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ویرایش: 3
نویسندگان: Sean Punch. Peter V. Dell'Orto
سری:
ISBN (شابک) : 9781556347627
ناشر: Steve Jackson Games Incorporated
سال نشر: 2007
تعداد صفحات: 258
زبان: English
فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود)
حجم فایل: 5 مگابایت
کلمات کلیدی مربوط به کتاب GURPS ویرایش چهارم. هنرهای رزمی: است
در صورت تبدیل فایل کتاب GURPS 4th edition. Martial Arts به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.
توجه داشته باشید کتاب GURPS ویرایش چهارم. هنرهای رزمی نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.
http://www.sjgames.com/gurps/books/martialarts/
http://www.sjgames.com/gurps/books/martialarts/
Introduction Publication History About the Authors 1. History Timelines Asia China Xia Monks and Martial Arts India Northern vs. Southern Kung Fu Religion, Philosophy, and Fists Indonesian Archipelago Japan Ryu Ninja: Legend vs. History Korea Other Nations Europe and the Middle East Ancient Greece and Rome Gladiators Medieval Europe Yeomen Archers Masters of Defence Fechtbücher and Traveling Masters Renaissance Europe Modern Europe Beyond Western Europe Africa The New World Brazil United States Women in the Martial Arts Some Famous Martial Artists Myths and Misconceptions Boards Don’t Hit Back Don’t Bring a Fist to a Knife Fight When Do I Learn Weapons? Martial Arts and the Law Bad Reenactments Style™ 2. Characters Power Level Realism Level Beginning Students as PCs Character Templates Del Duque (350 points) Frauds Adrian Froste (200 points) Kai Lian (250 points) Advantages, Disadvantages, and Skills Advantages Desirable Advantages Chi Powers for Martial Artists Perks Disadvantages Common Disadvantages Skills Combat Skills Wildcard Skills for Styles New Skills 3. Techniques Learning Techniques Realistic Techniques Techniques That Aren’t Optional Rule: Targeted Attacks “Go for the eyes!” Dirty Tricks Using Your Legs Optional Rule: Combinations Cinematic Techniques Secret Techniques Silly Techniques Creating New Techniques Designing Realistic Techniques Designing Cinematic Techniques Useless Techniques Designing Techniques for Nonhumans 4. Combat Expanded Combat Maneuvers Aim All-Out Attack Attack Change Posture Committed Attack Defensive Attack Evaluate Feint Ready Who Draws First? Move Move and Attack Wait Additional Combat Options Melee Attack Options A Matter of Inches Untrained Fighters Close-Combat Options Teeth Grab and Smash! Ranged Attack Options Rapid Fire with Thrown Weapons Active Defense Options Harsh Realism for Unarmed Fighters Cinematic Combat Multiple Attacks Chambara Fighting Mind Games Extra Effort in Combat More Cinematic Combat Rules Tournament Combat Roleplaying Tournaments Competition Types Injury and Recovery Realistic Injury Cinematic Injury 5. Styles Cinematic Abilities and Prerequisites Components of a Style Skills Techniques Perks Optional Traits Style vs. Style Choosing a Style Ultimate Styles Self-Defense Styles for Cops Styles for Soldiers Streetfighting Buying a Style Styles Bought During Character Creation Learning New Styles During Play Creating New Styles Combining Styles The Training Sequence Historical and Modern Styles Do vs. Jutsu Aikijutsu Armatura Armatura Equestris Bajutsu Bando Bando Animal Forms Boxing Capoeira The Sweet Science Chin Na Dagger Fighting Escrima “Kung Fu” Fencing Styles Stickfighting Furusiyya Sport Fencing Hapkido Hoplomachia Hsing I Chuan External vs. Internal, Hard vs. Soft Hung Gar Kung Fu (Tiger-Crane Style) Hwa Rang Do Jeet Kune Do Martial-Arts Uniforms Judo Jujutsu Kajukenbo Kalaripayit Karate Marma Kempo Kenjutsu Knightly Mounted Combat Armed Styles Kobujutsu Kuntao Kusarijutsu Kyujutsu Longsword Fighting Archery Masters of Defence Weapon Training Military Hand-to-Hand The Purpose of Military Hand-to-Hand Muay Thai Naginatajutsu Pa Kua Chuan Polearm Fighting Pak Hok Pankration Pentjak Silat Mixed Martial Arts Silat Traditions Pollaxe Fighting Praying Mantis Kung Fu Quarterstaff Staff Fighting Savate Savate Rankings Shaolin Kung Fu Shortsword Fighting Shurikenjutsu Shaolin Traditions Spear Fighting Sojutsu Sumo Sumo Traditions Sword-and-Buckler Play Sword-and-Shield Fighting Tae Kwon Do T’ai Chi Chuan Taihojutsu Taijutsu Ninja and Ninjutsu Wing Chun Wrestling Wushu Fictional Styles Death Fist Dragon-Man Kung Fu Force-Swordsmanship Freefighting Smasha 6. Weapons and Equipment Weapons Cross-Cultural Encounters Combination Weapons Weapons of Quality Hidden Weapons Unorthodox Attacks Silly Weapons Improvised Weapons Melee Weapon Table Muscle-Powered Ranged Weapon Table Training Equipment Special Arrows Gloves Targets Training Weapons Weights Armor 7. Campaigns Cinematic vs. Realistic Campaigns The Realistic Campaign The Cinematic Campaign Special-Case NPCs Hybrid Campaigns Campaign Setting Classical Greece and Rome Historical China Historical Japan Post-Classical Europe Fantasy Modern Day Post-Apocalypse Science Fiction Campaign Themes The Quest for the Master Glossary Bibliography Index