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دسته بندی: برنامه نويسي ویرایش: نویسندگان: Randal E. Bryant, David E. O'Hallaron سری: ISBN (شابک) : 013034074X ناشر: Prentice-Hall سال نشر: 2003 تعداد صفحات: 1008 زبان: English فرمت فایل : DJVU (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود) حجم فایل: 63 مگابایت
در صورت تبدیل فایل کتاب Computer Systems - A Programmer's Perspective به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.
توجه داشته باشید کتاب سیستم های رایانه ای - چشم انداز برنامه نویس نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.
این کتاب، سیستمهای کامپیوتری: دیدگاه برنامهنویس (CS:APP)، برای افراد حرفهای است. گرامرهایی که می خواهند مهارت های خود را با یادگیری آنچه در \"در حال انجام است، بهبود بخشند هود\" یک سیستم کامپیوتری. هدف ما این است که مفاهیم پایدار زیربنای تمام سیستم های کامپیوتری را توضیح دهیم، و برای نشان دادن راههای مشخصی که این ایدهها بر صحت تأثیر میگذارند، شکل و کاربرد برنامه های کاربردی شما. بر خلاف سایر کتاب های سیستم، که عمدتا برای سازندگان سیستم نوشته شده است، این کتاب برای برنامه نوشته شده است mers، از دیدگاه یک برنامه نویس. اگر مفاهیم این کتاب را مطالعه کنید و یاد بگیرید، در راه خواهید بود تبدیل شدن به \"برنامه نویس قدرتمند\" کمیاب که می داند کارها چگونه و چگونه کار می کنند برای تعمیر آنها در هنگام شکستن. شما همچنین برای مطالعه سیستم های خاص آماده خواهید شد موضوعاتی مانند کامپایلرها، معماری کامپیوتر، سیستم عامل ها، جاسازی شده سیستم ها و شبکه ها
This book, Computer Systems: A Programmer's Perspective (CS:APP), is for pro- grammers who want to improve their skills by learning what is going on "under the hood" of a computer system. Our aim is to explain the enduring concepts underlying all computer systems, and to show you the concrete ways that these ideas affect the correctness, per- formance, and utility of your application programs. Unlike other systems books, which are written primarily for system builders, this book is written for program- mers, from a programmer's perspective. If you study and learn the concepts in this book, you will be on your way to becoming the rare "power programmer" who knows how things work and how to fix them when they break. You will also be prepared to study specific systems topics such as compilers, computer architecture, operating systems, embedded systems, and networking.
Contents Preface About the Authors 1 A Tour of Computer Systems 1 1.1 Information is Bits + Context 2 1.2 Programs Are Translated by Other Programs into Different Forms 4 1.3 It Pays to Understand How Compilation Systems Work 6 1.4 Processors Read and Interpret Instructions Stored in Memory 6 1.4.1 Hardware Organization of a System 7 1.4.2 Running the hello Program 9 1.5 Caches Matter 11 1.6 Storage Devices Form a Hierarchy 12 1.7 The Operating System Manages the Hardware 13 1.7.1 Processes 15 1.7.2 Threads 16 1.7.3 Virtual Memory 16 1.7.4 Files 18 1.8 Systems Communicate With Other Systems Using Networks 18 1.9 The Next Step 20 1.10 Summary 20 Bibliographies Notes 21 Part I Program Structure and Execution 2 Representing and Manipulating Information 24 2.1 Information Storage 28 2.1.1 Hexadecimal Notation 28 2.1.2 Words 32 2.1.3 Data Sizes 32 2.1.4 Addressing and Byte Ordering 34 2.1.5 Representing Strings 40 2.1.6 Representing Code 41 2.1.7 Boolean Algebras and Rings 42 2.1.8 Bit-Level Operations in C 46 2.1.9 Logical Operations in C 49 2.1.10 Shift Operations in C 50 2.2 Integer Representations 51 2.2.1 Integral Data Types 51 2.2.2 Unsigned and Two\'s-Complement Encodings 51 2.2.3 Conversions Between Signed and Unsigned 56 2.2.4 Signed vs. Unsigned in C 59 2.2.5 Expanding the Bit Representation of a Number 61 2.2.6 Truncating Numbers 63 2.2.7 Advice on Signed vs. Unsigned 65 2.3 Integer Arithmetic 65 2.3.1 Unsigned Addition 66 2.3.2 Two\'s-Complement Addition 69 2.3.3 Two\'s-Complement Negation 72 2.3.4 Unsigned Multiplication 74 2.3.5 Two\'s-Complement Multiplication 75 2.3.6 Multiplying by Powers of Two 76 2.3.7 Dividing by Powers of Two 77 2.4 Floating Point 80 2.4.1 Fractional Binary Numbers 81 2.4.2 IEEE Floating-Point Representation 83 2.4.3 Example Numbers 85 2.4.4 Rounding 89 2.4.5 Floating- Point Operations 91 2.4.6 Floating Point in C 92 2.5 Summary 98 Bibliographic Notes 99 Homework Problems 99 Solution to Practice Problems 108 3 Machine- Level Representation of Programs 122 3.1 A Historical Perspective 125 3.2 Program Encodings 128 3.2.1 Machine-Level Code 129 3.2.2 Code Examples 130 3.2.3 A Note on Formatting 133 3.3 Data Formats 135 3.4 Accessing Information 136 3.4.1 Operand Specifiers 137 3.4.2 Data Movement Instructions 138 3.4.3 Data Movement Example 141 3.5 Arithmetic and Logical Operations 143 3.5.1 Load Effective Address 143 3.5.2 Unary and Binary Operations 144 3.5.3 Shift Operations 145 3.5.4 Discussion 146 3.5.5 Special Arithmetic Operations 147 3.6 Control 148 3.6.1 Condition Codes 149 3.6.2 Accessing the Condition Codes 150 3.6.3 Jump Instructions and their Encodings 152 3.6.4 Translating Conditional Branches 156 3.6.5 Loops 158 3.6.6 Switch Statements 166 3.7 Procedures 170 3.7.1 Stack Frame Structure 170 3.7.2 Transferring Control 172 3.7.3 Register Usage Conventions 173 3.7.4 Procedure Example 174 3.7.5 Recursive Procedures 178 3.8 Array Allocation and Access 180 3.8.1 Basic Principles 180 3.8.2 Pointer Arithmetic 182 3.8.3 Arrays and Loops 183 3.8.4 Nested Arrays 183 3.8.5 Fixed Size Arrays 186 3.8.6 Dynamically Allocated Arrays 188 3.9 Heterogeneous Data Structures 191 3.9.1 Structures 191 3.9.2 Unions 194 3.10 Alignment 198 3.11 Putting it Together: Understanding Pointers 201 3.12 Life in the Real World: Using the GDB Debugger 204 3.13 Out-of-Bounds Memory References and Buffer Overflow 206 3.14 *Floating-Point Code 211 3.14.1 Floating-Point Registers 211 3.14.2 Stack Evaluation of Expressions 212 3.14.3 Floating-Point Data Movement and Conversion Operations 215 3.14.4 Floating-Point Arithmetic Instructions 217 3.14.5 Using Floating Point in Procedures 220 3.14.6 Testing and Comparing Floating-Point Values 221 3.15 *Embedding Assembly Code in C Programs 223 3.15.1 Basic Inline Assembly 224 3.15.2 Extended Form of asm 226 3.16 Summary 230 Bibliographic Notes 231 Homework Problems 231 Solutions to Practice Problems 238 4 Processor Architecture 254 4.1 The Y86 Instruction Set Architecture 258 4.2 Logic Design and the Hardware Control Language HCL 271 4.2.1 Logic Gates 271 4.2.2 Combinational Circuits and HCL Boolean Expressions 272 4.2.3 Word-Level Combinational Circuits and HCL Integer Expressions 274 4.2.4 Set Membership 278 4.2.5 Memory and Clocking 279 4.3 Sequential Y86 Implementations 280 4.3.1 Organizing Processing into Stages 281 4.3.2 SEQ Hardware Structure 291 4.3.3 SEQ Timing 295 4.3.4 SEQ Stage Implementations 298 4.3.5 SEQ+: Rearranging the Computation Stages 305 4.4 General Principles of Pipelining 309 4.4.1 Computational Pipelines 3() 4.4.2 A Detailed Look at Pipeline Operation 311 4.4.3 Limitations of Pipelining 313 4.4.4 Pipelining a System with Feedback 315 4.5 Pipelined Y86 Implementations 317 4.5.1 Inserting Pipeline Registers 317 4.5.2 Rearranging and Relabeling Signals 321 4.5.3 N ext PC Prediction 322 4.5.4 Pipeline Hazards 323 4.5.5 Avoiding Data Hazards by Stalling 328 4.5.6 Avoiding Data Hazards by Forwarding 330 4.5.7 Load/Use Data Hazards 335 4.5.8 PIPE Stage Implementations 337 4.5.9 Pipeline Control Logic 343 4.5.10 Performance Analysis 352 4.5.11 Unfinished Business 354 4.6 Summary 359 4.6.1 Y86 Simulators 360 Bibliographic Notes 360 Homework Problems 360 Solutions to Practice Problems 365 5 Optimizing Program Performance 376 5.1 Capabilities and Limitations of Optimizing Compilers 379 5.2 Expressing Program Performance 382 5.3 Program Example 384 5.4 Eliminating Loop Inefficiencies 387 5.5 Reducing Procedure Calls 391 5.6 Eliminating Unneeded Memory References 393 5.7 Understanding Modern Processors 395 5.7.1 Overall Operation 395 5.7.2 Functional Unit Performance 399 5.7.3 A Closer Look at Processor Operation 400 5.8 Reducing Loop Overhead 408 5.9 Converting to Pointer Code 412 5.10 Enhancing Parallelism 415 5.10.1 Loop Splitting 415 5.10.2 Register Spilling 420 5.10.3 Limits to Parallelism 421 5.11 Putting it Together: Summary of Results for Optimizing Combining Code 423 5.11.1 Floating-Point Performance Anorl1aly 423 5.11.2 Changing Platforms 425 5.12 Branch Prediction and Misprediction Penalties 425 5.13 Understanding Memory Performance 429 5.13.1 Load Latency 429 5.13.2 S tore Latency 431 5.14 Life in the Real World: Performance Improvement Techniques 436 5.15 Identifying and Eliminating Performance Bottlenecks 437 5.15.1 Program Profiling 437 5.15.2 Using a Profiler to Guide Optimization 439 5.15.3 Amdahl\'s Law 443 5.16 Summary 444 Bibliographic Notes 445 Homework Problems 445 Solutions to Practice Problems 450 6 The Memory Hierarchy 454 6.1 Storage Technologies 457 6.1.1 Random-Access Memory 457 6.1.2 Disk Storage 464 6.1.3 Storage Technology Trends 476 6.2 Locality 478 6.2.1 Locality of References to Program Data 478 6.2.2 Locality of Instruction Fetches 480 6.2.3 Summary of Locality 481 6.3 The Memory Hierarchy 482 6.3.1 Caching in the Memory Hierarchy 484 6.3.2 Summary of Memory Hierarchy Concepts 486 6.4 Cache Memories 487 6.4.1 Generic Cache Memory Organization 488 6.4.2 Direct-Mapped Caches 490 6.4.3 Set Associative Caches 497 6.4.4 Fully Associative Caches 499 6.4.5 Issues with Writes 503 6.4.6 Instruction Caches and Unified Caches 504 6.4.7 Performance Impact of Cache Parameters 505 6.5 Writing Cache-Friendly Code 507 6.6 Putting it Together: The Impact of Caches on Program Performance 511 6.6.1 The Memory Mountain 512 6.6.2 Rearranging Loops to Increase Spatial Locality 517 6.6.3 Using Blocking to Increase Temporal Locality 520 6.7 Putting It Together: Exploiting Locality in Your Programs 523 6.8 Summary 524 Bibliographic Notes 524 Homework Problems 525 Solutions to Practice Problems 531 Part II Running Programs on a System 7 Linking 538 7.1 Compiler Drivers 541 7.2 Static Linking 542 7.3 Object Files 543 7.4 Relocatable Object Files 544 7.5 Symbols and Symbol Tables 545 7.6 Symbol Resolution 548 7.6.1 How Linkers Resolve Multiply Defined Global Symbols 549 7.6.2 Linking with Static Libraries 553 7.6.3 How Linkers Use Static Libraries to Resolve References 556 7.7 Relocation 557 7.7.1 Relocation Entries 558 7.7.2 Relocating Symbol References 558 7.8 Executable Object Files 561 7.9 Loading Executable Object Files 564 7.10 Dynamic Linking with Shared Libraries 566 7.11 Loading and Linking Shared Libraries from Applications 568 7.12 *Position-Independent Code (PIC) 570 7.12.1 PIC Data References 572 7.12.2 PIC Function Calls 572 7.13 Tools for Manipulating Object Files 574 7.14 Summary 575 Bibliographic Notes 575 Homework Problems 576 Solutions to Practice Problems 582 8 Exceptional Control Flow 584 8.1 Exceptions 587 8.1.1 Exception Handling 588 8.1.2 Classes of Exceptions 590 8.1.3 Exceptions in Intel Processors 592 8.2 Processes 594 8.2.1 Logical Control Flow 594 8.2.2 Private Address Space 595 8.2.3 User and Kernel Modes 596 8.2.4 Context Switches 597 8.3 System Calls and Error Handling 599 8.4 Process Control 600 8.4.1 Obtaining Process ID\'s 600 8.4.2 Creating and Terminating Processes 600 8.4.3 Reaping Child Processes 605 8.4.4 Putting Processes to Sleep 610 8.4.5 Loading and Running Programs 611 8.4.6 Using fork and execve to Run Programs 614 8.5 Signals 61 7 8.5.1 Signal Terminology 617 8.5.2 Sending Signals 619 8.5.3 Receiving Signals 623 8.5.4 Signal Handling Issues 625 8.5.5 Portable Signal Handling 631 8.5.6 Explicitly Blocking Signals 633 8.6 Nonlocal Jumps 635 8.7 Tools for Manipulating Processes 638 8.8 Summary 638 Bibliographic Notes 639 Homework Problems 639 Solutions to Practice Problems 645 9 Measuring Program Execution Time 650 9.1 The Flow of Time on a Computer System 653 9.1.1 Process Scheduling and Timer Interrupts 654 9.1.2 Time from an Application Program\'s Perspective 655 9.2 Measuring Time by Interval Counting 658 9.2.1 Operation 658 9.2.2 Reading the Process Timers 659 9.2.3 Accuracy of Process Timers 660 9.3 Cycle Counters 663 9.3.1 IA32 Cycle Counters 663 9.4 Measuring Program Execution Time with Cycle Counters 665 9.4.1 The Effects of Context Switching 665 9.4.2 Caching and Other Effects 667 9.4.3 The K -Best Measurement Scheme 671 9.5 Time-of-Day Measurements 680 9.6 Putting it Together: An Experimental Protocol 683 9.7 Looking into the Future 684 9.8 Life in the Real World: An Implementation of the K -Best Measurement Scheme 684 9.9 Lessons Learned 685 9.10 Summary 686 Bibliographic Notes 686 Homework Problems 687 Solutions to Practice Problems 688 10 Virtual Memory 690 10.1 Physical and Virtual Addressing 693 10.2 Address Spaces 694 10.3 VM as a Tool for Caching 695 10.3.1 DRAM Cache Organization 696 10.3.2 Page Tables 696 10.3.3 Page Hits 698 10.3.4 Page Faults 698 10.3.5 Allocating Pages 700 10.3.6 Locality to the Rescue Again 700 10.4 VM as a Tool for Memory Management 701 10.4.1 Simplifying Linking 701 10.4.2 Simplifying Sharing 702 10.4.3 Simplifying Memory Allocation 702 10.4.4 Simplifying Loading 703 10.5 VM as a Tool for Memory Protection 703 10.6 Address Translation 704 10.6.1 Integrating Caches and VM 707 10.6.2 Speeding up Address Translation with a TLB 707 10.6.3 Multi-Level Page Tables 709 10.6.4 Putting it Together: End-to-End Address Translation 711 10.7 Case Study: The Pentium/Linux Memory System 715 10.7.1 Pentium Address Translation 716 10.7.2 Linux Virtual Memory System 721 10.8 Memory Mapping 724 10.8.1 Shared Objects Revisited 725 10.8.2 The fork Function Revisited 727 10.8.3 The execve Function Revisited 727 10.8.4 U ser- Level Memory Mapping with the mmap Function 728 10.9 Dynamic Memory Allocation 730 10.9.1 The malloc and free Functions 731 10.9.2 Why Dynamic Memory Allocation? 733 10.9.3 Allocator Requirements and Goals 735 10.9.4 Fragmentation 736 10.9.5 Implementation Issues 737 10.9.6 Implicit Free Lists 737 10.9.7 Placing Allocated Blocks 739 10.9.8 Splitting Free Blocks 740 10.9.9 Getting Additional Heap Memory 740 10.9.10 Coalescing Free Blocks 741 10.9.11 Coalescing with Boundary Tags 741 10.9.12 Putting it Together: Implementing a Simple Allocator 744 10.9.13 Explicit Free Lists 751 10.9.14 Segregated Free Lists 752 10.10 Garbage Collection 755 10.10.1 Garbage Collector Basics 756 10.10.2 Mark&Sweep Garbage Collectors 757 10.10.3 Conservative Mark&Sweep for C Programs 758 10.11 Common Memory-Related Bugs in C Programs 759 10.11.1 Dereferencing Bad Pointers 759 10.11.2 Reading Uninitialized Memory 760 10.11.3 Allowing Stack Buffer Overflows 760 10.11.4 Assuming that Pointers and the Objects they Point to Are the Same Size 761 10.11.5 Making Off-by-One Errors 761 10.11.6 Referencing a Pointer Instead of the Object it Points to 762 10.11.7 Misunderstanding Pointer Arithmetic 762 10.11.8 Referencing Nonexistent Variables 763 10.11.9 Referencing Data in Free Heap Blocks 763 10.11.10 Introducing Memory Leaks 764 10.12 Recapping Some Key Ideas About Virtual Memory 764 10.13 Summary 764 Bibliographic Notes 765 Homework Problems 766 Solutions to Practice Problems 770 Part III Interaction and Communication Between Programs 11 System-Level I/O 776 11.1 Unix I/O 778 11.2 Opening and Closing Files 779 11.3 Reading and Writing Files 781 11.4 Robust Reading and Writing with the RIO Package 783 11.4.1 RIO Unbuffered Input and Output Functions 783 11.4.2 RIO Buffered Input Functions 784 11.5 Reading File Metadata 789 11.6 Sharing Files 791 11.7 I/O Redirection 793 11.8 Standard I/O 795 11.9 Putting It Together: Which I/O Functions Should I Use? 796 11.10 Summary 797 Bibliographic Notes 798 Homework Problems 798 12 Network Programming 800 12.1 The Client-Server Programming Model 802 12.2 Networks 803 12.3 The Global IP Internet 807 12.3.1 IP Addresses 809 12.3.2 Internet Domain Names 811 12.3.3 Internet Connections 815 12.4 The Sockets Interface 816 12.4.1 Socket Address Structures 817 12.4.2 The socket Function 818 12.4.3 The connect Function 818 12.4.4 The open_clientfd Function 819 12.4.5 The bind Function 819 12.4.6 The 1 i s t en Function 820 12.4.7 The open_listenfd Function 821 12.4.8 The accept Function 821 12.4.9 Example Echo Client and Server 823 12.5 Web Servers 826 12.5.1 Web Basics 826 12.5.2 Web Content 827 12.5.3 HTTP Transactions 828 12.5.4 Serving Dynamic Content 831 12.6 Putting it Together: The TINY Web Server 834 12.7 Summary 841 Bibliographic Notes 842 Homework Problems 842 Solutions to Practice Problems 843 13 Concurrent Programming 846 13.1 Concurrent Programming With Processes 849 13.1.1 A Concurrent Server Based on Processes 851 13.1.2 Pros and Cons of Processes 851 13.2 Concurrent Programming With I/O Multiplexing 853 13.2.1 A Concurrent Event-Driven Server Based on I/O Multiplexing 856 13.2.2 Pros and Cons of I/O Multiplexing 860 13.3 Concurrent Programming With Threads 861 13.3.1 Thread Execution Model 862 13.3.2 Posix Threads 863 13.3.3 Creating Threads 864 13.3.4 Terminating Threads 864 13.3.5 Reaping Terminated Threads 865 13.3.6 Detaching Threads 865 13.3.7 Initializing Threads 866 13.3.8 A Concurrent Server Based on Threads 866 13.4 Shared Variables in Threaded Programs 868 13.4.1 Threads Memory Model 869 13.4.2 Mapping Variables to Memory 870 13.4.3 Shared Variables 870 13.5 Synchronizing Threads with Semaphores 871 13.5.1 Progress Graphs 874 13.5.2 Using Semaphores to Access Shared Variables 877 13.5.3 Posix Semaphores 878 13.5.4 Using Semaphores to Schedule Shared Resources 879 13.6 Putting It Together: A Concurrent Server Based on Prethreading 882 13.7 Other Concurrency Issues 885 13.7.1 Thread Safety 885 13.7.2 Reentrancy 888 13.7.3 Using Existing Library Functions in Threaded Programs 889 13.7.4 Races 890 13.7.5 Deadlocks 891 13.8 Summary 894 Bibliographic Notes 895 Homework Problems 895 Solutions to Practice Problems 899 A HCL Descriptions of Processor Control Logic 905 B Error Handling 925 Bibliography 949 Index 953