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ویرایش: نویسندگان: Shengquan Yu, Mohamed Ally, Avgoustos Tsinakos سری: Bridging Human and Machine: Future Education with Intelligence ISBN (شابک) : 9811506175, 9789811506178 ناشر: Springer سال نشر: 2020 تعداد صفحات: 463 زبان: English فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود) حجم فایل: 10 مگابایت
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در صورت تبدیل فایل کتاب Emerging Technologies and Pedagogies in the Curriculum به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.
توجه داشته باشید کتاب فن آوری ها و آموزش های نوظهور در برنامه درسی نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.
این کتاب به بررسی فناوریهایی میپردازد که میتوانند در برنامههای درسی مورد استفاده قرار گیرند تا آموزش را «هوشمندتر» و سازگارتر کند تا بتواند نیازهای یادگیرندگان امروزی را بهتر برآورده کند. تأکید اصلی بر تئوری و بهترین شیوه های ترکیب فناوری های نوظهور در برنامه های درسی به منظور آموزش فراگیران در قرن بیست و یکم است. این کتاب بینشهای ارزشمندی را در مورد آینده آموزش ارائه میکند و بررسی میکند که کدام آموزشها برای ادغام فناوریهای نوظهور مناسبتر هستند. این به مربیان و ذینفعان کمک می کند تا برنامه های درسی را طراحی و اجرا کنند که به طور مؤثری دانش آموزان را برای چالش های فردا آماده کند.
This book explores the technologies that can be used in curricula to make education “smarter” and more adaptive in order to better meet the needs of today’s learners. The main emphasis is based on the theory and best practices of incorporating emerging technologies into curricula so as to educate learners in the 21st century. The book provides valuable insights into the future of education and examines which pedagogies are most suitable for integrating emerging technologies. It will help educators and stakeholders design and implement curricula that effectively prepare learners for the challenges of tomorrow.
Foreword Contents Theoretical Foundations 1 Next-Generation Digital Curricula for Future Teaching and Learning 1.1 International Curricula and Digital Technologies 1.1.1 Australasia 1.1.2 China 1.1.3 England 1.1.4 Kenya 1.1.5 United States 1.2 The Scope of Digital Technologies Curricula 1.3 Cross-Curricular Examples 1.3.1 Digital Storytelling 1.3.2 Coding 1.3.3 Makerspaces 1.3.4 Electronics 1.3.5 Robotics 1.4 Analysis 1.5 Summary and Future Work References 2 Designing for Context-Aware and Contextualized Learning 2.1 Introduction 2.2 What Is Context? 2.3 Context in Educational Design 2.3.1 Context Agnostic Models 2.3.2 Context as Delivery Modes 2.3.3 Context as a Passive Environment 2.3.4 Socio-Centric Context 2.4 Contextual Factors of Learning 2.5 Contextualization Beyond Context-Awareness 2.6 Conclusions References 3 Technologies for Lifelong and Lifewide Learning and Recognition: A Vision for the Future 3.1 Introduction 3.2 Personal Learning Paths 3.3 Personal Learning Ecosystem 3.4 Conclusion References 4 “Smart” Practices: Machine Intelligence for Transforming Pedagogy and Learning 4.1 Introduction 4.2 Intelligent Tutoring Systems (ITS) as Teaching Machines 4.3 It’s Time for Intelligent Tutors to Live up to Their Promised Potential 4.4 Learning Outcomes and Pedagogical Competencies for Emerging Learning Environments 4.5 Moving Practice Forward: Learning Analytics & ITS Reporting to Leverage Human Intelligence 4.6 How Can (Should) ITS Teach? New Pedagogies for New Types of Interaction 4.7 Some Cautionary Reflections 4.8 Threats to Personal Freedoms 4.9 Threats to Meta-skills and Metacognition 4.10 Threats to Digital and Educational Equity 4.11 Conclusion References 5 More Than a MOOC—Seven Learning and Teaching Scenarios to Use MOOCs in Higher Education and Beyond 5.1 Introduction 5.2 iMooX—a MOOC Platform 5.3 Research Design 5.4 Typology of Learning and Teaching Scenarios with MOOCs 5.5 Summary and Discussion 5.6 Conclusion References 6 An Emergent Pedagogical Framework for Integrating Emergent Technologies into Curriculum Design 6.1 Introduction 6.2 Emerging Technologies and Learning Contexts 6.2.1 From Formal to Personal Learning Contexts 6.2.2 Omni-Learning 6.3 Shifting Paradigms 6.3.1 Behavioural Versus Perceptual Learning Paradigms 6.3.2 Three Approaches to Learning 6.3.3 Paradigm Shift Model 6.4 Technology Integration Frameworks, Models, and Taxonomies 6.4.1 Omni-Tech 6.4.2 The Paradigm Shift Framework 6.4.3 Illustrating the Paradigm Shift Framework in Action 6.5 Conclusion References 7 A Teacher Professional Development Program on Teaching STEM-Related Topics Using Augmented Reality in Secondary Education 7.1 Introduction 7.2 Teacher Professional Development Concerning STEM-Related Issues and Innovative Technologies 7.3 The EL-STEM Project 7.4 Designing the TPD EL-STEM Program 7.5 Implementing the Theoretical Framework: Design of the EL-STEM in-Service TPD Program 7.5.1 Objectives and Target Groups 7.5.2 Face-to-Face Training Seminars 7.5.3 EL-STEM Online Course Content 7.6 Data Collection During the TPD Program 7.7 Concluding Remarks References 8 Emerging Technologies: Impacting Learning, Pedagogy and Curriculum Development 8.1 Background 8.2 Learning in a World of Emerging Technologies 8.2.1 Twenty-First-Century Skills, Requirements for Lifelong Learning 8.2.2 Digital Literacy 8.2.3 Skills 8.3 Learning and Education 8.4 Pedagogy: Integration of Educational Technologies 8.5 Pedagogy—Strategies, Instructional Design 8.5.1 Personalized Learning, Open Pedagogy 8.5.2 Digital Tools in Education 8.5.3 Examples for Technology Integration in Education (Selection) 8.6 Transforming the Learning Environment 8.6.1 Rethinking Learners’ and Teachers’ Roles 8.6.2 Adaptive Learning Tools 8.6.3 Open Educational Resources (OER), Massive Open Online Courses (MOOCs) 8.7 Policies in Education and Resources 8.8 Curriculum Development 8.8.1 Affordances and Support 8.9 Teacher Education 8.10 Discussion 8.11 Conclusion References 9 Considering Learning Styles When Designing for Emerging Learning Technologies 9.1 Introduction 9.2 Description 9.2.1 What Are Learning Styles? 9.2.2 History of Learning Styles 9.2.3 Evolution of Learning Styles 9.2.4 Assignment of Learning Styles 9.2.5 Pros and Cons of Assigning Learning Styles 9.3 Literature Review 9.3.1 Critiques 9.3.2 Emerging Technologies 9.3.3 Cross-Cultural Implications for Learning Styles 9.4 Assessment 9.4.1 Informing Practice 9.4.2 Practical Application for Online Learning 9.5 Conclusion References 10 3D Virtual Reality in K-12 Education: A Thematic Systematic Review 10.1 Introduction 10.2 Literature Review 10.2.1 Virtual Reality 10.2.2 Extant Systematic Reviews 10.2.3 Purpose 10.2.4 Method 10.2.5 Findings 10.2.6 Contemporary 3D VR Technologies Utilized in the K-12 Setting 10.2.7 Current Educational Applications of 3D VR in K-12 10.2.8 Affordances of 3D VR on Student Learning 10.2.9 Future Studies on Contemporary 3D VRs in Education 10.3 Conclusion References 11 Personalized Learning for Adults: An Emerging Andragogy 11.1 Introduction 11.2 Why Adult Learners? 11.3 Andragogy and Personalized Learning 11.4 Designing Personalized Learning Experiences for Adults 11.5 Prompt the Adult Learner to Identify Their Expertise, Preferences, and Interests 11.6 Align Learning Objectives to Learning Tasks, Activities, and Resources 11.7 Offer an Array of Resources and Assessment Options 11.8 Conclusion and Next Steps References 12 Learning Cell: Intelligent Technologies and Resources in Curriculum Development 12.1 Introduction 12.2 Intelligent Technologies Which Can Be Used in Curriculum Development 12.2.1 Neural Network 12.2.2 Knowledge Graph or Semantic Technologies 12.2.3 Cognitive Map for Learners 12.2.4 Visualization Technologies 12.2.5 Social Knowledge Network (SKN) 12.2.6 Educational Data Mining and Analysis 12.2.7 Natural Language Processing 12.3 Design and Development of Curriculum Based on Intelligent Technologies 12.3.1 Components of Curriculum in Learning Cell 12.3.2 Procedures of Curriculum Design and Development in Learning Cell 12.4 Conclusion References 13 The Holographic Academic: Rethinking Telepresence in Higher Education 13.1 Introduction: Imperilled Princesses and Resurrected Rappers 13.2 Breaking the Lecture Mould 13.3 Holography and Education 13.4 Teaching from Elsewhere 13.5 Conclusion: Thinking Ahead References 14 Computational Thinking and Coding Across Content Areas to Develop Digital Skills 14.1 Introduction 14.2 Digital Skills 14.2.1 Computational Thinking 14.2.2 Coding 14.3 Computational Thinking in Content Areas 14.4 Coding in the Content Areas 14.5 Practical Ideas for the K-12 Classroom 14.6 Conclusion References 15 Augmented Strategies for Mobile and Ubiquitous Learning Technologies 15.1 Introduction 15.2 Core Aspects of Mobile and Ubiquitous Learning 15.3 Affordances of Mobile and Ubiquitous Learning 15.4 Augmented Strategies for Mobile and Ubiquitous Learning 15.5 Inquiry-Based Learning 15.6 Peer-to-Peer Learning 15.7 Problem-Based Learning 15.8 Collaborative Learning 15.9 Key Challenges of Technology Adoption 15.10 Conclusion and Future Direction References 16 From Video-Conferencing to Holoportation and Haptics: How Emerging Technologies Can Enhance Presence in Online Education? 16.1 Introduction 16.2 Transactional Distance Theory 16.3 Tele-presence: The Sense of ‘Being There’ 16.4 Honest Signals and Mirror Neurons 16.5 A ‘Sense of Place’ 16.6 Tele-proximity Theory 16.7 From Video-Conferencing to Holoportation and Haptic Experiences 16.7.1 Video-Conferencing 16.7.2 Holographic Experiences and Holoportation 16.7.3 Technologies for Haptic Experiences 16.8 Conclusions and Further Educational Research References Research and Applications 17 Designing and Implementing Adaptive MOOCs 17.1 Introduction 17.2 The Core Characteristics of Adaptive MOOCs 17.2.1 Dynamic Generation and Evolution of Content 17.2.2 Sociality of Content 17.2.3 Semantic Aggregation of Structure 17.2.4 Selectivity and Customization 17.2.5 Continuity of Design 17.2.6 Openness of Learning Data and Adaptation Mechanism 17.3 The Content Organization of Adaptive MOOCs 17.4 Prototype Design and Implementation of Adaptive MOOCs 17.4.1 Collaborative Editing of Content 17.4.2 Open and Layered Learning Evaluation 17.4.3 Course Organization Based on Discipline Knowledge 17.4.4 Generation of Social Cognitive Networks 17.4.5 Integration of Multiple Learning Devices 17.4.6 Visualization of Adaptive Services 17.5 Conclusion References 18 Augmented Reading Through Emerging Technologies: The Living Book Approach to Teachers’ Professional Development 18.1 Introduction 18.2 Background 18.3 “Augmented Teacher” Course Design 18.3.1 Pedagogical and Didactic Approach 18.3.2 Course Content and Structure 18.4 Methodology 18.4.1 Context and Participants 18.4.2 Instruments, Data Collection, and Analysis Procedure 18.5 Results 18.6 Conclusions References 19 Enhancing SPOC-Flipped Classroom Learning by Using Student-Centred Mobile Learning Tools 19.1 Enhancing SPOC-Flipped Classroom Learning by Using Student-Centred Mobile Learning Tools 19.2 Literature Review 19.2.1 Flipped Classroom 19.3 Use of Student-Centred Mobile Learning Technologies 19.4 The Study 19.4.1 Objective of the Study 19.5 Method 19.5.1 Data Resources 19.5.2 Data Analysis Plan 19.6 Results 19.6.1 Quantitative Analysis 19.6.2 Qualitative Analysis 19.7 Discussion and Conclusion References 20 Academic Integrity in the Digital Era: Student Skills for Success Using Mobile Technology 20.1 Introduction 20.2 Literature Review 20.2.1 Academic Integrity 20.2.2 Mobile Learning 20.3 Integrity Matters 20.3.1 Integrity Matters Mobile Application Development 20.3.2 System Design 20.3.3 Multiple Languages 20.3.4 Content 20.4 Methodology 20.5 Discussion 20.6 Recommendations 20.7 Conclusion References 21 “Exploring Students’ Engagement Within a Collaborative Inquiry-Based Language Learning Activity in a Blended Environment” 21.1 Introduction 21.2 Literature Review 21.2.1 Computer-Supported Collaborative Language Learning 21.2.2 Inquiry-Based Learning in English as a Foreign Language (EFL) 21.2.3 Blended Learning in EFL (Flipped Classroom) 21.2.4 Motivation and Engagement in EFL Classroom 21.2.5 Engagement in Collaborative, Inquiry-Based, Flipped EFL Classroom 21.3 Methodology 21.3.1 Participants 21.3.2 Data Collection and Analysis 21.3.3 Ethical Issues 21.4 Findings 21.5 Conclusion 21.6 Appendix References 22 A Conceptual Framework for Learners Self-directing Their Learning in MOOCs: Components, Enablers and Inhibitors 22.1 Introduction 22.2 Literature Review 22.2.1 Adult Learners and MOOCs: A Gap 22.2.2 What Is the MOOC Learner Experience? 22.2.3 FutureLearn MOOCs 22.3 Research Questions 22.4 Research Methodology 22.4.1 Data Collection 22.4.2 Target Population 22.4.3 Data Corpus and Sample Size 22.5 Research Findings 22.5.1 Which Individual Characteristics Influence the Learning Experience? 22.5.2 What Are the Technical and Media Elements Influencing the Learning Experience? 22.5.3 How Does Individual and/or Social Learning Affect the Participants’ Learning? 22.5.4 Which Actions (If Any) Did the Learners Undertake to Organise Their Learning? 22.5.5 Context 22.6 Conclusion References 23 Best Practices Using Flipped Classroom in Teaching a Second Language in Different Learning Environments 23.1 Teaching Arabic as a Second Language 23.1.1 Teaching Arabic Grammar 23.1.2 Developing Listening Skills at Intermediate Level 23.1.3 Best Practices for Flipped Classroom with a Second Language 23.2 Teaching Coding Skills to Syrian Refugees 23.2.1 Using Web Resources to Teach Coding to Students with Basic English Skills 23.2.2 Recommendations for a Flipped Classroom-Based Student Development Program 23.3 Conclusion References 24 Open Universities in the Future with Technological Singularity Integrated Social Media 24.1 Introduction 24.2 Literature Review 24.3 The Purpose of the Study 24.4 The Importance of the Study 24.5 Methodology 24.6 Findings 24.7 Results 24.8 Conclusion References 25 Smart Literacy Learning in the Twenty-First Century: Facilitating PBSL Pedagogic Collaborative Clouds 25.1 Introduction 25.2 The Smart World 25.2.1 Pedagogic Collaborative Cloud (PCC) 25.2.2 Background of the Study: Problem-Based Service-Learning 25.2.3 Literacy Pedagogic Collaborative Cloud 25.2.4 Professional Shift 25.3 Conclusions 25.3.1 Recommendation and Final Thoughts References 26 Considerations for Implementing Emerging Technologies and Innovative Pedagogies in Twenty-First-Century Classrooms 26.1 Introduction 26.2 Twenty-First-Century Classrooms and Competencies 26.3 Methodology 26.4 Results 26.4.1 Teacher Pedagogy 26.4.2 Teacher Training 26.4.3 Technology and Group Collaboration 26.4.4 Equal Division of Digital Technologies 26.5 Conclusion References Index