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ویرایش: 4
نویسندگان: Roman Pelts. Lev Alburt
سری:
ISBN (شابک) : 1889323004, 9781889323008
ناشر: Lev Alburt
سال نشر: 1996
تعداد صفحات: 223
زبان: English
فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود)
حجم فایل: 3 مگابایت
در صورت تبدیل فایل کتاب Comprehensive Chess Course: Learn Chess in 12 Lessons به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.
توجه داشته باشید کتاب دوره جامع شطرنج: یادگیری شطرنج در 12 درس نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.
شطرنج بازان آماتور سلاح جدیدی در نبرد برای بهبود بازی خود دارند. دوره جامع شطرنج بر اساس دوره معروف و مخفی سابق "از مبتدی تا کارشناسی ارشد" که طی چندین دهه در اتحاد جماهیر شوروی توسعه یافته بود، تمام اطلاعات ضروری را در اختیار دانشآموزان قرار میدهد که برای یادگیری شطرنج و سپس بهبود پیوسته و پیوسته مهارتهای خود نیاز دارند. به طور موثر مطالب این کتاب و جلد 2 همراه آن (فروش جداگانه) هر نمودار و هر مشکلی را در بر می گیرد و فرصت چندانی را در اختیار نمی گذارد. این دوره مملو از مواردی است که در عمل در کلاس های روسی به خوبی کار کرده است و تمام قوانین شطرنج، تمام اصول اولیه و نحوه تجسم تخته و مهره ها را آموزش می دهد.
Amateur chess players have a new weapon in the battle to improve their game. Based on the famous, formerly secret "From Beginner to Master" course of study developed over decades in the Soviet Union, the Comprehensive Chess Course provides students with all the essential information they need to learn chess and then to improve their skills steadily and efficiently. The contents of this book and its companion volume 2 (sold separately) include every diagram and every problem, and leave little to chance. The Course is filled with what has worked well in practice in Russian classrooms and teaches all the rules of chess, all the fundamentals, and how to visualize the board and piecesthe prerequisite for success in chess.
Comprehensive Chess Course Series: Comprehensive Chess Course Volume I – Learn Chess In 12 Lessons Title Page Copyright© Table of Contents Lesson One: The Chessboard and the Starting Position; How Pawns Move and Capture Starting Position (Diagrams 1-4) How to Set up Pieces on the Board (Diagrams 5-10) How Pawns Move and Capture (Diagrams 11-17) How the Pawn Moves and Captures Capturing with the Pawn The Pawn Game Homework Exercises Answers Lesson Two: Chess Notation Chess Notation (Diagrams 18-31) Review Questions Review Answers Chess Notation How To Write Down A Move Pawn Promotion Recommendations Homework (Diagrams 32-33) Exercises Answers Lesson Three: How the Rook and Bishop Move and Capture; The Center Review Questions Review Answers The Center (Diagram 34) How the Rook Moves and Captures (Diagrams 35-40) How the Bishop Moves and Captures (Diagrams 41-46) Recommendations (Diagram 47) Homework (Diagrams 48-57) Exercises Answers Lesson Four: How the Queen and Knight Move and Capture Review Questions Review Answers How the Queen Moves and Captures (Diagrams 58-63) How the Knight Moves and Captures (Diagrams 64-69) Recommendations (Diagram 70) Homework (Diagrams 71-80) Exercises Answers Lesson Five: How the King Moves and Captures; Check; Checkmate Review Questions Review Answers How the King Moves and Captures (Diagrams 81-84) Check (Diagrams 85-86) Checkmate (Diagrams 87-92) Recommendations (Diagram 93) Homework (Diagrams 94-103) Exercises Answers Lesson Six: En Passant Pawn Captures Review Questions (Diagrams 104-106) Review Answers En Passant Pawn Captures (Diagrams 107-114) Homework (Diagrams 115-120) Exercises Answers Lesson Seven: Castling Review Questions Review Answers (Diagram 121) Castling (Diagrams 122-125) Castling Rules (Diagrams 126-127) Homework (Diagrams 128-134) Exercises Answers Lesson Eight: Relative Values of the Chess Forces Review Questions Review Answers Relative Values of the Chess Forces (Diagrams 135-146) Homework (Diagrams 147-155) Exercises Answers Lesson Nine: How Games Are Drawn Review Questions Review Answers How Games Are Drawn (Diagrams 156-161) Perpetural Check Stalemate Not Enough Material Homework (162-171) Exercises Answers Lesson Ten: How To Record Moves Review Questions Review Answers (Diagrams 172-174) How To Record Moves (Diagram 175) Homework (176-183) Exercises Answers Lesson Eleven: How To Open A Chess Game Review Questions Review Answers How to Start a Chess Games (Diagrams 184-189) Homework (You have now finished Level I, The Rules of Play) Lesson Twelve: Tests Tests 1-20 (Questions & Diagrams 190-209) Test One Test Two Test Three Test Four Test Five Test Six Test Seven Test Eight Test Nine Test Ten Test Eleven Test Twelve Test Thirteen Test Fourteen Test Fifteen Test Sixteen Test Seventeen Test Eighteen Test Nineteen Test Twenty Tests 1-20 (Answers & Diagrams 210-281) Test One Answers Test Two Answers Test Three Answers Test Four Answers Test Five Answers Test Six Answers Test Seven Answers Test Eight Answers Test Nine Answers Test Ten Answers Test Eleven Answers Test Twelve Answers Test Thirteen Answers Test Fourteen Answers Test Fifteen Answers Test Sixteen Answers Test Seventeen Answers Test Eighteen Answers Test Nineteen Answers Test Twenty Answers Volume I: An Introduction Getting Started Getting To Know Chess Comprehensive Self-Study Teaching Chess Visualization: The Key To Success Notes About Volume I Testing Students Homework Suggestions Fear of Losing The Authors Roman Pelts Lev Alburt Comprehensive Chess Course Series: Comprehensive Chess Course Volume II – From Beginner To Tournament Player In 12 Lessons Title Page Copyright© Table Of Contents Lesson One: The Rules of Play Review Questions Review Answers (Diagrams 1-4) Main Symbols Used in Chess Notation Sample Games (Diagrams 5-21) 50-Move Rule Drawn Game Rules (Diagram 22) Homework (Diagrams 23-32) Exercises Answers Supplementary Material (Diagrams 33-44) Lesson Two: Abbreviated Notation; Some Chess Terms And Concepts; Attack And Defense; Trades Review Questions (Diagrams 45-46) Review Answers Abbreviated Notation (Diagrams 47-48) Some Chess Terms and Concepts (Diagrams 49-50) Attack and Defense; Trades (Diagrams 51-65) Homework (Diagrams 66-75) Exercises Answers Supplementary Material (Diagrams 76-85) Lesson Three: More Symbols and Terms; How to Start a Game; Mating with a Queen and Rook in the Endgame Review Questions (Diagrams 86-89) Review Answers More Symbols and Terms (Diagrams 90-95) How to Start a Game (Diagrams 96-100) The Endgame Checkmate with Queen and Rook (Diagrams 101-106) Homework (Diagrams 107-114) Exercises Answers Supplementary Material (Diagrams 115-122) Lesson Four: Mistakes in the Opening; Mating with two Rooks in the Endgame Review Questions Review Answers (Diagrams 123-124) Mistakes in the Opening (Diagrams 125-130) The Endgame Mate with Two Rooks Against a King (Diagrams 131-136) Homework (Diagrams 137-144) Exercises Answers Supplementary Material (Diagrams 145-152) Lesson Five: Opening Traps; Mating with a Queen in the endgame Review Questions (Diagrams 153-156) Review Answers Opening Traps (Diagrams 157-163) Mating with a Queen in the Endgame (Diagrams 164-171) Homework (Diagrams 172-179) Exercises Answers Supplementary Material (Diagrams 180-189) Lesson Six: The Concept of Planning; Exploiting a Large Material Advantage; Mating with a Rook in the endgame Review Questions (Diagrams 190-193) Review Answers The Concept of Planning (Diagram 194) Exploiting a Large Material Advantage (Diagrams 195-199) Mating with a Rook and King against a Lone King (Diagrams 200-208) Homework (Diagrams 209-215) Exercises Answers Supplementary Material (Diagrams 216-227) Lesson Seven: Tactics; Double Attack; Pawn endgame; The Rule of the Squares Review Questions (Diagrams 228-231) Review Answers Tactics (Diagram 232) Double Attack (Diagrams 233-246) Pawn Endgames; The Rule of the Square (Diagrams 247-255) Homework (Diagrams 256-273) Exercises Answers Supplementary Material (Diagrams 274-289) Lesson Eight: Pinning; Endgame with King and Two Pawns versus King Review Questions (Diagrams 290-295) Review Answers Pinning (Diagrams 296-308) Endgame with King and Two Pawns versus King (Diagrams 309-314) Homework (Diagrams 315-332) Exercises Answers Supplementary Material (Diagrams 333-352) Lesson Nine: The Skewer; How Combinations are Created; Endgames with King and Rook pawn Against Lone King Review Questions (Diagrams 353-364) Review Answers The Skewer (Diagrams 365-372) How Combinations are Created(Diagrams 373-378) Endgames with King and Rook Pawn Against Lone King(Diagrams 379-384) Homework(Diagrams 385-402) Exercises Answers Supplementary Material(Diagrams 403-408) Lesson Ten: Typical Mating Combinations; The Back-Rank Mate; Endgame with King and non-Rook pawn vs. King Review Questions(Diagrams 409-420) Review Answers Typical Mating Combinations The Back-Rank Mate(Diagrams 421-446) Endgame with King and Non-Rook pawn vs. King(Diagrams 447-452) Homework(Diagrams 453-482) Exercises Answers Supplementary Material(Diagrams 483-516) Lesson Eleven: Typical Mating Combinations (continuation); Mate by a Major Piece (Queen or Rook) helped by other men; Endgame with King and non-Rook pawn vs. King (continuation) Review Questions(Diagrams 517-528) Review Answers Typical Mating Combinations (Mate by a Major Piece [Queen or Rook] Helped by Other Men)(Diagrams 529-565) Homework (Mating Pattern Diagrams 566-601) Supplementary Material(Diagrams 602-671) Lesson Twelve: Tests Tests 1-20 (Questions) (Diagrams 672-791) Test One Test Two Test Three Test Four Test Five Test Six Test Seven Test Eight Test Nine Test Ten Test Eleven Test Twelve Test Thirteen Test Fourteen Test Fifteen Test Sixteen Test Seventeen Test Eighteen Test Nineteen Test Twenty Tests 1-20 (Answers) Test One Answers Test Two Answers Test Three Answers Test Four Answers Test Five Answers Test Six Answers Test Seven Answers Test Eight Answers Test Nine Answers Test Ten Answers Test Eleven Answers Test Twelve Answers Test Thirteen Answers Test Fourteen Answers Test Fifteen Answers Test Sixteen Answers Test Seventeen Answers Test Eighteen Answers Test Nineteen Answers Test Twenty Answers Volume II: An Introduction Teaching Intermediate Players Self-Study For Volume II The Great Memorization Mistake Seeing The Whole Picture Practice And Analysis Chess Appreciation Afterword: Moving On To Expert And Master Beginning Anew? Study The Soul Of Chess The Importance Of Studying Endgames The Art Of Python–Thinking Last And Least All Dressed Up, Nowhere To Go? The Study of Strategy Know Thyself In Chess Preparing For Specific Opponents Oleg Romanishin: A Case Study How To Think During A Game The Role Of Creativity In Chess Good To The Last Move Selected Bibliography Books For Studying Openings Books For Studying Chess Strategy Books For Studying Tactics Books For Studying Endgames The Authors Roman Pelts Lev Alburt Comprehensive Chess Course Series: Chess Tactics For The Tournament Player Title Page Copyright© Contents Lesson 1: Tactical Play Tactical Play (Diagram 1) What Is Tactical Play? Threats (Diagrams 2-3) The Importance of Making Threats FORCED PLAY (Diagram 4) Gaining Time (Tempo) Making Threats with Gain of Time (Diagram 5) Making an In-between Move [Zwischenzug (Diagrams 6-9) Making a Surprise Move SACRIFICE (Diagram 10) Positional and Intuitive Sacrifices COMBINATIONS (Diagrams 11-12) Tactical Blows (\"Shots\") Creating Combinations Lesson 2: Decoy, Deflection, Obstruction (Blocking), Pins, Skewers Decoy (Diagrams 13-16) Deflection (Diagrams 17-20) Obstruction (Blocking) (Diagrams 21-24) Pinning (Diagrams 25-30) Legal\'s Mate Skewers (the \"shish-kabob\" tactic) (Diagrams 31-32) Exercises & Solutions (Diagrams 33-44) Exercises Solutions Lesson 3: Clearance and Interference Square Clearance (Diagrams 45-48) Clearning a Line (Diagrams 49-55) Interference (Diagrams 56-59) Exercises & Solutions (Diagrams 60-71) Exercises Solutions Lesson 4: Double/Discovered Attack and X-Ray Double Attack (Diagram 72) Discovered Attack (Diagrams 73-76) Discovered Check (Diagrams 77-83) Double Check (Diagrams 84-88) In-Between Move [Zwischenzug] (Diagrams 89-92) In the Opening (Diagram 93) In the Middlegame (Diagram 94) In the Endgame (Diagram 95) Exercises & Solutions (Diagrams 96-107) Exercises Solutions Lesson 5: Destructive Combinations Seizing a Square (Diagrams 108-112) Breaking Down the Defense (Diagrams 113-125) Removing the King\'s Pawn Cover (Diagrams 126-138) Exercises & Solutions (Diagrams 139-150) Exercises Solutions Lesson 6: Destruction of the King\'s Pawn Cover The Sacrifice on f7 (Diagrams 151-155) Sacrificing a Bishop at h7 (Diagrams 156-171) Lasker\'s Combination The Sacrifice on g7 (Diagrams 172-177) Exercises & Solutions (Diagrams 178-189) Exercises Solutions Lesson 7: Combinations with Typical Motifs The Back Rank (Diagrams 190-194) The 7th Rank (Diagrams 195-196) Overloading (Diagrams 197-207) Far Advanced Pawn (Diagrams 208-216) Exercises & Solutions (Diagrams 217-228) Exercises Solutions Lesson 8: Drawing Combinations Stalemate (Diagrams 229-233) Perpetual Check (Diagrams 234-238) Pursuit (Diagrams 239-241) Exercises & Solutions (Diagrams 242-253) Exercises Solutions Lesson 9: How to Calculate Variations Learning to Calculate Variations (Diagrams 254-259) Avoiding Errors in Calculation Typical Psychological Errors (Diagrams 260-274) 1. The \"Impossible\" Square 2. Disappearance of the Barrier 3. Forgetting about a Piece 4. The Natural Move 5. Overlooking a Counter-sacrifice 6. The Danger of Success 7. Unanticipated Check Surprise Moves in the Middlegame 8. The Unexpected Pin Foreword Introduction Index [of Games] Author Biographies Lev Alburt Sam Palatnik Roman Pelts Comprehensive Chess Course Series: The King In Jeopardy – The Best Techniques for Attack and Defense Title Page Copyright© Contents Part I: The King in the Center Lesson One: Attacking the King in the Center (Diagrams 1-83) Principles for Attacking the Uncastled King Sacrifice to Open Lines (Morphy — Amatuer) Punishment for Losing Time in the Opening (Anderssen — Kieseritsky) Exchanging to Prevent Castling (Steinitz — von Bardeleben) Recall the Principles for Attacking the Uncastled King Lack of Harmony (Tchigorin — Salwe) A Practical Decision (Grüenfeld — Spielmann) Opening or Middlegame? (Tolush — Botvinnik) Unexpected Sacrifice (Holmov — Keres) Nowhere to Hide (Fischer — Rubinetti) Probing for Weaknesses (Fischer — Dely) Pursuit (Tatai — Karpov) Suicide (Anand — Kaparov) Lesson Two: When the King is Safe in the Center (Diagrams 84-104) Is Castling Necessary? (Kmoch — Alekhine) Harmonious Regrouping (Kotov — Keres) Correctly Evaluating the King in the Center Exercises [Diagrams 93-104 numbered as 1-12] Solutions Part II: Attacks with Same-Side Castling Lesson Three: Piece Attacks with Same-Side Castling (Diagrams 105-154) Piece Attacks with Same-Side Castling The Stronger Side Must Attack! (Steinitz — MacDonnell) Piece Attacks Against Weak Pawn Structure Target on g6 (Spelmann — Honlinger) Target on h6 (Capablanca — Levenfish) Invading Weak Squares (Alatortsev — Boleslavsky; Smyslov — Stahlberg)) Lack of Harmony (Kasparov — Marjanovic; Kasparov — Pribyl) Weak Diagonal (Alekhine — Alexander) In general, try not to move Pawns in an area where you are weak (especially close to your King)! Unprepared Attack (Capablanca — Becker) Piece Attacks Against Strong Pawn Structure Combination to Increase Activity (Euwe — Keres) Exchanging to Increase Activity (Tal — Najdorf) Sacrifice to Divert Defenders (Alekhine — Sterk) What\'s important is not the weaknesses themselves—but how well you exploit them! The Importance of Greater Activity in Piece Attacks Open and Closed Positions Counterattack Successful Counterattack Against Over-extended Attacker (Geller — Euwe) Lesson Four: Pawn Attacks with Same-Side Castling (Diagrams 155-214) Attacking with One Pawn Creating a Weakness (Réti — Alekhine) Opening a File (Lasker — Capablanca) Activating Every Piece (Botvinnik — Vidmar) Advancing Prematurely (Brinkman — Bogolyubov) Wing Thrust vs. Central Counterplay (Unzicker — Reshevsky) Attacking with Multiple Pawns Space Advantage (Gereban — Smyslov) Slow Buildup (Réti — Carls) Opening Files (Alekhine — Astalosh) Queenside Counterplay (Bisguier — Petrosian) Transition to the Endgame (Riumin — Kan) Exercises [Diagrams 202-214 numbered as 1-12] Solutions Part III: Attacks with Opposite-Side Castling Lesson Five: Attacks with Opposite-Side Castling (Diagrams 215-272) Superior Mobility and Coordination (Bird — Morphy) No Counterplay (Capablanca — Janowsky) Open Lines at Any Cost (Tchigorin — Pillsbury; Rubinstein — Teichmann) Attacking the Fianchetto (Spassky — Evans; Boleslavsky — Geller) Invasion on the a-File (Gereban — Geller) Extending a Diagonal (Razuvayav — Kapengut) Kingside Majority (Alekhine — Marshall) Exercises [Diagrams 261-272 numbered as 1-12] Solutions Foreword Introduction Conclusion Index of Games Authors & Translation Sam Palatnik Olga Palatnik Lev Alburt Comprehensive Chess Course Series: Chess Strategy For The Tournament Player Title Page Copyright© Introduction Steinitz\'s Four Rules of Strategy Contents Chapter 1: Good and Bad Bishops Games 1-4 (Diagrams 1-21) Exercise 1-1: A \"bad\" Bishop to the Defense! (Diagrams 22-23) Exercise 1-2: Exchanging the Fianchettoed Bishop (Diagram 24) Chapter 2: Bishops of Opposite Color Bishops of Opposite Color: Instructive Example (Diagram 25) Games 5-7 (Diagrams 26-43) Exercise 2-1: Opposite-color Bishop as \"top dog\" (Petrosian — Polugaevsky) (Diagrams 44-47) Exercise 2-2: Weak Battery (Larsen — Gligoric) (Diagrams 48-50) Game 8 (Diagram 51-56) Chapter 3: Cutting Off a Piece from the Main Action Games 9-12 (Diagrams 57-81) Chapter 4: When the Bishop is Stronger Than the Knight Games 13-14 (Diagrams 82-96) Chapter 5: When the Knight is Stronger Than the Bishop Games 15-17 (Diagrams 97-114) Exercise 5-1: Knights or Bishops? (Lputian — Gufeld) (Diagrams 115-116) Exercise 5-2 (Kasparov — Nunn) (Diagram 117) Exercise 5-3 (Pilnik — Geller) (Diagram 118) Chapter 6: The Bishop Pair A. Two Bishops as an Advantage in the Middlegame (Games 18-20) (Diagrams 119-132) B. How to Play Against Two Bishops (Games 21-22) (Diagrams 133-139) Chapter 7: Fighting on the Long Diagonals Game 23: Instructive Example (Diagram 140) Games 24-29 (Diagrams 141-164) Exercise 7-1: Open or Closed? (Hartloub — Aficio) (Diagram 165) Chapter 8: Open Files and Diagonals Games 30-32 (Diagrams 166-169) A. Exploitation of Open and Half-open Files (Games 33-36) (Diagrams 170-183) B. Open files and the attack on the King (Games 37-38) (Diagrams 184-188) C. Outpost on the Open File (Games 39-41) (Diagrams 189-197) D. The 7th (2nd) Rank (Games 42-44) (Diagrams 198-211) Exercise 8-1: Open Lines of Attack: (Geller — Novotelnov) Exercise 8-2: 7th-rank Advantage (Serper — Nicolaides) Exercise 8-3: Which Continuation? (Botvinnik — Szabo) Exercise 8-4: Use the Open Files (Pillsbury — Wolf) Exercise 8-5: Rooking Your Opponent (Study XIII Century) Exercise 8-6: A Rare Double Attack (Barbeli — Kovach) Answers to Exercises Chapter 9: Weak and Strong Squares Games 45-49 (Diagrams 212-232) Chapter 10: When a Complex of Squares is Weak Games 50-57 (Diagrams 233-253) Exercise 10-1: Virtual Zugzwang (Ranniku — Grinfeld) (Diagram 254) Exercise 10-2: Re-charge Your Battery (Kalegin — Obodchuk) (Diagram 255) Exercise 10-3: Queen for a Tempo (Mizzto — Kloza) (Diagram 256) Exercise 10-4: Exploiting the Weaknesses (Liapunova — Manukian) (Diagram 257) Exercise 10-5: Opening the Diagonal (Korchnoi — Bellotti) (Diagram 258) Exercise 10-6: Tactics to the Rescue (Van Vely — Steinegrimsson) (Diagram 259) Exercise 10-7: Lust to Expand! (Shirov — Kramnik) (Diagram 260) Exercise 10-8: Exploiting the File (Kremenetski — Kholmov) (Diagrams 261) Exercise 10-9: Dominant Square (Gelfand — Anand) (Diagram 262) Exercise 10-10: Pseudo-Sacrifice (Euwe — Keres) (Diagram 263) Exercise 10-11: Direct Assault (Lautier — Karpov) (Diagram 264) Exercise 10-12: Setting up the Double Attack (Arakhamia — Epstein) (Diagram 265) Answers to Exercises Chapter 11: Weak and Strong Pawns A. Pawn Islands (Games 58-59) (Diagrams 266-268) B. Doubled and Tripled Pawns (Games 60-62) (Diagrams 269-275) C. Backward Pawn on the Half-open File (Games 63-64) (Diagrams 276-279) D. The Passed Pawn (Games 65-66) (Diagrams 280-288) E. Isolated Pawn in the Center (Games 67-69) (Diagrams 289-299) Chapter 12: The Significance of the Center A. Pawn Center (Games 70-73) (Diagrams 300-310) B. Undermining the Pawn Center (Games 74-76) (Diagrams 311-321) C. Pieces Against the Pawn Center (Game 77) (Diagrams 322-326) D. The Center and Wing Operations (Games 78-79) (Diagrams 327-330) E. Opening the Game in the Center (Game 80) (Diagrams 331-336) Exercise 12-1: Chipping Away the King\'s Pawn Cover (Nimzovich — Salwe) (Diagram 337) Exercise 12-2: Counter-Attack in the Center (Browne — Keres) (Diagram 338) Exercise 12-3: Creating Threats (Suetin — Malikh) (Diagram 339) Exercise 12-4: Whose Attack is First? (Hort — Schauwecker) (Diagram 40) Answers to Exercises — A Final Word — What\'s ahead? Index of Games Authors & Translation Lev Alburt Sam Palatnik Olga Palatnik Comprehensive Chess Course Series: Just The Facts! – Winning Endgame Knowledge In One Volume Title Page Copyright© Table of Contents Introduction to Chapter 1: What Is An Endgame? – Some Important Ideas to Look For Chapter 1: What Is An Endgame? – Three Distinguishing Characteristics Endgame Knowledge—The Key To Chess Mastery The Active King (Diagrams 1-11) Passed Pawns (Diagrams 12-18) Zugzwang (Diagrams 19-21) Summary Introduction to Chapter 2: Pawn Endings – Some Important Ideas to Look For Chapter 2: Pawn Endings – Atomic Chess Part I: King Position King and One Pawn vs. King—The Fundamentals (Diagrams 22-25) When defending, move your King in front of the Pawn—Blocking is the only hope. This simple strategy, when correctly followed up, frequently draws. Chess is a Game for Squares (Diagrams 26-30) If the King, on move, can enter the square, it can catch the Pawn in time How to win a Pawn up: Three rules for battling a blocking King (Diagrams 31-35) 1. Move your King in front of your Pawn 2. With your King in front of your Pawn, you\'ll always win, except when the defender has the opposition 3. With your King on the sixth rank in front of your Pawn, you\'ll always win, regardless of whose move it is Move your King in Front of your non-Rook Pawn and you\'ll win unless your opponent has the opposition. With your King on its Sixth Rank in Front of your Pawn, you\'ll always win! Most Winnable Endgames—the more pawns, the more winnable! (Diagrams 36-43) Pawn Endings—the more Pawns, the greater the winning chances In-Between Endgames Least Winnable Endgames Endgame Principles are Different! If the Pawn hits its Seventh with Check—it\'s a Draw. If it isn\'t Check—it\'s a Win Lead with your King, not with your Pawn! Rook Pawns — When Living on the Edge can be Safe (Diagram 44) Defending by Jailing the Opposing King on the Rook\'s File (Diagram 45-51) When the Superior side\'s Pawn is a Rook-Pawn (an A- or H-Pawn), the win is impossible if the Weaker side\'s King takes possession of the corner queening square, or barricades the Opponent\'s King in that corner Safe Squares (Diagram 52) Passing the Move (Triangulation) (Diagram 53) Calling in the Reserves (Diagram 54-58) When there are a couple of pawns on the board, Triangulating can be the right tool, \"Handing Back\" a position to your opponent The Moving Screen (Diagrams 59-61) The \"Moving Screen\" accomplishes two goals at once: using the shortest route to his goal and preventing the Enemy King from doing the same The Distant Opposition (Diagrams 62-67) Unlike real life, stepping aside diagonally is as \"Short\" a path as traveling straight ahead on the rank or file The Classic Triangulation (Diagrams 68-69) Part II: Passed Pawns The Advantage of the Outside Passed Pawns (Diagrams 70-75) The main task of the distant Passed Pawn is to distract the Opponent\'s King, while on the other side of the board its own King attacks defenseless Pawns bereft of their King\'s support Passed Pawns are meant to distract! And the farther the Opponent\'s King is from the Passed Pawn, the stronger its power to distract Mutual Defense Treaties Between Pawns (Diagrams 76-82) Creating Passed Pawns—Radical Breakthroughs (83-89) Summary Learning Exercises (Diagrams 90-95) Solutions (Diagrams 96-97) Introduction to Chapter 3: Pawns against Pieces – Some Important Ideas to Look For Chapter 3: Pawns Against Pieces – Running the Gauntlet Pawn versus Knight (Diagrams 98-100) When the Lone Horseman holds off both King and Rook Pawn (Diagrams 101-102) If the defending Knight occupies the square directly in front of an enemy Rook Pawn that is on its sixth rank, then the game is a draw, no matter how favorably place the enemy King or how distant the defender\'s King You can\'t always win (Diagrams 103-124) When the Knight is in front of a non-Rook pawn that is on its seventh rank, the lone Knight can hold the draw, without his King\'s help! When the Knight is not in front of the pawn on the seventh rank, the defense is more difficult. In the case of the Knight Pawn, the defense is especially difficult, because it forces the knight to be \"Dim on the Rim.\" Bishop and Center Pawns are easier to defend against, because the Knight can play on both sides of the board When each side has pawns, the decisive role is usually played by passed pawns. Three attributes of a passed pawn are critical in determining its potential Bishop versus Pawns (Diagrams 125-138) With the help of its King, the Bishop can usually reach a draw against two connected passed pawns Whenever possible, passed pawns should be stopped on the same diagonal Rook against Pawn (Diagram 139) Cutting off the King on his Third Rank (Diagrams 139-143) The Running Screen in Rook-versus-Pawn Endings (Diagrams 144-145) If the Pawn is on the Seventh Rank and can\'t be stopped by joint effort of Rook and King, or—ideally—blocked by the King, the game is usually a draw Two Connected Pawns versus the Rook (Diagrams 146-154) In cases like Diagram 145, promoting the Pawn to a Knight on all non-Rook files saves the Day! The Rook alone can\'t stop two connected pawns if both reach the sixth rank In positions with Rook against connected pawns, the technique of \"Shadowing\" the opponent\'s King on the edge of the board can be a life-saving, last resort Queen versus Pawns (Diagrams 155-163) The Queen usually takes care of the pawns easily, especially when it opposes a single Pawn—except in the case of a Rook-or-Bishop-Pawn already on the seventh rank This method of winning a tempo by driving the weaker King in front of his own Pawn doesn\'t work with Rook-and Bishop-Pawns (A-, C-, F-, and H-Pawns) because of stalemate opportunities Summary Exercises (Diagrams 164-171)) Solutions Introduction to Chapter 4: Rook Endings – Some Important Ideas to Look For Chapter 4: Rook Endings – Long-Range Artillery Rook and Pawn vs. Rook, with the Defending King blocking the Pawn (Diagrams 172-176) Pawn is on the Sixth Rank Rook Endgames, without other pieces, are the second-most drawish endings. Bishops of opposite color are the most drawish. As usual, the more Pawns on the board, the greater the chances of winning \"Passive Defense\"—Building a Fortress and staying within it—works against a Knight or Rook Pawn The results are different with Center and Biship Pawns—\"Passive Defense\" doesn\'t work Pawn is not yet on the Sixth Rank—Philidor\'s Position Philidor\'s Method 1. The Defender prevents his Opponent\'s King from advancing to the Sixth Rank. So the Superior Side is forced to push his pawn to use it as shelter to cross the Sixth 2. At that point the Defender shifts his Rook to the rear—usually all the way to the First Rank—in order to give checks 3. With the Pawn on the Sixth, the Attacker\'s King can\'t escape the checks from behind, so he isn\'t able to create the mating threats needed to chase the Defending King off the Queening Square Lucena\'s Position (Diagrams 177-180) Winning by \"Building A Bridge\" 1. The Superior Side advances his pawn to the Seventh Rank to reach Lucena\'s Position 2. He uses his Rook to push his Opponent\'s King out of the way 3. He advances his Rook to the Fourth Rank 4. He moves his own King out of the way of his Pawn 5. He advances his King toward the Opponent\'s Checking Rook until reaching the Fifth Rank 6. He interposes his Rook to block the Check, completing the \"Bridge\" Counter-Attacking from the Side—the Long-Side Defense (Diagrams 181-185) Master of the Endgame: Andre Philidor The Long-Side Defense: Black draws by retreating his King to the Shorter Side (from the Pawn\'s perspective) of the board, and moving his Rook to the Longer Side to counter-attack with checks When the Long Side is too short (Diagrams 186-187) The Defending King is cut off from the Pawn (Diagrams 188-191) When the Extra Pawn is a Rook-Pawn (Diagrams 192-200) Rook versus Rook and Two Pawns (Diagram 201) Rook and Pawns vs. Rook and Pawns (Diagrams 202-216) Rooks normally belong behind the Passed Pawn—whether it\'s yours or your opponent\'s Beware of Passive Defense (Diagrams 216-226) In Rook Endings, it\'s better to be a Pawn down with an Active Rook than to have material equality in a passive position The Weaker Side should try to achieve a position with Pawns on only one side of the board Summary Exercises (Diagrams 227-232) Solutions Introduction to Chapter 5: Knight Endings – Some Important Ideas to Look For Chapter 5: Knight Endings – Springer of Surprises Diagrams 233-235 With the Stronger Side on move, when his Knight and Opponent\'s King are on squares of the same color, it is a draw. With the same conditions, but the Knight and King on different colors, the Stonger Side wins Knight and Pawn against Knight (Diagrams 236-240) Siegbert Tarrasch (1862-1934) The King Takes Part in the Defense (Diagrams 241-245) Master of the Endgame: Mikhail Botvinnik Distant Passed Pawns are quite important and play the same role we\'re now used to, diversion. The winning plan usually involves the superior King\'s getting to his opponent\'s Defenseless Pawns Both Sides have Pawns, and one is Passed (Diagrams 246-249) Wing Majorities (Diagrams 250-251) In Knight Endgames, as in Pawn Endings, a player with a Pawn Majority on one side of the board should use it to try and create a Passed Pawn Garry Kasparov (1963-?) Importance of the Active King (Diagrams 252-257) Summary Exercises (258-263) Solutions Introduction to Chapter 6: Bishop Endings – Some Important Ideas to Look For Chapter 6: Bishop Endings – Diagonal Dexterity Part 1: Bishops of the Same Color Pawn on the Sixth or Seventh Rank (Diagrams 264-265) If the Weaker side cannot be forced by Zugzwang to leave the Short Diagonal, he can draw. Otherwise, he loses Pawn not yet on the Sixth or Seventh Rank (Diagrams 266-272) Move all the pieces in Diagram 268 one square to the left (into the corner), and Black holds because White\'s Bishop can\'t get the only—and very long—Diagonal With a Knight-Pawn on the Seventh Rank, where the Short diagonal has only two squares, the Weaker Side can\'t save himself, even with vertical Opposition Bishop and Two Pawns against Bishop (273-277) Both Sides have Pawns—the \"Bad\" Bishop (278-282) Both Sides have Pawns—the \"Good\" Bishop (Diagram 283) Same-Color Bishops: Drawing and Winning Methods (Diagrams 284-285) The Two Main Methods of Defense in this Kind of Endings are: 1. Creation by the weaker side of a \"fortress\" of pawns and pieces, which blocks the Opponent\'s King from advancing 2. The Rule by the One Diagonal To Win, the Superior Side depends on: 1. Effective support by his King for his Passed Pawn 2. Or the advance of an outside Passed Pawn to decoy the Defender\'s forces so that the Superior Side\'s King can decisively penetrate and assualt his Opponent\'s now defenseless Pawns Solution: White wins by using his outside passed pawn to distract the enemy King, guarding his own paws with his Bishop, and attacking and capturing the enemy Pawns with his King. Therefore, he will pay Bc3 and Be1, and move his King via the light squares to f7 Other Strategies (Diagrams 286-288) Part 2: Bishops of Opposite Color Good Fortresses Require Bad Bishops! (Diagram 289) Passed Pawns (290-294) A Bishop\'s Fortress—the Bishop stops the Passed Pawn while the King protects his own Pawns and tries to prevent the creation of new ones. As the Diagram at right shows, with a Bishop\'s Fortress, the Defender must stay especially alert Don\'t Over-burden your Bishop (Diagrams 295-296) It\'s Not Always A Draw! (Diagrams 297-298) Fortress Building & Maintenance 101 (Diagrams 299-308) Diagram 299: This position by Mark Dvoretsky illustrates in a nutshell most the the key principles of fortress building Diagram 300: The Stronger Side should advance his connected Pawns to squares of the color NOT covered by his own Bishop For the Defender, a Passed Pawn is usually less valuable than a Pawn well placed to DEFEND Success in endings with Different-Color Bishops depends less on material advantage and more on the Superior Side\'s ability to create Passed Pawns, and on their support by the King. QUALITY OVER QUANTITY! Connected Passed Pawns—the Three Rules of Defense (Diagrams 309-315) With no other Pawns on the board, two Isolated Pawns, separated by only one file, usually do not win. But when the Pawns are separated by TWO files or more, they often win. the further they\'re separated, the better the winning chances Targeting (Diagram 316) Targeting—Attacking a Pawn in order to provoke it to move to a Wrong-Colored square or to tie the Enemy King to its defense—is a common and very effective technique in Fortress Building and Maintenance Summary Exercises (Diagrams 317-322) Solutions (Diagrams 323-324) Introduction to Chapter 7: Knight Against Bishop – Some Important Ideas to Look For Chapter 7: Knight Against Bishop – White (and Black) Bishops Can\'t Jump! Play with One Pawn on the Board (Diagrams 325-341) With the Enemy King out of action, a Knight and Pawn can block the Bishop from capturing an advancing Passed Pawn only if the Shorter Diagonal is made up of four squares or less Play with Multiple Pawns (Diagrams 342-354) In Bishop vs. Knight Endings, the side with the Knight is a potential victim of Zugzwang. A Knight, unlike a Bishop, cannot move while continuing to guard the same square In positions with several Pawns, the comparative advantage of a Bishop (or Knight) depends on the Pawn structure. The Bishop is usually stronger in the open positions, especially with play on both sides and in the prescence of Passed Pawns The Knight can be the \"Springer of Surprises\"! (Diagrams 355-356) The Knight can be Stronger in Close Quarters and Closed Positions (Diagrams 357-362) The Knight against the Bad Bishop (Diagrams 363-373) Summary Exercises (Diagrams 374-379) Solutions (Diagrams 380-381) Introduction to Chapter 8: Queen Endings – Some Important Ideas to Look For Chapter 8: Queen Endings – Ultimate Power on an Open Board The Weaker Side should count the moves made after the last capture or pawn move (whichever is most rect) and keep and accurate score (necessary for claiming a draw or a time forfeit). He should know the Up-to-date rules and claim the draw as soon as it\'s legal! Queen and Pawn Against Queen (Diagrams 382-391) Unless the Defender can block the Pawn with his King, or perpetually Check the Enemy King, the Stronger Side wins. Indeed, if there were no Kings on the board, the Stronger side could always force his Pawn to the promotion square. As a rule, the further the Pawn is from the center, the more difficult the ending is to win The Defender should be alert to the Three-time repetition of any position, and it it occurs, claim a draw. Keep in mind that repetitions do NOT have to be consecutive! Once again, you\'ll need an accurate score The Stong Side has Three Methods of avoiding pesky Checks and Pins: 1. Threaten to exchange Queens by means of Counter-Check 2. Move his King near his Pawn to use it for shelter 3. Send his King into the Lioness\' Den—move it closer to the Opponent\'s Queen to restrict her mobility Sometimes in Queen vs. Queen-and-Pawn Endings, the Superior King can help weave a mating net against the Defending King Queens and Multiple Pawns (Diagrams 392-410) In Queen Endings, Perpetual Check is normally the best, and often the only, defense. As a general rule, Checks on the diagonals are more effective than checks on the ranks and files In Queen Endings, a far-advanced Passed Pawn is generally more important than the gain or loss of a Pawn or even several Pawns If Perpetual Checks aren\'t possible, the Defender should Pin the Passed Pawn. The Pin on a diagonal is usuallly more effective than other Pins Master of the Endgame: José Capablanca In Queen Endings, the duties of the Stronger side\'s wandering King are two-fold and paradoxical: 1. He has to escape Checks 2. He has to move into the frayto attack the Enemy Pawns, to support a friendly Passed Pawn, or to threaten the Opponent\'s King Transition into a favorable King-and-Pawn Ending is often created with a long \"Trip\" by the Superior Side\'s King Summary Exercises (Diagrams 411-416) Solutions Introduction to Chapter 9: Mixed Bags – Some Important Ideas to Look For Chapter 9: Mixed Bags – Rook Against Minor Pieces; Queen Against Various Pieces Basic Checkmates (refer to early volumes of Comprehensive Chess Course) Bishop and Knight Two Knights against a Pawn (Diagram 417) Focus on Practicality (Two Bishops against a Knight has proven to be a win albeit a very difficult one . . . . [Y]ou\'re not likely to ever have to play such an endgame . . . . Let\'s move on to more practical situations) Rook versus Knight with no Pawns on the Board (Diagrams 418-419) Don\'t Stand in the Corner! (Diagrams 420-423) The Lesson is clear: if you have the Knight, stay out of the Corner! A useful, Knight-Trapping idea: put your Rook a Bishop\'s move, with one square intervening, from the Knight. In this formation, the Rook takes the maximum number of squares from the Knight. (For example, a Black Knight on g2 is fully cut off by a White Rook on e4) Rook versus Knight with Pawns on the Board (Diagrams 424-426) Rook versus Bishop (Diagrams 427-428) The Weaker Side in Rook versus Bishop Endings can retreat his King to a Corner Square unreachable by his Bishop Rook and Pawn versus Bishop (Diagrams 429-431) Here\'s the moral for the side with the Passed Pawn: Don\'t rush to push your pawn; lead with your King Rook and Pawns versus Bishop and Pawns (Diagrams 432-437) When each side has several Pawns, the Rook beats the Bishop or the Knight in the majority of cases. The Defender has his best chances when all the Pawns are located on one side of the board. And, as usual, the more pawns, the likelier the win Rook and Bishop versus Rook (Diagrams 438-444) Computers have shown that Rook and Bishop versus Rook Endgames can sometimes require, even with best play, an extension to the \"Fifty-Move\" Rule. The Defenders should keep an accurate score sheet and claim the draw as soon as it\'s legal. (See Chapter 8, Queen Endings, for Rules) Queen versus Rook (Diagrams 445-449) Queen versus Rook and non-Rook Pawn (Diagram 450) Queen versus Rook and Rook Pawn (Diagrams 451-459) Master of the Endgame: Emanuel Lasker Queen versus Rook and Minor Piece (Diagrams 460-467) Summary Exercises (Diagrams 468-473) Solutions Introduction to Chapter 10: Multi-Piece Endings – Some Important Ideas to Look For Chapter 10: Multi-Piece Endings – The Middlegame of Endgames Advantage of the Bishop Pair (Diagrams 474-483) Two Rooks versus Two Rooks (Diagrams 484-487) Carl Schlechter (1874-1918) The Importance of a Spatial Advantage (Diagrams 488-494) Vassily Smyslov (1921-?) [Vasily Vasilyevich Smyslov 1921-2010] Creating Additional Weaknesses (Diagrams 495-499) Summary Anatoly Karpov Endgames with several pieces on each side boil down to simpler ones. You should carefully consider which exchanges benefit each side. Usually it\'s advantageous to keep your King in the Center, but you need to use discretion on this point, since with a number of pieces still on the board, His majesty can become the victim of harassment Exercises (Diagrams 500-503) Solutions Introduction to Chapter 11: Transitions – Some Important Ideas to Look For Chapter 11: Transitions – Entering the Endgame with Intent Playing for a Favorable Ending from Move Four (Diagrams 504-528) Akiba Rubinstein (1882-1961) Heading for the Endgame as a Defensive Measure (529-538) Summary Relative Value of the Queen versus two Rooks: In the Middlegame, they\'re Equal The Queen is somewhat weaker in the Endgame With no other pieces on the board, two Rooks often equal Queen and Pawn The Relative Value of the Pieces Change in the Endgame! Relative Value of the Queen versus two Rooks: In the Middlegame, they\'re Equal The Queen is somewhat weaker in the Endgame With no other pieces on the board, two Rooks often equal Queen and Pawn Opening and Middlegame Piece Values Endgame Piece Values Guidelines for Exchanging Exercises (Diagrams 539-542) Solutions (Diagram 543) Note to Reader Introduction Conclusion A Brief Endgame Glossary Authors & Executive Editor Lev Alburt Nikolay Krogius Al Lawrence Comprehensive Chess Course Series: Chess Training Pocket Book – 300 Most Important Positions & Ideas Title Page Copyright© Foreword Table of Contents Chapter One: Making the Most Out of this Book Chess Positions as \"Zipped\" Files Water under the Bridge—You\'re Supposed to Forget Things! Building a Personal Theory Archiving your own games will confirm that you are moving to the highest level of learning! To be a Good Player, Did I Have to be Born with Special Skills? Use This Book to Develop Both Your Analytical Skills and Your Intuition! Training with Groups of Positions Dvoretsky\'s training method Alburt\'s antidote to tunnel vision How to Think! Use candidate moves Go Forward in Reverse! How to Think about a Position The 300 Most Important Chess Positions are Next!—What Should You Expect? You\'ll learn from 300 realistic positions Chapter Two: The 300 Most Important Chess Positions Positions 1-32 Positions 1-4 Positions 1-4 Solutions Positions 5-8 Positions 5-8 Solutions Positions 9-12 Positions 9-12 Solutions Positions 13-16 Positions 13-16 Solutions Positions 17-20 Positions 17-20 Solutions Positions 21-24 Positions 21-24 Solutions Positions 25-28 Positions 25-28 Solutions Positions 29-32 Positions 29-32 Solutions Positions 33-64 Positions 33-36 Positions 33-36 Solutions Positions 37-40 Positions 37-40 Solutions Positions 41-44 Positions 41-44 Solutions Positions 45-48 Positions 45-48 Solutions Positions 49-52 Positions 49-52 Solutions Positions 53-56 Positions 53-56 Solutions Positions 57-60 Positions 57-60 Solutions Positions 61-64 Positions 61-64 Solutions Positions 65-96 Positions 65-68 Positions 65-68 Solutions Positions 69-72 Positions 69-72 Solutions Positions 73-76 Positions 73-76 Solutions Positions 77-80 Positions 77-80 Solutions Positions 81-84 Positions 81-84 Solutions Positions 85-88 Positions 85-88 Solutions Positions 89-92 Positions 89-92 Solutions Positions 93-96 Positions 93-96 Solutions Positions 97-128 Positions 97-100 Positions 97-100 Solutions Positions 101-104 Positions 101-104 Solutions Positions 105-108 Positions 105-108 Solutions Positions 109-112 Positions 109-112 Solutions Positions 113-116 Positions 113-116 Solutions Positions 117-120 Positions 117-120 Solutions Positions 121-124 Positions 121-124 Solutions Positions 125-128 Positions 125-128 Solutions Positions 129-160 Positions 129-132 Positions 129-132 Solutions Positions 133-136 Positions 133-136 Solutions Positions 137-140 Positions 137-140 Solutions Positions 141-144 Positions 141-144 Solutions Positions 145-148 Positions 145-148 Solutions Positions 149-152 Positions 149-152 Solutions Positions 153-156 Positions 153-156 Solutions Positions 157-160 Positions 157-160 Solutions Positions 161-192 Positions 161-164 Positions 161-164 Solutions Positions 165-168 Positions 165-168 Solutions Positions 169-172 Positions 169-172 Solutions Positions 173-176 Positions 173-176 Solutions Positions 177-180 Positions 177-180 Solutions Positions 181-184 Positions 181-184 Solutions Positions 185-188 Positions 185-188 Solutions Positions 189-192 Positions 189-192 Solutions Positions 193-228 Positions 193-196 Positions 193-196 Solutions Positions 197-200 Positions 197-200 Solutions Positions 201-204 Positions 201-204 Solutions Positions 205-208 Positions 205-208 Solutions Positions 209-212 Positions 209-212 Solutions Positions 213-216 Positions 213-216 Solutions Positions 217-220 Positions 217-220 Solutions Positions 221-224 Positions 221-224 Solutions Positions 225-228 Positions 225-228 Solutions Positions 229-260 Positions 229-232 Positions 229-232 Solutions Positions 233-236 Positions 233-236 Solutions Positions 237-240 Positions 237-240 Solutions Positions 241-244 Positions 241-244 Solutions Positions 245-248 Positions 245-248 Solutions Positions 249-252 Positions 249-252 Solutions Positions 253-256 Positions 253-256 Solutions Positions 257-260 Positions 257-260 Solutions Positions 261-292 Positions 261-264 Positions 261-264 Solutions Positions 265-268 Positions 265-268 Solutions Positions 269-272 Positions 269-272 Solutions Positions 273-276 Positions 273-276 Solutions Positions 277-280 Positions 277-280 Solutions Positions 281-284 Positions 281-284 Solutions Positions 285-288 Positions 285-288 Solutions Positions 289-292 Positions 289-292 Solutions Positions 293-300 Positions 293-296 Positions 293-296 Solutions Positions 297-300 Positions 297-300 Solutions Author Symbols Index of Games Index of Themes Executive Editor Comprehensive Chess Course Series: Chess Training Pocket Book II – 320 Key Positions For Players Of All Levels Title Page Foreword Table of Contents Chapter One: Getting The Most From This Book Using Hints Chess Positions as \"Zipped Files\" Water under the Bridge—and Conserving the Truly Important Building a Personal Theory The Art of Training Visualization and Intuition Training Your Analytical Abilities Combine Intuition and Analysis to Probe the same Position Training with Groups of Positions Dvoretsky\'s Balancing Drill Alburt\'s Antidote to Tunnel Vision How To Think Use Candidate Moves Use Support Postions Reverse Move Order What-if Thinking Double-checking After Every Move Process of Elimination The Art of Evaluation Switching Perspective Conclusion Chapter Two: Tactics – The Dirty Dozen Pin Decoy Deflection Double Attack Back-rank Mate Skewer Blocking Discovered Attack Double Check In-between Move Overloading Desperado Chapter Three: The 320 Key Positions Positions 1-32 Positions 1-4 Positions 1-4 Solutions Positions 5-8 Positions 5-8 Solutions Positions 9-12 Positions 9-12 Solutions Positions 13-16 Positions 13-16 Solutions Positions 17-20 Positions 17-20 Solutions Positions 21-24 Positions 21-24 Solutions Positions 25-28 Positions 25-28 Solutions Positions 29-32 Positions 29-32 Solutions Positions 33-64 Positions 33-36 Positions 33-36 Solutions Positions 37-40 Positions 37-40 Solutions Positions 41-44 Positions 41-44 Solutions Positions 45-48 Positions 45-48 Solutions Positions 49-52 Positions 49-52 Solutions Positions 53-56 Positions 53-56 Solutions Positions 57-60 Positions 57-60 Solutions Positions 61-64 Positions 61-64 Solutions Positions 65-96 Positions 65-68 Positions 65-68 Solutions Positions 69-72 Positions 69-72 Solutions Positions 73-76 Positions 73-76 Solutions Positions 77-80 Positions 77-80 Solutions Positions 81-84 Positions 81-84 Solutions Positions 85-88 Positions 85-88 Solutions Positions 89-92 Positions 89-92 Solutions Positions 93-96 Positions 93-96 Solutions Positions 97-128 Positions 97-100 Positions 97-100 Solutions Positions 101-104 Positions 101-104 Solutions Positions 105-108 Positions 105-108 Solutions Positions 109-112 Positions 109-112 Solutions Positions 113-116 Positions 113-116 Solutions Positions 117-120 Positions 117-120 Solutions Positions 121-124 Positions 121-124 Solutions Positions 125-128 Positions 125-128 Solutions Positions 129-160 Positions 129-132 Positions 129-132 Solutions Positions 133-136 Positions 133-136 Solutions Positions 137-140 Positions 137-140 Solutions Positions 141-144 Positions 141-144 Solutions Positions 145-148 Positions 145-148 Solutions Positions 149-152 Positions 149-152 Solutions Positions 153-156 Positions 153-156 Solutions Positions 157-160 Positions 157-160 Solutions Positions 161-164 Positions 161-164 Solutions Positions 165-168 Positions 165-168 Solutions Positions 169-172 Positions 169-172 Solutions Postions 173-176 Postions 173-176 Solutions Positions 161-192 Positions 161-164 Positions 161-164 Solutions Positions 165-168 Positions 165-168 Solutions Positions 169-172 Positions 169-172 Solutions Postions 173-176 Postions 173-176 Solutions Postions 177-180 Postions 177-180 Solutions Postions 181-184 Postions 181-184 Solutions Postions 185-188 Postions 185-188 Solutions Postions 189-192 Postions 189-192 Solutions Positions 193-228 Postions 193-196 Postions 193-196 Solutions Postions 197-200 Postions 197-200 Solutions Postions 201-204 Postions 201-204 Solutions Postions 205-208 Postions 205-208 Solutions Postions 209-212 Postions 209-212 Solutions Postions 213-216 Postions 213-216 Solutions Postions 217-220 Postions 217-220 Solutions Positions 221-224 Positions 221-224 Solutions Positions 225-228 Positions 225-228 Solutions Positions 229-260 Positions 229-232 Positions 229-232 Solutions Positions 233-236 Positions 233-236 Solutions Positions 237-240 Positions 237-240 Solutions Positions 241-244 Positions 241-244 Solutions Positions 245-248 Positions 241-244 Solutions Positions 249-252 Positions 249-252 Solutions Positions 253-256 Positions 253-256 Solutions Positions 257-260 Positions 257-260 Solutions Positions 261-292 Positions 261-264 Positions 261-264 Solutions Positions 265-268 Positions 265-268 Solutions Positions 269-272 Positions 269-272 Solutions Positions 273-276 Positions 273-276 Solutions Positions 277-280 Positions 277-280 Solutions Positions 281-284 Positions 281-284 Solutions Positions 285-288 Positions 285-288 Solutions Positions 289-292 Positions 289-292 Solutions Positions 293-320 Positions 293-296 Positions 293-296 Solutions Positions 297-300 Positions 297-300 Solutions Positions 301-304 Positions 301-304 Solutions Positions 305-308 Positions 305-308 Solutions Positions 309-312 Positions 309-312 Solutions Positions 313-316 Positions 313-316 Solutions Positions 317-320 Positions 317-320 Solutions Chess Notation Chess Symbols Chess Clubs & Equipment Index of Games Index of Themes & Ideas Authors Lev Alburt Al Lawrence