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دانلود کتاب Emerging Technologies for Education: 4th International Symposium, SETE 2019, Held in Conjunction with ICWL 2019, Magdeburg, Germany, September 23–25, ... Applications, incl. Internet/Web, and HCI)

دانلود کتاب فن آوری های نوظهور برای آموزش: چهارمین سمپوزیوم بین المللی، SETE 2019، برگزار شد در ارتباط با ICWL 2019، ماگدبورگ، آلمان، 23 تا 25 سپتامبر، ... برنامه های کاربردی، شامل. اینترنت/وب و HCI)

Emerging Technologies for Education: 4th International Symposium, SETE 2019, Held in Conjunction with ICWL 2019, Magdeburg, Germany, September 23–25, ... Applications, incl. Internet/Web, and HCI)

مشخصات کتاب

Emerging Technologies for Education: 4th International Symposium, SETE 2019, Held in Conjunction with ICWL 2019, Magdeburg, Germany, September 23–25, ... Applications, incl. Internet/Web, and HCI)

ویرایش:  
نویسندگان: , , , , ,   
سری:  
ISBN (شابک) : 3030387771, 9783030387778 
ناشر: Springer 
سال نشر: 2020 
تعداد صفحات: 386 
زبان: English 
فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود) 
حجم فایل: 28 مگابایت 

قیمت کتاب (تومان) : 47,000



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در صورت تبدیل فایل کتاب Emerging Technologies for Education: 4th International Symposium, SETE 2019, Held in Conjunction with ICWL 2019, Magdeburg, Germany, September 23–25, ... Applications, incl. Internet/Web, and HCI) به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.

توجه داشته باشید کتاب فن آوری های نوظهور برای آموزش: چهارمین سمپوزیوم بین المللی، SETE 2019، برگزار شد در ارتباط با ICWL 2019، ماگدبورگ، آلمان، 23 تا 25 سپتامبر، ... برنامه های کاربردی، شامل. اینترنت/وب و HCI) نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.


توضیحاتی در مورد کتاب فن آوری های نوظهور برای آموزش: چهارمین سمپوزیوم بین المللی، SETE 2019، برگزار شد در ارتباط با ICWL 2019، ماگدبورگ، آلمان، 23 تا 25 سپتامبر، ... برنامه های کاربردی، شامل. اینترنت/وب و HCI)



این کتاب مجموعه مقالات پس از کارگاه آموزشی چهارمین سمپوزیوم بین‌المللی، SETE 2019 است که در ارتباط با ICWL 2019، در ماگدبورگ، آلمان، در سپتامبر 2019 برگزار شد.

< p>10 مقاله کامل و 6 مقاله کوتاه ارائه شده به همراه 24 مقاله از 5 کارگاه به دقت بررسی و از بین 34 مقاله ارسالی انتخاب شدند. این مقالات آخرین یافته‌ها را در زمینه‌های مختلف، مانند: واقعیت مجازی و یادگیری مبتنی بر بازی، پوشش می‌دهند. تجزیه و تحلیل یادگیری؛ آموزش K-12; آموزش زبان؛ طراحی، مدل سازی و پیاده سازی پلتفرم ها و ابزارهای آموزش الکترونیکی؛ دیجیتالی شدن و صنعت 4.0; مسائل آموزشی، تمرین و به اشتراک گذاری تجربه.

توضیحاتی درمورد کتاب به خارجی

This book constitutes the thoroughly refereed post-workshop proceedings of the 4th International Symposium, SETE 2019, held in conjunction with ICWL 2019, in Magdeburg, Germany, in September 2019.

The 10 full and 6 short papers presented together with 24 papers from 5 workshops were carefully reviewed and selected from 34 submissions. The papers cover the latest findings in various areas, such as: virtual reality and game-based learning; learning analytics; K-12 education; language learning; design, model and implementation of e-learning platforms and tools; digitalization and industry 4.0; pedagogical issues, practice and experience sharing.



فهرست مطالب

Preface
Organization
Contents
Emerging Technologies for Education
A Case Study on How Greek Teachers Make Use of Big Data Analytics in K-12 Education
	1 Introduction
	2 Background
		2.1 Big Data in Education
		2.2 Online Educational Technology Environments in Greece Used by Teachers
	3 Method
		3.1 Instrument
		3.2 Procedures and Participants
	4 Results
	5 Discussion and Conclusions
	References
Applying the Teach-Back Method and Mobile Technology to Support Elementary Students’ Mathematics Problem-Solving Strategies
	1 Introduction
	2 Literature Review
	3 Method
	4 Research Results
	5 Conclusion
	References
EFL Writing Assessment: Peer Assessment vs. Automated Essay Scoring
	1 Introduction
	2 Related Work
		2.1 Peer Assessment
		2.2 Automated Essay Scoring
		2.3 Purpose of This Study
	3 Research Design
		3.1 Participants
		3.2 Instruments
		3.3 Procedure and Data Collection
	4 Data Analysis and Results
		4.1 Difference Between PA and AES
		4.2 Surveys About Students’ Perceptions Towards PA and AES
	5 Discussion and Limitations
		5.1 Difference Between PA and AES
		5.2 Limitations
	Appendix
	References
Dimensions of Learning Organization in Relation to Learning Time – Cross-Sectional Study at Secondary Schools from the Czech Republic
	1 Introduction
	2 Methodology
	3 Results
	4 Discussion
	5 Conclusion
	References
How Much Is Online Community Engaged in Learning Content? Case of World Top Universities’ Facebook
	1 Introduction
	2 Materials and Methods
		2.1 Sample
		2.2 Method
	3 Results
		3.1 Universities and Engagement
		3.2 Engagement and Content of Posts
	4 Discussion and Conclusions
	References
HandLeVR: Action-Oriented Learning in a VR Painting Simulator
	1 Motivation
	2 VR Painting Simulator
		2.1 Instructional Concept
		2.2 Technical Concept
		2.3 Intermediate Results
	3 Conclusion and Future Work
	References
Reflection of HCI in Foreign Language Teaching
	1 Introduction
	2 Methods
	3 Findings
	4 Discussion
	5 Conclusion
	References
Expert-Oriented Digitalization of University Processes
	1 Introduction
	2 Theoretical Background
		2.1 Business Process Development
		2.2 Information Systems Development
		2.3 Change Management
		2.4 Expert-Oriented Digitalization Model
	3 Methodology
		3.1 Research Method
		3.2 Case: Thesis Process
	4 Results
	5 Discussion and Conclusions
	References
Itinerant Virtual Museum: An Innovate Technique to Learn Ancient History
	1 Introduction
	2 Methodology
		2.1 Study Group
		2.2 Data Collection and Analysis
		2.3 Results
	3 Conclusion
	4 Limitations
	5 Suggestions and Next Steps
	References
Influence of the Type of Organizations on Their Readiness for Implementing Industry 4.0
	1 Introduction
	2 Theoretical Background
		2.1 Organizational Culture
		2.2 Wallach’s Model
		2.3 Industry 4.0
	3 Methodology and Objectives
	4 Results and Analysis
	5 Discussion and Conclusions
	References
Semantic Competency Directory for Constructive Alignment in Digital Learning Designs and Systems
	1 Introduction
	2 Background and Related Work
	3 Competency Directory for Semantic Referencing of Skills
		3.1 Technical Considerations
		3.2 Requirements
		3.3 Implementation
	4 Conclusions and Future Work
	References
Education Needs in Context of Migration and Industry 4.0 in Selected EU Countries
	1 Introduction
	2 Methodology and Goals
	3 Literature Review
		3.1 Strategic Framework for Employment Policy by 2030 in the Czech Republic
	4 Digital Adoption Index – the Czech Republic, Germany and Domestic Country of Their Migrants and Countries from Visegrad Group
	5 ICT, Education and Integration of Migrants
	6 Conclusion and Discussion
	References
Students’ Language Needs Analysis as a Motivation Mover - Czech and Taiwanese Case Study
	1 Introduction
	2 Methodological Frame
		2.1 Literature Review
		2.2 State of Art
		2.3 The Goal and Sub-goals of the Paper
		2.4 Procedure, Research Tool and Sample
	3 Findings
		3.1 Q1 - Do You Study on the Internet?
		3.2 Q2 - What Language Educational Websites Have You Used for Practising Languages?
		3.3 Q5 and Q6 - What Would You like to Practice Most During Language Classes? What Is the Biggest Trouble: Listening, Reading, Writing, Grammar or just Speaking?
		3.4 Level of Language Competence and Students Requirements to Practice Individual Language Segments
		3.5 Q8 - What Fits When You Are Studying Languages?
	4 Conclusions
	References
Uncovering the Potential of the Google Search Engine for L2 Learning and L2 Translator Training
	1 Introduction
	2 Methodology
		2.1 In-Class Google Search Engine Demonstrations
		2.2 Home Translation with Verbal Protocol
		2.3 Research Questions
	3 Data Analysis
		3.1 Participant No. 1
		3.2 Participant No. 2
		3.3 Participant No. 3
		3.4 Participant No. 4
	4 Discussion and Conclusion
	References
The Effect of Gamification in User Satisfaction, the Approval Rate and Academic Performance
	1 Introduction
	2 Gamification as a Strategy to Support the Creation of a MOOC Virtual Course for the Prevention of Child Sexual Abuse
		2.1 First Loop
		2.2 Second Loop
		2.3 Moodle Instance to Display the Learning Object
	3 Evaluation
		3.1 Description
		3.2 Description
	4 Conclusions and Future Work
	References
Topic Detection for Online Course Feedback Using LDA
	1 Introduction
	2 Related Works
	3 Proposed Approach
		3.1 Pre-processing
		3.2 Topic Detection
		3.3 Topic Visualization
	4 Experiments and Demonstration Scenario
		4.1 Dataset
		4.2 Demonstration Scenario
	5 Conclusions
	References
SPeL (Social and Personal Computing for Web-Supported Learning Communities)
An Educational Model for Integrating Game-Based and Problem-Based Learning in Data-Driven Flipped Classrooms
	1 Introduction
	2 Background
		2.1 The Flipped Classroom (FC)
		2.2 Problem-Based Learning
		2.3 Learning Analytics (LA)
		2.4 Game-Based Learning (GBL) and Gamification
	3 The Proposed Educational Model
		3.1 Learning Activities Layer
		3.2 Data Generation Layer
		3.3 Learning Analytics Layer
	4 Conclusion
	References
Distributed Student Team Work in Challenge-Based Innovation and Entrepreneurship (I&E) Course
	1 Introduction
	2 Course ``Innovation and Entrepreneurship Studies\'\'
		2.1 Context
		2.2 Course Design
		2.3 Method
	3 Learning Impact and Discussion
	4 Conclusions
	5 Next Steps
	References
Semantic Recommendations and Topic Modeling Based on the Chronology of Romanian Literary Life
	1 Introduction
	2 State of the Art
		2.1 Semantic Models
		2.2 Recommender Systems
	3 Method
		3.1 Corpus
		3.2 Data Pre-processing
		3.3 Topic Modeling
		3.4 Search Engine
		3.5 Recommender System for Literary Events
	4 Results
		4.1 Trending Topics
		4.2 Providing Event Recommendations
	5 Conclusions and Future Work
	References
A Web-Based Platform for Building PBL Competences Among Students
	1 Introduction
	2 Soft Skills and Crowdsourcing
	3 The PBL Exchange/stud Platform
	4 The Interventions
	5 A Critical Look at the Interventions
		5.1 The Challenge from Existing Internet-Based Fora
		5.2 Scaffolding as a Means of Community Building
	6 Conclusions and Further Work
	References
Reconstructing Scanned Documents for Full-Text Indexing to Empower Digital Library Services
	1 Introduction
	2 Related Work
	3 Method
		3.1 Corpus
		3.2 Processing Pipeline
	4 Results
	5 Conclusions and Future Work
	References
Curating Educational Resources for Homework Management: A Support Prototype
	1 Introduction
	2 Related Work
	3 EdReHo Prototype
		3.1 Concept, Features and Implementation
		3.2 Illustrating EdReHo Functionalities
	4 Conclusion
	References
UMLL (User Modeling and Language Learning)
The Analysis of Worldwide Research on Artificial Intelligence Assisted User Modeling
	1 Introduction
	2 Materials and Methods
	3 Results and Discussions
		3.1 Article and Citation Trends
		3.2 Research Subject and Journal Distributions
		3.3 Analysis of Country/Region, Institution, and Author
		3.4 Research Topic and Evolution Analysis
	4 Conclusion
	References
Analyzing the Influence of Academic Papers Based on Improved PageRank
	1 Introduction
	2 Related Work
	3 The Method
		3.1 Overview of Proposed Evaluation Methods
		3.2 Calculating Author Impact
		3.3 Calculating Initial PR of Paper
		3.4 GapYear-Rank
	4 Experimental and Results
		4.1 Experimental Data
		4.2 Experimental Results
		4.3 Experimental Results Analysis
	5 Conclusion
	References
A Systematic Review of Frameworks for Coding Towards Classroom Dialogue
	1 Introduction
	2 Data Selection
	3 The Analysis of Coding Framework Themes
	4 The Analysis of Coding Framework Issues
	5 Conclusion
	References
Application of Parallel Corpus to Teaching Style and Translation
	1 Introduction
	2 Teaching Objectives and Methodology
	3 Narrative Markers in Full-Length Vernacular Fiction
		3.1 Beginning Markers
		3.2 Ending Markers
		3.3 Turning Markers
		3.4 Summary
	4 Conclusion
	References
The Design and Application of an Web-Based Online Examination System
	1 Introduction
	2 System Architecture
		2.1 System Modules
		2.2 Automated Test Paper Generation
	3 System Implementation
	4 Conclusion
	References
A Text Mining Application in Operation Management Course Teaching
	1 Introduction
	2 Background
	3 Data
	4 Results and Comparison
		4.1 Results of Manual Encoding in Nvivo
		4.2 Results of TF-IDF Method
	5 Discussion
		5.1 Government Regulation
		5.2 Deposit Management
	6 Conclusion
	References
Leveraging Neural Network for Online Learning Performance Prediction and Learning Suggestion
	1 Introduction
	2 The Methodology
		2.1 A Decision Tree Model for Feature Selection
		2.2 A BP Neural Network Model for Prediction
		2.3 A Genetic Algorithm for Suggestion
	3 Experiments and Results
		3.1 Data Pre-processing
		3.2 The Results
		3.3 Complexity Discussion
	4 Conclusions
	References
An Empirical Study of Corpus-Based Translation Teaching in Higher Vocational Colleges in China
	1 Introduction
	2 An Overview of Corpus-Based English Translation Teaching
	3 The Empirical Research of Corpus-Based Translation Teaching in Vocational Colleges
	4 Conclusion
	References
Species Assignment for Gene Normalization Through Exploring the Structure of Full Length Article
	1 Introduction
	2 Methodology
		2.1 Observations
		2.2 Algorithm
	3 Results and Discussion
	4 Conclusion
	References
ETLTL (Educational Technology for Language and Translation Learning)
Blended Learning Approach in English Language Teaching – Its Benefits, Challenges, and Perspectives
	1 Introduction
	2 Blended Learning in English Language Teaching (ELT)
	3 Conclusion
	References
Investigating Students’ Use of a Social Annotation Tool in an English for Science and Technology Course
	1 Introduction
	2 DAT Research in L2 Contexts
	3 Methodology
		3.1 Course Context
		3.2 Participants
		3.3 The DAT Tool
		3.4 Data Collection and Procedures
	4 Result and Discussion
		4.1 RQ1: Students’ Pre-class Behavior on Perusall
		4.2 RQ2: Efficacy of the Platform in Promoting Student Learning
		4.3 RQ3: Challenges
	5 Conclusion and Implications
	References
The Application of Deep Learning in Automated Essay Evaluation
	1 Automated Essay Evaluation and Deep Learning
	2 Introduction to Deep Learning
	3 Deep Learning in Natural Language Processing
		3.1 Machine Translation
		3.2 Emotional Analysis
		3.3 Question Answering
		3.4 Automatic Summarization
	4 Deep Learning in Automated Essay Scoring
		4.1 Deep Learning in End-to-End AES
		4.2 Deep Learning in Feature Selection
	5 Summary
	References
A Teaching Experiment on a Knowledge-Network-Based Online Translation Learning Platform
	1 Introduction
	2 Knowledge Network in Translation Learning
		2.1 Literature Review on Knowledge Network
		2.2 Platform Design
	3 The Teaching Experiment
		3.1 Participants
		3.2 Procedures
	4 Data Analysis and Discussion
		4.1 Score Analysis
		4.2 Analysis of Questionnaire and One-to-One Interview
	5 Research Findings and Conclusion
	References
Design of Discipline Information System for ‘Foreign Language and Literature’
	1 Introduction
	2 Discipline Management and Information System
	3 The Discipline of ‘Foreign Language and Literature’
	4 Information System Design of ‘Foreign Language and Literature’
		4.1 Functional Design
		4.2 Module Design
	5 Conclusion
	References
AIE-TRST (Artificial Intelligence in Education – Teacher’s Role for Student-Centered Teaching)
Simplifying the Validation and Application of Games with Simva
	1 Introduction
		1.1 Issues for Researchers, Game Designers and Developers
		1.2 Issues for Teachers and Institutions
	2 Considerations When Conducting Experiments
		2.1 GDPR
		2.2 Informed Consent
	3 Considerations for Teachers Applying Games
	4 Simva
	5 Conclusions
	References
The Robot in the Classroom: A Review of a Robot Role
	1 Introduction
	2 Methods
	3 Results
	4 Discussion
		4.1 Conclusions
	References
ISTIL (‘I Search Therefore I Learn’)
Reordering Search Results to Support Learning
	1 Introduction
	2 Learning Theories
	3 Related Work
	4 Relevance Criteria to Support Learning Through Search Results Sorting Reorder
	5 Survey Setup
	6 Results and Discussion
	7 Conclusions
	References
How Do Search Engines Shape Reality? Preliminary Insights from a Learning Experience
	1 Introduction
	2 Methodology and Tools
		2.1 Phase 1: Preliminary Phase
		2.2 Phase 2: Search Activity at School
		2.3 Phase 3: Analysis of the Results and Discussion
	3 Discussion
		3.1 Strengths and Weaknesses
		3.2 Results
	4 Conclusions
	References
Correction to: A Teaching Experiment on a Knowledge-Network-Based Online Translation Learning Platform
	Correction to: Chapter “A Teaching Experiment on a Knowledge- Network-Based Online Translation Learning Platform” in: E. Popescu et al. (Eds.): Emerging Technologies for Education, LNCS 11984, https://doi.org/10.1007/978-3-030-38778-5_35
Author Index




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