دسترسی نامحدود
برای کاربرانی که ثبت نام کرده اند
برای ارتباط با ما می توانید از طریق شماره موبایل زیر از طریق تماس و پیامک با ما در ارتباط باشید
در صورت عدم پاسخ گویی از طریق پیامک با پشتیبان در ارتباط باشید
برای کاربرانی که ثبت نام کرده اند
درصورت عدم همخوانی توضیحات با کتاب
از ساعت 7 صبح تا 10 شب
دسته بندی: فلسفه ویرایش: نویسندگان: Parikh. Prashant سری: Topics at the Grammar-Discourse Interface 4 ISBN (شابک) : 9783961101986 ناشر: Language Science Press سال نشر: 2019 تعداد صفحات: 418 زبان: English فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود) حجم فایل: 1 مگابایت
در صورت ایرانی بودن نویسنده امکان دانلود وجود ندارد و مبلغ عودت داده خواهد شد
کلمات کلیدی مربوط به کتاب ارتباط و محتوا: معناشناسی، عمل شناسی، زبان شناسی، فلسفه زبان، معنا، ارتباطات، محتوا
در صورت تبدیل فایل کتاب Communication and content به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.
توجه داشته باشید کتاب ارتباط و محتوا نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.
Praise for Communication and content Contents Acknowledgments I Introduction 1 Why communication is central to meaning 1.1 Semantics 1.2 A classic example 1.3 A snapshot of semantics 1.4 Equilibrium Semantics 2 Information and agents 2.1 Information 2.1.1 Philosophical background 2.1.2 Situation theory 2.2 Agents 2.2.1 A simple example 2.2.2 Common knowledge 2.2.3 Context 3 A picture of communication 3.1 Micro-semantics 3.1.1 The Setting Game 3.1.2 The Content Selection Game 3.1.3 The Generation Game and the Interpretation Game 3.1.4 The Communication Game 3.2 Macro-semantics 4 Language and structure 4.1 Language 4.2 Algebraic system of trees 4.3 Summary of assumptions II Foundational perspectives 5 Grice and conversation 5.1 Communication as rational activity 5.2 The theory of conversation 5.3 Speaker meaning and word meaning 5.4 Semantics and pragmatics 6 Incorporating elements of the Romantic tradition 6.1 Human agency 6.1.1 Persons as self-interpreting animals 6.1.2 Irreducible evaluations of choices 6.1.3 The expressive dimension of action 6.1.4 Collective action 6.2 Language III Communication Games 7 Defining Communication Games 7.1 The Setting Game 7.2 The Content Selection Game 7.3 The Generation Game 7.3.1 The Syntactic Constraint 7.3.2 The Semantic Constraint 7.3.3 The Flow Constraint 7.3.4 Back to the Generation Game 7.4 The Interpretation Game 7.5 The Content Selection Game again 7.6 Back to the Setting Game 7.7 The Communication Game 8 Solving Communication Games 8.1 Solving Locutionary Global Games 8.1.1 The two versions of g1 8.1.2 Looking for Pareto-Nash equilibria 8.1.3 A theorem 8.1.4 The compact form 8.1.5 The main theorems 8.2 My former partial information games 8.3 An interesting complication 8.4 Solving Generation Games 8.5 Solving Communication Games 8.6 An expanded Content Selection Game 9 An example with syntactic ambiguity 9.1 The example 9.1.1 The Syntactic Constraint 9.1.2 The Semantic Constraint 9.1.2.1 The Flow Constraint 9.2 Locutionary meaning 10 Universality, Frege's principles, indeterminacy, and truth 10.1 The universality of games of partial information 10.2 Frege's compositionality and context principles 10.3 Indeterminacy 10.4 Meaning and truth 11 Vagueness 11.1 Basic setup 11.1.1 The exemplar model 11.1.2 The prototype model 11.2 Characterizing vagueness 11.3 The sorites paradox 11.4 Essentially contested concepts 11.5 Back to communication 11.6 Communication and categorization 12 Psycholinguistics and natural language processing 12.1 The connection with psycholinguistics 12.2 The connection with natural language processing IV Illocutionary meaning and beyond 13 Relevance 13.1 The Relevance-Theoretic concept of relevance 13.1.1 The first difficulty 13.1.2 The second difficulty 13.1.3 The third difficulty 13.1.4 The fourth difficulty 13.2 The value of information 13.2.1 The first difficulty 13.2.2 The second difficulty 13.3 The role of relevance 14 Distance 15 Free enrichment 15.1 Representationalism and Contextualism 15.2 How to think about content 15.3 The Semantic Constraint: Generating possible indirect contents 15.4 The Flow Constraint: Eliminating possible indirect contents 16 Implicature 17 Modulation 17.1 The Semantic Constraint 17.2 The Flow Constraint 17.3 Recapitulation 18 Overview of illocutionary meaning 18.1 Review of the argument for indirect meaning 18.2 A complete example 19 Beyond illocutionary meaning 19.1 Significance 19.2 Associations and extended meaning 19.3 Inverse information 19.4 Latent meaning 19.5 Discourse meaning 19.6 Emotive meaning 20 Classifying meaning 21 Translation V Language Games 22 Defining and solving Language Games 22.1 A simple Language Game 22.2 Some generalizations 22.3 Comparisons 23 Convention 24 Semantic change 24.1 Semantic broadening: The communicative aspect 24.2 Semantic broadening: The propagative aspect 24.3 Generalizing the model 25 Beyond language VI Conclusion 26 Communication, Frege's puzzle, and reference 26.1 Four philosophical benefits 26.2 Solving Frege's puzzle 26.2.1 Preliminaries 26.2.1.1 Causal chains 26.2.1.2 Resource situations and modes of presentation 26.2.1.3 The extension function 26.2.1.4 Functions treated intensionally and extensionally 26.2.2 Setting up the analysis 26.2.3 Semantic Constraint 26.2.4 The analysis 26.2.5 Wider considerations 26.3 Defining reference Appendix A: Situated games A.1 The background A.2 Some prior basic elements A.3 Games of incomplete information A.4 Games of partial information A.4.1 Situations and choices A.4.2 Actions A.4.3 Agents A.4.4 Prior probabilities A.4.5 Information sets A.4.6 Payoffs A.4.7 The game tuple A.5 The product of two games A.6 The compact form A.7 Solution concepts References Index Name index Subject index