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ویرایش: [1 ed.]
نویسندگان: Harald Øverby. Jan A. Audestad
سری:
ISBN (شابک) : 1986751392, 9781986751391
ناشر: CreateSpace Independent Publishing Platform
سال نشر: 2018
تعداد صفحات: 262
[358]
زبان: English
فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود)
حجم فایل: 9 Mb
در صورت تبدیل فایل کتاب Digital Economics: How Information and Communication Technology is Shaping Markets, Businesses, and Innovation به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.
توجه داشته باشید کتاب اقتصاد دیجیتال: چگونه فناوری اطلاعات و ارتباطات به بازارها، کسبوکارها و نوآوریها شکل میدهد نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.
نوآوریها و پیشرفتهای فناوری، پایههای اقتصادی مبتنی بر کالاها و خدمات دیجیتالی را بنا نهاده است. اقتصاد دیجیتال: چگونه فناوری اطلاعات و ارتباطات به بازارها، کسبوکارها و اطلاعات شکل میدهد تأثیری که نوآوریهای تکنولوژیکی مانند رسانههای اجتماعی، ارزهای دیجیتال، جمعسپاری و حتی بازیهای آنلاین بر چشمانداز کسبوکار امروز داشتهاند. درباره مدلهای کسبوکار مختلف موجود برای اقتصاد دیجیتال، از جمله مدلهای کسبوکار مورد استفاده توسط بیتکوین، اسپاتیفای، ویکیپدیا، دنیای وارکرفت، فیسبوک، و Airbnb بیاموزید. تکامل اقتصاد معاصر در استراتوسفر دیجیتال را شرح می دهد و اکوسیستم پیچیده ای را که حوزه اقتصاد دیجیتال را تشکیل می دهد برجسته می کند. شامل مدل ها و ابزارهایی که برای تجزیه و تحلیل و درک بهتر اقتصاد دیجیتال ضروری هستند و همچنین فعالیت هایی که به خواننده اجازه می دهد. برای انعکاس، تجزیه و تحلیل و به کارگیری دانش و ابزارهای ارائه شده در هر فصل، اقتصاد دیجیتال راهنمای قطعی برای پیچیدگی ها و تفاوت های ظریف این رشته مطالعاتی رو به رشد و جذاب است.
Innovations and developments in technology have laid the foundations for an economy based on digital goods and services—the digital economy.Digital Economics: How Information and Communication Technology is Shaping Markets, Businesses, and Information invites you to take an in-depth look at the impact that technological innovations such as social media, cryptocurrencies, crowdsourcing, and even online gaming has had on today’s business landscape. Learn about the various business models available for the digital economy, including the business models used by Bitcoin, Spotify, Wikipedia, World of Warcraft, Facebook, and Airbnb.Peppered with anecdotes on the various technological innovations which have shaped markets throughout history, Digital Economics details the evolution of contemporary economics within the digital stratosphere and highlights the complex ecosystem that makes up the field of digital economics.Including models and tools that are essential for analysis and better understanding of the digital economy, as well as activities which will allow the reader to reflect, analyze, and apply the knowledge and tools presented in each chapter, Digital Economics is a definitive guide to the complexities and nuances of this burgeoning and fascinating field of study.
Foreword Preface About this Book Contents About the Authors Abbreviations 1: The Digital Economy 1.1 Introduction 1.2 Definitions 1.3 Digitization of the Economy 1.4 Digital Economics 1.5 Conclusions References Further Reading 2: Information and Communication Technologies 2.1 Introduction Box 2.1 The Transistor 2.2 Timeline for the ICT Evolution Box 2.2 The ARPANET Box 2.3 Family Tree of Mobile Networks 2.3 Factors Constraining Evolution Box 2.4 Cryptocurrencies 2.4 Internet of Things 2.5 Conclusions References Further Reading 3: Convergence of Technologies and Services 3.1 Dedicated Networks 3.2 Early Attempts of Service Integration 3.3 Service Integration over the Internet 3.4 Toward Next-Generation Network IP in the Sky 3.5 Conclusions References 4: Digital Economy Ecosystem 4.1 Ecosystem Metaphor Box 4.1 Illustration of the Vulnerability of a Biological Ecosystem 4.2 Ecosystem Components 4.3 The Layered Internet as Ecosystem Component Box 4.2 Skype and Over-the-Top Services 4.4 Computer Infrastructure and Platforms as Ecosystem Components 4.5 Applications and Content as Ecosystem Component 4.6 Consumers as Ecosystem Component 4.7 Authorities as Ecosystem Components 4.8 Conclusions References 5: Digital Market Evolution 5.1 Telecommunications as Natural Monopoly 5.2 De-monopolization of User Equipment 5.3 De-monopolization of Mobile Network Operations Box 5.1 Competitive Dilemma 5.4 De-monopolization of All Telecommunications Operations 5.5 Resellers and Virtual Network Operators 5.6 Conclusions References 6: Digital Goods and Services 6.1 Definitions Box 6.1 Anything as a Service Box 6.2 E-Banking 6.2 Zero Marginal Cost 6.3 Classification of Digital Goods 6.4 Zero Average Revenue per User Box 6.3 Facebook and ARPU = 0 6.5 Digital Commodities 6.6 Transaction Costs 6.7 Bundling 6.8 Conclusions References Further Reading 7: Production Models 7.1 Physical and Digital Products 7.2 Basic Production Methods 7.2.1 In-House Production 7.2.2 Commons-Based Peer Production 7.2.3 Crowdsourcing 7.3 Production Tools 7.3.1 Crowdfunding 7.3.2 Peer-to-Peer Lending 7.3.3 Free and Open-Source Software and Cloud Computing 7.4 Conclusions References Further Reading 8: Value Creation Models and Competitive Strategy 8.1 Introduction 8.2 Value Chain 8.3 Value Shop 8.4 Value Network 8.5 Competitive Forces 8.5.1 Porter’s Five Forces 8.5.2 Porter’s Five Forces Applied to the Digital Economy 8.6 Competition, Cooperation, and Coopetition 8.7 Conclusions References Further Reading 9: Network Effects 9.1 Introduction Box 9.1 Six Degrees of Separation Box 9.2 Dunbar’s Number 9.2 Positive and Negative Network Effects 9.3 Characteristics of Network Effects 9.4 Direct and Indirect Network Effects 9.5 Same-Side and Cross-Side Network Effects 9.6 Estimating the Value of Networks 9.6.1 Size of Networks 9.6.2 Sarnoff’s Law 9.6.3 Metcalfe’s Law and Odlyzko-Tilly’s Law Box 9.4 Derivation of Odlyzko-Tilly’s Law 9.6.4 Reed’s Law Box 9.5 Derivation of the Modified Law 9.6.5 Summary and Comparison of Network Laws 9.7 Conclusions References Further Reading 10: Multisided Platforms 10.1 Introduction 10.2 Characteristics of Multisided Platforms 10.2.1 Network Effects 10.2.2 Pricing 10.2.3 Competition 10.2.4 Business Ecosystem 10.2.5 Market Regulations 10.3 Network Effects and MSPs 10.4 Business Ecosystem and MSPs 10.5 Trade Process of MSPs and Resellers 10.6 Conclusions References 11: Path Dependence 11.1 Definitions 11.2 Competition and Path Dependence Case Study 11.1 Videotape Format War 11.3 Impact of Churning Box 11.1 Mathematical Model for the Temporal Evolution of Markets with Churning 11.4 Path Dependence and Lock-In Case Study 11.2 Facebook vs Myspace 11.5 Conclusions References Further Reading 12: Lock-In and Switching Costs 12.1 Introduction 12.2 Switching Costs 12.3 Lock-In Mechanisms 12.3.1 Spare Parts, System Updates, and Maintenance 12.3.2 Training 12.3.3 Incompatibility and Compatibility 12.3.4 Potential Loss of Information 12.3.5 Investments and Economic Lifetime 12.3.6 Difficult-to-Terminate Contracts 12.3.7 Loyalty Programs 12.3.8 Bundling 12.3.9 Search Algorithms 12.3.10 Product Tying 12.4 Lock-In Cycle 12.5 Network Effects and Lock-In Cycle 12.6 Lock-In and Market Regulations 12.7 Conclusions References Further Reading 13: Digital Monopolies and Oligopolies 13.1 Definition of Market Types 13.2 Formation of Monopolies Case Study 13.1 Creation of a Monopoly: Facebook 13.3 Formation of Oligopolies Case Study 13.2 The Mobile App Duopoly 13.4 Conclusions References 14: Mergers and Acquisitions 14.1 Definitions 14.2 Motivations for M&A 14.3 Types of Integration 14.4 Conclusions References 15: Standards 15.1 Why Standards? 15.2 Standards Organizations 15.2.1 ITU 15.2.2 ETSI 15.2.3 3GPP Box 15.1 From GSM to 5G 15.2.4 Internet Society 15.2.5 World Wide Web Consortium 15.2.6 Institute of Electrical and Electronics Engineers (IEEE) 15.3 Market Implications of Standards 15.4 Standards and Interconnectivity, Interoperability, and Backward Compatibility 15.5 Standards for Trust and Security 15.6 Conclusions Reference 16: The Long Tail 16.1 Origin of the Concept: Amazon and the Long Tail 16.2 Internet and the Long Tail 16.3 Numerical Analysis of the Long Tail Box 16.1 Zipf’s Law Box 16.2 Generalization of Zipf’s Law Box 16.3 The Long Tail and the Vulnerability of Internet 16.4 Conclusions References Further Reading 17: Digital Markets 17.1 Market Types 17.2 Stakeholders and Relationships in Digital Markets 17.3 E-Commerce Markets 17.4 Network Access Markets 17.5 Information Service Markets 17.6 Conclusions References Further Reading 18: Digital Market Modeling 18.1 Introduction 18.2 Bass Diffusion Model Box 18.1 Solution of the Bass Equation Box 18.2 Finding the Inflexion Point 18.3 Model for Markets with Competition and Churning Box 18.3 Market Stability and Churning 18.4 Models for Massive Multiplayer Online Games Box 18.4 The SIR Model 18.5 Analysis of Real Markets Box 18.5 System Dynamic Models 18.6 Conclusions References 19: Digital Business Models 19.1 Modeling Concepts 19.2 The Business Model Canvas 19.3 The Stakeholder Relationship Model 19.4 Digital Business Models Case Study 19.1 World of Warcraft Case Study 19.2 Spotify Case Study 19.3 Facebook Case Study 19.4 Wikipedia Case Study 19.5 Airbnb 19.5 Conclusions References Further Reading 20: Big Data Economics 20.1 Zettabyte Era 20.1.1 Generation 20.1.2 Processing 20.1.3 Distribution 20.1.4 Storage Box 20.1 Artificial Intelligence, Machine Learning, Expert Systems, and Data Mining 20.2 Characteristics of Big Data Box 20.2 The Lefdal Mine Datacenter 20.3 Use of Big Data 20.3.1 Marketing 20.3.2 Health Care 20.3.3 Algorithmic Financial Trading 20.3.4 Government and Public Services 20.3.5 Insurance 20.3.6 Retailers 20.3.7 Data Brokers 20.3.8 Electronic Media 20.3.9 Science 20.3.10 Data Illiteracy Box 20.3 Netflix and Big Data 20.4 Abuse of Big Data 20.4.1 Clandestine Operations Box 20.4 Metadata, Content, and Privacy 20.4.2 Social Control 20.4.3 Tracking People 20.4.4 Violation of Personal Integrity 20.5 Conclusions References Further Reading 21: Net Neutrality 21.1 Basic Net Neutrality 21.2 5G and Net Neutrality 21.3 Device and Search Neutrality 21.4 Business Implications of Net Neutrality 21.5 Zero-Rating 21.6 Conclusions References 22: Digital Regulation 22.1 Introduction 22.2 Mobile Network Regulations 22.2.1 Fair Competition 22.2.2 Denial of Interconnection 22.2.3 Excessive Pricing 22.2.4 Cross-Subsidizing 22.2.5 Price Discrimination 22.2.6 Lock-In of Customers 22.2.7 Non-Price Discrimination 22.3 Internet Regulations 22.4 Lessig’s Four Modalities 22.5 Conclusions References Index