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دانلود کتاب Design Innovative Robots with LEGO SPIKE Prime: Seven creative STEM robotic designs to challenge your mind

دانلود کتاب طراحی ربات های نوآورانه با LEGO SPIKE Prime: هفت طرح خلاقانه رباتیک STEM برای به چالش کشیدن ذهن شما

Design Innovative Robots with LEGO SPIKE Prime: Seven creative STEM robotic designs to challenge your mind

مشخصات کتاب

Design Innovative Robots with LEGO SPIKE Prime: Seven creative STEM robotic designs to challenge your mind

ویرایش:  
نویسندگان:   
سری:  
ISBN (شابک) : 1801811571, 9781801811576 
ناشر: Packt Publishing 
سال نشر: 2022 
تعداد صفحات: 264 
زبان: English 
فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود) 
حجم فایل: 77 Mb 

قیمت کتاب (تومان) : 53,000



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در صورت تبدیل فایل کتاب Design Innovative Robots with LEGO SPIKE Prime: Seven creative STEM robotic designs to challenge your mind به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.

توجه داشته باشید کتاب طراحی ربات های نوآورانه با LEGO SPIKE Prime: هفت طرح خلاقانه رباتیک STEM برای به چالش کشیدن ذهن شما نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.


توضیحاتی در مورد کتاب طراحی ربات های نوآورانه با LEGO SPIKE Prime: هفت طرح خلاقانه رباتیک STEM برای به چالش کشیدن ذهن شما


توضیحاتی درمورد کتاب به خارجی

Discover how to use the LEGO SPIKE Prime kit and boost your confidence in robotics, coding, and engineering

Key Features

  • Get up and running with new parts not seen in previous LEGO kits
  • Gain deeper insights into non-compatible sensors and components that work with all prior LEGO components and third-party elements
  • Explore new features and experiment with new robot builds with LEGO's new coding platform

Book Description

The new LEGO SPIKE Prime is one of the latest additions to the LEGO robotics line of products. This book will help you to enjoy building robots and understand how exciting robotics can be in terms of design, coding, and the expression of ideas.

The book begins by taking you through a new realm of playful learning experiences designed for inventors and creators of any age. In each chapter, you'll find out how to build a creative robot, learn to bring the robot to life through code, and finally work with exercises to test what you've learned and remix the robot to suit your own unique style. Throughout the chapters, you'll build exciting new smart robots such as a handheld game, a robotic arm with a joystick, a guitar, a flying bird, a sumobot, a dragster, and a Simon Says game.

By the end of this LEGO book, you'll have gained the knowledge and skills you need to build any robot that you can imagine.

What you will learn

  • Discover how the LEGO SPIKE Prime kit works, and explore its parts and the elements inside them
  • Build and design robots that go beyond basic robotic designs
  • Create interactive robots with the help of sensors
  • Explore real-world robots and learn how to build them by yourself
  • Find out challenging ways to remix build ideas with your own imagination and skills
  • Develop coding skills using the Scratch programming interface

Who this book is for

This book is for robot enthusiasts, LEGO lovers, hobbyists, educators, students, and anyone looking to learn about the new LEGO SPIKE Prime kit. The book is designed to go beyond the basic builds to intermediate and advanced builds, while also helping you to learn how to add your own personal touch to the builds and code. To make the most of this book, you'll need a basic understanding of build techniques, coding in block-based software environments, and weaving them together to create unique robot builds.

Table of Contents

  1. Getting Started with SPIKE Prime
  2. Building an Industrial Robot Claw
  3. Building a LEGO Guitar
  4. Building a Mechanical Bird
  5. Building a Sumobot
  6. Building a Dragster
  7. Building a Simon Says Game


فهرست مطالب

Cover
Title Page
Copyright and Credits
Dedication
Note from the Author
Contributors
Table of Contents
Preface
Chapter 1: Getting Started with SPIKE Prime
	Technical requirements
	Overview of the kit
		The cables for motors and sensors
		The Intelligent Hub
		Elements
		Sensors
		Motors
		Hub connection
	Programming
	Creating a rock, paper, scissors wrist game
	Coding a rock, paper, scissors wrist game
	Making your own game
	Summary
Chapter 2: Building an Industrial Robot Claw
	Technical requirements
	Building the base
	Building the Intelligent Hub frame to move multidirectionally
	Building the robot arm
	Building the cargo
	Writing the code
		Identifying the ports
		The Intelligent Hub remote-control robot program
	Making it your own
	Summary
Chapter 3: Building a LEGO Guitar
	Technical requirements
	Building the guitar
		Assembling the guitar body
		Assembling the neck
		Building the color sensor slide bar
	Writing the code
		The ports
	Playing the guitar
	Making it your own
	Summary
Chapter 4: Building a Mechanical Bird
	Technical requirements
	Building the body frame of the mechanical bird
	Building the wings of the mechanical bird
	Building the head and torso
	Writing the code
		The ports
		Calibrating the motors
		Wing movement
		Eyes and head movement
	Activating the bird
	Making it your own
	Summary
Chapter 5: Building a Sumobot
	Technical requirements
	Building the base
	Building the ultrasonic sensor attachment
	Building the force sensor attachment
	Writing the code
		The ports
		Code stack 1 – motors
		Code stack 2 – end program
		Code stack 3 – main program
		Code stack 4 – white edge program
		Code stack 5 – ultrasonic program
		Code stack 6 – force sensor program
	Make it your own
	Summary
Chapter 6: Building a Dragster
	Technical requirements
	Building the dragster
	Building the motor frame
	Building the gear system and back wheels
	Building the body of the dragster
	Adding the body design
	Coding the dragster
		Connecting to the proper ports
		Code stack 1 – countdown timer and broadcast
		Code stack 2 – activating motors and stopping on the finish line
	Make it your own
	Summary
Chapter 7: Building a Simon Says Game
	Technical requirements 
	Building the handheld game
	Coding Simon Says
		Code stack 1 – main code
		Code stack 2 – displaying images for player direction
		Code stack 3 – displaying images and sound for game sequence
		Code stack 4 – player input of answers
		Code stack 5 – game over sequence
		Code stack 6 – correct choice music sequence
	Making it your own 
	Summary 
About PACKT
Other Books You May Enjoy
Index




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