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دانلود کتاب Computer Organization & Architecture: Themes and Variations

دانلود کتاب سازمان و معماری کامپیوتر: مضامین و تغییرات

Computer Organization & Architecture: Themes and Variations

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Computer Organization & Architecture: Themes and Variations

دسته بندی: الگوریتم ها و ساختارهای داده
ویرایش: 4 
نویسندگان:   
سری:  
ISBN (شابک) : 9781285415420 
ناشر: Nelson Education 
سال نشر: 2013 
تعداد صفحات: 938 
زبان: English 
فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود) 
حجم فایل: 90 مگابایت 

قیمت کتاب (تومان) : 52,000



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توجه داشته باشید کتاب سازمان و معماری کامپیوتر: مضامین و تغییرات نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.


توضیحاتی در مورد کتاب سازمان و معماری کامپیوتر: مضامین و تغییرات

سازمان و معماری کامپیوتر: تم ها و تغییرات بر ساختار سیستم کامل (CPU، حافظه، اتوبوس ها و تجهیزات جانبی) تأکید می کند و محتوای اصلی را با تأکید بر نمونه های متفاوت تقویت می کند. این رویکرد به معماری کامپیوتر یک ترتیب موثر است که جزئیات کافی را در سطوح منطقی و سازمانی مناسب برای بخش‌های EE/ECE و همچنین برای خوانندگان علوم کامپیوتر ارائه می‌کند. متن بسیار فراتر از حداقل پوشش برنامه درسی است و موضوعاتی را معرفی می کند که برای هرکسی که با معماری کامپیوتر درگیر است مهم است، به گونه ای که برای همه قابل تامل و جالب باشد. توجه مهم: محتوای رسانه‌ای که در توضیحات محصول یا متن محصول ارجاع شده است ممکن است در نسخه کتاب الکترونیکی موجود نباشد.


توضیحاتی درمورد کتاب به خارجی

COMPUTER ORGANIZATION AND ARCHITECTURE: THEMES AND VARIATIONS stresses the structure of the complete system (CPU, memory, buses and peripherals) and reinforces that core content with an emphasis on divergent examples. This approach to computer architecture is an effective arrangement that provides sufficient detail at the logic and organizational levels appropriate for EE/ECE departments as well as for Computer Science readers. The text goes well beyond the minimal curriculum coverage and introduces topics that are important to anyone involved with computer architecture in a way that is both thought provoking and interesting to all. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.



فهرست مطالب

Front Cover
Table of Contents
Preface
Paths through Computer Architecture
About the Author
Part I - The Beginning
	1 - Computer Systems Architecture
		Where We\'re At
		1.1 - What is Computer Systems Architecture?
			What is a Computer?
		1.2 - Architecture and Organization
			1.2.1 - Computer Systems and Technology
			1.2.2 - The Role of Computer Architecture in Computer Science
		1.3 - Development of Computers
			1.3.1 - Mechanical Computers
			1.3.2 - Electromechanical Computers
			1.3.3 - Early Electronic Computers
			1.3.4 - Minicomputers and the PC Revolution
			1.3.5 - Moore\'s Law and the March of Progress
			1.3.6 - The March of Memory Technology
			1.3.7 - Ubiquitous Computing
			1.3.8 - Multimedia Computers
		1.4 - The Stored Program Computer
			1.4.1 - The Problem
			1.4.2 - The Solution
			1.4.3 - Constructing an Algorithm
			1.4.4 - What Does a Computer Need to Solve a Problem?
			1.4.5 - The Memory
		1.5 - The Stored Program Concept
			Two Address Instructions
			One Address Instructions
			Computer Categories
		1.6 - Overview of the Computer System
			1.6.1 - The Memory Hierarchy
			1.6.2 - The Bus
		1.7 - Modern Computing
		Summary
		Problems
	2 - Computer Arithmetic and Digital Logic
		2.1 - What is Data?
			2.1.1 - The Bit and Byte
			2.1.2 - Bit Patterns
				Representing Information
		2.2 - Numbers
			2.2.1 - Positional Notation
		2.3 - Binary Arithmetic
		2.4 - Signed Integers
			2.4.1 - Sign and Magnitude Representation
			2.4.2 - Two\'s Complement Arithmetic
				Calculating Two\'s Complement Values
				Properties of Two\'s Complement Numbers
				Arithmetic Overflow
		2.5 - Introduction to Multiplication and Division
			2.5.1 - Shifting Operations
			2.5.2 - Unsigned Binary Multiplication
			2.5.3 - High-speed Multiplication
				Booth\'s Algorithm
			2.5.4 - Division
				Restoring Division
				Non-Restoring Division
		2.6 - Floating-Point Numbers
			Normalization of Floating-Point Numbers
			Biased Exponents
			2.6.1 - IEEE Floating-Point Numbers
				IEEE Floating-Point Format
				Characteristics of IEEE Floating-Point Numbers
		2.7 - Floating-Point Arithmetic
			Rounding and Truncation Errors
		2.8 - Floating-Point Arithmetic and the Programmer
			2.8.1 - Error Propagation in Floating-Point Arithmetic
			2.8.2 - Generating Mathematical Functions
				Using Functions to Generate New Functions
		2.9 - Computer Logic
			2.9.1 - Digital Systems and Gates
			2.9.2 - Gates
				Fundamental Gates
				The AND Gate
				The OR Gate
				The Inverter
				Derived Gates-the NOR (Not OR), NAND (Not AND), and Exclusive OR
			2.9.3 - Basic Circuits
				The Half Adder and Full Adder
				The Decoder
				The Multiplexer
				The Voting Circuit
				The Prioritizer
		2.10 - Sequential Circuits
			2.10.1 - Latches
				Clocked RS Flip-flops
				D Flip-flop
				The JK Flip-Flop
			2.10.2 - Registers
				Shift Register
				Left-Shift Register
			2.10.3 - Asynchronous Counters
				Using a Counter to Create a Sequencer
			2.10.4 - Sequential Circuits
		2.11 - Buses and Tristate Gates
			Registers, Buses, and Functional Units
		Summary
		Problems
Part II - Instruction Set Architectures
	3 - Architecture and Organization
		3.1 - Introduction to the Stored Program Machine
			3.1.1 - Extending the Processor: Dealing with Constants
			3.1.2 - Extending the Processor: Flow Control
				Status Information
				Example of a Branch Instruction
		3.2 - The Components of an ISA
			3.2.1 - Registers
				General-Purpose Versus Special-Purpose Registers
			3.2.2 - Addressing Modes-an Overview
				Memory and Register Addressing
			3.2.3 - Instruction Formats
			3.2.4 - Op-codes and Instructions
				Two Address Machines
				One Address Machines
				Zero Address Machines
				One-and-a-Half Address Machines
		3.3 - ARM Instruction Set Architecture
			3.3.1 - ARM\'s Register Set
			3.3.2 - ARM\'s Instruction Set
		3.4 - ARM Assembly Language
			3.4.1 - Structure of an ARM Program
			3.4.2 - The Assembler - Practical Considerations
			3.4.3 - Pseudoinstructions
		3.5 - ARM Data-processing Instructions
			3.5.1 - Arithmetic Instructions
				Addition and Subtraction
				Negation
				Comparison
				Multiplication
				Division
			3.5.2 - Bitwise Logical Operations
			3.5.3 - Shift Operations
				Arithmetic Shift
				Rotate
				Implementing a Shift Operation on the ARM
			3.5.4 - Instruction Encoding-An Insight Into the ARM\'s Architecture
		3.6 - ARM\'s Flow Control Instructions
			3.6.1 - Unconditional Branch
			3.6.2 - Conditional Branch
			3.6.3 - Compare and Test Instructions
			3.6.4 - Branching and Loop Constructs
				The FOR Loop
				The WHILE Loop
				The UNTIL loop
				Combination Loop
			3.6.5 - Conditional Execution
		3.7 - ARM Addressing Modes
			3.7.1 - Literal Addressing
				ARM\'sWay
			3.7.2 - Register Indirect Addressing
			3.7.3 - Register Indirect Addressing with an Offset
			3.7.4 - ARM\'s Autoindexing Pre-indexed Addressing Mode
			3.7.5 - ARM\'s Autoindexing Post-Indexing Mode
			3.7.6 - Program Counter Relative (PC-Relative) Addressing
			3.7.7 - ARM\'s Load and Store Encoding
		3.8 - Subroutine Call and Return
			3.8.1 - ARM Support for Subroutines
			3.8.2 - Conditional Subroutine Calls
		3.9 - Intermission: Examples of ARM Code
			3.9.1 - Extracting the Absolute Value
			3.9.2 - Byte Manipulation and Concatenation
			3.9.3 - Byte Reversal
			3.9.4 - Multiplication by 2n - 1 or 2n + 1
			3.9.5 - The Use of Multiple Conditions
			3.9.6 - With Just One Instruction ...
			3.9.7 - Implementing Multiple Selection
			3.9.8 - Simple Bit-Level Logical Operations
			3.9.9 - Hexadecimal Character Conversion
			3.9.10 - Character Output in Hexadecimal
			3.9.11 - To Print a Banner
		3.10 - Subroutines and the Stack
			3.10.1 - Subroutine Call and Return
			3.10.2 - Nested Subroutines
			3.10.3 - Leaf Routines
		3.11 - Data Size and Arrangement
			3.11.1 - Data Organization and Endianism
			3.11.2 - Data Organization and the ARM
			3.11.3 - Block Move Instructions
				Block Moves and Stack Operations
				Applications of Block Move Instructions
		3.12 - Consolidation-Putting Things Together
			Four-Function Calculator Program
		Summary
		Problems
	4 - Instruction Set Architectures-Breadth and Depth
		Historical Background
		4.1 - The Stack and Data Storage
			4.1.1 - Storage and the Stack
				The Stack Frame and Local Variables
				Example of an ARM Processor Stack Frame
			4.1.2 - Passing Parameters via the Stack
				Pointers and C
				Functions and Parameters
				Pass-by-Reference
				Using Recursion
		4.2 - Privileged Modes and Exceptions
		4.3 - MIPS: Another RISC
			MIPS Instruction Format
			Conditional Branches
			4.3.1 - MIPS Data Processing Instructions
				Flow Control
				MIPS Example
				Other Loads and Stores
				MIPS and the ARM Processor
		4.4 - Data Processing and Data Movement
			4.4.1 - Indivisible Exchange Instructions
			4.4.2 - Double-Precision Shifting
			4.4.3 - Pack and Unpack Instructions
			4.4.4 - Bounds Testing
			4.4.5 - Bit Field Data
			4.4.6 - Mechanizing the Loop
		4.5 - Memory Indirect Addressing
			Using Memory Indirect Addressing to Implement a switch Construct
			Using Memory Indirect Addressing to Access Records
		4.6 - Compressed Code, RISC, Thumb, and MIPS16
			4.6.1 - Thumb ISA
				Design Decisions
			4.6.2 - MIPS16
		4.7 - Variable-Length Instructions
			Decoding Variable-Length Instructions
		Summary
		Problems
	5 - Computer Architecture and Multimedia
		5.1 - Applications of High-Performance Computing
			Computer Graphics
			5.1.1 - Operations On Images
				Noise Filtering
				Contrast Enhancement
				Edge Enhancement
				Lossy Compression
				JPEG
				MPEG
				MP3
					Digital Signal Processing
					DSP Architectures
					The SHARC Family of Digital Signal Processors
		5.2 - Multimedia Influences-Reinventing the CISC
			Architectural Progress
		5.3 - Introduction to SIMD Processing
			Packed Operations
			Saturating Arithmetic
			Packed Shifting
			Packed Multiplication
			Parallel Comparison
			Packing and Unpacking
			Coexisting with Floating-Point
			5.3.1 - Applications of SIMD Technology
				Chroma Keying
				Fade In and Out
				Clipping
		5.4 - Streaming Extensions and the Development of SIMD Technology
			5.4.1 - Floating-point Software Extensions
			5.4.2 - Intel\'s Third Layer of Multimedia Extensions
			5.4.3 - Intel\'s SSE3 and SSE4 Instructions
			5.4.4 - ARM Family Multimedia Instructions
		Summary
		Problems
Part III - Organization and Efficiency
	6 - Performance-Meaning and Metrics
		6.1 - Progress and Computer Technology
			Moore\'s Law
			Semiconductor Progress
			Memory Progress
		6.2 - The Performance of a Computer
		6.3 - Computer Metrics
			6.3.1 - Terminology
				Efficiency
				Throughput
				Latency
				Relative Performance
				Time and Rate
			6.3.2 - Clock Rate
				The Clock and the Consumer
			6.3.3 - MIPS
				Instruction Cycles and MIPS
			6.3.4 - MFLOPS
		6.4 - Amdahl\'s Law
			Examples of the Use of Amdahl\'s Law
		6.5 - Benchmarks
			LINPACK and LAPACK
			Oracle Applications Standard Benchmark
			PC Benchmarks
			Comparison of High-Performance Processors
			PCMARK7 A Commercial Benchmark for PCs
		6.6 - SPEC
			SPEC Methodology
			The SPEC CPU2006 Benchmarks
			SPEC and Power
		6.7 - Averaging Metrics
			Geometric Mean
			Harmonic Mean
			Weighted Means
		Summary
		Problems
	7 - Processor Control
		7.1 - The Generic Digital Processor
			7.1.1 - The Microprogram
				Modifying the Processor Organization
			7.1.2 - Generating the Microoperations
		7.2 - RISC Organization
			7.2.1 - The Register-to-register Data Path
				Load and Store operations
				Jump and Branch Operations
			7.2.2 - Controlling the Single-cycle Flow-through Computer
				Execution Time
		7.3 - Introduction to Pipelining
			7.3.1 - Speedup Ratio
			7.3.2 - Implementing Pipelining
				From PC to Operands
				Implementing Branch and Literal Operations
			7.3.3 - Hazards
				Delayed Branch
				Data Hazards
		7.4 - Branches and the Branch Penalty
			7.4.1 - Branch Direction
			7.4.2 - The Effect of a Branch on the Pipeline
			7.4.3 - The Cost of Branches
			7.4.4 - The Delayed Branch
		7.5 - Branch Prediction
			Static and Dynamic Branch Prediction
		7.6 - Dynamic Branch Prediction
			7.6.1 - Branch Target Buffer
			7.6.2 - Two-Level Branch Prediction
				Combining Instruction Addresses and Branch History
		Summary
		Problems
	8 - Beyond RISC: Superscalar, VLIW, and ltanium
		Overview of Chapter 8
		8.1 - Superscalar Architecture
			In-Order and Out-of-Order Execution
			8.1.1 - Instruction Level Parallelism (ILP)
				Data Dependencies and Register Renaming
			8.1.2 - Superscalar Instruction Issue
				Control Dependencies
				Examples of Superscalar Processors
				The Alpha
				The Pentium
			8.1.3 - VLIW Processors
				Interrupts and Superscalar Processing
		8.2 - Binary Translation
			The IA-32 code
			8.2.1 - The Transmeta Crusoe
		8.3 - EPIC Architecture
			8.3.1 - Itanium Overview
				IA64 Assembler Conventions
			8.3.2 - The Itanium Register Set
				The Not a Thing Bit
				Predicate and Branch Registers
				Other ltanium Registers
			8.3.3 - IA64 Instruction Format
			8.3.4 - IA64 Instructions and Addressing Modes
				Addressing Modes
			8.3.5 - Instructions, Bundles, and Breaks
				IA64 Bundles, STOPs, and Assembly Language Notation
			8.3.6 - Itanium Organization
				The McKinley-The Itanium 2
				The ltanium 9300 Tukwila Processor
				The ltanium Poulson Processor
				Is the IA64 a VLIW Processor?
			8.3.7 - Predication
				Compare Instructions in Detail
				Preventing False Data Dependency in Predicated Computing
				Branch Syntax
			8.3.8 - Memory Access and Speculation
				Control Speculation
				The Advanced Load
			8.3.9 - The IA64 and Software Pipelining
				Registers and Function Calls
		Summary
		Problems
Part IV - The System
	9 - Cache Memory and Virtual Memory
		Memory Hierarchy
		9.1 - Introduction to Cache Memory
			9.1.1 - Structure of Cache Memory
				Principle of Locality of Reference
		9.2 - Performance of Cache Memory
		9.3 - Cache Organization
			9.3.1 - Fully Associative Mapped Cache
				Associative Memory
			9.3.2 - Direct-Mapped Cache
			9.3.3 - Set-Associative Cache
			9.3.4 - Pseudo-Associative, Victim, Annex, and Trace Caches
		9.4 - Considerations in Cache Design
			9.4.1 - Physical versus Logical Cache
			9.4.2 - Cache Electronics
			9.4.3 - Cache Coherency
			9.4.4 - Line Size
			9.4.5 - Fetch Policy
			9.4.6 - Multi-Level Cache Memory
			9.4.7 - Instruction and Data Caches
			9.4.8 - Writing to Cache
		9.5 - Virtual Memory and Memory Management
			9.5.1 - Memory Management
			9.5.2 - Virtual Memory
				Memory Management and Multitasking
				Address Translation
				Two-Level Tables
		Summary
		Problems
	10 - Main Memory
		10.1 - Introduction
			10.1.1 - Principles and Parameters of Memory Systems
				Random Access and Sequential Access Memory
				Volatile and Nonvolatile Memory
				Read/Write and Read-Only Memory
				Static and Dynamic Memory
				Memory Parameters
			10.1.2 - Memory Hierarchy
		10.2 - Primary Memory
			10.2.1 - Static RAM
				The Static RAM Memory System
				The Write Cycle
				Byte/Word Control
				Address Decoding
			10.2.2 - Interleaved Memory
		10.3 - DRAM
			10.3.1 - DRAM Timing
				Write-Cycle Timing
			10.3.2 - Developments in DRAM Technology
				SDRAM
				DDRDRAM
				DDR2 and DDR3 DRAM
					DDR4
		10.4 - The Read-Only Memory Family
			10.4.1 - The EPROM Family
				TheEEPROM
				Flash Memory
				Multi-Level Flash Technology
				NANO and NOR Flash
				Wear Leveling in Flash Memories
		10.5 - New and Emerging Nonvolatile Technologies
			10.5.1 - Ferroelectric Hysteresis
			10.5.2 - MRAM-Magnetoresistive Random Access Memory
			10.5.3 - Ovonic Memory
		Summary
		Problems
	11 - Secondary Storage
		11.1 - Magnetic Disk Drives
		11.2 - Magnetism and Data Storage
			11.2.1 - The Read/Write Head
				The Recording Process
			11.2.2 - Limits to Magnetic Recording Density
			11.2.3 - Principles of Data Recording on Disk
				Platter Technology
				The GMR Head-A Giant Step in Read-Head Technology
				Pixie Dust
				The Optically Assisted Head
		11.3 - Data Organization on Disk
			11.3.1 - Tracks and Sectors
				Formatting a Disk
				Interleaving
			11.3.2 - Disk Parameters and Performance
				Accessing Sectors
				The Internal Disk Cache
				Transfer Rate
			11.3.3 - SMART Technology
				Effect of Temperature on Disk Reliability
		11.4 - Secure Memory and RAID Systems
			RAID Level 1
			RAID Level 2 and Level 3
			RAID Level 4 and Level 5
			Failure of RAID 5-An Example
			RAID Level 6
		11.5 - Solid-State Disk Drives
			Special Features of SSDs
		11.6 - Magnetic Tape
		11.7 - Optical Storage Technology
			11.7.1 - Digital Audio
			11.7.2 - Reading Data from a CD
				Disk Speed
				The Optical Read-Head
				Focusing and Tracking
				Buffer Underrun
			11.7.3 - Low-Level Data Encoding
			11.7.4 - Recordable Disks
				Re-Writable CDs
				Magneto-Optical Storage
			11.7.5 - The DVD
				Recordable DVDs
			11.7.6 - Blu-ray
		Summary
		Problems
	12 - Input/Output
		12.1 - Fundamental Principles of 1/0
			Memory-Mapped Peripherals
			12.1.1 - Peripheral Register Addressing Mechanisms
			12.1.2 - Peripheral Access and Bus Width
				Preserving Order in 1/0 Operations
				Side Effects
		12.2 - Data Transfer
			12.2.1 - Open-Loop Data Transfers
			12.2.2 - Closed-Loop Data Transfers
			12.2.3 - Buffering Data
				The FIFO
		12.3 - 1/0 Strategy
			12.3.1 - Programmed 1/0
			12.3.2 - Interrupt-driven 1/0
				Interrupt Processing
				Nonmaskable Interrupts
				Prioritized Interrupts
				Nested Interrupts
				Vectored Interrupts
				Interrupt Timing
			12.3.3 - Direct Memory Access
		12.4 - Performance of 1/0 Systems
		12.5 - The Bus
			12.5.1 - Bus Structures and Topologies
			12.5.2 - The Structure of a Bus
				The Data Bus
				Bus Speed
				The Address Bus
				The Control Bus
		12.6 - Arbitrating for the Bus
			12.6.1 - Localized Arbitration and the VMEbus
				Releasing the Bus
				The Arbitration Process
				VMEbus Arbitration Algorithms
			12.6.2 - Distributed Arbitration
				NuBus Arbitration
		12.7 - The PCI and PCle Buses
			12.7.1 - The PCI Bus
				Data Transactions on the PCI Bus
			12.7.2 - The PCI Express Bus
				PCie Data Link Layer
			12.7.3 - CardBus, the PC Card, and ExpressCard
				CardBus Cards
				ExpressCard Cards
		12.8 - The SCSI and SAS Interfaces
			SCSI Signals
			SCSI Bus Transactions
			SCSI Messages and Commands
		12.9 - Serial Interface Buses
			12.9.1 - The Ethernet
			12.9.2 - Fire Wire 1394 Serial Bus
				Serial Bus Addressing
				The Physical Layer
				Arbitration
				Initialization
				The Link Layer
			12.9.3 - USB
				USB - The First Two Generations
				Electrical Characteristics
				Physical Layer Data Transmission
				Logical Layer
				USB 3.0
		Summary
		Problems
Part V - Processor-Level Parallelism
	13 - Processor-Level Parallelism
		Dimensions of Parallel Processing
		A Brief History of Parallel Computing
		13.1 - Why Parallel Processing?
			13.1.1 - Power-The Final Frontier
		13.2 - Performance Revisited
			Performance Measurement
		13.3 - Flynn\'s Taxonomy and Multiprocessor Topologies
		13.4 - MultiprocessorTopologies
		13.5 - Memory in Multiprocessor Systems
			13.5.1 - NUMA Architectures
			13.5.2 - Cache Coherency in Multiprocessor Systems
				The MESI Protocol
				False Sharing
		13.6 - Multithreading
		13.7 - Multi-core Processors
			Homogeneous and Heterogeneous Processors
			13.7.1 - Homogeneous Multiprocessors
				Intel Nehalem Multi-Core Processor
				AMD Multi-Core Processors
				ARM Cortex A9 Multi Core
				IBM Power?
				The GPU
			13.7.2 - Heterogeneous Multiprocessors
				The Cell Architecture
			13.7.3 - Networks on a Chip
		13.8 - Parallel Programming
			13.8.1 - Parallel Processing and Programming
				OpenMP
			13.8.2 - Message Passing Interface
			13.8.3 - Partitioned Global Address Space
			13.8.4 - Synchronization
				The Spinlock
				Bibliography
				Index
		Summary
		Problems




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