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ویرایش:
نویسندگان: Walt Stanchfield
سری:
ISBN (شابک) : 9781032104430, 9781003215363
ناشر:
سال نشر:
تعداد صفحات: [435]
زبان: English
فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود)
حجم فایل: 62 Mb
در صورت تبدیل فایل کتاب Drawn to Life 20 Golden Years of Disney Master Classes Volume 1 The Walt Stanchfield Lectures به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.
توجه داشته باشید کتاب Drawn to Life 20 سال طلایی کلاس های استاد دیزنی جلد 1 سخنرانی های والت استنچفیلد نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.
Drawn to Life مجموعه ای دو جلدی از سخنرانی های افسانه ای والت استنچفیلد، انیماتور قدیمی دیزنی است. برای بیش از بیست سال، والت با این آموزهها در استودیو انیمیشن والت دیزنی به زندگی در عصر طلایی جدید انیمیشن کمک کرد و هنرمندان با استعدادی مانند تیم برتون، گلن کین و جان لستر را تحت تأثیر قرار داد.
Drawn to Life is a two volume collection of the legendary lectures from long-time Disney animator Walt Stanchfield. For over twenty years, Walt helped breathe life into the new golden age of animation with these teachings at the Walt Disney Animation Studios and influenced such talented artists as Tim Burton, Glen Keane, and John Lasseter.
Cover Half Title Title Page Copyright Page Dedication Table of Contents Foreword Acknowledgements Basics 1. Enthusiasm 2. Principles of Animation 3. Consider Anatomy Alone 4. Anatomy Continued 5. Consider Weight 6. Squash and Stretch — I 7. Squash and Stretch — II 8. Stretch and Squash — III 9. Line and Silhouette 10. Basic Shapes Versus Details 11. Using Basic Shapes as Aid in Difficult Drawings 12. Simplify Where Possible 13. Straights and Curves 14. Overlap, Follow-Through, and Drag 15. Eyes 16. Avoiding Tangent Lines 17. Some Simple Rules of Perspective 18. Some Ways to Create Space and Depth 19. Some Principles of Drawing 20. Great Performance or Just a Drawing? 21. Drawing Calories 22. Sketching 23. Animation and Sketching 24. Simplicity for the Sake of Clarity 25. Construction Observations Useful in Animation 26. The Opposing Force Gesture 27. Anatomy vs. Gesture 28. Mental and Physical Preparation 29. Dividing the Body into Units 30. Dimensional Drawing 31. The Value of an Action/Gesture Analysis Study 32. Using A Simple (But Logical) Approach to Drapery 33. Drapery — Its Role in Drawing 34. The Seriousness of Head Sketching/A New Phrase: “Body Syntax” 35. The Head in Gesture 36. From the Living Model to the Living Gesture 37. A Little More on Heads 38. Feeling the Pose 39. The Pose is an Extreme 40. Pose and Mood 41. Pose and Mood Plus Timing and Phrasing and Texture 42. Symbols for Poses 43. Positive and Negative 44. Silhouette 45. P.S. the Metaphysical Side 46. Draw Verbs Not Nouns 47. Osmosis 48. Drawing and Caricature Seeing 49. What Not to See 50. A Bit of Introspection 51. It Ain’t Easy 52. A Good First Impression 53. Stick to the Theme 54. Sometimes I Wonder Why I Spend the Lonely Hours… 55. Cleanup — General 56. Cleanup 57. Inbetweening 58. Problems with Drawing in Line 59. Superficial Appearance vs. Creative Portrayal 60. Creative Energy 61. More Meanderings 62. Those Who Cannot Begin Do Not Finish 63. Body Language 64. Note Taking and Sketching 65. Using the Rules of Perspective 66. Applying the Rules of Perspective 67. Copy the Model…Who Me? 68. Talk to Your Audience — Through Drawing 69. Getting at the Root of the Problem 70. Doodling vs. Drawing 71. Purpose in Drawing 72. When Acting (Drawing) is an Art Analysis 73. Action Analysis Class I 74. Action Analysis Class II 75. Using Cylinders 76. Action Analysis — Hands and Feet 77. Angles, Angles, Angles 78. Using Angles 79. Angles and Tension 80. Applying Angles and Tension in Our Drawings 81. Tennis, Angles, and Essences 82. More on the Same 83. More on “Essence” Drawing 84. Driving Force Behind the Action 85. A Drawing Style Appropriate for Animation 86. A Drawing Style for Animation, Part II 87. Learn to Cheat 88. One Picture Worth a Thousand Words? 89. Double Vision 90. Lazy Lines 91. Spot It for Yourself 92. Do You Promise to Draw the Action, The Whole Action, and Nothing but the Action? 93. The Pose — A One-Drawing Story 94. My Eye Is in Love 95. Become the Director 96. Hone Up or Bone Up 97. The Illustrated Handout Creativity 98. Drawing on the Artist Within 99. Fine Tuning the Gesture 100. For A Better Gesture, Adverbs 101. Omni — on Creativity 102. Metamorphosis 103. Mime 104. True Gesture Drawing 105. A Second Chance to Make a First Impression 106. A Good Sketch is Like a Good Joke 107. Opposition 108. Elastic Band Tension 109. Get Out of the Way 110. Play-Acting 111. A Storytelling Drawing 112. Drawing Techniques 113. Step into It 114. It Could Be That… 115. A First Impression — Your Intended Goal 116. Gallery of Class Drawings 117. Think First… 118. Piles of Nuts 119. A Meaningful Assembly 120. The Time Has Come, The Walrus Said… 121. Clarity 122. Action or Reaction? Thinking 123. Be Transformed 124. Be Relentless 125. Adjust Your Crystal 126. A Love for Drawing 127. A New Slant on Drawing 128. Think Gesture 129. Precious Instruments 130. Gesture Drawing, Enthusiasm, and Stuff Like That 131. Shape — A Multi-Form Drawing Tool 132. Deciphering and Defining Gestures 133. The Decisive Moment 134. Relationship of Character to Prop 135. Drawing 136. Words that Help in Drawing 137. A Simple Approach to Drawing 138. Vocalizing 139. Abstracting the Essence 140. Common vs. Uncommon Gestures 141. A Thinking Person’s Art 142. Lines, Lines, Lines 143. Feel, as Well as See, the Gesture 144. Savvy Sayin’s 145. The Inner Force 146. The Power of “mmm” 147. Gestural Symbolism 148. Some Left Over Thoughts 149. The Right Way? Afterword/Bonus Material Credits — Volume I