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از ساعت 7 صبح تا 10 شب
ویرایش: [1 ed.]
نویسندگان: Paris Buttfield-Addison. Jon Manning
سری:
ISBN (شابک) : 1491922850, 9781491922859
ناشر: O'Reilly Media
سال نشر: 2022
تعداد صفحات: 500
[733]
زبان: English
فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود)
حجم فایل: 37 Mb
در صورت تبدیل فایل کتاب Head First Swift به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.
توجه داشته باشید کتاب سر سوئیفت اول نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.
از این کتاب چه خواهید آموخت؟
زبان برنامه نویسی مدرن جدید اپل، سوئیفت، کم کم به زبان \"go to\" برای iOS و توسعه OS X این زبان به دلیل ویژگی های مدرن و ابزارهای نمونه سازی، توسعه دهندگان موجود را جذب می کند و به دلیل منحنی یادگیری کم شیب آن، توسعه دهندگان جدید را جذب خواهد کرد. همانطور که گفته شد، سوئیفت عمیق است و شامل مفاهیم، ساختارها و الگوهای پیشرفته بسیاری است. توسعه دهندگان به راهی برای یادگیری این ویژگی های جدید و درک آنها در زمینه نیاز دارند. Head First وسیله ای موثر برای این سطح از آموزش است، و Head First Swift نیز از این قاعده مستثنی نیست.
چرا این کتاب اینقدر متفاوت به نظر می رسد؟< /p>
بر اساس آخرین تحقیقات در علوم شناختی و تئوری یادگیری، Head First Swift از یک قالب بصری غنی برای درگیر کردن ذهن شما استفاده می کند، به جای یک رویکرد متن سنگین که شما را به خواب می برد. . چرا وقت خود را برای مبارزه با مفاهیم جدید تلف کنید؟ این تجربه یادگیری چندحسی برای نحوه عملکرد مغز شما طراحی شده است.
What will you learn from this book?
Apple’s new modern programming language, Swift, is slowly becoming the "go to" language for iOS and OS X development. The language will attract existing developers because of its modern features and prototyping tools, and it will attract new developers because of its less-steep learning curve. That said, Swift is deep, and contains many advanced concepts, constructs, and patterns. Developers need a way to learn these new features and understand them in context. Head First is an effective vehicle for this level of teaching, and Head First Swift is no exception.
Why does this book look so different?
Based on the latest research in cognitive science and learning theory, Head First Swift uses a visually rich format to engage your mind, rather than a text-heavy approach that puts you to sleep. Why waste your time struggling with new concepts? This multi-sensory learning experience is designed for the way your brain really works.
Cover Head First Swift Copyright Authors of Head First Swift Table of contents How to use this book Who is this book for? We know what you’re thinking We know what your brain is thinking Metacognition: thinking about thinking Here’s what WE did Here’s what YOU can do to bend your brain into submission Read me The technical review team Acknowledgments 1. Introducing swift Swift is a language for everything The swift evolution of Swift Swift into the future How you’re going to write Swift The path you’ll be taking Getting Playgrounds Creating a Playground Using a Playground to code Swift Basic building blocks A Swift example Congrats on your first steps with Swift! 2. Swift by name Building from the blocks Basic operators Operating swiftly with mathematics Expressing yourself Names and types: peas in a pod Not all data is numbers Stringing things along with types String interpolation 3. Collecting and controlling Sorting pizzas Swift collection types Collecting values in an array How big is that array, exactly? Is it empty? Collecting values in a set Collecting values in a dictionary Tuples Everyone needs a good alias Control flow statements if statements switch statements Building a switch statement Range operators More complex switch statements Getting repetitive with loops Building a for loop Building a while loop Building a repeat-while loop Solving the pizza-sorting problem Phew, that’s a lot of Swift! 4. Functions and enums Functions in Swift let you reuse code Built-in functions What can we learn from built-in functions? Improving the situation with a function Writing the body of the function Using functions Functions deal in values Many happy returns (from your functions) A variable number of parameters What can you pass to a function? Every function has a type Function types as parameter types Multiple return types Functions don’t have to stand alone Switching with enums 5. Closures Meet the humble closure Closures are better with parameters Boiling it all down to something useful Reducing with closures Capturing values from the enclosing scope Escaping closures: the contrived example Autoclosures provide flexibility Shorthand argument names 6. Structures, properties, and methods Let’s make a pizza, in all its glory... The initializer behaves just like a function Static properties make structures more flexible Methods inside structures Changing properties using methods Computed properties Getters and setters for computed properties Implementing a setter Swift Strings are actually structs The case for lazy properties Using lazy properties 7. Classes, actors, and inheritance A struct by any other name (that name: a class) Inheritance and classes Overriding methods Final classes Automatic reference counting Mutability 8. Protocols and extensions The Robot Factory Protocol inheritance Mutating methods Protocol types and collections Computed properties in extensions Extending a protocol Useful protocols and you Conforming to Swift’s protocols 9. Optionals, unwrapping, generics, and more Dealing with something that’s missing Why you might need an optional Optionals and handling missing data Unwrapping optionals Unwrapping optionals with guard Force unwrapping Generics A queue with generics Here’s our new Queue type 10. Getting started with SwiftUI What’s a UI framework, anyway? Your first SwiftUI UI UI building blocks Making a list, checking it…quite a few times, to get it perfect User interfaces with state Buttons are for pressing Let’s see how far you’ve come Create a new SwiftUI Xcode project, for iOS Your Xcode will look something like this Create a new type to store a todo item in Make sure each todo item can be uniquely identified Create a user interface for the app Implement a way to save the list of todos So, that’s a UI framework? 11. Putting swiftUI into practice What fancy things can be done with a UI framework? Create a new SwiftUI Xcode project, for iOS The Executive Timer UI and features Creating the basic elements of the app Pieces of the UI Setting up the UI of the Executive Timer Coding the pieces of the UI Combining the three elements The finishing touches Tabbed views for a clean UI Build a TabView containing your views Creating a new tabbed ContentView Creating the tabs and the TabView Running your new tabbed Executive Timer 12. Apps, web, and beyond A journey must end... A recipe for a welcome screen Step by step assembly of the welcome screen Share the state It’s time for our old friend... Building an app with multiple views that share state Building a two-view score tracker The ObservableObject The first view The second view The first view, again A fancy AsyncImage Meet Vapor, the Swift web framework Sending data over the web with Vapor Index