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دانلود کتاب GAME DEVELOPMENT PATTERNS WITH UNITY 2021 - explore practical game development using... industry design patterns and best practices in uni.

دانلود کتاب الگوهای توسعه بازی با UNITY 2021 - توسعه بازی های عملی را با استفاده از... الگوهای طراحی صنعت و بهترین شیوه ها در uni کشف کنید.

GAME DEVELOPMENT PATTERNS WITH UNITY 2021 - explore practical game development using... industry design patterns and best practices in uni.

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GAME DEVELOPMENT PATTERNS WITH UNITY 2021 - explore practical game development using... industry design patterns and best practices in uni.

ویرایش: [2 ed.] 
نویسندگان:   
سری:  
ISBN (شابک) : 9781800208438, 180020843X 
ناشر: PACKT PUBLISHING LIMITED 
سال نشر: 2021 
تعداد صفحات: [232] 
زبان: English 
فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود) 
حجم فایل: 6 Mb 

قیمت کتاب (تومان) : 42,000



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فهرست مطالب

Cover
Title Page
Copyright and Credits
Dedication
Contributors
Table of Contents
Preface
Sections 1: Fundamentals
Chapter 1: Before We Begin
	Notes about the new edition
	The philosophy of the book
	What are design patterns?
	Which subjects aren't covered in this book?
	The game project
	Summary
Chapter 2: The Game Design Document
	The design document
		Game overview
		Unique selling points
		Minimum requirements
		Game synopsis
		Game objectives
		Game rules
		Game loop
		Game environment
		Camera, control, character (3Cs)
			Camera
			Character
				Character description
				Character metrics
				Character states
			Controller
		Game ingredients
			Superbikes
			Pickups
			Obstacles
			Weaponry
		Game systems
		Game menu
		Game HUD
	Summary
	Further reading
Chapter 3: A Short Primer to Programming in Unity
	What you should already know
	C# language features
	Unity engine features 
	Summary
	Further reading
Section 2: Core Patterns
Chapter 4: Implementing a Game Manager with the Singleton
	Technical requirements
	Understanding the Singleton pattern
		Benefits and drawbacks
	Designing a Game Manager
	Implementing the Game Manager
		Testing the Game Manager
	Summary
Chapter 5: Managing Character States with the State Pattern
	Technical requirements
	An overview of the State pattern
	Defining character states
	Implementing the State pattern
		Implementing the State pattern
		Testing the State pattern implementation
	Benefits and drawbacks of the State pattern
	Reviewing alternative solutions
	Summary
Chapter 6: Managing Game Events with the Event Bus
	Technical requirements
	Understanding the Event Bus pattern
		Benefits and drawbacks of the Event Bus pattern
		When to use the Event Bus
		Managing global race events
	Implementing a Race Event Bus
		Testing the Race Event Bus
		Reviewing the Event Bus implementation
	Reviewing some alternative solutions
	Summary
Chapter 7: Implement a Replay System with the Command Pattern
	Technical requirements
	Understanding the Command pattern
		Benefits and drawbacks of the Command pattern
		When to use the Command pattern
	Designing a replay system
	Implementing a replay system
		Implementing the replay system
		Testing the replay system
		Reviewing the implementation
	Reviewing alternative solutions
	Summary
Chapter 8: Optimizing with the Object Pool Pattern
	Technical requirements
	Understanding the Object Pool pattern
		Benefits and drawbacks of the Object Pool pattern
		When to use the Object Pool pattern
	Implementing the Object Pool pattern
		Steps for implementing the Object Pool pattern
		Testing the Object Pool implementation
		Reviewing the Object Pool implementation
	Reviewing alternative solutions
	Summary
Chapter 9: Decoupling Components with the Observer Pattern
	Technical requirements
	Understanding the Observer pattern
		Benefits and drawbacks of the Observer pattern
		When to use the Observer pattern
	Decoupling core components with the Observer pattern
	Implementing the Observer pattern
		Testing the Observer pattern implementation
	Reviewing alternative solutions
	Summary
Chapter 10: Implementing Power-Ups with the Visitor Pattern
	Technical requirements
	Understanding the Visitor pattern
		Benefits and drawbacks of the Visitor pattern
	Designing a power-up mechanic
	Implementing a power-up mechanic
		Implementing the power-up system
		Testing the power-up system implementation
		Reviewing the power-up system implementation
	Summary
Chapter 11: Implementing a Drone with the Strategy Pattern
	Technical requirements
	Understanding the Strategy pattern
		Benefits and drawbacks of the Strategy pattern
		When to use the Strategy pattern
	Designing an enemy drone
	Implementing an enemy drone
		Steps to implementing an enemy drone
		Testing the enemy drone implementation
		Reviewing the enemy drone implementation
	Reviewing alternative solutions
	Summary
Chapter 12: Using the Decorator to Implement a Weapon System
	Technical requirements
	Understanding the Decorator pattern
		Benefits and drawbacks of the Decorator pattern
		When to use the Decorator pattern
	Designing a weapon system
	Implementing a weapon system
		Implementing the weapon system
		Testing the weapon system
		Reviewing the weapon system
	Reviewing alternative solutions
	Summary
Chapter 13: Implementing a Level Editor with Spatial Partition
	Technical requirements
	Understanding the Spatial Partition pattern
		When to use the Spatial Partition pattern
	Designing a level editor
	Implementing a level editor
		Steps for implementing a level editor
		Using the level editor
		Reviewing the level-editor implementation
	Reviewing alternative solutions
	Summary
Section 3: Alternative Patterns
Chapter 14: Adapting Systems with an Adapter
	Technical requirements
	Understanding the Adapter pattern
		Benefits and drawbacks of the Adapter pattern
		When to use the Adapter pattern
	Implementing the Adapter pattern
		Implementing the Adapter pattern
		Testing the Adapter pattern implementation
	Summary
Chapter 15: Concealing Complexity with a Facade Pattern
	Technical requirements
	Understanding the Facade pattern
		Benefits and drawbacks
	Designing a bike engine
	Implementing a bike engine
		Testing the engine facade
	Reviewing alternative solutions
	Summary
Chapter 16: Managing Dependencies with the Service Locator Pattern
	Technical requirements
	Understanding the Service Locator pattern
		Benefits and drawbacks of the Service Locator pattern
		When to use the Service Locator pattern
	Implementing a Service Locator pattern
		Testing the Service Locator pattern
	Reviewing alternative solutions
	Summary
About Packt
Other Books You May Enjoy
Index




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