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از ساعت 7 صبح تا 10 شب
ویرایش: 4
نویسندگان: William H. Stoddard
سری:
ISBN (شابک) : 1556345194, 9781556345197
ناشر: Steve Jackson Games
سال نشر: 2004
تعداد صفحات: 242
زبان: English
فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود)
حجم فایل: 7 مگابایت
کلمات کلیدی مربوط به کتاب فانتزی (GURPS، نسخه چهارم): است
در صورت تبدیل فایل کتاب Fantasy (GURPS, 4th Edition) به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.
توجه داشته باشید کتاب فانتزی (GURPS، نسخه چهارم) نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.
دنیایی بساز که هرگز نمی تواند باشد! GURPS Fantasy ابزار کاملی است که به شما امکان میدهد تا کمپینی از اعمال قهرمانانه و جادوی شگفتانگیز بسازید. این ژانر را عمیقاً مورد بحث قرار می دهد - با تمام زیرژانرها و الهامات آن (اسطوره، رمان، فیلم، و غیره) - به شما اجازه می دهد دقیقاً همان نوع محیط فانتزی را طراحی کنید که می خواهید. GURPS Fantasy توصیههای دقیق و ملموسی را ارائه میکند - از اصول خود چشمانداز، از طریق ساکنان و فرهنگهای آن، تا جزئیات تاریخها و سیاستهای باورپذیر. همچنین ماهیت نیروهای ماوراء طبیعی را بررسی می کند و تأثیر جادوگران، هیولاها و خدایان را مورد بحث قرار می دهد. و البته، به راههای مختلفی میپردازد که جادو و کاربران جادو میتوانند در دنیای فانتزی کار کنند. و، شاید مهمتر از همه، به GM ها و بازیکنان به طور یکسان در مورد انواع شخصیت های مناسب برای فانتزی توصیه می کند - از جمله مردم عادی، افراد با قدرت های خارق العاده، و غیرانسان. چه مدل شما تالکین باشد، چه جردن یا لایبر، این کتاب به شما اجازه می دهد یک شهر، یک کشور یا یک جهان کامل بسازید. مانند تمام کتابهای ویرایش چهارم، جلد گالینگور تمام رنگی است. این کتاب توصیه های مربوط به اجرای بازی های فانتزی نسخه قبلی GURPS Fantasy را تا حد زیادی گسترش می دهد. برای تنظیم Yrth، GURPS Banestorm را بررسی کنید.
Create a world that could never be! GURPS Fantasy is the complete toolkit to let you build a campaign of heroic deeds and wondrous magic. It discusses the genre in depth - with all its subgenres and inspirations (myth, novels, movies, etc.) - letting you design just the kind of fantasy setting that you want. GURPS Fantasy gives detailed, concrete advice - from the basics of the landscape itself, through its inhabitants and cultures, to the details of believable histories and politics. It also examines the nature of supernatural forces, and discusses the impact of wizards, monsters, and gods. And, of course, it looks at the many different ways that magic and users of magic can work in a fantasy world. And, perhaps most importantly, it advises GMs and players alike on the kinds of characters appropriate to fantasy - including ordinary folks, people with fantastic powers, and nonhumans. Whether your model is Tolkien, Jordan, or Leiber, this book will let create a town, a country, or an entire world. Like all Fourth Edition books, it's a full-color hardcover. This book greatly expands on the advice for running fantasy games from the previous edition of GURPS Fantasy. For the Yrth setting, check out GURPS Banestorm.
Table of Contents Introduction 1. Planning the Campaign 1. Planning the Campaign Genres High Fantasy Low Fantasy 1. Planning the Campaign Genres Dark Fantasy Light Fantasy Sword and Sorcery On the Borders 1. Planning the Campaign Settings Fantasy Worlds 1. Planning the Campaign Settings Fantasy in the Real World 1. Planning the Campaign Scope Point Campaigns Area Campaigns Arc Campaigns Base and Mission Campaigns 2. The Supernatural 2. The Supernatural Magic Intrinsic Magic 2. The Supernatural Magic Subjective Magic 2. The Supernatural Magic Using Magic in Campaigns 2. The Supernatural Magical Objects Natural Magic 2. The Supernatural Magical Objects Alchemy Enchantment 2. The Supernatural Magical Objects Runic Enchantment 2. The Supernatural Magical Objects Familiars and Fetishes Holy Relics 2. The Supernatural Magical Objects Using Magical Objects in Campaigns Magical Beings 2. The Supernatural Magical Beings Spirits Spirits in the Material World 2. The Supernatural Magical Beings Gods Angels 2. The Supernatural Magical Beings Demons Half-Mortals 2. The Supernatural Magical Beings Using Spirits in Campaigns 2. The Supernatural Magical Realms Dreamlands 2. The Supernatural Magical Realms Faerie Realms Afterworlds Sprit Worlds Heavens 2. The Supernatural Magical Realms Hells Archetypal Realms Pocket Universes 2. The Supernatural The Dead Ghosts Ancestor Worship Afterworlds Reincarnation 2. The Supernatural The Dead Resurrection Ascension and Deification 3. Worlds Frames Planets 3. Worlds Frames Places Many Worlds 3. Worlds Playing With Maps Earth Altering the Map Creating the Map Magical Landscapes 3. Worlds Magical Landscapes Enhanced Environments Impossible Environments 3. Worlds Magical Landscapes Unevenly Distributed Magic Aspected Mana 3. Worlds Magical Landscapes Magical Networks 3. Worlds Plants and Animals Plant and Animal Legends 3. Worlds Plants and Animals Imaginary Species 3. Worlds Plants and Animals Magical Species and Mana Organs 3. Worlds Monsters 3. Worlds Monsters Giants 3. Worlds Monsters Hybrids 3. Worlds Monsters Possessed Creatures 3. Worlds Monsters Unnatural Swarms Magical Creations 3. Worlds Monsters Victims of Curses 3. Worlds Monsters Offspring of Gods 3. Worlds Monsters Primordial Entities Races and Cultures 3. Worlds Races and Cultures Races 3. Worlds Races and Cultures Wugs 3. Worlds Races and Cultures Cultures 3. Worlds Races and Cultures The Place of Humanity 3. Worlds Magic and Technology 3. Worlds Magic and Technology Alternative Technologies Magically Enhanced Technology 3. Worlds Magic and Technology Technomagic When Magic Becomes Technology Technologically Enhanced Magic 3. Worlds Civilizations True Kings and Sacred Covenants 3. Worlds Civilizations Supernatural Elites 3. Worlds Civilizations Fantastic Customs Everyday Magic 3. Worlds Civilizations Magic as a Resource The Control of Magic 3. Worlds Civilizations Religion 3. Worlds Civilizations Foreign Relations 4. Histories 4. Histories Frames Historical Time Mythic Time 4. Histories Playing With Timelines Real History 4. Histories Playing With Timelines Divergent History 4. Histories Playing With Timelines Invented History Historical Eras Dawn Ages 4. Histories Historical Eras City-States 4. Histories Historical Eras Empires Decadence 4. Histories Historical Eras Exhaustion 4. Histories Historical Eras Catastrophe 4. Histories Historical Eras Dark Ages 4. Histories Historical Eras New Beginnings Disturbances 4. Histories Disturbances Natural Disasters 4. Histories Disturbances Plagues 4. Histories Disturbances Wars Magical Disasters 4. Histories Shadows of the Past Genealogies Ruins 4. Histories Shadows of the Past Relics 5. Localities 5. Localities Settlements Isolates Villages 5. Localities Settlements Towns Cities 5. Localities Settlements Imperial Capitals 5. Localities Services Arms and Armor 5. Localities Services Medical Care Transportation Inns and Taverns 5. Localities Services Information Sources 5. Localities Services Courts and Castles 5. Localities Services Holy Places 5. Localities Services Magical Capabilities 6. Characters 6. Characters Campaign Styles and Point Values Racial Templates 6. Characters Racial Templates Undead Lenses 6. Characters Occupational Templates 6. Characters Advantages, Disadvantages, and Skills Appearance Advantages 6. Characters Advantages, Disadvantages, and Skills New Perks Disadvantages 6. Characters Advantages, Disadvantages, and Skills New Meta-Traits 6. Characters Advantages, Disadvantages, and Skills Skills 6. Characters Advantages, Disadvantages, and Skills New Techniques 6. Characters Wealth and Status Currency and Prices Status and Cost of Living 6. Characters Wealth and Status Income 6. Characters Equipment 6. Characters Equipment Exotic Weapons Vehicles 6. Characters Equipment Vehicular Weapons 7. Magical Arts 7. Magical Arts Uses of Magic Low of Magic 7. Magical Arts Uses of Magic Formulaic Magic 7. Magical Arts Uses of Magic High Magic 7. Magical Arts The Structure of Magic Levels of Power Levels of Skill and Skill Hierarchies 7. Magical Arts The Structure of Magic Speed Range Duration 7. Magical Arts The Structure of Magic Ritualization Systems of Magic Custom-Built Magic Alternative Magic Systems 7. Magical Arts Systems of Magic Modified Magic 7. Magical Arts Systems of Magic Magical Lenses 7. Magical Arts Systems of Magic Nonhuman Magic 7. Magical Arts Expanded Spell Lists Air Spells 7. Magical Arts Expanded Spell Lists Communication and Empathy Spells Earth Spells Enchantment Spells Food Spells Healing Spells 7. Magical Arts Expanded Spell Lists Illusion Spells Light and Darkness Spells Meta-Spells 7. Magical Arts Expanded Spell Lists Mind Control Spells Movement Spells Plant Spells 7. Magical Arts Expanded Spell Lists Sound Spells Magical Pluralism: How to Use This Chapter 8. Storylines 8. Storylines Adventures Into the Labyrinth 8. Storylines Adventures Perilous Journeys 8. Storylines Adventures Hunting Parties Warfare 8. Storylines Adventures Treasons, Stratagems, and Spoils 8. Storylines Adventures Diplomacy 8. Storylines Adventures Investigations 8. Storylines Adventures Confrontations 8. Storylines Adventures Through a Glass, Darkly 8. Storylines Adventures Learning Experiences 8. Storylines Adventures The Responsibility of Power Shore Leave 8. Storylines Subplots War in Fantasy Settings Varieties of Forces 8. Storylines War in Fantasy Settings Strategic Positions Battles 8. Storylines War in Fantasy Settings Magic and Warfare 8. Storylines War in Fantasy Settings Mythical Beasts in Combat 9. Roma Arcana 9. Roma Arcana A Time of Troubles Foes and Menaces 9. Roma Arcana A Time of Troubles Imperial Assets 9. Roma Arcana A Time of Troubles Men of Destiny 9. Roma Arcana Roman Faith Gods and Spirits 9. Roma Arcana Roman Faith Ancestors and Household Cults Sacrifices 9. Roma Arcana Roman Faith Prayer Divination 9. Roma Arcana Roman Faith Priesthoods Sacred Grounds 9. Roma Arcana Rival Beliefs Mystery Cults 9. Roma Arcana Rival Beliefs Sorcery 9. Roma Arcana Rival Beliefs Black Arts 9. Roma Arcana Rival Beliefs Astrology Philosophy The Anger of the Gods 9. Roma Arcana Bestiary 9. Roma Arcana Characters Racial Templates 9. Roma Arcana Characters Occupational Templates 9. Roma Arcana Characters Advantages, Disadvantages, and Skills 9. Roma Arcana Characters Wealth and Status 9. Roma Arcana Characters Equipment 9. Roma Arcana Burdigala Description Who\'s in Charge? 9. Roma Arcana Burdigala Temples and Cults Schools 9. Roma Arcana Burdigala Adventurers Wanted! Threats and Storylines Humans Foes 9. Roma Arcana Threats and Storylines Nonhuman Foes 9. Roma Arcana Threats and Storylines Adventure Seeds 9. Roma Arcana Roma Arcana Bibliography Bibliography Index