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دانلود کتاب Games as Transformative Experiences for Critical Thinking, Cultural Awareness, and Deep Learning: Strategies & Resources

دانلود کتاب بازی‌ها به‌عنوان تجربیات دگرگون‌کننده برای تفکر انتقادی، آگاهی فرهنگی و یادگیری عمیق: استراتژی‌ها و منابع

Games as Transformative Experiences for Critical Thinking, Cultural Awareness, and Deep Learning: Strategies & Resources

مشخصات کتاب

Games as Transformative Experiences for Critical Thinking, Cultural Awareness, and Deep Learning: Strategies & Resources

ویرایش:  
نویسندگان:   
سری:  
ISBN (شابک) : 1032062665, 9781032062662 
ناشر: CRC Press 
سال نشر: 2022 
تعداد صفحات: 376
[377] 
زبان: English 
فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود) 
حجم فایل: 44 Mb 

قیمت کتاب (تومان) : 32,000



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در صورت تبدیل فایل کتاب Games as Transformative Experiences for Critical Thinking, Cultural Awareness, and Deep Learning: Strategies & Resources به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.

توجه داشته باشید کتاب بازی‌ها به‌عنوان تجربیات دگرگون‌کننده برای تفکر انتقادی، آگاهی فرهنگی و یادگیری عمیق: استراتژی‌ها و منابع نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.


توضیحاتی در مورد کتاب بازی‌ها به‌عنوان تجربیات دگرگون‌کننده برای تفکر انتقادی، آگاهی فرهنگی و یادگیری عمیق: استراتژی‌ها و منابع

هنگامی که در یک زمینه آموزشی تغییر کاربری داده می شود، حتی بازی های غیررسمی بسیار محبوبی که به صورت آنلاین برای گذراندن زمان انجام می شوند، می توانند بازیکنان را به گونه ای درگیر کنند که یادگیری را عمیق تر کند. این کتاب ارزش یادگیری طیف گسترده ای از بازی ها را در رشته های مختلف بررسی می کند.


توضیحاتی درمورد کتاب به خارجی

When repurposed in an educational context, even highly popular casual games played online to pass the time can engage players in a way that deepens learning. This book examines the learning value of a wide variety of games across multiple disciplines.



فهرست مطالب

Cover
Half Title
Title Page
Copyright Page
Dedication
Table of Contents
In Memoriam
Author
INTRODUCTION: The Power and Potential of Games for Learning
PART I: Games as Transformative Classroom Experiences
	CHAPTER 1 ◾ My Favorite Game: The Power of Personal Learning
		The Online Class: Nontraditional Students’ Favorite Game
		The Tradition Classroom: Youthful College Students’ Favorite Games
		Thoughts on Adapting Strategies from “My Favorite Game” To Classroom Learning Activities
		Note
		Lesson Idea
		Games
	CHAPTER 2 ◾ Ask the Sphinx: Power Up Student Motivation with Superpower Challenges
		Intrinsic Motivation: for the Love of the Game
		Winning without Losing: Defining a Superpower Challenge
		A Meaningful Mad Lib
			Superpower Challenge # 1: Superpower of Healing
			Task
			Superpower Challenge # 2 Double Your Power
			Superpower Challenge # 3: A Puzzle
				Super Strength
		Notes
		Lesson Idea
			Open the Door to Female Equality
		Resources
			Games
			Website
			Book
	CHAPTER 3 ◾ Gen Con in the Classroom: Board Games for Learning
		It’s Elementary, My Dear Watson: Board Games for the Young
		Long-Term Lessons in Game Play from The Primary Grades
		The College Pathway: Board Games for Older Students
		From Bored to Board
		Notes
		Resources
			Websites/Organizations
			Board Game Resources
			Books and Primary Media
	CHAPTER 4 ◾ Video Games in the English Classroom: Supercharging Critical Literacy
		Close Reading and The Power of Analytic Thinking
			Why Close Reading?
			Classroom Implementation
			Classroom Activities
		Playing and Reading, Contrasting Experiences of “The Dark Knight”
		Batman: Experiencing The Shades of Heroism
		Out of The Asylum: Some Bat Lessons Learned
		Notes
		Lesson Idea
		Games
			Primary Texts
		Resources
			Website/Journal
			Books and Articles
			Norton Critical Editions
	CHAPTER 5 ◾ Playing through Stories: Teaching Interactive Narrative
		The Reincarnation of The Bard: The Dungeon Master as Storyteller
		Teaching Oral Narrative
		The Mists of Ireland
			Characters
			The Scene
			The Path of the Graveyard
			The Path of the Round Tower
			The Path of Cormac’s Cathedral
		Text Adventures: Spurring Creativity and Demanding Exactitude or Good Reading Makes Good Writing
		Choose Your Own Adventure Stories: The Fun of Reading
		Hopscotch or The Ludic in Literature
			Teaching Strategy
		Fighting Fantasies or The Game-Novel
			Teaching Strategy
		Episodic Storytelling
			Teaching Strategy
		Exploratory Storytelling: what Remains of Edith Finch?
			Teaching Strategy: The Museum of Me
		Playing The Detective Story: “Herstory”
			Teaching Strategy
		Stories on the go or Florence in Love
		Lesson Ideas
			Chemistry/Physics/Art
			Film
			Literature/Graphic Novel
		Notes
		Games
		Resources
			Primary Texts
			Websites/Organizations/Curricula
			Books
PART II: Games as Transformative Classroom Experiences
	CHAPTER 6 ◾ Using a Game to Counter the Prejudice, Bias, and Discrimination against the Transgender Community: If Found and Transformative Storytelling
		Representing Transgender Persons During A “Culture War”
		Kasio Says: Teaching The Journey of Discovery and Acceptance Through The Game if Found
		Lesson Ideas
		Games
		Resources
			Primary Texts
			Websites/Organizations
			Book
	CHAPTER 7 ◾ “Smart Bets” Balancing Uncertainty with Clear Thinking: Annie Duke’s Poker Skills for Everyday Life
		We are not as Smart as we Think
		Note
		Lesson Ideas
		Resources
			Websites/Organizations
			Books
	CHAPTER 8 ◾ Chess for Self, School, and Society
		The Grand Game
		Preventing Checkmate: Chess as an Academic and Social Intervention
		Ben Franklin and The Game of Chess
			Foresight
			Circumspection
			Caution
			Perseverance
			Chess as a Philosophy of Life
		Notes
		Lesson Idea
		Resources
			Websites/Organizations
			Films/Television
			Books
	CHAPTER 9 ◾ War from the Other Side: Playing Games to Save Democracy
		Attentat 1942: A Documentary Game as History and Warning
		The Past in the Present: the Synchronicity of History
		Shakespeare Still our Contemporary: The Game this War of Mine and The Challenge of Empathy in a Time of Increasing Intolerance
		Teaching a New Kind of Wargame
			Rethinking War Games
		Teaching History During a Time of Historical Denial
		Notes
		Games
		Lesson Ideas
			Attentat 1942
			This War of Mine
		Resources
			Websites/Organizations/Curriculum
			Books/Articles/Essays/Talks
	CHAPTER 10 ◾ The Child as Mother to Man: A Game for Saving Nature
		Running with Hope
		The Local is Global, The Global is Local
		Playing the Child Hero
		Rainbows and Butterflies: Art as Savior
		Notes
		Lesson Idea
		Game
		Resources
	CHAPTER 11 ◾ Turning Strangers into Neighbors: Improving the World through a Game of Gratitude
		Searching for Happiness in a Cynical Time
		The Power of Kind Words
		Lesson Ideas
		Game
		Resources
			Primary Sources
			Websites/Organizations
			Books
PART III: Casual Games as Transformative Online Learning Experiences
	CHAPTER 12 ◾ Three Small Games for Big Learning in Math and Physics
		Cut The Rope: The Physics of A Candy Cruncher
		Threes! Motivation for Math
		Dragon Box Algebra 5+: Student Math Warriors
		Games
		Lesson Idea
		Resources
	CHAPTER 13 ◾ Playing Small Business Owners: Teaching Management, Self-Efficacy, and Authentic Skills through Casual Games
		Papa’s Pizzeria to Go: Managing A Neighborhood Business
		Tiny Tower: Teaching Entrepreneurship
		Landlord Go: Teaching Real Estate Development
		Punch Club: Teaching Self-Efficacy and Sports Management
		Lesson Ideas for Authentic Field-Based Learning
			Papa’s Pizzeria to Go
			Tiny Tower
			Landlord Go
			Punch Club
		Resource
			Book
	CHAPTER 14 ◾ Teaching Teamwork with a Public Health Game
		Outbreak Squad: Fighting Epidemics, A Battle for Public Health
		Lesson Ideas
		Game
		Resources
	CHAPTER 15 ◾ There Is an Imposter Among Us: Teaching Truth in the Time of “The Big Lie”
		The Dangers of A Single Truth
		Games and Reality, Reality, and The Truth
		Note
		Lesson Idea
		Games
	CHAPTER 16 ◾ Teaching Tragedy in Real Time: The Syrian Refugee Crisis
		Notes
		Lesson Ideas
		Game
		Resources
			Organizations/Websites/Curriculum Resources
			Primary Texts
	CHAPTER 17 ◾ Games for College Orientation: Social Emotional Learning
		Life is a Mug of Oatmeal: The Average Everyday Adventures of Samantha Browne
		The Sweet and Sour Week of an African American College Student: Sweetxheart: A Game for Conversations on Racial and Sexual Harassment
		Postscript: diversity on college campuses, a Continuing problem
		Notes
		Lesson Ideas
		Resources
			Websites/Organizations/Centers
			Articles/Chapters/Reports
PART IV: Playing across Boundaries: Interdisciplinary Instruction with Films, Games, and Literature
	CHAPTER 18 ◾ Teaching the Disclosure Scene: Empathy and Understanding for Transgender People
		Disclosing Gender Fluidity in a Binary Culture
		Enduring Stereotypes
		Disclosure as Hatred, Fear or Acceptance: Persona 3, Ace Ventura, and Lola
		Secrets in Gerudo Town: The Legend of Zelda’s Transphobic Moment
		Dressed to Kill: The Slasher as Therapist
		The Problem with Teaching Political Correctness
		The Secret’s out and the other is Dead: Slaughtering Sexual Difference or Dressed to Kill on the Streets of Harlem
		The Crying Game and the Transcendence of Difference
		Lesson Ideas
		Games
		Resources
			Films/Television
	CHAPTER 19 ◾ Teaching Over The Top: The Great War through a Game, Painting, Poem, and Superhero Film
		Game
		Resources
			Primary Texts
	CHAPTER 20 ◾ How “Memoirs” about the Iranian Revolution Can Help Change Stereotypical Perceptions of the Muslim as “Other”
		Experiencing Islam in Ireland: A Personal Note By Way of Introduction
		Representing Revolutionary Iran Through A Narrative-Driven Adventure Game: The Power of Art As Understanding and Empathy
		Game as History/History as Game: The Nebulous Nature of Truth and Classification
		The Veil of Truth
		Persepolis I: Playing With the Veil
		What Should We Teach?
		Notes
		Game
		Lesson Idea
		Resources
			Primary Texts
			Websites/Organizations/Curricula
			Books
	CHAPTER 21 ◾ Teaching about Pandemics During a Pandemic
		A Journal of the Plague Year: Teaching History as the Present
			Preparation
			Social Stratification
			Statistics as Truth and Lying
			Social Dilemmas
			Contagion
			Existential Choices
			Quackery and Science
			Dead Bodies
			Surveillance
			Self-Indulgence and Impatience
		Partying During the Plague: the Masque of the Red Death
		Playing the Enemy: Plague, Inc
		Darkness and Decay or Cooperation and Hope?
		Heavens to Betsy: Teaching Outbreak in an Outbreak
		A Note on Teaching Interdependence
		Cooperation is the Only Thing: Pandemic
		A Pox on us all: Board Games for Vaccination
		Contagion, Covid-19, and the Future
		Notes
		Lesson Ideas
		Games
		Resources
			Website
			Books and Articles
Conclusion a Short Hike to the top of the Mountain: Teaching the Transcendent or Walking the Dog,
Index




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