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ویرایش:
نویسندگان: Subhankar Das (editor). Saikat Gochhait (editor)
سری:
ISBN (شابک) : 9811981205, 9789811981203
ناشر: Palgrave Macmillan
سال نشر: 2023
تعداد صفحات: 220
[213]
زبان: English
فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود)
حجم فایل: 4 Mb
در صورت تبدیل فایل کتاب Digital Entertainment as Next Evolution in Service Sector: Emerging Digital Solutions in Reshaping Different Industries به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.
توجه داشته باشید کتاب سرگرمی دیجیتال به عنوان تحول بعدی در بخش خدمات: راه حل های دیجیتال در حال ظهور در شکل دهی به صنایع مختلف نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.
این کتاب تحقیقاتی را در مورد راه حل های سرگرمی دیجیتال در بخش های مختلف به نمایش می گذارد. در سالهای اخیر، رسانههای دیجیتال به گونهای تکامل یافتهاند که شامل پلتفرمهای غنی از پهنای باند، هوشمند و متصل هستند که از طریق رایانهها، تبلتها، تلفنهای هوشمند، رسانههای اجتماعی و کنسولهای بازی ویدیویی قابل دسترسی هستند. اتصال بالا و ظرفیت پردازش گسترده این پلتفرمها باعث شده است که محتوای دیجیتالی به شکلی متمایز از مدلهای سنتی مصرف سرگرمی، مبتنی بر پلتفرم، پخش جریانی، همیشه روشن و بر اساس تقاضای سرگرمی مصرف شود. فراتر از تحویل یک جانبه محتوا، با موقعیتهای ثابت سرگرمکنندهها و سرگرمکنندهها، سرگرمی دیجیتال اکنون به صورت پویا توسط کاربران و ارائهدهندگان تولید میشود و مرز بین تولیدکنندگان و مصرفکنندگان سرگرمی را محو میکند. با افزایش دسترسی به رسانههای چندوجهی که مخاطبان را با اطلاعات غنی از حسی احاطه میکنند، سرگرمیهای دیجیتالی فراگیرتر میشوند.
The book showcases research on digital entertainment solutions in different sectors. In recent years, digital media have evolved to include bandwidth-rich, smart, and connected platforms accessed via computers, tablets, smart phones, social media, and video game consoles. The high connectivity and vast processing capacity of these platforms have allowed for platform-agnostic, streaming, always-on, entertainment-on-demand consumption of digital content in a way distinct from traditional models of entertainment consumption. Moving beyond the unilateral delivery of content, with fixed positions of the entertainers and the entertained, digital entertainment is now dynamically generated by users and providers, blurring the boundary between producers and consumers of entertainment. With the increasing accessibility of multimodal media that surround audiences with sensory-rich information, digital entertainment is becoming more immersive.
Contents Editors and Contributors About the Editors Contributors List of Figures List of Tables 1 Emerging Trends for Reshaping Digital Entertainment: Role of Demographics, Consumer, and Technological Innovations Introduction Digital Entertainment Literature How Demographics Play an Important Role in Reshaping Digital Entertainment How Consumerism Plays an Important Role in Reshaping Digital Entertainment How Technological Innovations Play an Important Role in Reshaping Digital Entertainment Digital Technology in the Creation, Distribution, and Consumption of Digital Entertainment in India Digital Entertainment and Streaming Services Digital Entertainment and Online Games (Online Betting, Rummy, and Video Games) Conclusion and Implications Limitations and Future Scope of Study References 2 Dynamic Restructuring of Digital Media and Entertainment Sector: Role of Urbanization, Industrial Innovation, and Technological Evolution Introduction Technology Is Reshaping the Entertainment Industry and Digital Media Artificial Intelligence (AI) Augmented and Virtual Reality (AR/VR) Blockchain and Media Evolution Chatbots and Digital Media Millennial Consumers and Their Interaction Through Digital Media Digital Music and Video Streaming Digital Advertising VR Disruption in Media Digital Media Disruption: How Dynamic Revolution and Growth Are Reshaping the Overall Industry Disruption Through Customer Value Chains New Evolution of Digital Platforms and Their Leverage Digital Supremacy with the Combination of Innovation and Value in Experience Enhancement Digital Media During COVID-19 and the Role of AI Digital Entertainment in Fashion Merchandising and Experience Enhancement in Shopping Everybody Is Now an Influencer and Digital Celebrity Digital Content for Advertising, No Personalities, and Anonymization Accountable Use of Digital Technologies Process of Digital Transformation of Entertainment Industry and Media New Emerging Trends in Digital Media Technical Support Which Brings a New Digital Media Revolution Demographic Landscape Change and Digital Media Global Demographic Landscape Millennial Consumerism and Digital Media Ecosystem Dynamics Technological Trends That Catch Millennial Minds Conclusion References 3 Digital Solution for Entertainment: An Overview of Over the Top (OTT) and Digital Media Literature Review and Market Scenario Drawbacks and Limitations of Traditional Media Broadcast Media Internet Media Broadcast Media Television/satellite TV/Cable TV Internet Social Media Need and Drivers for Customization Global Content Local Delivery Variety of End Devices Leveraging the Technology Lifestyle Demands Need for Rich Customer Experience Algorithm Level Display Level Interaction Level Technological Advancements and their Application: Cloud, Content Delivery Networks, Codecs, Telecom Network OTT Technology OTT Video Hosting Platform Content Delivery Network User Interface OTT Devices Network for last-mile connectivity Evolution of Customer’s Preferences, Customer Analytics, and Experience Big Data Technologies Machine Learning, Deep Neural Network, and Artificial Intelligence Customer Preferences Customer Analytics Customer Experience Upcoming Trends in OTT Industry Case of Technology in Sports References 4 Public Broadcasting Activities in Creating Environmental and Nature Awareness. TRT 4K “National Parks” and TRT Avaz “Lights of Anatolia” Program Examples Introduction Mass Media and Society 2954-Turkish Radio-Television Corporation Law Public Broadcasting and Documentary Programming in Turkey Evaluation and Analysis Design Parameters of the Documentary Film Narrative Style Narrator Mode Public Broadcasting Activities in Creating Environmental and Nature Awareness TRT “Lights of Anatolia” Documentary Program TRT National Parks Documentary Program Conclusion References 5 Electronic and Digital Media; Accountability in the Age of AI and Digitalization: An Indian Perspective Introduction Review of Literature Methodology Electronic Media: Two-Edged Sword of Speech and Expression Artificial-Intelligence and Digitalization in E-Media: Impact and Consequences Current Regulatory Framework for Electronic and Digital Media in India Conclusion References 6 Digital Solution for Gaming: How the Entertainment Is Evolving with New Interactive Games References 7 Futuristic Approach of 5G in Marketing and Branding Through Entertainment Introduction and Background Role of 4G: Brands Entertainment and Engagement 5G the New Catalyst 5Gs Futuristic Approach Improvement of Wearable and IoT with 5G 5G to Metaverse Understanding the Metaverse Marketing in the Metaverse Immense Potential for Brands and Entertainment Metaverse for Marketing Metaverse Use Cases Cinema and Music Launching of a Movie Trailer Virtual Music-Themed Amusement Park 5G Sports and Entertainment: A Use Case Airtel Hologram: The Exhilarating Prospect of Immersive Video Entertainment on 5G Summarizing Conclusion References 8 Digital Solutions for Media: Role of Pandemic and Sustainable Development of Depleting Industries Introduction Sustainability Among Dark Clouds of COVID-19 Sustainable Legal aspect of Digital Entertainment Role of Media in Green Sustainability for Post Pandemic Times Entertainment Revolution and Sustainability Role of Media to Create an Environment-Friendly Green Sustainable Environment Digital Media Sustainability Conclusion References 9 Digital Solutions for Social Media: Role of Digital Evolution on Business Enterprises Introduction Use of Social Media and Digital Entertainment for Business Use of Social Media and Digital Entertainment for Brand Building Use of Social Media and Digital Entertainment for Growth Use of Social Media and Digital Entertainment for Content Creation and Distribution Use of Social Media and Digital Entertainment for Communication Use of Social Media and Digital Entertainment for Gaining Insight Use of Social Media and Digital Entertainment for Advertising Use of Social Media and Digital Entertainment to Prove Return on Investment Essentials of Successful Social Media and Digital Entertainment Mix Strategies Social Media and Digital Entertainment Plan for Overall Marketing Success Mantras for Using Digital Entertainment Along with Social Media Best Platforms for Mixing Digital Entertainment with Social Media Marketing Impact of Digital Entertainment on Various Social Enterprises Conclusion References 10 Digital Solution for Industry 4.0 and 5.0 and Social Media Introduction Learnings from the Digital Media Revolution New Avenues for the Digital Media Revolution Futuristic Outlook Digital Era and Role of Media Digital Media and Its Role in the Industrial Revolution Conclusion References 11 Modern-Day Gaming and the Role of FinTech Applications in Popularising Various Entertainment Platforms Across the World Introduction Dynamic Evolution of FinTech and Digital Entertainment Gaming Industry and FinTech: Mutually Beneficiaries FinTech and Social Media Marketing Acquisition Asian FinTech Companies and How They Deal with Media Entertainment Acquisition Digitalization Through FinTech and Digital Media Transformation Trends in Digital Media and Financial Developments Need for a Digital Wallet for Entertainment Conclusion References 12 Digital Solution for Print and Publishing Media Introduction Transformation of the Editing Process Platform Induces Digital Transformation Digital Transformation of Print and Publishing Media Self-Publishing E-Publishing Digital Publishing Role in the Media Industry Mobile Magazine Apps and Digital Media Digital Advertising Digital Transformation for Publishing with Revenue Generation Conclusion References Index