دسترسی نامحدود
برای کاربرانی که ثبت نام کرده اند
برای ارتباط با ما می توانید از طریق شماره موبایل زیر از طریق تماس و پیامک با ما در ارتباط باشید
در صورت عدم پاسخ گویی از طریق پیامک با پشتیبان در ارتباط باشید
برای کاربرانی که ثبت نام کرده اند
درصورت عدم همخوانی توضیحات با کتاب
از ساعت 7 صبح تا 10 شب
ویرایش: 3 نویسندگان: David L. Pulver, Kenneth Peters سری: ISBN (شابک) : 9781556347993 ناشر: Steve Jackson Games Incorporated سال نشر: 2009 تعداد صفحات: 243 زبان: English فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود) حجم فایل: 14 مگابایت
کلمات کلیدی مربوط به کتاب GURPS ویرایش چهارم. فوق فناوری: است
در صورت تبدیل فایل کتاب GURPS 4th edition. Ultra-Tech به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.
توجه داشته باشید کتاب GURPS ویرایش چهارم. فوق فناوری نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.
http://www.sjgames.com/gurps/books/Ultra-Tech/
http://www.sjgames.com/gurps/books/Ultra-Tech/
Contents Introduction About the Authors About GURPS 1. Ultra-Technology Ages of Technology TL9 – The Microtech Age TL10 – The Robotic Age TL11 – The Age of Exotic Matter TL12 – The Age of Miracles Even Higher TLs Tech Level Technological Progression Technology Paths Conservative Hard SF Radical Hard SF Cyberpunk Nanotech Revolution Unlimited Technology Emergent Superscience High Biotech Retrotech Safe-Tech Psi-Tech Gadget Control Creating an Equipment List Preventive Measures Retroactive Measures Buying Equipment Black Markets Legality and Antiques Wear and Care Maintaining Gadgets Repairing Gadgets Powering Gadgets Integrating and Modifying Equipment Plug-in Gadgets Combination Gadgets Gear for Nonhumans Adjusting for SM Equipment Statistics 2. Core Technologies Power Power Cells Generators Energy Collection Beamed and Broadcast Power Civilization and Power Computers Hardware AI: Hardware or Software? Software Using A HUD Ubiquitous Computing Robots and Total Cyborgs Digital Intelligences Drones Superhuman Minds and the Singularity Renting Robots Cyborgs Machines as Characters Machine Intelligence Lenses Biomorphic Lenses Meta-Traits Attributes Advantages Purchasing Machines Disadvantages Perks Quirks Skills Robots and Society Robots in Action Cinematic Combat Controlling and Reprogramming AIs Swarmbots Personal Gear and Consumer Goods Personal Items Clothing Entertainment Recreational and Personal Robots 3. Communications, Sensors, and Media Communication and Interface Communicators Encryption Receive-Only or Transmit-Only Comms Translators Neural Interfaces Networks Mail and Freight Media and Education Recording and Playback Virtual Reality (VR) Augmented Reality Sensies Mass Media Teaching and Learning Aids Sensors and Scientific Equipment Passive Visual Sensors Indirect Passive Sensors Active Sensors Combination Sensors Scientific Equipment 4. Housing, Tools, and Survival Gear Housing and Food Domestic Equipment and Appliances Housing and Construction Foodstuffs Expedition Gear Lights Navigation Instruments Containers and Load-Bearing Equipment Survival and Camping Gear Environmental Exploration, Safari, and Salvage Robots Crossing a Gravity Gradient Tools and Construction Materials Tools and Tool Kits Worker Robots Heavy Equipment, Salvage, and Rescue Gear Demolitions Manufacturing Industrial Equipment Future Economies Memory Materials Von Neumann Machines Psi Amplifiers 5. Covert Ops and Security Deception and Intrusion Burglary, Infiltration, and Sabotage Forgery and Counterfeiting Disguises and Smuggling ECM and Stealth Computer Intrusion Security and Surveillance Barriers, Mines, and Traps Future Crime Security Scanners Surveillance and Tracking Devices Counter-Surveillance and ECM Enforcement and Coercion Forensics and Lie Detection Restraint and Riot Control Devices Interrogation, Brainwashing, and Animal Control Black Ops Robots 6. Weaponry Weapon Tables Beam Weapons Lasers Chemical Infrared Lasers (TL9) Electrolasers Microwave Weapons Neural Weapons Particle Accelerators Sonic Weapons Plasma Weapons Gravity Weapons Nucleonic Beams Reality Disruption Beams Psionic Beams Options Hotshots and Overheating Fluid Projectors Sprays Vortex Ring Projectors Guns and Launchers Conventional and ETC Guns Gas-Powered Air Guns Electromagnetic Guns Grav Guns Gyrocs Rockets and Missiles Hand Grenades Typical Weapons by TL Firearm Accessories Targeting Systems Smartgun Electronics Other Accessories Warheads and Ammunition Conventional Nuclear and Antimatter Energy Biochemical and Nanotech Weapons Gases and Clouds Foams and Liquids Poisons Metabolic Nanoweapons Melee and Thrown Weapons Physical Weapons Energy Weapons Combat Robots Warbots and Combat Androids Robot Weapons 7. Defenses Materials Body Armor and Protective Gear Body Armor Tailoring Armor Rigid Body Armor Environmental Gear and Suits Powered Suits Exoskeletons Battlesuits Typical Armor by TL Defense Systems Other Defenses Force Fields Force Screens Bodyguards Force Shields Nuclear Dampers Stasis Webs Other Force Fields 8. Medical and Biotech Biomedical Equipment Medical Gear Medical Robots Psychiatric Equipment Biotech Equipment Drugs and Nano Biotech Techniques Cybernetics and Uploading Body Modifications Brain Implants Remote-Controlled Cybernetics Implanted Digital Mind Cybernetic Uplift Total Cyborg Brain Transplants Uploading Downloading Minds Low- and Very-Low-Res Copies Campaign Effects of Uploading 9. Vehicles Planetary Travel Space Travel Vehicles ATVs Personal Vehicles Flying Cars Tanks Hovercraft Minisubs Diver Propulsion Systems Tilt-Rotor Transport Utility Vertol Grav Bikes and Platforms Microplanes Flight Packs Zero-G Thrusters Drop Capsules Matter Transmission Technologies MT Booths (TL10^) Telegates (TL11-12^) Teleport Projectors (TL12^) Dimension and Time Travel Mind Voyages Bibliography Index