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ویرایش:
نویسندگان: Rufus Isaacs
سری: Dover Books on Mathematics
ISBN (شابک) : 0486406822, 9780486406824
ناشر: Dover Publications
سال نشر: 1999
تعداد صفحات: 406
زبان: English
فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود)
حجم فایل: 18 مگابایت
کلمات کلیدی مربوط به کتاب بازی های دیفرانسیل: یک نظریه ریاضی با کاربرد در جنگ و تعقیب، کنترل و بهینه سازی: تئوری بازی، کاربردی، ریاضیات، علوم و ریاضی
در صورت تبدیل فایل کتاب Differential Games: A Mathematical Theory with Applications to Warfare and Pursuit, Control and Optimization به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.
توجه داشته باشید کتاب بازی های دیفرانسیل: یک نظریه ریاضی با کاربرد در جنگ و تعقیب، کنترل و بهینه سازی نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.
CHAPTER 1 An Introduction The Theory of Games, 1 The State and Control Variables, 3 Battle Games, 4 Games with Moving Craft, 5 Pursuit Games, 8 Games of Kind and Games of Degree, 13 Strategies, 14 Dogfights, Firing Games, Programming, and Athletics, 15 Two Examples, 16 A Perspective on Precision, 20 A Perspective on Progress, 22 On Reading This Book, 24 CHAPTER 2 Definitions, Formulation, and Assumptions 2.1 The Kinematic Situation, 25 2.2 The Realistic and Reduced Space, 28 2.3 Termination of the Game, 30 2.4 The Payoff, 32 2.5 Games of Kind and Games of Degree, 35 2.6 Strategies, 36 2.7 Canonization of the Vectograms, 40 2.8 A Lemma on Circular Vectograms, 43 CHAPTER 3 Discrete Differential Games 44 3.1 Introduction, 44 3.2 The General Discrete Game, 45 3.3 Battles of Extinction, 50 3.4 Two Discrete Pursuit Games, 56 3.5 Quasi-Discrete Games, 62 CHAPTER 4 The Basic Mathematics and the Solution Technique in the Small 64 4.1 The Nature of a Solution, 64 The Main Equation, 67 Semipermeable Surfaces and a Second Deri- vation of the Main Equation, 70 The Verification Theorem, 72 The Path Equations, 80 The Retrogression Principle, 81 The Initial Conditions, 82 CHAPTER 5 Mainly Examples: Transition Surfaces: Integral Constraints 86 5.1 Transition Surfaces, 87 5.2 The Dolichobrachistochrone, 88 5.3 The Relationship to the Euler Equation, 95 5.4 The War of Attrition and Attack, 96 5.5 The Isotropic Rocket Pursuit Game, 105 5.6 An Optimal Program of Steel Production, 116 5.7 Integral Constraints, 124 CHAPTER 6 Efferent of Dispersal Surfaces 132 Singular Surfaces, 132 Dispersal Surfaces, 134 The Nature of Dispersal Surfaces, 135 The Question of the Perpetuated Dilemma, 137 The Construction of Dispersal Surfaces, 140 Further Examples, 142 The Geometric Method for Simple Pursuit Games of Kind, 144 CHAPTER 7 CONTENTS XV 6.8 Further Examples: The Football Players and the Cooperative Cutters, 145 6.9 The Existence of the Perpetuated Dilemma, 149 6.10 Various Problems, 152 Afferent or Universal Surfaces 156 7.1 Introduction, 156 7.2 Universal Surfaces with Null Integrand, 157 7.3 Universal Surfaces with Linear Vectograms, An Intuitive Purview, 161 7.4 The Analytic Necessary Condition for a Linear Vectogram Type Universal Service, 166 7.5 The Workable Condition when n = 3, 168 7.6 Why the Name Universal Surface? 173 7.7 The Calculus of Variations Viewpoint, 173 7.8 All Strategies Optimal, 175 7.9 The Workable Criterion when n = 4, 177 7.10 A Test for a Void and a Further Necessary Condition for a Universal Service, 187 7.11 Test for a Transition Surface, 188 7.12 Further Discussion of the Basic Nature of Universal Surfaces and Their Relation to the Euler Equation, 189 7.13 Restoration of the Totality of Control Vari- ables, 190 7.14 Semiuniversal Surfaces, 196 Games of Kind 200 8.1 Introduction, 201 8.2 The Barrier Concept, 202 8.3 The Construction of Semipermeable Sur- faces, 205 8.4 Termination of Barriers, 210 8.5 Construction of the Barrier, 214 8.6 Some Brief Examples, 223 8.7 Possible Other Species of Barriers, 228 8.8 Fusion of Games of Kind and Degree, 230 CHAPTER 8 CHAPTER 9 Examples of Games of Kind 231 9.1 The Homicidal Chauffeur Game, 232 9.lA. Dogfighting a Highly Mobile Target, 237 9.2 The Game of Two Cars, 237 xvi CONTENTS 9.3 The Isotropic Rocket, 244 9.4 The Isotropic Rocket: The Envelope Barrier, 250 9.5 Two Remarkably Dissimilar Games m the Same Setting, 255 9.6 Extensions and Applications of the Deadline Game, 265 9.7 Further Games, 270 9.8 Application to Stability and Control, 272 CHAPTER 10 Equivocal Surfaces and the Homicidal Chauffeur Game 273 10.1 10.2 10.3 10.4 10.5 10.6 10.7 10.8 10.9 Introduction, 273 The Homicidal Chauffeur: Geometric Solution of the Game of Kind, 273 The Primary Solution of the Homicidal Chauffeur Game of Degree, 278 The Universal Curve and Its Tributaries, 280 Equivocal Surfaces, 282 An Example Preliminaries, An Example Solution, 290 Discussion of The Equivocal Phenomenon in the Homicidal Chauffeur Game, 297 with an Equivocal Surface: 286 with an Equivocal Surface: Equivocal Surfaces, 295 10.10 Appendix, 301 CHAPTER 11 The Application to Warfare 305 11.1 Game Theory and War, 305 11.2 The Available Techniques, 306 11.3 Types of Applications, 308 11.4 The Broader Problems of Combat, 309 11.5 Problems of Formulation, 311 11.6 The War of Attrition and Attack: A Study, 312 11.7 The Battle of Bunker Hill, 316 11.8 Some Pitfalls in Adapting Game Theory to Warfare, 329 11.9 War of Attrition and Attack: Second Version, 330 CONTENTS xvii CHAPTER 12 Toward a Theory with Incomplete Information 336 12.1 Introduction, 336 12.2 A Speculative Purview, 337 12.3 Search Games with Immobile Hiders, 345 12.4 Search Games with Mobile Hiders, 349 12.5 The Importance of Approximations, 350 12.6 The Chancifying Method, 354 APPENDIX Al. A Hit Probability Payoff, 357 A2. The Fixed Battery Pursuit Game, 358 A3. Optimal Trajectories of Guided Missiles,361 A4. An Illustration from Control Theory, 366 A5. The Bomber and Battery Game, 368 REFERENCES 377 INDEX 379