ورود به حساب

نام کاربری گذرواژه

گذرواژه را فراموش کردید؟ کلیک کنید

حساب کاربری ندارید؟ ساخت حساب

ساخت حساب کاربری

نام نام کاربری ایمیل شماره موبایل گذرواژه

برای ارتباط با ما می توانید از طریق شماره موبایل زیر از طریق تماس و پیامک با ما در ارتباط باشید


09117307688
09117179751

در صورت عدم پاسخ گویی از طریق پیامک با پشتیبان در ارتباط باشید

دسترسی نامحدود

برای کاربرانی که ثبت نام کرده اند

ضمانت بازگشت وجه

درصورت عدم همخوانی توضیحات با کتاب

پشتیبانی

از ساعت 7 صبح تا 10 شب

دانلود کتاب GURPS 4th edition. Discworld Roleplaying Game

دانلود کتاب GURPS ویرایش 4. بازی نقش آفرینی Discworld

GURPS 4th edition. Discworld Roleplaying Game

مشخصات کتاب

GURPS 4th edition. Discworld Roleplaying Game

ویرایش: Version 1.1 – June 2017 
نویسندگان:   
سری: GURPS 4th Edition 
ISBN (شابک) : 9781556348068 
ناشر: Steve Jackson Games Incorporated 
سال نشر: 2017 
تعداد صفحات: 411 
زبان: English 
فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود) 
حجم فایل: 47 مگابایت 

قیمت کتاب (تومان) : 30,000



کلمات کلیدی مربوط به کتاب GURPS ویرایش 4. بازی نقش آفرینی Discworld: است



ثبت امتیاز به این کتاب

میانگین امتیاز به این کتاب :
       تعداد امتیاز دهندگان : 9


در صورت تبدیل فایل کتاب GURPS 4th edition. Discworld Roleplaying Game به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.

توجه داشته باشید کتاب GURPS ویرایش 4. بازی نقش آفرینی Discworld نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.


توضیحاتی در مورد کتاب GURPS ویرایش 4. بازی نقش آفرینی Discworld

http://www.sjgames.com/gurps/books/discworld/


توضیحاتی درمورد کتاب به خارجی

http://www.sjgames.com/gurps/books/discworld/



فهرست مطالب

Contents
Introduction
	What Is a Roleplaying Game?
	This Book
	(More) About GURPS
	Some Warnings
	About the Authors
1. On the Back of Four Elephants
	Why a Disc? Why the Turtle?
		Great A’Tuin
		The Power of Story
		Other Worlds
		Morphic Fields
		But Really . . .
	Practical Basics
		Directions
		Weather and Temperature
		Time
		Discworld Light
		Discworld Holidays
	History (Slightly Frayed)
		Prehistory
		Human Civilisations
		The History Monks
	Basic Geography
		Map of the Discworld
		The Circle Sea
		Hubward Lands
		Hub and Rimfall
		The Far Rim
	Living and Adventuring
		Languages
		Oggham
		Technology
		Travel
		Medicine
		The Position of Magic
		Caroc Cards
		Warfare
		Currencies
2. Making Characters
	GURPS
	The Example Characters
	Glossary
	Character Basics
		Converting Existing Characters
		Character Points
		Character Sheet
		Skill Bonuses and Penalties
		Example: Jemzarkiza of Krull
	Basic Attributes
		Example: Jemzarkiza of Krull
		Secondary Characteristics
		Character Size
		Basic Lift (BL)
		Damage
	Image, Looks, and Physique
		Handedness
		Example: Jemzarkiza of Krull
	Social Background
		Technology Level (TL)
		Character Age
		Language
		Example: Jemzarkiza of Krull
		Culture
	Wealth and Influence
		Wealth
		Starting Funds
		Reputation
		Importance
		Regarding Female Characters
		Special Cases for Status
		Friends and Foes
		Example: Jemzarkiza of Krull
	Advantages
		Working for The Lady?
		Example: Jemzarkiza of Krull
		Inspirations
	Perks
		Example: Jemzarkiza of Krull
	Disadvantages
		Benefits of the Barbarian Lifestyle
		Example: Jemzarkiza of Krull
	Quirks
		Mental Quirks
		Example: Jemzarkiza of Krull
		Physical/Social Quirks
	Skills
		Buying Skills
		Using a Skill With a Different Attribute
		Defaults (Skills You Don’t Know)
		Skill List
		Combat Sports
		Magical Cheating
		Example: Jemzarkiza of Krull
3. Nonhumans and Occupational Templates
	Traits for Nonhuman Characters
		Attribute and Secondary Characteristic Modifiers
		Racial and Personal Appearance
		Example: Hunchbroad Modoscousin
		Racial Advantages
		Supernaturally Powered Beings
		Racial Perks
		Racial Disadvantages
		Racial Quirks
		Racial Skills
	Racial Templates
		Hunchbroad Modoscousin: The Dwarf
		Dwarfs
		Gargoyles
		Gnomes and Pictsies
		Banshees
		Elf-Kin
		Goblins
		Gnolls
		Supernatural Personifications as Characters
		Golems
		Sapient Animals
		Trolls
			Troll Sizes
		Vampires
		Yetis
		Werewolves and Wolfmen
		Other Therianthropes?
		Zombies
		Mummies
		Other Possibilities
		Animated Skeletons
	Occupational Templates
		Low-Powered Characters
		Medium-Powered Characters
		Hunchbroad Modoscousin: The Occupation
		Fairy Godmothers
		Other Interesting Occupations
		High-Powered Characters
		Hunchbroad Modoscousin: Personalisation
4. Going Shopping
	Player Characters and Possessions
		Travel Costs
		What Cost of Living Gets You
		Living Expenses
		Weapons
		Improvised Monster-Slaying Weapons
		Melee Weapons
		Thrown Weapons
		Dwarf Bread Weapons
		Missile Weapons
		Artillery
		Shields
		Armour
		General Equipment
		Magical Gear
		Shopping (or Not Shopping) as an Adventure
		Sapient Pearwood
		Example of Shopping: Jemzarkiza of Krull
		Special Cases
		Example of Shopping: Hunchbroad Modoscousin
		Shapeshifter Garments
	Completed Sample Characters
5. Doing Stuff
	Rolling the Dice
		Success and Failure
		Repeated Attempts
		Contests
		Resistance Rolls
		Damage Rolls
		Other Dice Rolling
		Settling Rules Questions
	Physical Feats
		Climbing
		Hiking
		Jumping
		Encumbrance and Move
		Lifting and Moving Things
		Running
		Swimming
		Throwing
	Mental Feats
		Sense Rolls
		Will Rolls
		Mental Stunning
	Social Concerns
		Reaction Rolls
		Influence Rolls
		Characters With Jobs
	Combat
		Turn Sequence
		Free Actions
		Manoeuvres
		Untrained Fighters
		Timing
		Range, Reach, and Close Combat
		Size Modifiers, Reach, and Weapons
		Attacking
			Mounted Combat
			Unarmed Combat
			Relative Sizes in Combat
			Deceptive Attacks
		Defending
			Parrying Heavy Weapons
			Unarmed Defence
		Damage and Injury
			Specific Hit Locations
			Getting Inside Armour
	Injury, Illness, and Fatigue
		Injuries
			Biting Animals
			Knockback
		Recovery
		Drinking
			Klatchian Coffee and Knurdness
			Instant Cures for Drunks and Knurdness
		Fatigue
		Other Hazards
		Ageing
	Messin’ With Reality (The Magic Rules)
		Basic Abilities for Magic-Workers
		Deciding an Effect
			Staffs and Personal Style
			Long-Distance Modifiers
			Other Power Sources
			Mirror Magic
		Casting the Spell
		Ritual Casting
		Magical Fumble Table
		The Forms
			Standardised Spells
			Spell-Like Effects
			Naming Spells
			Nonmagical Fortune-Telling
			Subtle Duelling in Magic
			Flashy Duelling in Magic
	Playing and Running the Game
		Character Improvement
		Buying Success
6. Life and Lands
	Disc Society
		Governments and Politics
		Crime and Law Enforcement
		Gender Politics
		The Semaphore Revolution
		Astronomy and Astrology
		Uberwaldian Domestic Surgery
	Nonhuman Races
		Dwarfs
			Dwarf Bread
			”Clang”
		Trolls
			The Battle of Koom Valley
			Mr. Shine
		Creatures of the Night
		Minor Races
	Geography
		The Sto Plains Region
		The Forest of Skund
		Across the Circle Sea
		Brigadoons
		D’regs
		Over the Rim
		Toward the Ramtops
		Krull
		Loko
		Widdershins Regions
		The Dark Empire
		Oceans
		The Hub and Beyond
		The Lost Continent of Ku
		The Counterweight Continent
		EcksEcksEcksEcks
7. "Wellcome to Ankh-Morpork"
	History
		The Smell
		The Patricians
	Current Government
		Public Transport
		Newspapers and Printing
	Geography
		Map of Ankh-Morpork
		Ankh
		Hubwards Morpork
		Disasters
		The Unreal Estate and the Thaumatological Park
		The Isle of Gods
		Rimwards Morpork and the Shades
		The Port Business
	The Patrician’s Palace
		Bloody Stupid Johnson
		Guards and Dark Clerks
	Law and Order and Defence
		The Watch
		City Law
		Magical Law
		The Regiments
	The Guilds
		Ordinary Trade Guilds
		The Merchants’ Guild
		Orphans
		The Assassins’ Guild
		Banking
		The Breccia
		The Thieves’ Guild
		Disorganised Crime
		The Beggars’ Guild
		The Fools’ Guild
		The Dogs’ Guild
		The Rats’ Guild
		Some Other Guilds
		Banned and Irregular Guilds
		The Lady Sib
	Food, Drink, and Lodging
		Troll and Dwarf Bars
		Mrs. Cake
8. The Supernatural Side
	The Basics
		The Foundations of Reality
		Alternate Realities, Alternate Creations
		Things in Residence
		Magic
		The Roundworld Project
	Working Spells
		Types of Magic-Workers
		Horoscopes
		Uses and Abuses of Magic
		Familiars
		Spells
		Headology
		Exploiting the Laws of Reality
		When It All Goes Wrong
		Magic Items
			Octiron
			Ajandurah’s Wand of Utter Negativity
			Other Items
	Magic Levels
		Wandering Shops
	Unseen University
		Rival Universities
		Administration
		University Servants
		University Law
		The Department of Post-Mortem Communications
		Teaching
			Room 3B
		The Tower of Art
		The Library
			Invisible Writings
		High-Energy Magical Research
		Emergency Responses
		Non-Wizardly Studies
		”Numbers” Riktor
		University-Based Campaigns
	Witchcraft
	Alchemists
	Major Personifications
		Death
		The Old High Ones
		The Other Horsemen
		Fung Shooey
		The Auditors
	Gods, Religion, and Related Issues
		The Power of Belief
		The Small Gods
		Forgotten Gods
		Pantheons
		National Gods and One Gods
		Death and the Gods
		The Afterlife
		Nature Gods
		Life on Cori Celesti
		Inter-Faith Relations
		Priests and the Priesthood
		Hermits
		Other Legends
			Fate and The Lady
		Demons
			Astfgl and Vassenego
9. "Suicidally Gloomy When Sober, Homicidally Insane When Drunk"
	Citizens of Ankh-Morpork
		The Patrician
		Rufus Drumknott
		Leonard of Quirm
		Moist von Lipwig
		The Rusts
		The Aristocracy
		William de Worde
		Sacharissa Cripslock
		Otto Chriek
		Adora Belle Dearheart
		C.M.O.T. Dibbler
		Mr. Slant
		Other Dibblers
		Gaspode the Wonder Dog
		Foul Ole Ron and Friends
	The Watch
		Commander Samuel Vimes (The Duke of Ankh)
		Lady Sybil Vimes
		Captain Carrot
		Captain Angua
		Sergeant Colon
		Sergeant Detritus
		Sergeant Cheery Littlebottom
		Corporal Nobbs
		Other Notable Watchmen
	Noteworthy Wizards
		Mustrum Ridcully
		Rincewind
		Ponder Stibbons
		The Librarian
		The UU Faculty
		The Bursar
		Henry the Ex-Dean
	Lancre
		Lancre Castle Staff
		King Verence II
		Queen Magrat
		Granny Weatherwax
		The Lancre Coven
		Nanny Ogg
		Agnes “Perdita” Nitt
		The Oggs
		Greebo
		Other Witches
	Wanderers and Foreigners
		Count Giamo Casanunda
		Evil Harry Dread
		Pastor Oats
		Cohen the Barbarian
		Polly Perks
		Susan Sto Helit
		Twoflower
		Other Rulers
10. Beware the Ambiguous Puzuma
	(Relatively) Ordinary Animals
		Equestrian Equipment
		Disc Flora
		Troll Animals
	Dragons (of All Sizes)
	Supernatural Beings
		Bogeymen
		Dryads
		Elves
		Elfland Animals
		Genies
		Rarities and Unique Creatures
		Ghosts
		Mr. Ixolite
11. Bad Food, No Sleep, and Strange People
	Running for Your Laugh
		A Touch of Horror
		Playing the Game
		Plot/Campaign Categories
		1,000,000-1
		Campaign Theme: Watchmen
		Adventures vs. Stories
		Sitcom Campaign Ideas
		To Bear in Mind . . .
		Campaign Theme: The Press
	Sample Campaign Setting: The Brown Islands
		Canon Concerns
		Fung Shooey in Port Duck
		Trade and Piracy
		Swashbuckling (of Several Sorts)
		Port Duck
		Map of Port Duck
		The Agatean Repeating Crossbow
		Llapffargoch-Wokkaiiooii
		Prop Lee
		Scenario: A Little Job
		Scenario Seeds
	More Settings
		Wadi El-Rukl
		Scenario: Rug Addiction
		Cart Wars
		The XCDA
		New Smarlhanger
	Sample Scenario: Lost and Found
		Background Research
		Campaign Theme: Travelling Professionals
	More Scenario Ideas
		Full Court Press
		Sektoberfest in NoThingfjord
		And More!
		Campaign Theme: Working for a Monastery
		Campaign Theme: League Football
A Brief Glossary
Bibliography
Index




نظرات کاربران