Cover Virtual Proxy
	Writing the Image Proxy
	Testing the Album Cover Viewer
	What did we do?
	Using the Java API’s Proxy to create a protection proxy
	Geeky Matchmaking in Objectville
	The Person implementation
	Five-minute drama: protecting subjects
	Big Picture: creating a Dynamic Proxy for the Person
	Step one: creating Invocation Handlers
	Step two: creating the Proxy class and instantiating the Proxy object
	Testing the matchmaking service
	Running the code...
	The Proxy Zoo
	Tools for your Design Toolbox
	The code for the Album Cover Viewer
12: compound patterns: Patterns of Patterns
	Working together
	Duck reunion
	Safety versus transparency
	What did we do?
	A duck’s-eye view: the class diagram
	The King of Compound Patterns
	Meet Model-View-Controller
	A closer look...
	Understanding MVC as a set of Patterns
	Using MVC to control the beat...
	Putting the pieces together
	Building the pieces
	Now let’s have a look at the concrete BeatModel class
	The View
	Implementing the View
	Now for the Controller
	And here’s the implementation of the controller
	Putting it all together...
	Exploring Strategy
	Adapting the Model
	And now for a test run...
	Tools for your Design Toolbox
13: better living with patterns: Patterns in the Real World
	Design Pattern defined
	Looking more closely at the Design Pattern definition
	May the force be with you
	So you wanna be a Design Patterns writer
	Organizing Design Patterns
	Thinking in Patterns
	Your Mind on Patterns
	Don’t forget the power of the shared vocabulary
	Cruisin’ Objectville with the Gang of Four
	Your journey has just begun...
	The Patterns Zoo
	Annihilating evil with Anti-Patterns
	Tools for your Design Toolbox
	Leaving Objectville...
14: appendix: Leftover Patterns
	Bridge
	Builder
	Chain of Responsibility
	Flyweight
	Interpreter
	Mediator
	Memento
	Prototype
	Visitor
Index




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