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ویرایش: 2
نویسندگان: Lee Gold. J. Hunter Johnson
سری:
ISBN (شابک) : 1556343884, 9781556343889
ناشر: Steve Jackson Games
سال نشر: 1999
تعداد صفحات: 128
زبان: English
فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود)
حجم فایل: 40 مگابایت
در صورت تبدیل فایل کتاب GURPS Japan به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.
توجه داشته باشید کتاب GURPS ژاپن نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.
- پس از یک وقفه طولانی دوباره به چاپ رسید! - بحث مفصل درباره جادو و ارواح ژاپنی. - سامورایی، نینجا و رونین...
-- Back in print after a long hiatus! -- Detailed discussion of Japanese magic and spirits. -- Samurai, ninja, and ronin...
Introduction About the Authors About GURPS Page References 1. Feudal Japan Geography The Japanese Islands Society Clan and Shogun The Japanese Landscape Geographic Divisions Tech Level Map of Japan Major Political Factions The Imperial Court Buddhist Temples Clan and Families Chinese Influence The Clans The Merchants Social Classes The Taira and Minamoto Rivalry Social Ideals Filial Piety Feudal Loyalty The Kamakura Era (1192-1333) Life Stages and Events Marriage Japanese Proverbs Divorce Gempuku Inkyo Japanese Manners Criminal Justice Arrest and Punishment Capital Punishment Friendship Love Geisha and Courtesans Lesser Sentences Civil Justice Traveling Illness Killing Apprentices Diseases Spirits of the Dead The Prison Religion Setting the Campaign’s Religious Level Mitigating Circumstances Shinto Legendary Japan’s Religious Level Kami Messengers Ancestral Kami Living Kami Holy Creatures Mikoshi Procession Buddhism Baku Becoming a Busso Buddhist Sects Christianity Tennin Time Hours of the Day Calendar Weather Holidays Imperial Holidays Farmers’ Schedule Weather Calendar 2. The Warring Provinces Era The Ashikaga Wars of Succession (1467-1568) Background: The Go-Daigo Revolt and the Early Ashikaga Era The Culture Social Mobility Personal Loyalty The Temples Who’s in Charge Here? The Emperors The Merchants Saito Toshimasa Rennyo, Priest of Amida Buddha Craft Guilds and Trade Secrets The Warring Daimyo First Contact with Westerners The Unification (1568-1600) The Great Unifiers Westerners’ Reaction to Japanese The Japanese and the Missionaries Hosokawa Gracia Parallel European History 3. The Late Tokugawa Era The Shoguns of the Late Tokugawa Era Background: The Early Tokugawa Shoguns The Culture Social Controls Who’s in Charge Here? (Part Two) The Imperial Court The Shogun The Daimyo The Tokugawa Shogunate and the West Controls on Daimyo Samurai Banzuin no Chobei Mito Komon Ronin The Otokodate and Gamblers The 47 Ronin of Lord Asano The Farmers Ooka the Magistrate Western Influences The Merchants Controls on Commoners Controls on Travelers Fighting Arts and Sports The Sumptuary Laws Pawnbrokers The Forged Travel Pass The Schools Dutch Traders Kabuki and Bunraku Hiraga Gennai The Opening of Japan (1854-1868) Japan and the West Adventuring When West Meets Japan Siebold and his Students The Osaka Riot of 1837 4. Timeline of Japanese History 5. Characters Character Creation Character Templates Skills Customization Character Templates vs. Racial Templates Medieval Japanese Height/Weight Table Names Template Descriptions Name Changes Honorifics Japanese Name Elements Sample Geinin: Korezo (100 points) Sample Busso: Shioji (100 points) Sample Sanzoku: Taro the Tiger (100 points) Sample Geisha: Wakaba (100 points) Sample Mahotsukai: Tamahiko (100 points) Racial Templates Sample Ninja: O-Aki (100 points) Sample Ronin: Hasegawa Eiji (100 points) Sample Yamabushi: Yasukuni Sample Kitsune Hengeyokai: Sarusaru Advantages Disadvantages Skills Cultural Familiarity: Advantages and Skills Extraordinary Diligence to Maintain High Skill Economics, Jobs, and Wealth Money Jobs Finding Work Job Table 6. Bujutsu: Japanese Martial Arts Style Cost The Bujutsu Ryü The Students Restrictions Bujutsu of Feudal Japan Aikijutsu (Harmony) Bajutsu (Horsemanship) Shield Blocking Iaijutsu (Sword Drawing) Martial Arts Schools Kenjutsu (Sword) Kiaijutsu (Energy) Kyüjutsu (Bow) Other Styles The Kiai-o-matic, As Seen on TV! Masaki Ryü (Weighted Chain) Naginatajutsu (Polearm) and Sojutsu (Spear) Nito and Gorin no Sho Ninjutsu (Mystery) Nito Ryu (Two Swords) Ninja Adventure Shindo-Muso Ryu (Staff) Here a Jutsu, There a Jutsu Sumo Suieijutsu (Swimming) Customizing Styles Head Viewing 7. Weapons and Equipment Distinctive Japanese Weapons Swords Bows Weapon Quality and Personality Arrows Ninja Equipment Clothing Gear A Sword By Any Other Name (Optional Rule) Sword Etiquette Weapons Readying Carried Weapons Siege Weapons Path Obstacles Japanese Armor Knives Spears and Staffs Poisons Equipment Clothing Peasant Weapons Missile Weapons Extra-Powerful Bows Food Miscellaneous Special Arrows Costs of New Items From the West Evolution of the Japanese Castle Lodging and Other Amenities Travel and Wilderness Gear Animals Readying Clothing Vehicles Armor After the Battle Weapons Table 8. Magic Changes to the GURPS Magic Rules Increased Magic Resistance Asian Alchemy Available Standard Spells Demons Minions of Demons Spell List for GURPS Japan Animal Spells Communication and Empathy Earth Spells Air Spells Fire Spells Metal Spells Water Spells Wood Spells Enchantment Spells Food Spells Healing Spells Illusion and Creation Spells Knowledge Spells Light and Darkness Spells Making and Breaking Spells Meta-Spells Mind Control Spells Movement Spells Necromantic Spells Protection and Warning Spells Sound Spells 9. The Japanese Campaign Basic Plots Campaign Types The Eight Sights of Lake Biwa City Mapping The Place of Mystery The Arrival of Western Travelers Mapping the Campaign The Friendly Native and The Old Japan Hand The Castle The City Campaign Crossovers The Village 10. Japanese Bestiary Natural Creatures Hebi (Snake) Higuma (Bear) Hotaru (Firefly) Kame (Tortoise or Turtle) Korogi (Cricket) Oshidori (Mandarin Duck) Shika (Deer) Usagi (Rabbit) Hengeyokai (Shapeshifters) Inu (Dog) Kashin (Flower) Kodama (Tree) Tsuchigumo (Spider) Neko (Cat) Nezumi (Rat) Tanuki (Raccoon Dog) Hunted Shapeshifters Fabulous Creatures Amikiri (Net Cutter) Hikigaeru (Giant Toad) Hitotsumekozo (One-Eyed Goblin) Kappa (River Goblin) Kirin (Fabulous Horse) Mukade (Giant Centipede) My½ (Buddhist Guardian Warrior) Nue (Goblin Bird) Oni (Demon Goblin) Onibi (Demon Fire) Orochi (Serpent) Otoroshi (Steeple Dweller) Samebito (Shark Man) Saru (Goblin Monkey) Shiryo (Ghost) Tatsu (Dragon) Tengu (Forest Goblin) Ommoraki (Harpy) Umibozu (Giant Cuttlefish) Waira (Alligator Dog) Yama Hito (Mountain Goblin) Yukionna (Snow Maiden) Glossary Bibliography Index