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دانلود کتاب Comprehensive Chess Course: Learn Chess in 12 Lessons

دانلود کتاب دوره جامع شطرنج: یادگیری شطرنج در 12 درس

Comprehensive Chess Course: Learn Chess in 12 Lessons

مشخصات کتاب

Comprehensive Chess Course: Learn Chess in 12 Lessons

ویرایش: 4 
نویسندگان:   
سری:  
ISBN (شابک) : 1889323004, 9781889323008 
ناشر: Lev Alburt 
سال نشر: 1996 
تعداد صفحات: 223 
زبان: English 
فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود) 
حجم فایل: 3 مگابایت 

قیمت کتاب (تومان) : 32,000



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در صورت تبدیل فایل کتاب Comprehensive Chess Course: Learn Chess in 12 Lessons به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.

توجه داشته باشید کتاب دوره جامع شطرنج: یادگیری شطرنج در 12 درس نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.


توضیحاتی در مورد کتاب دوره جامع شطرنج: یادگیری شطرنج در 12 درس

شطرنج بازان آماتور سلاح جدیدی در نبرد برای بهبود بازی خود دارند. دوره جامع شطرنج بر اساس دوره معروف و مخفی سابق "از مبتدی تا کارشناسی ارشد" که طی چندین دهه در اتحاد جماهیر شوروی توسعه یافته بود، تمام اطلاعات ضروری را در اختیار دانش‌آموزان قرار می‌دهد که برای یادگیری شطرنج و سپس بهبود پیوسته و پیوسته مهارت‌های خود نیاز دارند. به طور موثر مطالب این کتاب و جلد 2 همراه آن (فروش جداگانه) هر نمودار و هر مشکلی را در بر می گیرد و فرصت چندانی را در اختیار نمی گذارد. این دوره مملو از مواردی است که در عمل در کلاس های روسی به خوبی کار کرده است و تمام قوانین شطرنج، تمام اصول اولیه و نحوه تجسم تخته و مهره ها را آموزش می دهد.


توضیحاتی درمورد کتاب به خارجی

Amateur chess players have a new weapon in the battle to improve their game. Based on the famous, formerly secret "From Beginner to Master" course of study developed over decades in the Soviet Union, the Comprehensive Chess Course provides students with all the essential information they need to learn chess and then to improve their skills steadily and efficiently. The contents of this book and its companion volume 2 (sold separately) include every diagram and every problem, and leave little to chance. The Course is filled with what has worked well in practice in Russian classrooms and teaches all the rules of chess, all the fundamentals, and how to visualize the board and pieces—the prerequisite for success in chess.



فهرست مطالب

Comprehensive Chess Course Series: Comprehensive Chess Course Volume I – Learn Chess In 12 Lessons
	Title Page
	Copyright©
	Table of Contents
		Lesson One: The Chessboard and the Starting Position; How Pawns Move and Capture
			Starting Position (Diagrams 1-4)
			How to Set up Pieces on the Board (Diagrams 5-10)
			How Pawns Move and Capture (Diagrams 11-17)
				How the Pawn Moves and Captures
				Capturing with the Pawn
				The Pawn Game
			Homework
				Exercises
				Answers
		Lesson Two: Chess Notation
			Chess Notation (Diagrams 18-31)
				Review Questions
				Review Answers
				Chess Notation
				How To Write Down A Move
				Pawn Promotion
				Recommendations
			Homework (Diagrams 32-33)
				Exercises
				Answers
		Lesson Three: How the Rook and Bishop Move and Capture; The Center
			Review Questions
			Review Answers
			The Center (Diagram 34)
			How the Rook Moves and Captures (Diagrams 35-40)
			How the Bishop Moves and Captures (Diagrams 41-46)
			Recommendations (Diagram 47)
			Homework (Diagrams 48-57)
				Exercises
				Answers
		Lesson Four: How the Queen and Knight Move and Capture
			Review Questions
			Review Answers
			How the Queen Moves and Captures (Diagrams 58-63)
			How the Knight Moves and Captures (Diagrams 64-69)
			Recommendations (Diagram 70)
			Homework (Diagrams 71-80)
				Exercises
				Answers
		Lesson Five: How the King Moves and Captures; Check; Checkmate
			Review Questions
			Review Answers
			How the King Moves and Captures (Diagrams 81-84)
			Check (Diagrams 85-86)
			Checkmate (Diagrams 87-92)
			Recommendations (Diagram 93)
			Homework (Diagrams 94-103)
				Exercises
				Answers
		Lesson Six: En Passant Pawn Captures
			Review Questions (Diagrams 104-106)
			Review Answers
			En Passant Pawn Captures (Diagrams 107-114)
			Homework (Diagrams 115-120)
				Exercises
				Answers
		Lesson Seven: Castling
			Review Questions
			Review Answers (Diagram 121)
			Castling (Diagrams 122-125)
			Castling Rules (Diagrams 126-127)
			Homework (Diagrams 128-134)
				Exercises
				Answers
		Lesson Eight: Relative Values of the Chess Forces
			Review Questions
			Review Answers
			Relative Values of the Chess Forces (Diagrams 135-146)
			Homework (Diagrams 147-155)
				Exercises
				Answers
		Lesson Nine: How Games Are Drawn
			Review Questions
			Review Answers
			How Games Are Drawn (Diagrams 156-161)
				Perpetural Check
				Stalemate
				Not Enough Material
			Homework (162-171)
				Exercises
				Answers
		Lesson Ten: How To Record Moves
			Review Questions
			Review Answers (Diagrams 172-174)
			How To Record Moves (Diagram 175)
			Homework (176-183)
				Exercises
				Answers
		Lesson Eleven: How To Open A Chess Game
			Review Questions
			Review Answers
			How to Start a Chess Games (Diagrams 184-189)
			Homework (You have now finished Level I, The Rules of Play)
		Lesson Twelve: Tests
			Tests 1-20 (Questions & Diagrams 190-209)
				Test One
				Test Two
				Test Three
				Test Four
				Test Five
				Test Six
				Test Seven
				Test Eight
				Test Nine
				Test Ten
				Test Eleven
				Test Twelve
				Test Thirteen
				Test Fourteen
				Test Fifteen
				Test Sixteen
				Test Seventeen
				Test Eighteen
				Test Nineteen
				Test Twenty
			Tests 1-20 (Answers & Diagrams 210-281)
				Test One Answers
				Test Two Answers
				Test Three Answers
				Test Four Answers
				Test Five Answers
				Test Six Answers
				Test Seven Answers
				Test Eight Answers
				Test Nine Answers
				Test Ten Answers
				Test Eleven Answers
				Test Twelve Answers
				Test Thirteen Answers
				Test Fourteen Answers
				Test Fifteen Answers
				Test Sixteen Answers
				Test Seventeen Answers
				Test Eighteen Answers
				Test Nineteen Answers
				Test Twenty Answers
	Volume I: An Introduction
		Getting Started
		Getting To Know Chess
		Comprehensive Self-Study
		Teaching Chess
		Visualization: The Key To Success
		Notes About Volume I
		Testing Students
		Homework Suggestions
		Fear of Losing
	The Authors
		Roman Pelts
		Lev Alburt
Comprehensive Chess Course Series: Comprehensive Chess Course Volume II – From Beginner To Tournament Player In 12 Lessons
	Title Page
	Copyright©
	Table Of Contents
		Lesson One: The Rules of Play
			Review Questions
			Review Answers (Diagrams 1-4)
			Main Symbols Used in Chess Notation
			Sample Games (Diagrams 5-21)
			50-Move Rule
			Drawn Game Rules (Diagram 22)
			Homework (Diagrams 23-32)
				Exercises
				Answers
			Supplementary Material (Diagrams 33-44)
		Lesson Two: Abbreviated Notation; Some Chess Terms And Concepts; Attack And Defense; Trades
			Review Questions (Diagrams 45-46)
			Review Answers
			Abbreviated Notation (Diagrams 47-48)
			Some Chess Terms and Concepts (Diagrams 49-50)
			Attack and Defense; Trades (Diagrams 51-65)
			Homework (Diagrams 66-75)
				Exercises
				Answers
			Supplementary Material (Diagrams 76-85)
		Lesson Three: More Symbols and Terms; How to Start a Game; Mating with a Queen and Rook in the Endgame
			Review Questions (Diagrams 86-89)
			Review Answers
			More Symbols and Terms (Diagrams 90-95)
			How to Start a Game (Diagrams 96-100)
			The Endgame Checkmate with Queen and Rook (Diagrams 101-106)
			Homework (Diagrams 107-114)
				Exercises
				Answers
			Supplementary Material (Diagrams 115-122)
		Lesson Four: Mistakes in the Opening; Mating with two Rooks in the Endgame
			Review Questions
			Review Answers (Diagrams 123-124)
			Mistakes in the Opening (Diagrams 125-130)
			The Endgame Mate with Two Rooks Against a King (Diagrams 131-136)
			Homework (Diagrams 137-144)
				Exercises
				Answers
			Supplementary Material (Diagrams 145-152)
		Lesson Five: Opening Traps; Mating with a Queen in the endgame
			Review Questions (Diagrams 153-156)
			Review Answers
			Opening Traps (Diagrams 157-163)
			Mating with a Queen in the Endgame (Diagrams 164-171)
			Homework (Diagrams 172-179)
				Exercises
				Answers
			Supplementary Material (Diagrams 180-189)
		Lesson Six: The Concept of Planning; Exploiting a Large Material Advantage; Mating with a Rook in the endgame
			Review Questions (Diagrams 190-193)
			Review Answers
			The Concept of Planning (Diagram 194)
			Exploiting a Large Material Advantage (Diagrams 195-199)
			Mating with a Rook and King against a Lone King (Diagrams 200-208)
			Homework (Diagrams 209-215)
				Exercises
				Answers
			Supplementary Material (Diagrams 216-227)
		Lesson Seven: Tactics; Double Attack; Pawn endgame; The Rule of the Squares
			Review Questions (Diagrams 228-231)
			Review Answers
			Tactics (Diagram 232)
			Double Attack (Diagrams 233-246)
			Pawn Endgames; The Rule of the Square (Diagrams 247-255)
			Homework (Diagrams 256-273)
				Exercises
				Answers
			Supplementary Material (Diagrams 274-289)
		Lesson Eight: Pinning; Endgame with King and Two Pawns versus King
			Review Questions (Diagrams 290-295)
			Review Answers
			Pinning (Diagrams 296-308)
			Endgame with King and Two Pawns versus King (Diagrams 309-314)
			Homework (Diagrams 315-332)
				Exercises
				Answers
			Supplementary Material (Diagrams 333-352)
		Lesson Nine: The Skewer; How Combinations are Created; Endgames with King and Rook pawn Against Lone King
			Review Questions (Diagrams 353-364)
			Review Answers
			The Skewer (Diagrams 365-372)
			How Combinations are Created(Diagrams 373-378)
			Endgames with King and Rook Pawn Against Lone King(Diagrams 379-384)
			Homework(Diagrams 385-402)
				Exercises
				Answers
			Supplementary Material(Diagrams 403-408)
		Lesson Ten: Typical Mating Combinations; The Back-Rank Mate; Endgame with King and non-Rook pawn vs. King
			Review Questions(Diagrams 409-420)
			Review Answers
			Typical Mating Combinations
			The Back-Rank Mate(Diagrams 421-446)
			Endgame with King and Non-Rook pawn vs. King(Diagrams 447-452)
			Homework(Diagrams 453-482)
				Exercises
				Answers
			Supplementary Material(Diagrams 483-516)
		Lesson Eleven: Typical Mating Combinations (continuation); Mate by a Major Piece (Queen or Rook) helped by other men; Endgame with King and non-Rook pawn vs. King (continuation)
			Review Questions(Diagrams 517-528)
			Review Answers
			Typical Mating Combinations (Mate by a Major Piece [Queen or Rook] Helped by Other Men)(Diagrams 529-565)
			Homework (Mating Pattern Diagrams 566-601)
			Supplementary Material(Diagrams 602-671)
		Lesson Twelve: Tests
			Tests 1-20 (Questions) (Diagrams 672-791)
				Test One
				Test Two
				Test Three
				Test Four
				Test Five
				Test Six
				Test Seven
				Test Eight
				Test Nine
				Test Ten
				Test Eleven
				Test Twelve
				Test Thirteen
				Test Fourteen
				Test Fifteen
				Test Sixteen
				Test Seventeen
				Test Eighteen
				Test Nineteen
				Test Twenty
			Tests 1-20 (Answers)
				Test One Answers
				Test Two Answers
				Test Three Answers
				Test Four Answers
				Test Five Answers
				Test Six Answers
				Test Seven Answers
				Test Eight Answers
				Test Nine Answers
				Test Ten Answers
				Test Eleven Answers
				Test Twelve Answers
				Test Thirteen Answers
				Test Fourteen Answers
				Test Fifteen Answers
				Test Sixteen Answers
				Test Seventeen Answers
				Test Eighteen Answers
				Test Nineteen Answers
				Test Twenty Answers
	Volume II: An Introduction
		Teaching Intermediate Players
		Self-Study For Volume II
		The Great Memorization Mistake
		Seeing The Whole Picture
		Practice And Analysis
		Chess Appreciation
	Afterword: Moving On To Expert And Master
		Beginning Anew?
		Study The Soul Of Chess
		The Importance Of Studying Endgames
		The Art Of Python–Thinking
		Last And Least
		All Dressed Up, Nowhere To Go?
		The Study of Strategy
		Know Thyself In Chess
		Preparing For Specific Opponents
			Oleg Romanishin: A Case Study
		How To Think During A Game
		The Role Of Creativity In Chess
		Good To The Last Move
	Selected Bibliography
		Books For Studying Openings
		Books For Studying Chess Strategy
		Books For Studying Tactics
		Books For Studying Endgames
	The Authors
		Roman Pelts
		Lev Alburt
Comprehensive Chess Course Series: Chess Tactics For The Tournament Player
	Title Page
	Copyright©
	Contents
		Lesson 1: Tactical Play
			Tactical Play (Diagram 1)
				What Is Tactical Play?
			Threats (Diagrams 2-3)
				The Importance of Making Threats
			FORCED PLAY (Diagram 4)
			Gaining Time (Tempo)
			Making Threats with Gain of Time (Diagram 5)
			Making an In-between Move [Zwischenzug (Diagrams 6-9)
				Making a Surprise Move
			SACRIFICE (Diagram 10)
				Positional and Intuitive Sacrifices
			COMBINATIONS (Diagrams 11-12)
				Tactical Blows (\"Shots\")
				Creating Combinations
		Lesson 2: Decoy, Deflection, Obstruction (Blocking), Pins, Skewers
			Decoy (Diagrams 13-16)
			Deflection (Diagrams 17-20)
			Obstruction (Blocking) (Diagrams 21-24)
			Pinning (Diagrams 25-30)
				Legal\'s Mate
			Skewers (the \"shish-kabob\" tactic) (Diagrams 31-32)
			Exercises & Solutions (Diagrams 33-44)
				Exercises
				Solutions
		Lesson 3: Clearance and Interference
			Square Clearance (Diagrams 45-48)
			Clearning a Line (Diagrams 49-55)
			Interference (Diagrams 56-59)
			Exercises & Solutions (Diagrams 60-71)
				Exercises
				Solutions
		Lesson 4: Double/Discovered Attack and X-Ray
			Double Attack (Diagram 72)
			Discovered Attack (Diagrams 73-76)
			Discovered Check (Diagrams 77-83)
			Double Check (Diagrams 84-88)
			In-Between Move [Zwischenzug] (Diagrams 89-92)
			In the Opening (Diagram 93)
			In the Middlegame (Diagram 94)
			In the Endgame (Diagram 95)
			Exercises & Solutions (Diagrams 96-107)
				Exercises
				Solutions
		Lesson 5: Destructive Combinations
			Seizing a Square (Diagrams 108-112)
			Breaking Down the Defense (Diagrams 113-125)
			Removing the King\'s Pawn Cover (Diagrams 126-138)
			Exercises & Solutions (Diagrams 139-150)
				Exercises
				Solutions
		Lesson 6: Destruction of the King\'s Pawn Cover
			The Sacrifice on f7 (Diagrams 151-155)
			Sacrificing a Bishop at h7 (Diagrams 156-171)
				Lasker\'s Combination
			The Sacrifice on g7 (Diagrams 172-177)
			Exercises & Solutions (Diagrams 178-189)
				Exercises
				Solutions
		Lesson 7: Combinations with Typical Motifs
			The Back Rank (Diagrams 190-194)
			The 7th Rank (Diagrams 195-196)
			Overloading (Diagrams 197-207)
			Far Advanced Pawn (Diagrams 208-216)
			Exercises & Solutions (Diagrams 217-228)
				Exercises
				Solutions
		Lesson 8: Drawing Combinations
			Stalemate (Diagrams 229-233)
			Perpetual Check (Diagrams 234-238)
			Pursuit (Diagrams 239-241)
			Exercises & Solutions (Diagrams 242-253)
				Exercises
				Solutions
		Lesson 9: How to Calculate Variations
			Learning to Calculate Variations (Diagrams 254-259)
			Avoiding Errors in Calculation
			Typical Psychological Errors (Diagrams 260-274)
				1. The \"Impossible\" Square
				2. Disappearance of the Barrier
				3. Forgetting about a Piece
				4. The Natural Move
				5. Overlooking a Counter-sacrifice
				6. The Danger of Success
				7. Unanticipated Check
					Surprise Moves in the Middlegame
				8. The Unexpected Pin
	Foreword
	Introduction
	Index [of Games]
	Author Biographies
		Lev Alburt
		Sam Palatnik
		Roman Pelts
Comprehensive Chess Course Series: The King In Jeopardy – The Best Techniques for Attack and Defense
	Title Page
	Copyright©
	Contents
		Part I: The King in the Center
			Lesson One: Attacking the King in the Center (Diagrams 1-83)
				Principles for Attacking the Uncastled King
				Sacrifice to Open Lines (Morphy — Amatuer)
				Punishment for Losing Time in the Opening (Anderssen — Kieseritsky)
				Exchanging to Prevent Castling (Steinitz — von Bardeleben)
				Recall the Principles for Attacking the Uncastled King
				Lack of Harmony (Tchigorin — Salwe)
				A Practical Decision (Grüenfeld — Spielmann)
				Opening or Middlegame? (Tolush — Botvinnik)
				Unexpected Sacrifice (Holmov — Keres)
				Nowhere to Hide (Fischer — Rubinetti)
				Probing for Weaknesses (Fischer — Dely)
				Pursuit (Tatai — Karpov)
				Suicide (Anand — Kaparov)
			Lesson Two: When the King is Safe in the Center (Diagrams 84-104)
				Is Castling Necessary? (Kmoch — Alekhine)
				Harmonious Regrouping (Kotov — Keres)
				Correctly Evaluating the King in the Center
				Exercises [Diagrams 93-104 numbered as 1-12]
				Solutions
		Part II: Attacks with Same-Side Castling
			Lesson Three: Piece Attacks with Same-Side Castling (Diagrams 105-154)
				Piece Attacks with Same-Side Castling
				The Stronger Side Must Attack! (Steinitz — MacDonnell)
				Piece Attacks Against Weak Pawn Structure
					Target on g6 (Spelmann — Honlinger)
					Target on h6 (Capablanca — Levenfish)
					Invading Weak Squares (Alatortsev — Boleslavsky; Smyslov — Stahlberg))
					Lack of Harmony (Kasparov — Marjanovic; Kasparov — Pribyl)
					Weak Diagonal (Alekhine — Alexander)
						In general, try not to move Pawns in an area where you are weak (especially close to your King)!
					Unprepared Attack (Capablanca — Becker)
				Piece Attacks Against Strong Pawn Structure
					Combination to Increase Activity (Euwe — Keres)
					Exchanging to Increase Activity (Tal — Najdorf)
					Sacrifice to Divert Defenders (Alekhine — Sterk)
						What\'s important is not the weaknesses themselves—but how well you exploit them!
				The Importance of Greater Activity in Piece Attacks
				Open and Closed Positions
				Counterattack
					Successful Counterattack Against Over-extended Attacker (Geller — Euwe)
			Lesson Four: Pawn Attacks with Same-Side Castling (Diagrams 155-214)
				Attacking with One Pawn
					Creating a Weakness (Réti — Alekhine)
					Opening a File (Lasker — Capablanca)
					Activating Every Piece (Botvinnik — Vidmar)
					Advancing Prematurely (Brinkman — Bogolyubov)
					Wing Thrust vs. Central Counterplay (Unzicker — Reshevsky)
				Attacking with Multiple Pawns
					Space Advantage (Gereban — Smyslov)
					Slow Buildup (Réti — Carls)
					Opening Files (Alekhine — Astalosh)
					Queenside Counterplay (Bisguier — Petrosian)
					Transition to the Endgame (Riumin — Kan)
				Exercises [Diagrams 202-214 numbered as 1-12]
				Solutions
		Part III: Attacks with Opposite-Side Castling
			Lesson Five: Attacks with Opposite-Side Castling (Diagrams 215-272)
				Superior Mobility and Coordination (Bird — Morphy)
				No Counterplay (Capablanca — Janowsky)
				Open Lines at Any Cost (Tchigorin — Pillsbury; Rubinstein — Teichmann)
				Attacking the Fianchetto (Spassky — Evans; Boleslavsky — Geller)
				Invasion on the a-File (Gereban — Geller)
				Extending a Diagonal (Razuvayav — Kapengut)
				Kingside Majority (Alekhine — Marshall)
				Exercises [Diagrams 261-272 numbered as 1-12]
				Solutions
	Foreword
	Introduction
	Conclusion
	Index of Games
	Authors & Translation
		Sam Palatnik
		Olga Palatnik
		Lev Alburt
Comprehensive Chess Course Series: Chess Strategy For The Tournament Player
	Title Page
	Copyright©
	Introduction
		Steinitz\'s Four Rules of Strategy
	Contents
		Chapter 1: Good and Bad Bishops
			Games 1-4 (Diagrams 1-21)
			Exercise 1-1: A \"bad\" Bishop to the Defense! (Diagrams 22-23)
			Exercise 1-2: Exchanging the Fianchettoed Bishop (Diagram 24)
		Chapter 2: Bishops of Opposite Color
			Bishops of Opposite Color: Instructive Example (Diagram 25)
			Games 5-7 (Diagrams 26-43)
			Exercise 2-1: Opposite-color Bishop as \"top dog\" (Petrosian — Polugaevsky) (Diagrams 44-47)
			Exercise 2-2: Weak Battery (Larsen — Gligoric) (Diagrams 48-50)
			Game 8 (Diagram 51-56)
		Chapter 3: Cutting Off a Piece from the Main Action
			Games 9-12 (Diagrams 57-81)
		Chapter 4: When the Bishop is Stronger Than the Knight
			Games 13-14 (Diagrams 82-96)
		Chapter 5: When the Knight is Stronger Than the Bishop
			Games 15-17 (Diagrams 97-114)
			Exercise 5-1: Knights or Bishops? (Lputian — Gufeld) (Diagrams 115-116)
			Exercise 5-2 (Kasparov — Nunn) (Diagram 117)
			Exercise 5-3 (Pilnik — Geller) (Diagram 118)
		Chapter 6: The Bishop Pair
			A. Two Bishops as an Advantage in the Middlegame (Games 18-20) (Diagrams 119-132)
			B. How to Play Against Two Bishops (Games 21-22) (Diagrams 133-139)
		Chapter 7: Fighting on the Long Diagonals
			Game 23: Instructive Example (Diagram 140)
			Games 24-29 (Diagrams 141-164)
			Exercise 7-1: Open or Closed? (Hartloub — Aficio) (Diagram 165)
		Chapter 8: Open Files and Diagonals
			Games 30-32 (Diagrams 166-169)
			A. Exploitation of Open and Half-open Files (Games 33-36) (Diagrams 170-183)
			B. Open files and the attack on the King (Games 37-38) (Diagrams 184-188)
			C. Outpost on the Open File (Games 39-41) (Diagrams 189-197)
			D. The 7th (2nd) Rank (Games 42-44) (Diagrams 198-211)
				Exercise 8-1: Open Lines of Attack: (Geller — Novotelnov)
				Exercise 8-2: 7th-rank Advantage (Serper — Nicolaides)
				Exercise 8-3: Which Continuation? (Botvinnik — Szabo)
				Exercise 8-4: Use the Open Files (Pillsbury — Wolf)
				Exercise 8-5: Rooking Your Opponent (Study XIII Century)
				Exercise 8-6: A Rare Double Attack (Barbeli — Kovach)
				Answers to Exercises
		Chapter 9: Weak and Strong Squares
			Games 45-49 (Diagrams 212-232)
		Chapter 10: When a Complex of Squares is Weak
			Games 50-57 (Diagrams 233-253)
			Exercise 10-1: Virtual Zugzwang (Ranniku — Grinfeld) (Diagram 254)
			Exercise 10-2: Re-charge Your Battery (Kalegin — Obodchuk) (Diagram 255)
			Exercise 10-3: Queen for a Tempo (Mizzto — Kloza) (Diagram 256)
			Exercise 10-4: Exploiting the Weaknesses (Liapunova — Manukian) (Diagram 257)
			Exercise 10-5: Opening the Diagonal (Korchnoi — Bellotti) (Diagram 258)
			Exercise 10-6: Tactics to the Rescue (Van Vely — Steinegrimsson) (Diagram 259)
			Exercise 10-7: Lust to Expand! (Shirov — Kramnik) (Diagram 260)
			Exercise 10-8: Exploiting the File (Kremenetski — Kholmov) (Diagrams 261)
			Exercise 10-9: Dominant Square (Gelfand — Anand) (Diagram 262)
			Exercise 10-10: Pseudo-Sacrifice (Euwe — Keres) (Diagram 263)
			Exercise 10-11: Direct Assault (Lautier — Karpov) (Diagram 264)
			Exercise 10-12: Setting up the Double Attack (Arakhamia — Epstein) (Diagram 265)
			Answers to Exercises
		Chapter 11: Weak and Strong Pawns
			A. Pawn Islands (Games 58-59) (Diagrams 266-268)
			B. Doubled and Tripled Pawns (Games 60-62) (Diagrams 269-275)
			C. Backward Pawn on the Half-open File (Games 63-64) (Diagrams 276-279)
			D. The Passed Pawn (Games 65-66) (Diagrams 280-288)
			E. Isolated Pawn in the Center (Games 67-69) (Diagrams 289-299)
		Chapter 12: The Significance of the Center
			A. Pawn Center (Games 70-73) (Diagrams 300-310)
			B. Undermining the Pawn Center (Games 74-76) (Diagrams 311-321)
			C. Pieces Against the Pawn Center (Game 77) (Diagrams 322-326)
			D. The Center and Wing Operations (Games 78-79) (Diagrams 327-330)
			E. Opening the Game in the Center (Game 80) (Diagrams 331-336)
			Exercise 12-1: Chipping Away the King\'s Pawn Cover (Nimzovich — Salwe) (Diagram 337)
			Exercise 12-2: Counter-Attack in the Center (Browne — Keres) (Diagram 338)
			Exercise 12-3: Creating Threats (Suetin — Malikh) (Diagram 339)
			Exercise 12-4: Whose Attack is First? (Hort — Schauwecker) (Diagram 40)
			Answers to Exercises
	— A Final Word —
		What\'s ahead?
	Index of Games
	Authors & Translation
		Lev Alburt
		Sam Palatnik
		Olga Palatnik
Comprehensive Chess Course Series: Just The Facts! – Winning Endgame Knowledge In One Volume
	Title Page
	Copyright©
	Table of Contents
		Introduction to Chapter 1: What Is An Endgame? – Some Important Ideas to Look For
		Chapter 1: What Is An Endgame? – Three Distinguishing Characteristics
			Endgame Knowledge—The Key To Chess Mastery
			The Active King (Diagrams 1-11)
			Passed Pawns (Diagrams 12-18)
			Zugzwang (Diagrams 19-21)
			Summary
		Introduction to Chapter 2: Pawn Endings – Some Important Ideas to Look For
		Chapter 2: Pawn Endings – Atomic Chess
			Part I: King Position
				King and One Pawn vs. King—The Fundamentals (Diagrams 22-25)
					When defending, move your King in front of the Pawn—Blocking is the only hope. This simple strategy, when correctly followed up, frequently draws.
				Chess is a Game for Squares (Diagrams 26-30)
					If the King, on move, can enter the square, it can catch the Pawn in time
				How to win a Pawn up: Three rules for battling a blocking King (Diagrams 31-35)
					1. Move your King in front of your Pawn
					2. With your King in front of your Pawn, you\'ll always win, except when the defender has the opposition
					3. With your King on the sixth rank in front of your Pawn, you\'ll always win, regardless of whose move it is
					Move your King in Front of your non-Rook Pawn and you\'ll win unless your opponent has the opposition. With your King on its Sixth Rank in Front of your Pawn, you\'ll always win!
				Most Winnable Endgames—the more pawns, the more winnable! (Diagrams 36-43)
					Pawn Endings—the more Pawns, the greater the winning chances
					In-Between Endgames
					Least Winnable Endgames
					Endgame Principles are Different!
						If the Pawn hits its Seventh with Check—it\'s a Draw. If it isn\'t Check—it\'s a Win
						Lead with your King, not with your Pawn!
				Rook Pawns — When Living on the Edge can be Safe (Diagram 44)
				Defending by Jailing the Opposing King on the Rook\'s File (Diagram 45-51)
					When the Superior side\'s Pawn is a Rook-Pawn (an A- or H-Pawn), the win is impossible if the Weaker side\'s King takes possession of the corner queening square, or barricades the Opponent\'s King in that corner
				Safe Squares (Diagram 52)
				Passing the Move (Triangulation) (Diagram 53)
				Calling in the Reserves (Diagram 54-58)
					When there are a couple of pawns on the board, Triangulating can be the right tool, \"Handing Back\" a position to your opponent
				The Moving Screen (Diagrams 59-61)
					The \"Moving Screen\" accomplishes two goals at once: using the shortest route to his goal and preventing the Enemy King from doing the same
				The Distant Opposition (Diagrams 62-67)
					Unlike real life, stepping aside diagonally is as \"Short\" a path as traveling straight ahead on the rank or file
				The Classic Triangulation (Diagrams 68-69)
			Part II: Passed Pawns
				The Advantage of the Outside Passed Pawns (Diagrams 70-75)
					The main task of the distant Passed Pawn is to distract the Opponent\'s King, while on the other side of the board its own King attacks defenseless Pawns bereft of their King\'s support
					Passed Pawns are meant to distract! And the farther the Opponent\'s King is from the Passed Pawn, the stronger its power to distract
				Mutual Defense Treaties Between Pawns (Diagrams 76-82)
				Creating Passed Pawns—Radical Breakthroughs (83-89)
				Summary
				Learning Exercises (Diagrams 90-95)
				Solutions (Diagrams 96-97)
		Introduction to Chapter 3: Pawns against Pieces – Some Important Ideas to Look For
		Chapter 3: Pawns Against Pieces – Running the Gauntlet
			Pawn versus Knight (Diagrams 98-100)
			When the Lone Horseman holds off both King and Rook Pawn (Diagrams 101-102)
				If the defending Knight occupies the square directly in front of an enemy Rook Pawn that is on its sixth rank, then the game is a draw, no matter how favorably place the enemy King or how distant the defender\'s King
			You can\'t always win (Diagrams 103-124)
				When the Knight is in front of a non-Rook pawn that is on its seventh rank, the lone Knight can hold the draw, without his King\'s help!
				When the Knight is not in front of the pawn on the seventh rank, the defense is more difficult. In the case of the Knight Pawn, the defense is especially difficult, because it forces the knight to be \"Dim on the Rim.\" Bishop and Center Pawns are easier to defend against, because the Knight can play on both sides of the board
				When each side has pawns, the decisive role is usually played by passed pawns. Three attributes of a passed pawn are critical in determining its potential
			Bishop versus Pawns (Diagrams 125-138)
				With the help of its King, the Bishop can usually reach a draw against two connected passed pawns
				Whenever possible, passed pawns should be stopped on the same diagonal
			Rook against Pawn (Diagram 139)
			Cutting off the King on his Third Rank (Diagrams 139-143)
			The Running Screen in Rook-versus-Pawn Endings (Diagrams 144-145)
				If the Pawn is on the Seventh Rank and can\'t be stopped by joint effort of Rook and King, or—ideally—blocked by the King, the game is usually a draw
			Two Connected Pawns versus the Rook (Diagrams 146-154)
				In cases like Diagram 145, promoting the Pawn to a Knight on all non-Rook files saves the Day!
				The Rook alone can\'t stop two connected pawns if both reach the sixth rank
				In positions with Rook against connected pawns, the technique of \"Shadowing\" the opponent\'s King on the edge of the board can be a life-saving, last resort
			Queen versus Pawns (Diagrams 155-163)
				The Queen usually takes care of the pawns easily, especially when it opposes a single Pawn—except in the case of a Rook-or-Bishop-Pawn already on the seventh rank
				This method of winning a tempo by driving the weaker King in front of his own Pawn doesn\'t work with Rook-and Bishop-Pawns (A-, C-, F-, and H-Pawns) because of stalemate opportunities
			Summary
			Exercises (Diagrams 164-171))
			Solutions
		Introduction to Chapter 4: Rook Endings – Some Important Ideas to Look For
		Chapter 4: Rook Endings – Long-Range Artillery
			Rook and Pawn vs. Rook, with the Defending King blocking the Pawn (Diagrams 172-176)
				Pawn is on the Sixth Rank
					Rook Endgames, without other pieces, are the second-most drawish endings. Bishops of opposite color are the most drawish. As usual, the more Pawns on the board, the greater the chances of winning
					\"Passive Defense\"—Building a Fortress and staying within it—works against a Knight or Rook Pawn
					The results are different with Center and Biship Pawns—\"Passive Defense\" doesn\'t work
				Pawn is not yet on the Sixth Rank—Philidor\'s Position
					Philidor\'s Method
						1. The Defender prevents his Opponent\'s King from advancing to the Sixth Rank. So the Superior Side is forced to push his pawn to use it as shelter to cross the Sixth
						2. At that point the Defender shifts his Rook to the rear—usually all the way to the First Rank—in order to give checks
						3. With the Pawn on the Sixth, the Attacker\'s King can\'t escape the checks from behind, so he isn\'t able to create the mating threats needed to chase the Defending King off the Queening Square
			Lucena\'s Position (Diagrams 177-180)
				Winning by \"Building A Bridge\"
					1. The Superior Side advances his pawn to the Seventh Rank to reach Lucena\'s Position
					2. He uses his Rook to push his Opponent\'s King out of the way
					3. He advances his Rook to the Fourth Rank
					4. He moves his own King out of the way of his Pawn
					5. He advances his King toward the Opponent\'s Checking Rook until reaching the Fifth Rank
					6. He interposes his Rook to block the Check, completing the \"Bridge\"
			Counter-Attacking from the Side—the Long-Side Defense (Diagrams 181-185)
				Master of the Endgame: Andre Philidor
				The Long-Side Defense: Black draws by retreating his King to the Shorter Side (from the Pawn\'s perspective) of the board, and moving his Rook to the Longer Side to counter-attack with checks
			When the Long Side is too short (Diagrams 186-187)
			The Defending King is cut off from the Pawn (Diagrams 188-191)
			When the Extra Pawn is a Rook-Pawn (Diagrams 192-200)
			Rook versus Rook and Two Pawns (Diagram 201)
			Rook and Pawns vs. Rook and Pawns (Diagrams 202-216)
				Rooks normally belong behind the Passed Pawn—whether it\'s yours or your opponent\'s
			Beware of Passive Defense (Diagrams 216-226)
				In Rook Endings, it\'s better to be a Pawn down with an Active Rook than to have material equality in a passive position
				The Weaker Side should try to achieve a position with Pawns on only one side of the board
			Summary
			Exercises (Diagrams 227-232)
			Solutions
		Introduction to Chapter 5: Knight Endings – Some Important Ideas to Look For
		Chapter 5: Knight Endings – Springer of Surprises
			Diagrams 233-235
				With the Stronger Side on move, when his Knight and Opponent\'s King are on squares of the same color, it is a draw. With the same conditions, but the Knight and King on different colors, the Stonger Side wins
			Knight and Pawn against Knight (Diagrams 236-240)
				Siegbert Tarrasch (1862-1934)
			The King Takes Part in the Defense (Diagrams 241-245)
				Master of the Endgame: Mikhail Botvinnik
				Distant Passed Pawns are quite important and play the same role we\'re now used to, diversion. The winning plan usually involves the superior King\'s getting to his opponent\'s Defenseless Pawns
			Both Sides have Pawns, and one is Passed (Diagrams 246-249)
			Wing Majorities (Diagrams 250-251)
				In Knight Endgames, as in Pawn Endings, a player with a Pawn Majority on one side of the board should use it to try and create a Passed Pawn
				Garry Kasparov (1963-?)
			Importance of the Active King (Diagrams 252-257)
			Summary
			Exercises (258-263)
			Solutions
		Introduction to Chapter 6: Bishop Endings – Some Important Ideas to Look For
		Chapter 6: Bishop Endings – Diagonal Dexterity
			Part 1: Bishops of the Same Color
				Pawn on the Sixth or Seventh Rank (Diagrams 264-265)
					If the Weaker side cannot be forced by Zugzwang to leave the Short Diagonal, he can draw. Otherwise, he loses
				Pawn not yet on the Sixth or Seventh Rank (Diagrams 266-272)
					Move all the pieces in Diagram 268 one square to the left (into the corner), and Black holds because White\'s Bishop can\'t get the only—and very long—Diagonal
					With a Knight-Pawn on the Seventh Rank, where the Short diagonal has only two squares, the Weaker Side can\'t save himself, even with vertical Opposition
				Bishop and Two Pawns against Bishop (273-277)
				Both Sides have Pawns—the \"Bad\" Bishop (278-282)
				Both Sides have Pawns—the \"Good\" Bishop (Diagram 283)
				Same-Color Bishops: Drawing and Winning Methods (Diagrams 284-285)
					The Two Main Methods of Defense in this Kind of Endings are:
						1. Creation by the weaker side of a \"fortress\" of pawns and pieces, which blocks the Opponent\'s King from advancing
						2. The Rule by the One Diagonal
					To Win, the Superior Side depends on:
						1. Effective support by his King for his Passed Pawn
						2. Or the advance of an outside Passed Pawn to decoy the Defender\'s forces so that the Superior Side\'s King can decisively penetrate and assualt his Opponent\'s now defenseless Pawns
					Solution: White wins by using his outside passed pawn to distract the enemy King, guarding his own paws with his Bishop, and attacking and capturing the enemy Pawns with his King. Therefore, he will pay Bc3 and Be1, and move his King via the light squares to f7
				Other Strategies (Diagrams 286-288)
			Part 2: Bishops of Opposite Color
				Good Fortresses Require Bad Bishops! (Diagram 289)
				Passed Pawns (290-294)
					A Bishop\'s Fortress—the Bishop stops the Passed Pawn while the King protects his own Pawns and tries to prevent the creation of new ones. As the Diagram at right shows, with a Bishop\'s Fortress, the Defender must stay especially alert
				Don\'t Over-burden your Bishop (Diagrams 295-296)
				It\'s Not Always A Draw! (Diagrams 297-298)
				Fortress Building & Maintenance 101 (Diagrams 299-308)
					Diagram 299: This position by Mark Dvoretsky illustrates in a nutshell most the the key principles of fortress building
					Diagram 300: The Stronger Side should advance his connected Pawns to squares of the color NOT covered by his own Bishop
					For the Defender, a Passed Pawn is usually less valuable than a Pawn well placed to DEFEND
					Success in endings with Different-Color Bishops depends less on material advantage and more on the Superior Side\'s ability to create Passed Pawns, and on their support by the King. QUALITY OVER QUANTITY!
				Connected Passed Pawns—the Three Rules of Defense (Diagrams 309-315)
					With no other Pawns on the board, two Isolated Pawns, separated by only one file, usually do not win. But when the Pawns are separated by TWO files or more, they often win. the further they\'re separated, the better the winning chances
				Targeting (Diagram 316)
					Targeting—Attacking a Pawn in order to provoke it to move to a Wrong-Colored square or to tie the Enemy King to its defense—is a common and very effective technique in Fortress Building and Maintenance
				Summary
				Exercises (Diagrams 317-322)
				Solutions (Diagrams 323-324)
		Introduction to Chapter 7: Knight Against Bishop – Some Important Ideas to Look For
		Chapter 7: Knight Against Bishop  – White (and Black) Bishops Can\'t Jump!
			Play with One Pawn on the Board (Diagrams 325-341)
				With the Enemy King out of action, a Knight and Pawn can block the Bishop from capturing an advancing Passed Pawn only if the Shorter Diagonal is made up of four squares or less
			Play with Multiple Pawns (Diagrams 342-354)
				In Bishop vs. Knight Endings, the side with the Knight is a potential victim of Zugzwang. A Knight, unlike a Bishop, cannot move while continuing to guard the same square
				In positions with several Pawns, the comparative advantage of a Bishop (or Knight) depends on the Pawn structure. The Bishop is usually stronger in the open positions, especially with play on both sides and in the prescence of Passed Pawns
			The Knight can be the \"Springer of Surprises\"! (Diagrams 355-356)
			The Knight can be Stronger in Close Quarters and Closed Positions (Diagrams 357-362)
			The Knight against the Bad Bishop (Diagrams 363-373)
			Summary
			Exercises (Diagrams 374-379)
			Solutions (Diagrams 380-381)
		Introduction to Chapter 8: Queen Endings – Some Important Ideas to Look For
		Chapter 8: Queen Endings – Ultimate Power on an Open Board
			The Weaker Side should count the moves made after the last capture or pawn move (whichever is most rect) and keep and accurate score (necessary for claiming a draw or a time forfeit). He should know the Up-to-date rules and claim the draw as soon as it\'s legal!
			Queen and Pawn Against Queen (Diagrams 382-391)
				Unless the Defender can block the Pawn with his King, or perpetually Check the Enemy King, the Stronger Side wins. Indeed, if there were no Kings on the board, the Stronger side could always force his Pawn to the promotion square. As a rule, the further the Pawn is from the center, the more difficult the ending is to win
				The Defender should be alert to the Three-time repetition of any position, and it it occurs, claim a draw. Keep in mind that repetitions do NOT have to be consecutive! Once again, you\'ll need an accurate score
				The Stong Side has Three Methods of avoiding pesky Checks and Pins:
					1. Threaten to exchange Queens by means of Counter-Check
					2. Move his King near his Pawn to use it for shelter
					3. Send his King into the Lioness\' Den—move it closer to the Opponent\'s Queen to restrict her mobility
				Sometimes in Queen vs. Queen-and-Pawn Endings, the Superior King can help weave a mating net against the Defending King
			Queens and Multiple Pawns (Diagrams 392-410)
				In Queen Endings, Perpetual Check is normally the best, and often the only, defense. As a general rule, Checks on the diagonals are more effective than checks on the ranks and files
				In Queen Endings, a far-advanced Passed Pawn is generally more important than the gain or loss of a Pawn or even several Pawns
				If Perpetual Checks aren\'t possible, the Defender should Pin the Passed Pawn. The Pin on a diagonal is usuallly more effective than other Pins
				Master of the Endgame: José Capablanca
				In Queen Endings, the duties of the Stronger side\'s wandering King are two-fold and paradoxical:
					1. He has to escape Checks
					2. He has to move into the frayto attack the Enemy Pawns, to support a friendly Passed Pawn, or to threaten the Opponent\'s King
				Transition into a favorable King-and-Pawn Ending is often created with a long \"Trip\" by the Superior Side\'s King
			Summary
			Exercises (Diagrams 411-416)
			Solutions
		Introduction to Chapter 9: Mixed Bags – Some Important Ideas to Look For
		Chapter 9: Mixed Bags – Rook Against Minor Pieces; Queen Against Various Pieces
			Basic Checkmates (refer to early volumes of Comprehensive Chess Course)
			Bishop and Knight
			Two Knights against a Pawn (Diagram 417)
			Focus on Practicality (Two Bishops against a Knight has proven to be a win albeit a very difficult one . . . . [Y]ou\'re not likely to ever have to play such an endgame . . . . Let\'s move on to more practical situations)
			Rook versus Knight with no Pawns on the Board (Diagrams 418-419)
			Don\'t Stand in the Corner! (Diagrams 420-423)
				The Lesson is clear: if you have the Knight, stay out of the Corner!
				A useful, Knight-Trapping idea: put your Rook a Bishop\'s move, with one square intervening, from the Knight. In this formation, the Rook takes the maximum number of squares from the Knight. (For example, a Black Knight on g2 is fully cut off by a White Rook on e4)
			Rook versus Knight with Pawns on the Board (Diagrams 424-426)
			Rook versus Bishop (Diagrams 427-428)
				The Weaker Side in Rook versus Bishop Endings can retreat his King to a Corner Square unreachable by his Bishop
			Rook and Pawn versus Bishop (Diagrams 429-431)
				Here\'s the moral for the side with the Passed Pawn: Don\'t rush to push your pawn; lead with your King
			Rook and Pawns versus Bishop and Pawns (Diagrams 432-437)
				When each side has several Pawns, the Rook beats the Bishop or the Knight in the majority of cases. The Defender has his best chances when all the Pawns are located on one side of the board. And, as usual, the more pawns, the likelier the win
			Rook and Bishop versus Rook (Diagrams 438-444)
				Computers have shown that Rook and Bishop versus Rook Endgames can sometimes require, even with best play, an extension to the \"Fifty-Move\" Rule. The Defenders should keep an accurate score sheet and claim the draw as soon as it\'s legal. (See Chapter 8, Queen Endings, for Rules)
			Queen versus Rook (Diagrams 445-449)
			Queen versus Rook and non-Rook Pawn (Diagram 450)
			Queen versus Rook and Rook Pawn (Diagrams 451-459)
				Master of the Endgame: Emanuel Lasker
			Queen versus Rook and Minor Piece (Diagrams 460-467)
			Summary
			Exercises (Diagrams 468-473)
			Solutions
		Introduction to Chapter 10: Multi-Piece Endings – Some Important Ideas to Look For
		Chapter 10: Multi-Piece Endings – The Middlegame of Endgames
			Advantage of the Bishop Pair (Diagrams 474-483)
			Two Rooks versus Two Rooks (Diagrams 484-487)
				Carl Schlechter (1874-1918)
			The Importance of a Spatial Advantage (Diagrams 488-494)
				Vassily Smyslov (1921-?) [Vasily Vasilyevich Smyslov 1921-2010]
			Creating Additional Weaknesses (Diagrams 495-499)
			Summary
				Anatoly Karpov
				Endgames with several pieces on each side boil down to simpler ones. You should carefully consider which exchanges benefit each side. Usually it\'s advantageous to keep your King in the Center, but you need to use discretion on this point, since with a number of pieces still on the board, His majesty can become the victim of harassment
			Exercises (Diagrams 500-503)
			Solutions
		Introduction to Chapter 11: Transitions – Some Important Ideas to Look For
		Chapter 11: Transitions – Entering the Endgame with Intent
			Playing for a Favorable Ending from Move Four (Diagrams 504-528)
				Akiba Rubinstein (1882-1961)
			Heading for the Endgame as a Defensive Measure (529-538)
			Summary
				Relative Value of the Queen versus two Rooks:
					In the Middlegame, they\'re Equal
					The Queen is somewhat weaker in the Endgame
					With no other pieces on the board, two Rooks often equal Queen and Pawn
			The Relative Value of the Pieces Change in the Endgame!
				Relative Value of the Queen versus two Rooks:
					In the Middlegame, they\'re Equal
					The Queen is somewhat weaker in the Endgame
					With no other pieces on the board, two Rooks often equal Queen and Pawn
				Opening and Middlegame Piece Values
				Endgame Piece Values
				Guidelines for Exchanging
			Exercises (Diagrams 539-542)
			Solutions (Diagram 543)
	Note to Reader
	Introduction
	Conclusion
	A Brief Endgame Glossary
	Authors & Executive Editor
		Lev Alburt
		Nikolay Krogius
		Al Lawrence
Comprehensive Chess Course Series: Chess Training Pocket Book – 300 Most Important Positions & Ideas
	Title Page
	Copyright©
	Foreword
	Table of Contents
		Chapter One: Making the Most Out of this Book
			Chess Positions as \"Zipped\" Files
			Water under the Bridge—You\'re Supposed to Forget Things!
			Building a Personal Theory
				Archiving your own games will confirm that you are moving to the highest level of learning!
			To be a Good Player, Did I Have to be Born with Special Skills?
			Use This Book to Develop Both Your Analytical Skills and Your Intuition!
			Training with Groups of Positions
				Dvoretsky\'s training method
				Alburt\'s antidote to tunnel vision
			How to Think!
				Use candidate moves
				Go Forward in Reverse!
				How to Think about a Position
			The 300 Most Important Chess Positions are Next!—What Should You Expect?
				You\'ll learn from 300 realistic positions
		Chapter Two: The 300 Most Important Chess Positions
			Positions 1-32
				Positions 1-4
				Positions 1-4 Solutions
				Positions 5-8
				Positions 5-8 Solutions
				Positions 9-12
				Positions 9-12 Solutions
				Positions 13-16
				Positions 13-16 Solutions
				Positions 17-20
				Positions 17-20 Solutions
				Positions 21-24
				Positions 21-24 Solutions
				Positions 25-28
				Positions 25-28 Solutions
				Positions 29-32
				Positions 29-32 Solutions
			Positions 33-64
				Positions 33-36
				Positions 33-36 Solutions
				Positions 37-40
				Positions 37-40 Solutions
				Positions 41-44
				Positions 41-44 Solutions
				Positions 45-48
				Positions 45-48 Solutions
				Positions 49-52
				Positions 49-52 Solutions
				Positions 53-56
				Positions 53-56 Solutions
				Positions 57-60
				Positions 57-60 Solutions
				Positions 61-64
				Positions 61-64 Solutions
			Positions 65-96
				Positions 65-68
				Positions 65-68 Solutions
				Positions 69-72
				Positions 69-72 Solutions
				Positions 73-76
				Positions 73-76 Solutions
				Positions 77-80
				Positions 77-80 Solutions
				Positions 81-84
				Positions 81-84 Solutions
				Positions 85-88
				Positions 85-88 Solutions
				Positions 89-92
				Positions 89-92 Solutions
				Positions 93-96
				Positions 93-96 Solutions
			Positions 97-128
				Positions 97-100
				Positions 97-100 Solutions
				Positions 101-104
				Positions 101-104 Solutions
				Positions 105-108
				Positions 105-108 Solutions
				Positions 109-112
				Positions 109-112 Solutions
				Positions 113-116
				Positions 113-116 Solutions
				Positions 117-120
				Positions 117-120 Solutions
				Positions 121-124
				Positions 121-124 Solutions
				Positions 125-128
				Positions 125-128 Solutions
			Positions 129-160
				Positions 129-132
				Positions 129-132 Solutions
				Positions 133-136
				Positions 133-136 Solutions
				Positions 137-140
				Positions 137-140 Solutions
				Positions 141-144
				Positions 141-144 Solutions
				Positions 145-148
				Positions 145-148 Solutions
				Positions 149-152
				Positions 149-152 Solutions
				Positions 153-156
				Positions 153-156 Solutions
				Positions 157-160
				Positions 157-160 Solutions
			Positions 161-192
				Positions 161-164
				Positions 161-164 Solutions
				Positions 165-168
				Positions 165-168 Solutions
				Positions 169-172
				Positions 169-172 Solutions
				Positions 173-176
				Positions 173-176 Solutions
				Positions 177-180
				Positions 177-180 Solutions
				Positions 181-184
				Positions 181-184 Solutions
				Positions 185-188
				Positions 185-188 Solutions
				Positions 189-192
				Positions 189-192 Solutions
			Positions 193-228
				Positions 193-196
				Positions 193-196 Solutions
				Positions 197-200
				Positions 197-200 Solutions
				Positions 201-204
				Positions 201-204 Solutions
				Positions 205-208
				Positions 205-208 Solutions
				Positions 209-212
				Positions 209-212 Solutions
				Positions 213-216
				Positions 213-216 Solutions
				Positions 217-220
				Positions 217-220 Solutions
				Positions 221-224
				Positions 221-224 Solutions
				Positions 225-228
				Positions 225-228 Solutions
			Positions 229-260
				Positions 229-232
				Positions 229-232 Solutions
				Positions 233-236
				Positions 233-236 Solutions
				Positions 237-240
				Positions 237-240 Solutions
				Positions 241-244
				Positions 241-244 Solutions
				Positions 245-248
				Positions 245-248 Solutions
				Positions 249-252
				Positions 249-252 Solutions
				Positions 253-256
				Positions 253-256 Solutions
				Positions 257-260
				Positions 257-260 Solutions
			Positions 261-292
				Positions 261-264
				Positions 261-264 Solutions
				Positions 265-268
				Positions 265-268 Solutions
				Positions 269-272
				Positions 269-272 Solutions
				Positions 273-276
				Positions 273-276 Solutions
				Positions 277-280
				Positions 277-280 Solutions
				Positions 281-284
				Positions 281-284 Solutions
				Positions 285-288
				Positions 285-288 Solutions
				Positions 289-292
				Positions 289-292 Solutions
			Positions 293-300
				Positions 293-296
				Positions 293-296 Solutions
				Positions 297-300
				Positions 297-300 Solutions
	Author
	Symbols
	Index of Games
	Index of Themes
	Executive Editor
Comprehensive Chess Course Series: Chess Training Pocket Book II – 320 Key Positions For Players Of All Levels
	Title Page
	Foreword
	Table of Contents
		Chapter One: Getting The Most From This Book
			Using Hints
			Chess Positions as \"Zipped Files\"
			Water under the Bridge—and Conserving the Truly Important
			Building a Personal Theory
			The Art of Training
				Visualization and Intuition
				Training Your Analytical Abilities
				Combine Intuition and Analysis to Probe the same Position
				Training with Groups of Positions
				Dvoretsky\'s Balancing Drill
				Alburt\'s Antidote to Tunnel Vision
			How To Think
				Use Candidate Moves
				Use Support Postions
				Reverse Move Order
				What-if Thinking
				Double-checking After Every Move
				Process of Elimination
				The Art of Evaluation
				Switching Perspective
			Conclusion
		Chapter Two: Tactics – The Dirty Dozen
			Pin
			Decoy
			Deflection
			Double Attack
			Back-rank Mate
			Skewer
			Blocking
			Discovered Attack
			Double Check
			In-between Move
			Overloading
			Desperado
		Chapter Three: The 320 Key Positions
			Positions 1-32
				Positions 1-4
				Positions 1-4 Solutions
				Positions 5-8
				Positions 5-8 Solutions
				Positions 9-12
				Positions 9-12 Solutions
				Positions 13-16
				Positions 13-16 Solutions
				Positions 17-20
				Positions 17-20 Solutions
				Positions 21-24
				Positions 21-24 Solutions
				Positions 25-28
				Positions 25-28 Solutions
				Positions 29-32
				Positions 29-32 Solutions
			Positions 33-64
				Positions 33-36
				Positions 33-36 Solutions
				Positions 37-40
				Positions 37-40 Solutions
				Positions 41-44
				Positions 41-44 Solutions
				Positions 45-48
				Positions 45-48 Solutions
				Positions 49-52
				Positions 49-52 Solutions
				Positions 53-56
				Positions 53-56 Solutions
				Positions 57-60
				Positions 57-60 Solutions
				Positions 61-64
				Positions 61-64 Solutions
			Positions 65-96
				Positions 65-68
				Positions 65-68 Solutions
				Positions 69-72
				Positions 69-72 Solutions
				Positions 73-76
				Positions 73-76 Solutions
				Positions 77-80
				Positions 77-80 Solutions
				Positions 81-84
				Positions 81-84 Solutions
				Positions 85-88
				Positions 85-88 Solutions
				Positions 89-92
				Positions 89-92 Solutions
				Positions 93-96
				Positions 93-96 Solutions
			Positions 97-128
				Positions 97-100
				Positions 97-100 Solutions
				Positions 101-104
				Positions 101-104 Solutions
				Positions 105-108
				Positions 105-108 Solutions
				Positions 109-112
				Positions 109-112 Solutions
				Positions 113-116
				Positions 113-116 Solutions
				Positions 117-120
				Positions 117-120 Solutions
				Positions 121-124
				Positions 121-124 Solutions
				Positions 125-128
				Positions 125-128 Solutions
			Positions 129-160
				Positions 129-132
				Positions 129-132 Solutions
				Positions 133-136
				Positions 133-136 Solutions
				Positions 137-140
				Positions 137-140 Solutions
				Positions 141-144
				Positions 141-144 Solutions
				Positions 145-148
				Positions 145-148 Solutions
				Positions 149-152
				Positions 149-152 Solutions
				Positions 153-156
				Positions 153-156 Solutions
				Positions 157-160
				Positions 157-160 Solutions
				Positions 161-164
				Positions 161-164 Solutions
				Positions 165-168
				Positions 165-168 Solutions
				Positions 169-172
				Positions 169-172 Solutions
				Postions 173-176
				Postions 173-176 Solutions
			Positions 161-192
				Positions 161-164
				Positions 161-164 Solutions
				Positions 165-168
				Positions 165-168 Solutions
				Positions 169-172
				Positions 169-172 Solutions
				Postions 173-176
				Postions 173-176 Solutions
				Postions 177-180
				Postions 177-180 Solutions
				Postions 181-184
				Postions 181-184 Solutions
				Postions 185-188
				Postions 185-188 Solutions
				Postions 189-192
				Postions 189-192 Solutions
			Positions 193-228
				Postions 193-196
				Postions 193-196 Solutions
				Postions 197-200
				Postions 197-200 Solutions
				Postions 201-204
				Postions 201-204 Solutions
				Postions 205-208
				Postions 205-208 Solutions
				Postions 209-212
				Postions 209-212 Solutions
				Postions 213-216
				Postions 213-216 Solutions
				Postions 217-220
				Postions 217-220 Solutions
				Positions 221-224
				Positions 221-224 Solutions
				Positions 225-228
				Positions 225-228 Solutions
			Positions 229-260
				Positions 229-232
				Positions 229-232 Solutions
				Positions 233-236
				Positions 233-236 Solutions
				Positions 237-240
				Positions 237-240 Solutions
				Positions 241-244
				Positions 241-244 Solutions
				Positions 245-248
				Positions 241-244 Solutions
				Positions 249-252
				Positions 249-252 Solutions
				Positions 253-256
				Positions 253-256 Solutions
				Positions 257-260
				Positions 257-260 Solutions
			Positions 261-292
				Positions 261-264
				Positions 261-264 Solutions
				Positions 265-268
				Positions 265-268 Solutions
				Positions 269-272
				Positions 269-272 Solutions
				Positions 273-276
				Positions 273-276 Solutions
				Positions 277-280
				Positions 277-280 Solutions
				Positions 281-284
				Positions 281-284 Solutions
				Positions 285-288
				Positions 285-288 Solutions
				Positions 289-292
				Positions 289-292 Solutions
			Positions 293-320
				Positions 293-296
				Positions 293-296 Solutions
				Positions 297-300
				Positions 297-300 Solutions
				Positions 301-304
				Positions 301-304 Solutions
				Positions 305-308
				Positions 305-308 Solutions
				Positions 309-312
				Positions 309-312 Solutions
				Positions 313-316
				Positions 313-316 Solutions
				Positions 317-320
				Positions 317-320 Solutions
	Chess Notation
	Chess Symbols
	Chess Clubs & Equipment
	Index of Games
	Index of Themes & Ideas
	Authors
		Lev Alburt
		Al Lawrence




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