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دانلود کتاب GURPS Classic: Ogre

دانلود کتاب GURPS Classic: Ogre

GURPS Classic: Ogre

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GURPS Classic: Ogre

ویرایش:  
نویسندگان:   
سری:  
ISBN (شابک) : 1556344171 
ناشر: Steve Jackson Games Incorporated 
سال نشر: 2000 
تعداد صفحات: 131 
زبان: English 
فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود) 
حجم فایل: 17 مگابایت 

قیمت کتاب (تومان) : 49,000



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فهرست مطالب

Introduction
	About the Author
	About Ogre
	About GURPS
	Page References
1. History of the Last War
	Shifting Giants: 2005-2015
	Rising Empires: 2015-2035
		Timeline
		The Brazilian War
		The 12-Minute War
	Big Revolts and Small Wars: 2035-2060
		The Sino-European War
		The Combine: Growing Pains
	The First Ogre: 2060
	The War in Asia: 2060-2070
	The Battle of Montreal: 2065
	Flashpoint: 2070
	The Last War: 2070-2092
		Europe
		The United Nations: 1945-2020
		The Vatican Resurgence
		Asia
		Religion and AI
		The Japanese Transformation
		Africa
		South America
		Ireland
		The Siberian Combat Zone
	The Descartes Revolution: 2087
		Antarctica
		Technology
	The First and Second Armistice: 2090-2092
	Collapse: 2093-2099
	The Crash of 2100
	Invasion of America: 2101-2103
		The Environment
	The Factory States: 2105-?
		Who Killed the Emperor?
2. A World at War
	Being a Combine Citizen
	Combine Popular Culture
	The Combine Flag
	The Combine
		Geography
		Government
		Alternate Combines
		No Nukes?
		Government Agencies
		Luna and the LaGrange Points
		Quality of Life
		Political Officers
		World Control Ratings
		Crime and Resistance
	The United Kingdom
	The Paneuropean Citizen
		Being a Paneuropean Citizen
		The Paneuropean Flag
		Alternate Paneuropes
		The Free States
		Geography
		Government
		Australia
		Government Agencies
		Quality of Life
		The Middle East
		Israel
		Resistance
	The Nihon Empire
		Geography
		Government
		Being a Nihon Citizen
		The Nihon Flag
		Alternate Nihons
		Culture
		Clones in the Empire
		Quality of Life
		Crime and Resistance
	China
		India and Pakistan
		Africa
	South America
		The Amazon Combat Zone
		Nova Brasilia
		The Argentinean Agricultural Union
		Combine South
		Prisoners of War
3. Characters
	Point Totals
	Gender Issues
	Advantages, Disadvantages, and Skills
		Advantages
		Paranormal Abilities
		Disadvantages
		New Disadvantage
		Skills
	Character Templates
		Skills for the Template
		Customization
		Character Templates vs. Racial Templates
	Template Descriptions
		Black Marketeer
		Combat Engineer
		Cyberneticist
		GEV-Jockey
		Guerrilla
		Infantryman
		Infowarrior
		Mechanic
		Medic
		Militiaman
		Ogre-Buster
		Special Forces Operative
		Spy
		Survivor
		Tanker
		Underground Member
	Military Lenses
		Non-Com
		Officer
		Marine Forces Operative
		Deserter
	Ranks
		Enlisted Men
		Officers
	Tables of Organization
		Infantry
		Armor
		Larger Formations
	Job Table
4. Personal Hardware
	Battlesuits
		Battlesuit Components
		What’s a “Template”?
		Typical Loadouts
		Standard Infantry Battlesuit
		Ranger Battlesuit
		Marine Battlesuit
		Assault Battlesuit
		Combat Engineer Battlesuit
		Command Battlesuit
	Drones
		Drone Components
		Standard Drone
		Modules
		Software
	Weapons
		Weapons for Battlesuit Infantry
		Normal Weapons
		Satchel Nukes
		Weapon Tables
		Ranged Weapon Table
	Computers
	Communications
	Armor Defenses
	Tools
	Survival Gear
	Sensors and Detection Gear
	Drugs
	Miscellaneous Gear
		Other Devices
5. Vehicles
	Units of Measure
	Standard Vehicular Components
	What We Left Out
	Hovercraft
		Paneuropean “Galahad” GEV
		Paneuropean “Cossack” Light GEV (LGEV)
		Paneuropean “Napoleon” Personnel Carrier (GEV-PC)
		Paneuropean “Renault” Hovertruck (HT)
	Tanks
		Paneuropean “Jaeger” Heavy Tank (HVY)
		Paneuropean “Hammer” Light Tank (LT)
		Paneuropean “Thor” Superheavy Tank (SHVY)
		Paneuropean “Ajax” Missile Tank (MSL)
	Howitzers
		Paneuropean “Arquebus” Howitzer (HWZ)
		Paneuropean “Eisenfaust” Mobile Howitzer (MHWZ)
	Miscellaneous
		Paneuropean “Draco” Cruise Missile Crawler (CMC)
		Command Posts
		Paneuropean Type 7 Mobile Command Post (MCP)
		Paneuropean “Archangel” Series GEV Mobile Command Post (GEV-MCP)
		Truck (T)
	Missiles
		Hypersmart Missiles
		Ogre “Rattler” Missiles
		Cruise Missiles
		Fixed-Position Heavy Lasers
	Vehicular Weapons
		Weapon Stats
		Vehicular Weapon Table
6. Ogres
	The Basic Box
		Advanced Ogre Cyberbrain
		Software
	Testing and Training
		Virtual War
		Variant Training
		Socialization
		The Real World
		Transporting Ogres
	The Ogre Mind
		Self-Aware Ogres
		Psychology
		Interaction With Humans
		Ogres in the Nihon Empire
	Ogres as PCs
		Personality and Skills
		Pre-Sapient, Spontaneous, Designed?
	Standard Ogre Equipment
		Access Space
		New Design Options
	Types of Ogres
		Mark I/Pikeman
		Mark II
		Mark III/Legionnaire
		Fencer
		Mark IV
		Mark V/Huscarl
		Ninja
		Mark VI
		Doppelsoldner
		The Mark VII?
		Naval Ogres
7. Combat
	Sensors
		PESA
	ECM (Electronic Countermeasures)
		Distortion Jammer
		Emission Cloaking
	Laser Designation
		PESA Modifiers
	Indirect Fire
		MAD (Magnetic Anomaly Detector)
		MAD Sensor Modifiers
	Point Defense
	Explosives and Explosions
		Explosion Damage
		Point Defense Modifiers
		Computer Capacity
		Nuclear Explosions
		Radiation Shielding Table
		Chemical and Biological Warfare
	Nuclear Damage Table
		How Many Submunitions?
		Missiles as Vehicles
	BPC Armor
		Hit Them Where It Hurts
		Using Guns to Launch Missiles
		Using Ogre or Ogre Miniatures With GURPS Ogre
	Knockback and Knockdown
	Armor Unit Combat System (AUCS)
		The Engagement
		Armor Unit Combat Turns
		Action Within the Turn
		aPSig, aScan, and aAcc
		Damage to Tracks
		Data Cards
		Terrain
		Shadowing and Detection
		Option: Automatic Detection
		Ranges
		Advantaged
		Ending the Battle
		Infantry
		Formations
		AUCS Weapon Table
		AUCS Missile Table
		Hypersmart Missile Tactical Doctrine
		Initiative Table
		Detection Modifiers Table
		Attack Modifiers Table
		Major Damage Table
8. Campaigns
	Types of Campaign
		Grunts
		Vehicle Crew
		Ogre Support
		Command Post
		Military Soap Opera
		Down-Time Only
		Special Ops
		Espionage
		Technothriller
		Magic, Psi, and Super-Powers
		Survivors
		Guerrillas
		The Underground
		Ogre-Busters
		The Silly Game
		Ogre Crossovers
		Drone PCs
	Other Campaign Decisions
		Default Time Period: 2083
		How Cinematic Is This Setting?
		Nasty, Brutish, and Short: Character Survival
		No Hope?
		Big Man, Little Man
		Jargon
	Adventure Seeds
		Breakthrough
		Raid
		The Train
		Ceasefire Collapse
		Your Majesty, It’s Time to Go
Bibliography
	Fiction (Books, Film, Games)
	Bolos
	Non-Fiction
Index




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