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ویرایش: نویسندگان: Ilias O. Pappas, Patrick Mikalef, Yogesh K. Dwivedi, Letizia Jaccheri, John Krogstie, Matti Mäntymäki سری: ISBN (شابک) : 3030396339, 9783030396336 ناشر: سال نشر: تعداد صفحات: 186 زبان: English فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود) حجم فایل: 12 مگابایت
در صورت تبدیل فایل کتاب Digital Transformation for a Sustainable Society in the 21st Century: I3E 2019 IFIP WG 6.11 International Workshops, Trondheim, Norway, September ... and Communication Technology, 573) به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.
توجه داشته باشید کتاب تحول دیجیتال برای یک جامعه پایدار در قرن بیست و یکم: کارگاه های بین المللی I3E 2019 IFIP WG 6.11، تروندهایم، نروژ، سپتامبر ... و فناوری ارتباطات، 573) نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.
Preface Conference Organization Contents Digital Transformation for an Inclusive Society - DTIS DTIS 2019 Workshop - Message from the Chairs DTIS Organization Workshop Chairs Program Committee Everybody Rock Your Equity: Experiences of Organizing a Women in Computing Event with Role Models for Diversity and Inclusion 1 Introduction and Background 2 Origin and Aims of the Event ``Informática para tod@s\'\' 3 Evolution of IPT 4 Conclusions and Future Work References Alenta: A Practitioner\'s Case of Technology Usage to Support Special Needs of Populations with Cognitive Disabilities 1 Introduction 1.1 Most Common Issues and Technological Solutions 2 Technology and Cognitive Accessibility 3 Alenta and Technologies for Personal Support 4 Conclusions References Evaluating Digitalization of Social Services from the Viewpoint of the Citizen Abstract 1 Introduction 2 Citizen’s Perspective on e-Government 3 Digitalization of Social Services 4 Research Setting 4.1 Research Methods 4.2 Research Context 5 Preliminary Findings Related to Digitalization of Social Services in Finland 6 Discussion References eHealth Approach for Motivating Physical Activities of People with Intellectual Disabilities Abstract 1 Introduction 2 Materials and Methods 2.1 Technology-Based Motivation 2.2 User Involvement from Early Stages 2.3 Mobile Technologies and Gamification for Motivating Behaviour Change 3 Results 3.1 Used-Centred Design Requirements 3.2 eHealth Based Proposed Solutions to Increase Physical Activity 4 Discussion References Trust and Privacy Aspects of Smart Information Environments - TPSIE TPSIE 2019 Workshop - Message from the Chairs TPSIE Organization Workshop Chairs Program Committee Towards a Right not to Be Deceived? An Interdisciplinary Analysis of Media Personalization in the Light of the GDPR Abstract 1 Introduction 2 Profiling and Data-Driven Personalization 3 European Legislation, GDPR and Its Limits 3.1 The Right to Transparency 3.2 The Right to an Explanation 3.3 The Right to Non-discrimination 4 A Comprehensive Approach to Media Personalization 4.1 The Right to Receive Information 4.2 The Value of Serendipity 4.3 Towards a “Right not to Be Deceived”? 5 Conclusions References Software Assisted Privacy Impact Assessment in Interactive Ubiquitous Computing Systems 1 Introduction 2 Related Work 3 Research Method 4 The Software Assistant 4.1 Goal-Oriented Analysis 4.2 Privacy Related Interaction Vocabulary 4.3 Privacy Impact Assessment 4.4 Iteration 5 Framework Evaluation Scenarios 5.1 Body Coupled Communication Based Shopping Scenario 5.2 Adressaparken 5.3 Museum Visitors Tracker 5.4 Location Based Sound Player 6 Evaluation Results 7 Conclusions and Future Work References Facilitating GDPR Compliance: The H2020 BPR4GDPR Approach 1 Introduction 2 BPR4GDPR Operational Phases 3 Architecture 4 Conclusion References Designing a Privacy Dashboard for a Smart Manufacturing Environment 1 Introduction 2 Smart Manufacturing in HUMAN 3 Design of the Privacy Dashboard 3.1 Design Process 4 Conclusion References RRTxFM: Probabilistic Counting for Differentially Private Statistics 1 Introduction 2 Related Work 3 Differentially Private Cardinality Estimators 3.1 RSTxFM 3.2 RRTxFM 4 Privacy Analysis 4.1 Privacy Level of RSTxFM 4.2 Privacy Level of RRTxFM 5 Evaluation 5.1 Impact of Parameters 5.2 Cost of Privacy 5.3 Discussion 6 Conclusion References Innovative Teaching of Introductory Topics in Information Technology - 3(IT) 3(IT) 2019 Workshop - Message from the Chairs 3(IT) Organization Workshop Chairs Program Committee Empowering Women to Seek Careers in Game Development and Creative IT Studies Abstract 1 Introduction 2 Background 3 Methods 4 Findings 5 Discussion and Conclusion References ATMF: A Student-Centered Framework for the Effective Implementation of Alternative Teaching Methods for CSEd Abstract 1 Introduction 2 Background Work 2.1 The CS Discipline 2.2 Traditional Strategies Issues 2.3 Alternative Teaching Methods 3 The ATM Framework 3.1 A New Conceptual Framework 3.2 Analysis - Concepting 3.3 Shaping the ATMF 4 Experience with the ATMF 4.1 Research Study 1: Peer Learning 4.2 Research Study 2: Social Networks in Education 4.3 Research Study 3: Game-Based Learning 4.4 Research Study 4: Physical Computing 4.5 Research Study 5: Personal Learning Characteristics 5 Conclusion References Framework for Pupil-to-Student Transition, Learning Environment and Semester Start for First-Year Students 1 Introduction 2 Work Process, Measures and Framework 2.1 The Design Process 2.2 Start of Studies and Student Reception 2.3 Pre-course 2.4 Programme Seminar 3 Method 4 Results and Discussion References CROwd-Powered e-Services - CROPS CROPS 2019 Workshop – Message from the Chairs CROPS Organization Workshop Chairs Program Committee Crowd-Based Assessment of Deformational Cranial Asymmetries 1 Introduction 2 Background and Related Work 2.1 Deformational Cranial Asymmetries 2.2 Crowdsourcing and Medical Research 3 Study Description 3.1 Medical Dataset 3.2 Study Design 3.3 Study Conduction 4 Results 4.1 Constancy of Ratings 4.2 Comparison of Asymmetry Ratings 4.3 Influence Factors on the Perceived Asymmetry 5 Conclusion References CuneiForce: Involving the Crowd in the Annotation of Unread Mesopotamian Cuneiform Tablets Through a Gamified Design 1 Introduction 2 Some Quick Facts About Cuneiform 3 The CuneiForce System: Early Design 4 Conclusions and Roadmap References Exploring Self-organisation in Crowd Teams 1 Introduction 2 Related Work 2.1 Team Formation Algorithms 2.2 Self Organization for Team Building 3 Methodology 3.1 Interface Design 3.2 Data Collection 4 Results 4.1 Research Questions 4.2 Player Behavior in a Self-organisation Context 4.3 Sample Session 5 Conclusion, Limitations and Future Work References Correction to: Crowd-Based Assessment of Deformational Cranial Asymmetries Correction to: Chapter “Crowd-Based Assessment of Deformational Cranial Asymmetries” in: I. O. Pappas et al. (Eds.): Digital Transformation for a Sustainable Society in the 21st Century, IFIP AICT 573, https://doi.org/10.1007/978-3-030-39634-3_13 Addendum to: Crowd-based Assessment of Deformational Cranial Asymmetries Outline placeholder 1.1 Constancy of Ratings 1.2 Comparison of Asymmetry Ratings 1.3 Influence Factors on the Perceived Asymmetry Reference Author Index