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ویرایش:
نویسندگان: Aaron Maurer
سری:
ISBN (شابک) : 9781801811576
ناشر: Packt Publishing Pvt Ltd
سال نشر: 2021
تعداد صفحات:
زبان: English
فرمت فایل : EPUB (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود)
حجم فایل: 59 Mb
در صورت تبدیل فایل کتاب Design Innovative Robots with LEGO SPIKE Prime به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.
توجه داشته باشید کتاب طراحی ربات های مبتکرانه با LEGO SPIKE Prime نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.
Discover how to use the LEGO SPIKE Prime kit and boost your confidence in robotics, coding, and engineering
The new LEGO SPIKE Prime is one of the latest additions to the LEGO robotics line of products. This book will help you to enjoy building robots and understand how exciting robotics can be in terms of design, coding, and the expression of ideas.
The book begins by taking you through a new realm of playful learning experiences designed for inventors and creators of any age. In each chapter, you'll find out how to build a creative robot, learn to bring the robot to life through code, and finally work with exercises to test what you've learned and remix the robot to suit your own unique style. Throughout the chapters, you'll build exciting new smart robots such as a handheld game, a robotic arm with a joystick, a guitar, a flying bird, a sumobot, a dragster, and a Simon Says game.
By the end of this LEGO book, you'll have gained the knowledge and skills you need to build any robot that you can imagine.
This book is for robot enthusiasts, LEGO lovers, hobbyists, educators, students, and anyone looking to learn about the new LEGO SPIKE Prime kit. The book is designed to go beyond the basic builds to intermediate and advanced builds, while also helping you to learn how to add your own personal touch to the builds and code. To make the most of this book, you'll need a basic understanding of build techniques, coding in block-based software environments, and weaving them together to create unique robot builds.
Cover Title Page Copyright and Credits Dedication Note from the Author Contributors Table of Contents Preface Chapter 1: Getting Started with SPIKE Prime Technical requirements Overview of the kit The cables for motors and sensors The Intelligent Hub Elements Sensors Motors Hub connection Programming Creating a rock, paper, scissors wrist game Coding a rock, paper, scissors wrist game Making your own game Summary Chapter 2: Building an Industrial Robot Claw Technical requirements Building the base Building the Intelligent Hub frame to move multidirectionally Building the robot arm Building the cargo Writing the code Identifying the ports The Intelligent Hub remote-control robot program Making it your own Summary Chapter 3: Building a LEGO Guitar Technical requirements Building the guitar Assembling the guitar body Assembling the neck Building the color sensor slide bar Writing the code The ports Playing the guitar Making it your own Summary Chapter 4: Building a Mechanical Bird Technical requirements Building the body frame of the mechanical bird Building the wings of the mechanical bird Building the head and torso Writing the code The ports Calibrating the motors Wing movement Eyes and head movement Activating the bird Making it your own Summary Chapter 5: Building a Sumobot Technical requirements Building the base Building the ultrasonic sensor attachment Building the force sensor attachment Writing the code The ports Code stack 1 – motors Code stack 2 – end program Code stack 3 – main program Code stack 4 – white edge program Code stack 5 – ultrasonic program Code stack 6 – force sensor program Make it your own Summary Chapter 6: Building a Dragster Technical requirements Building the dragster Building the motor frame Building the gear system and back wheels Building the body of the dragster Adding the body design Coding the dragster Connecting to the proper ports Code stack 1 – countdown timer and broadcast Code stack 2 – activating motors and stopping on the finish line Make it your own Summary Chapter 7: Building a Simon Says Game Technical requirements Building the handheld game Coding Simon Says Code stack 1 – main code Code stack 2 – displaying images for player direction Code stack 3 – displaying images and sound for game sequence Code stack 4 – player input of answers Code stack 5 – game over sequence Code stack 6 – correct choice music sequence Making it your own Summary About PACKT Other Books You May Enjoy Index