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ویرایش:
نویسندگان: Monte Cook. Sean K. Reynolds
سری:
ناشر: Monte Cook Games
سال نشر: 2020
تعداد صفحات: 226
زبان: English
فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود)
حجم فایل: 22 مگابایت
کلمات کلیدی مربوط به کتاب تخیلی خدایا رها شده: بازی نقش آفرینی، سیستم سایفر
در صورت تبدیل فایل کتاب FICTION Godforsaken به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.
توجه داشته باشید کتاب تخیلی خدایا رها شده نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.
اژدها. عصای جادویی آواز خواندن شمشیر و فرش پرنده. و بالاتر از همه - قهرمانان! چه دنیای فانتزی شما را الهام می بخشد؟ فانتزی کلاسیک تالکین، زلازنی یا جردن؟ فانتزی مدرن مانند مجموعههای هری پاتر، فایلهای درسدن یا بافی قاتل خون آشام؟ عاشقانه ماوراء الطبیعه؟ هوس تنظیماتی مانند Discworld یا The Dark Crystal؟ Wuxia، شمشیرها و جادوگری، یا شن و ماسه، تنظیمات کم جادو؟ فانتزی - داستان های قهرمانان، هیولاها و جادو - احتمالاً قدیمی ترین ژانر داستان های انسانی است. همچنین ژانری است که برای اولین بار الهام بخش ما شد تا از طریق بازی های نقش آفرینی وارد دنیای خیالی شویم و همچنان محبوب ترین نوع تنظیمات RPG است. Godforsaken، Cypher System را با قوانین، گزینههای شخصیت، تجهیزات، و تنظیمات کامل و آمادهای که بیشترین استفاده را از ژانر فانتزی میکند، به عمق بینهایتی از قلمروهای فانتزی میرود. هر تنظیمات فانتزی که تصور می کنید، Cypher System می تواند شما را به آنجا برساند. خدا ترک شده شامل: قوانین گنج، تله، جادو و موضوعات دیگر مخصوص بازی های فانتزی. گونههای قابل بازی جدید، همراه با کانونهای جدید، دستورالعملهایی برای تطبیق کانونهای موجود با استفاده فانتزی، و توصیههایی برای ساخت انواع شخصیتهای فانتزی رایج در Cypher System. ده ها موجود فانتزی و NPC، از جمله باسیلیک، لیچ، مانتیکور، عنصر، وایورن و غیره. به علاوه تعداد زیادی رمز و مصنوعات جدید. بحث در مورد بسیاری از انواع و زیرژانرهای فانتزی، همراه با منابعی برای الهام گرفتن. محیط کامل خداحافظی شده شخصیتها در حالی که به سرزمینهای خداحافظه میروند، به دنبال شکوه و ثروت میروند، و حفاظت و برکات خدایان خود را پشت سر میگذارند - اما در این ابعاد چیزهای بیشتری وجود دارد که آنها میتوانند برای آن آماده باشند. دو ماجراجویی تمامقد برای استفاده در محیط خداحافظی یا کمپین خودتان، بهعلاوه سه شورت Cypher. Godforsaken یک تنظیم و مکمل برای Cypher System است. برای بازی به قوانین سیستم Cypher نیاز دارد.
Dragons. Magic wands. Singing swords and flying carpets. And above all—heroes! What fantasy worlds inspire you? The classic high fantasy of Tolkien, Zelazny, or Jordan? Modern fantasy like the Harry Potter series, The Dresden Files, or Buffy the Vampire Slayer? Paranormal romance? The whimsy of settings like Discworld or The Dark Crystal? Wuxia, swords and sorcery, or gritty, low-magic settings? Fantasy—tales of heroes, monsters, and magic—is arguably the oldest genre of human fiction. It’s also the genre that first inspired us to step into imaginary worlds through roleplaying games, and it remains the most popular type of RPG setting. Godforsaken takes the Cypher System on a deep dive into the infinite variety of fantasy realms, with rules, character options, gear, and a complete, ready-to-use setting that makes the most of the fantasy genre. Whatever fantasy setting you envision, the Cypher System can take you there. Godforsaken includes: Rules for treasure, traps, magic, and other topics particular to fantasy gaming. New playable species, along with new foci, guidelines for adapting existing foci to fantasy use, and advice for building common fantasy character types in the Cypher System. Dozens of fantasy creatures and NPCs, including the basilisk, lich, manticore, elementals, wyvern, and more. Plus scores of new cyphers and artifacts. Discussion of the many varieties and subgenres of fantasy, along with resources for inspiration. The complete Godforsaken setting. Characters seek glory and wealth as they venture into the Godforsaken Lands, leaving behind the protection and blessings of their gods—but there is more to these dimensions than they can possibly be prepared for. Two full-length adventures for use in the Godforsaken setting or your own campaign, plus three Cypher Shorts. Godforsaken is a setting and supplement for the Cypher System. It requires the Cypher System Rulebook for play.
Cover Title Page Credits Table of Contents Introduction: What's Your Fantasy? Part 1: Fantasy Worldbuilding Chapter 1: Building Your Fantasy Setting Borrowing From Other Sources Using a Published Fantasy Game Setting Creating a New Setting The Role of Magic Knowledge of Magic Magic Power Level Magic Availability Magic History Magic and Technology Campaign Idea: The Great City Different Kinds of Magic History Plus Fantasy Setting Paradigms Is Death Permanent? Mapmaking Advising Players About Your Setting Campain Idea: Your Character is You Chapter 2: Fantasy Plots Creating a Plot Sample Fantasy Plots Chapter 3: Fantasy Character Options Prepared vs. Spontaneous Spellcasting New Foci Takes Animal Shape Uses Wild Magic Walks the Wild Woods Wields an Enchanted Weapon Making Foci Fantastic New Abilities Animal Form Minor Abilities Table Chapter 4: Medieval Fantasy Equipment Price Categories or Precise Costs Starting Gold Pieces for Characters Weapons Weapon Descriptions Random Weapon Table Armor Armor Descriptions Random Armor Table Adventuring Equipment Clothing Clothing Descriptions Animals and Gear Animals and Gear Descriptions Food and Lodging Chapter 5: Fantasy Gaming Inspiration Fantasy Art Inspiration Chapter 6: Magical Rules Modules Antimagic Crafting Magic Items Crafting Cyphers Crafting Artifacts Whether to Craft or Find Cyphers Cursed Items Death and Resurrection Ritual Magic Time Difficulty and Subtasks Learning a Ritual Team Effort Time Pressure Side Effects For Failure Ritual Reagents Pool Investment Accelerated Performance Other Assets Example Rituals Understanding the Examples Beseech Conjure the Dead Conjure Demon Conjure Devil Conjure Elemental Consecration Enchant Weapon Entombment Exorcism Flesh for Knowledge Purification Resurrection Sacrificial Rite Magical Technology Magic Plus Technology Frozen Timepiece Truth Binoculars Technology that Interacts with Magic Magic detector (expensive) Mystical hazard suit (very expensive) Spellscrambler (very expensive) Magic that Interacts with Technology Finding Prying Eyes Power Device Screen Control Mind Control Mystical Martial Arts Possession Secret and True Names Wishes Chapter 7: Fantasy Rules Modules Awarding Treasure Gold Manifest Cyphers Artifacts Dungeons, Castles, and Keeps Walls Doors Traps Triggering Traps Finding Traps Disabling, Damaging, and Bypassing Traps Common Traps GM Intrusions Understanding the Listings Common Trap Poisons Arrow 4(12) Crushing Wall 6(18) Disintegration 7(21) Explosive Glyph 4(12) Flooding Room 4(12) Mangler 3(9) Net 3(9) Pit 4(12) Poison Gas 3(9) Poison Needle 5(15) Portcullis 5(15) Rolling Boulder 6(18) Slicing Blade 5(15) Sliding Stair 4(12) Snake Pit 4(12) Spear 4(12) Teleporter 6(18) Chapter 8: Fantasy Species Variant Rule: Two Descriptors Descriptor as Species Catfolk Dragonfolk Gnome Halfling Lizardfolk Chapter 9: Cypher Shorts Tavern Brawl Character Creation The Setup Possible Encounters GM Intrusions Conclusion The Thing on the Precipice Character Creation The Setup Possible Encounters GM Intrusions Conclusion Lost in the Dungeon Character Creation The Setup Possible Encounters GM Intrusions Conclusions Chapter 10: Creatures and NPCs Creatures and NPCs by Level 1 Shadow 2 Morlock Wraith 3 Faerie Harpy Merfolk Sapient Tree Bard Berserker Halfling 4 Elemental, Air Elemental, Water Hollow Knight Minotaur Druid Dwarf Elf Paladin Thief 5 Basilisk Cambion Gorgon Necromancer Satyr Soul Eater 6 Blackguard Elemental, Thorn Hag Jotunn (Norse Giant) Jotunn, Fire Jotunn, Frost Manticore Troll Wyvern 7 Corrupt Mage Cyclops Evil Priest Hydra Noble Knight Sphinx Worm That Walks 8 Lich 9 Demon Lord Creatures Alphabetically B Basilisk 5(15) Blackguard 6(18) C Cambion 5(15) Corrupt Mage 7(21) Cyclops 7(21) D Demon Lord 9(27) E Elemental, Air 4(12) Elemental, Thorn 6(18) Elemental, Water 4(12) Evil Priest 7(21) F Faerie 3(9) G Gorgon 5(15) H Hag 6(18) Harpy 3(9) Hollow Knight 4(12) Hydra 7(21) J Jotunn (Norse Giant) Jotunn, Fire 6(18) Jotunn, Frost 6(18) L Lich 8(24) M Manticore 6(18) Merfolk 3(9) Minotaur 4(12) Morlock 2(6) N Necromancer 5(15) Noble Knight 7(21) S Sapient Tree 3(9) Satyr 5(15) Shadow 1(3) Soul Eater 5(15) Sphinx 7(21) T Troll 6(18) W Worm That Walks 7(21) Wraith 2(6) Wyvern 6(18) Bigger and Tougher Other Creatures and NPCs for a Fantasy Game NPCs B Bard 3(9) Berserker 3(9) D Druid 4(12) Dwarf 4(12) E Elf 4(12) H Halfling 3(9) P Paladin 4(12) T Thief 4(12) Chapter 11: Fantasy Cyphers Mixing Subtle and Manifest Cyphers Cypher Forms Cyphers and Setting Paradigms Fantasy Cypher Names Character Abilities as Cyphers Example Fantasy Cyphers Fantasy Cyphers Table Acid Resistance Animal Control Beast Shape Cold Resistance Demon Ward Dragon Ward Electricity Resistance Elemental Conjuration Fire Resistance Giant Size Instant Boat Instant Tower Lycanthrope Ward Penultimate Key Poison Resistance Restorative Aura Thought Listening Tiny Size Undead Ward Walking Corpse Chapter 12: Fantasy Artifacts Artifact Rules Example Fantasy Artifacts Minor Fantasy Artifacts Table Major Fantasy Artifacts Table Adamantine Rope Alchemist Bag Armored Cloth Belt of Strength Book of All Spells Bounding Boots Cat's Eye Spectacles Cloak of Balakar Cloak of Elfkind Cloak of Finery Coil of Endless Rope Crown of Eyes Crown of the Mind Crystal Ball Death's Scythe Deflecting Shield Demonflesh Demonic Rune Blade Dragontongue Weapon Dragontooth Soldiers Elfblade Enchanted Armor Exploding Arrow Explorer's Gloves Falcon Cloak Flying Carpet Ghostly Armor Gloves of Agility Gruelmaker Guardian Idol Hand of Glory Helm of Water Breathing Horn of Thunder Instant Ladder Lightning Hammer Mastercraft Armor Mastercraft Weapon Mindshield Helmet Necromantic Wand Pack of Storage Poisoner's Touch Protection Amulet Ring of Fall Flourishing Ring of Invisibility Ring of Wishes Shield of Two Skies Skill Ring Smooth-Stepping Boots Soul-Stealing Knife Sovereign Key Spellbook of Elemental Summoning Staff of Black Iron Staff of Healing Staff of the Prophet Storm Shack Trap Runestone Tunneling Gauntlets Vorpal Sword Wand of Spider's Webbing Whisperer in the Ether Witch's Broom Part 2: Godforsaken Setting Chapter 13: Bontherre: The Blessed Land A Green and Pleasant Land The Sacrante Bielosh, the Protector Aniana, the Provider Vanemerre, the Guide Eviraimon, the Spark Riamanne, the Creator Locations Within the Blessed Land Coerve Lorian Niralle Setvesous The Sulidde Mountains Influence of the Gods (and Religion) on Society The Doors to the Forsaken Lands The River of Souls and Audellu Bridge The Tunnel in the Sky The Doorway Beneath the Mountain Running Games in Bontherre Chapter 14: Characters in Godforsaken Adventurers Sorcerers Warders Scouts Emissaries Starting Off Player Tips Additional Equipment Chapter 15: The Godforsaken Lands Running Adventures in the Godforsaken Lands Never Make It Easy Don't Forget the Specific Dangers Use Their Unique Materials Chapter 16: Flevame: Across The River of Souls Differences in Flevame Vothe, City of the Disaffected PCs in Vothe Adventurers in Vothe Harvesting and Working with Spirit Threads Crumellia Encomium The Wilderness of Krym The Undead Hordes Vampire Sword (Artifact) The Comerelk and the Shaliss Other Denizens of the Wood The Southern Wastes PCs in the Comerelk Adventures in the Comerelk The Shoum The Ephemeral City A Riddle to Enter the Ephemeral City PCs Among the Shoum Adventures Among the Shoum Chapter 17: The Firmament: A Tunnel in the Sky Differences in the Firmament Castle Turion Liquid Mirror The Hills of the Forlorren Forlorren PCs Forlorren Descriptor Ettatomain Other Inhabitants of the Hills PCs in the Hills of the Forlorren Adventures in the Hills of the Forlorren The Wilds of the West Autarch's Lake The Dreaming Mountains The Rose Other Inhabitants of the Wilds of the West Adventures in the Wilds of the West The Mirrormen PCs and the Mirrormen The Mirror Curse Liquid Mirror The Fungal Dancers Chapter 18: Korak-Mar: Through the Doorway Beneath the Mountain Differences in Korak-Mar Black Vegetation and Bare Earth The Moord Tunnels Through Nothing Boruud and Gob's Market Feden-Bel Morran Cloak of Feden-Bel Ragelith The Funeral Sea The Crumbling Spires Other Inhabitants of the Lands Of the Moord PCs Among the Moord Moord PCs Moord Descriptor Adventures in the Lands of the Moord The Forest of Rotting Castles Inhabitants of the Rotting Castles and Their Environs Moord Blackguards PCs and the Rotting Castles Adventures in the Rotting Castles Part 3: Adventures Chapter 19: Secret of the Soulsmith Synopsis Background Setup Alternate Setup Flevame Getting Information in Vothe Vandrare Fugitives The Soulsmith's Floating Maze The Entrance The Maze Inhabitants The Vault of Souls Into the Firmament Castle Turion Finding Ianthe Ianthe's Camp Agents of Vandrare Surprise! Returning to the Soulsmith The Soulsmith's Reward Wrapping Up Chapter 20: Within the Monstrous Synopsis Background Setup The Truth Behind the Lies Arrival in Korak-Mar Meeting with Alon The Forest of Rotting Castles On the Way In the Forest Castle of the Traveler Queen The Throne Room The Queen The Nrugan The Big Decision Wrapping Up Index