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ویرایش: 1 نویسندگان: Gránne Conole, Tomaž Klobučar, Christoph Rensing, Johannes Konert, Élise Lavoué (eds.) سری: Lecture Notes in Computer Science 9307 ISBN (شابک) : 9783319242576, 9783319242583 ناشر: Springer International Publishing سال نشر: 2015 تعداد صفحات: 663 زبان: English فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود) حجم فایل: 48 مگابایت
کلمات کلیدی مربوط به کتاب طراحی برای آموزش و یادگیری در جهان شبکه ای: دهمین کنفرانس اروپایی در زمینه یادگیری پیشرفته فناوری ، EC-TEL 2015 ، تولدو ، اسپانیا ، 15 تا 18 سپتامبر 2015 ، مجموعه مقالات: کامپیوتر و آموزش، برنامه های کاربردی سیستم های اطلاعاتی (شامل اینترنت)، رابط های کاربری و تعامل انسان با کامپیوتر، ذخیره سازی و بازیابی اطلاعات
در صورت تبدیل فایل کتاب Design for Teaching and Learning in a Networked World: 10th European Conference on Technology Enhanced Learning, EC-TEL 2015, Toledo, Spain, September 15–18, 2015, Proceedings به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.
توجه داشته باشید کتاب طراحی برای آموزش و یادگیری در جهان شبکه ای: دهمین کنفرانس اروپایی در زمینه یادگیری پیشرفته فناوری ، EC-TEL 2015 ، تولدو ، اسپانیا ، 15 تا 18 سپتامبر 2015 ، مجموعه مقالات نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.
این کتاب مجموعه مقالات داوری دهمین کنفرانس اروپایی در زمینه یادگیری پیشرفته فناوری، EC-TEL 2015 است که در تولدو، اسپانیا، در سپتامبر 2015 برگزار شد.
27 مقاله کامل، 19 مقاله کوتاه، 9 مقاله آزمایشی و 23 پوستر به دقت بررسی و از بین 176 مقاله ارسالی انتخاب شدند. آنها به موضوعاتی مانند یادگیری ترکیبی می پردازند. یادگیری خودتنظیمی و خودگردان. یادگیری انعکاسی؛ سیستم های یادگیری هوشمند؛ جوامع یادگیری؛ طراحی یادگیری؛ تجزیه و تحلیل یادگیری؛ ارزیابی یادگیری؛ شخصی سازی و سازگاری؛ بازی های جدی؛ رسانه های اجتماعی؛ دوره های گسترده آنلاین باز (MOOCs)؛ مدارس آینده.
This book constitutes the refereed proceedings of the 10th European Conference on Technology Enhanced Learning, EC-TEL 2015, held in Toledo, Spain, in September 2015.
The 27 full papers, 19 short papers, 9 demo papers and 23 posters were carefully reviewed and selected from 176 submissions. They address topics such as blended learning; self-regulated and self directed learning; reflective learning; intelligent learning systems; learning communities; learning design; learning analytics; learning assessment; personalization and adaptation; serious games; social media; massive open online courses (MOOCs); schools of the future.
Front Matter....Pages -
Front Matter....Pages 1-1
Weather-it Missions: A Social Network Analysis Perspective of an Online Citizen Inquiry Community....Pages 3-16
Developing Mathematical Thinking with Scratch....Pages 17-27
Facilitate Sharing of Training Experience by Exploring Behavior Discovery in Trainees Traces....Pages 28-41
Using Educational Analytics to Improve Test Performance....Pages 42-55
Evaluation of Expert-Based Q-Matrices Predictive Quality in Matrix Factorization Models....Pages 56-69
Moving Through MOOCS: Pedagogy, Learning Design and Patterns of Engagement....Pages 70-84
In-App Reflection Guidance for Workplace Learning....Pages 85-99
Training Workers for Improving Performance in Crowdsourcing Microtasks....Pages 100-114
Engaging Teaching Professionals in Design for Online Learning....Pages 115-126
Beyond Delivery Modes and Apps: A Case Study on Mobile Blended Learning in Higher Education....Pages 127-140
SafeChild: An Intelligent Virtual Reality Environment for Training Pedestrian Safety Skills....Pages 141-154
What Should I Do Next? Adaptive Sequencing in the Context of Open Social Student Modeling....Pages 155-168
Improving Automatic Affect Recognition on Low-Level Speech Features in Intelligent Tutoring Systems....Pages 169-182
Lessons Learned from Creating a Mobile Version of an Educational Board Game to Increase Situational Awareness....Pages 183-196
MOOC Video Interaction Patterns: What Do They Tell Us?....Pages 197-210
Comparing Two CbKST Approaches for Adapting Learning Paths in Serious Games....Pages 211-224
Towards an Integrated Specialized Learning Application (ISLA) to Support High Functioning ASD Children in Mathematics Learning....Pages 225-239
Automatic Tagging of Learning Objects Based on Their Usage in Web Portals....Pages 240-253
On Modeling Learning Communities....Pages 254-267
Studying Teacher Orchestration Load in Technology-Enhanced Classrooms....Pages 268-281
Front Matter....Pages 1-1
Coflection - Combining Mutual Support and Facilitation in Technology Enhanced Learning....Pages 282-296
Towards Reading Session-Based Indicators in Educational Reading Analytics....Pages 297-310
Stand Tall and Raise Your Voice! A Study on the Presentation Trainer....Pages 311-324
Displaying Teacher’s Gaze in a MOOC: Effects on Students’ Video Navigation Patterns....Pages 325-338
Reflexive Learning, Socio-cognitive Conflict and Peer-assessment to Improve the Quality of Feedbacks in Online Tests....Pages 339-351
A Learning Analytics Approach to Correlate the Academic Achievements of Students with Interaction Data from an Educational Simulator....Pages 352-366
VisEN: Motivating Learner Engagement Through Explorable Visual Narratives....Pages 367-380
Front Matter....Pages 381-381
ICT Supported Learning Rises Math Achievement in Low Socio Economic Status Schools....Pages 383-388
Potentials of Gamification in Learning Management Systems: A Qualitative Evaluation....Pages 389-394
Investigating Self-directed Learning Dimensions: Adapting the Bouchard Framework....Pages 395-400
Towards Hyper Activity Books for Children. Connecting Activity Books and Montessori-like Educational Materials....Pages 401-406
A Framework to Design Educational Mobile-Based Games Across Multiple Spaces....Pages 407-413
Predicting Results from Interaction Patterns During Online Group Work....Pages 414-419
Teachers’ Perceptions About the HANDSON MOOC: A Learning Design Studio Case....Pages 420-427
Learners’ Attitudes Toward Using Wikis and Forums for Collaboration on Case Problems....Pages 428-434
Students’ Deep and Surface Approach: Links to Interaction in Learning Environments....Pages 435-440
Grounding Serious Game Design on Scientific Findings: The Case of ENACT on Soft Skills Training and Assessment....Pages 441-446
Informal Learning in Online Knowledge Communities: Predicting Community Response to Visitor Inquiries....Pages 447-452
Learning Analytics: Trends and Issues of the Empirical Research of the Years 2011-2014....Pages 453-459
Towards an Intelligent Tutoring System for Logical Reasoning in Multiple Contexts....Pages 460-466
Front Matter....Pages 381-381
The Value of Self-tracking and the Added Value of Coaching in the Case of Improving Time Management....Pages 467-472
Screen or Tabletop: An Eye-Tracking Study of the Effect of Representation Location in a Tangible User Interface System....Pages 473-478
Evolution of Interests in the Learning Context Data Model....Pages 479-484
Efficient Generation of High-Quality Multilingual Subtitles for Video Lecture Repositories....Pages 485-490
A Model to Support Monitoring for Classroom Orchestration in a Tablet-Based CSCL Activity....Pages 491-496
Resource Access Patterns in Exam Preparation Activities....Pages 497-502
Front Matter....Pages 503-503
ReaderBench: An Integrated Cohesion-Centered Framework....Pages 505-508
KnowBrain: An Online Social Knowledge Repository for Informal Workplace Learning....Pages 509-512
Communicate! — A Serious Game for Communication Skills —....Pages 513-517
Bucket-Server: A System for Including Teacher-Controlled Flexibility in the Management of Learning Artifacts in Across-Spaces Learning Situations....Pages 518-521
Using Video Visualizations in Open edX to Understand Learning Interactions of Students....Pages 522-525
Presentation Trainer: Polishing Your Communication Skills....Pages 526-529
Unit Testing Maths....Pages 530-534
User-Modelled Ambient Feedback for Self-regulated Learning....Pages 535-539
Augmented Reality-Based Simulations Embedded in Problem Based Learning Courses....Pages 540-543
Front Matter....Pages 545-545
Managing Time Through a Self-regulated Oriented ePortfolio for Undergraduate Students....Pages 547-550
Detecting Sarcasm from Students’ Feedback in Twitter....Pages 551-555
Motivation and Engagement in MOOCs: How to Increase Learning Motivation by Adapting Pedagogical Scenarios?....Pages 556-559
A Literature Review of Serious Games for Intellectual Disabilities....Pages 560-563
Towards Teacher-Managed Deployment and Integration of Non-SaaS Tools in Virtual Learning Environments....Pages 564-567
Front Matter....Pages 545-545
Validating Gamification Mechanics and Player Types in an E-learning Environment....Pages 568-572
Integrating Teacher and Student Workspaces in a Technology-Enhanced Mathematics Lecture....Pages 573-576
Using Cloud Computing for E-assessment Process Integration....Pages 577-581
Querying Repositories of OER Descriptions: The Challenge of Educational Metadata Schemas Diversity....Pages 582-586
Linked Data-enabled Gamification in EPUB 3 for Educational Digital Textbooks....Pages 587-591
Authoring Tools Supporting Novice Teachers Identifying Student Problems....Pages 592-595
Collaborative Learning Orchestration Using Smart Displays and Personal Devices....Pages 596-600
Project-Based Learning: Methodology and Assessment Learning Technologies and Assessment Criteria....Pages 601-604
Patterns of Practice and Design: Towards an Agile Methodology for Educational Design Research....Pages 605-608
Teaching Syllogistics Through Gamification and Interactive Proofs....Pages 609-612
Combining Virtual Reality and Relaxation Techniques to Improve Attention Levels in Students from an Initial Vocational Qualification Program....Pages 613-616
Investigating Learners’ Views of Assessment Types in Massive Open Online Courses (MOOCs)....Pages 617-621
Designing and Evaluating Personalised Courses with LAMS: The Designer Perspective....Pages 622-625
Reflective TEL: Augmenting Learning Tools with Reflection Support....Pages 626-629
Visualizing Students’ Performance in the Classroom: Towards Effective F2F Interaction Modelling....Pages 630-633
Supporting Learning Analytics for Informal Workplace Learning with a Social Semantic Infrastructure....Pages 634-637
Boosting the Learning Process with Progressive Performance Prediction....Pages 638-641
Creating and Sharing Knowledge Through Experiences: A Case Study with Ach so! in Healthcare Education....Pages 642-645
Back Matter....Pages -