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ویرایش: Version 1.1 – June 2017
نویسندگان: Phil Masters. Terry Pratchett
سری: GURPS 4th Edition
ISBN (شابک) : 9781556348068
ناشر: Steve Jackson Games Incorporated
سال نشر: 2017
تعداد صفحات: 411
زبان: English
فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود)
حجم فایل: 47 مگابایت
کلمات کلیدی مربوط به کتاب GURPS ویرایش 4. بازی نقش آفرینی Discworld: است
در صورت تبدیل فایل کتاب GURPS 4th edition. Discworld Roleplaying Game به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.
توجه داشته باشید کتاب GURPS ویرایش 4. بازی نقش آفرینی Discworld نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.
http://www.sjgames.com/gurps/books/discworld/
http://www.sjgames.com/gurps/books/discworld/
Contents Introduction What Is a Roleplaying Game? This Book (More) About GURPS Some Warnings About the Authors 1. On the Back of Four Elephants Why a Disc? Why the Turtle? Great A’Tuin The Power of Story Other Worlds Morphic Fields But Really . . . Practical Basics Directions Weather and Temperature Time Discworld Light Discworld Holidays History (Slightly Frayed) Prehistory Human Civilisations The History Monks Basic Geography Map of the Discworld The Circle Sea Hubward Lands Hub and Rimfall The Far Rim Living and Adventuring Languages Oggham Technology Travel Medicine The Position of Magic Caroc Cards Warfare Currencies 2. Making Characters GURPS The Example Characters Glossary Character Basics Converting Existing Characters Character Points Character Sheet Skill Bonuses and Penalties Example: Jemzarkiza of Krull Basic Attributes Example: Jemzarkiza of Krull Secondary Characteristics Character Size Basic Lift (BL) Damage Image, Looks, and Physique Handedness Example: Jemzarkiza of Krull Social Background Technology Level (TL) Character Age Language Example: Jemzarkiza of Krull Culture Wealth and Influence Wealth Starting Funds Reputation Importance Regarding Female Characters Special Cases for Status Friends and Foes Example: Jemzarkiza of Krull Advantages Working for The Lady? Example: Jemzarkiza of Krull Inspirations Perks Example: Jemzarkiza of Krull Disadvantages Benefits of the Barbarian Lifestyle Example: Jemzarkiza of Krull Quirks Mental Quirks Example: Jemzarkiza of Krull Physical/Social Quirks Skills Buying Skills Using a Skill With a Different Attribute Defaults (Skills You Don’t Know) Skill List Combat Sports Magical Cheating Example: Jemzarkiza of Krull 3. Nonhumans and Occupational Templates Traits for Nonhuman Characters Attribute and Secondary Characteristic Modifiers Racial and Personal Appearance Example: Hunchbroad Modoscousin Racial Advantages Supernaturally Powered Beings Racial Perks Racial Disadvantages Racial Quirks Racial Skills Racial Templates Hunchbroad Modoscousin: The Dwarf Dwarfs Gargoyles Gnomes and Pictsies Banshees Elf-Kin Goblins Gnolls Supernatural Personifications as Characters Golems Sapient Animals Trolls Troll Sizes Vampires Yetis Werewolves and Wolfmen Other Therianthropes? Zombies Mummies Other Possibilities Animated Skeletons Occupational Templates Low-Powered Characters Medium-Powered Characters Hunchbroad Modoscousin: The Occupation Fairy Godmothers Other Interesting Occupations High-Powered Characters Hunchbroad Modoscousin: Personalisation 4. Going Shopping Player Characters and Possessions Travel Costs What Cost of Living Gets You Living Expenses Weapons Improvised Monster-Slaying Weapons Melee Weapons Thrown Weapons Dwarf Bread Weapons Missile Weapons Artillery Shields Armour General Equipment Magical Gear Shopping (or Not Shopping) as an Adventure Sapient Pearwood Example of Shopping: Jemzarkiza of Krull Special Cases Example of Shopping: Hunchbroad Modoscousin Shapeshifter Garments Completed Sample Characters 5. Doing Stuff Rolling the Dice Success and Failure Repeated Attempts Contests Resistance Rolls Damage Rolls Other Dice Rolling Settling Rules Questions Physical Feats Climbing Hiking Jumping Encumbrance and Move Lifting and Moving Things Running Swimming Throwing Mental Feats Sense Rolls Will Rolls Mental Stunning Social Concerns Reaction Rolls Influence Rolls Characters With Jobs Combat Turn Sequence Free Actions Manoeuvres Untrained Fighters Timing Range, Reach, and Close Combat Size Modifiers, Reach, and Weapons Attacking Mounted Combat Unarmed Combat Relative Sizes in Combat Deceptive Attacks Defending Parrying Heavy Weapons Unarmed Defence Damage and Injury Specific Hit Locations Getting Inside Armour Injury, Illness, and Fatigue Injuries Biting Animals Knockback Recovery Drinking Klatchian Coffee and Knurdness Instant Cures for Drunks and Knurdness Fatigue Other Hazards Ageing Messin’ With Reality (The Magic Rules) Basic Abilities for Magic-Workers Deciding an Effect Staffs and Personal Style Long-Distance Modifiers Other Power Sources Mirror Magic Casting the Spell Ritual Casting Magical Fumble Table The Forms Standardised Spells Spell-Like Effects Naming Spells Nonmagical Fortune-Telling Subtle Duelling in Magic Flashy Duelling in Magic Playing and Running the Game Character Improvement Buying Success 6. Life and Lands Disc Society Governments and Politics Crime and Law Enforcement Gender Politics The Semaphore Revolution Astronomy and Astrology Uberwaldian Domestic Surgery Nonhuman Races Dwarfs Dwarf Bread ”Clang” Trolls The Battle of Koom Valley Mr. Shine Creatures of the Night Minor Races Geography The Sto Plains Region The Forest of Skund Across the Circle Sea Brigadoons D’regs Over the Rim Toward the Ramtops Krull Loko Widdershins Regions The Dark Empire Oceans The Hub and Beyond The Lost Continent of Ku The Counterweight Continent EcksEcksEcksEcks 7. "Wellcome to Ankh-Morpork" History The Smell The Patricians Current Government Public Transport Newspapers and Printing Geography Map of Ankh-Morpork Ankh Hubwards Morpork Disasters The Unreal Estate and the Thaumatological Park The Isle of Gods Rimwards Morpork and the Shades The Port Business The Patrician’s Palace Bloody Stupid Johnson Guards and Dark Clerks Law and Order and Defence The Watch City Law Magical Law The Regiments The Guilds Ordinary Trade Guilds The Merchants’ Guild Orphans The Assassins’ Guild Banking The Breccia The Thieves’ Guild Disorganised Crime The Beggars’ Guild The Fools’ Guild The Dogs’ Guild The Rats’ Guild Some Other Guilds Banned and Irregular Guilds The Lady Sib Food, Drink, and Lodging Troll and Dwarf Bars Mrs. Cake 8. The Supernatural Side The Basics The Foundations of Reality Alternate Realities, Alternate Creations Things in Residence Magic The Roundworld Project Working Spells Types of Magic-Workers Horoscopes Uses and Abuses of Magic Familiars Spells Headology Exploiting the Laws of Reality When It All Goes Wrong Magic Items Octiron Ajandurah’s Wand of Utter Negativity Other Items Magic Levels Wandering Shops Unseen University Rival Universities Administration University Servants University Law The Department of Post-Mortem Communications Teaching Room 3B The Tower of Art The Library Invisible Writings High-Energy Magical Research Emergency Responses Non-Wizardly Studies ”Numbers” Riktor University-Based Campaigns Witchcraft Alchemists Major Personifications Death The Old High Ones The Other Horsemen Fung Shooey The Auditors Gods, Religion, and Related Issues The Power of Belief The Small Gods Forgotten Gods Pantheons National Gods and One Gods Death and the Gods The Afterlife Nature Gods Life on Cori Celesti Inter-Faith Relations Priests and the Priesthood Hermits Other Legends Fate and The Lady Demons Astfgl and Vassenego 9. "Suicidally Gloomy When Sober, Homicidally Insane When Drunk" Citizens of Ankh-Morpork The Patrician Rufus Drumknott Leonard of Quirm Moist von Lipwig The Rusts The Aristocracy William de Worde Sacharissa Cripslock Otto Chriek Adora Belle Dearheart C.M.O.T. Dibbler Mr. Slant Other Dibblers Gaspode the Wonder Dog Foul Ole Ron and Friends The Watch Commander Samuel Vimes (The Duke of Ankh) Lady Sybil Vimes Captain Carrot Captain Angua Sergeant Colon Sergeant Detritus Sergeant Cheery Littlebottom Corporal Nobbs Other Notable Watchmen Noteworthy Wizards Mustrum Ridcully Rincewind Ponder Stibbons The Librarian The UU Faculty The Bursar Henry the Ex-Dean Lancre Lancre Castle Staff King Verence II Queen Magrat Granny Weatherwax The Lancre Coven Nanny Ogg Agnes “Perdita” Nitt The Oggs Greebo Other Witches Wanderers and Foreigners Count Giamo Casanunda Evil Harry Dread Pastor Oats Cohen the Barbarian Polly Perks Susan Sto Helit Twoflower Other Rulers 10. Beware the Ambiguous Puzuma (Relatively) Ordinary Animals Equestrian Equipment Disc Flora Troll Animals Dragons (of All Sizes) Supernatural Beings Bogeymen Dryads Elves Elfland Animals Genies Rarities and Unique Creatures Ghosts Mr. Ixolite 11. Bad Food, No Sleep, and Strange People Running for Your Laugh A Touch of Horror Playing the Game Plot/Campaign Categories 1,000,000-1 Campaign Theme: Watchmen Adventures vs. Stories Sitcom Campaign Ideas To Bear in Mind . . . Campaign Theme: The Press Sample Campaign Setting: The Brown Islands Canon Concerns Fung Shooey in Port Duck Trade and Piracy Swashbuckling (of Several Sorts) Port Duck Map of Port Duck The Agatean Repeating Crossbow Llapffargoch-Wokkaiiooii Prop Lee Scenario: A Little Job Scenario Seeds More Settings Wadi El-Rukl Scenario: Rug Addiction Cart Wars The XCDA New Smarlhanger Sample Scenario: Lost and Found Background Research Campaign Theme: Travelling Professionals More Scenario Ideas Full Court Press Sektoberfest in NoThingfjord And More! Campaign Theme: Working for a Monastery Campaign Theme: League Football A Brief Glossary Bibliography Index