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ویرایش:
نویسندگان: Rollinger. Christian
سری: Imagines - Classical Receptions in the Visual and Performing Arts
ISBN (شابک) : 9781350066632, 9781350066656
ناشر: Bloomsbury Academic
سال نشر: 2020
تعداد صفحات: 313
زبان: English
فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود)
حجم فایل: 3 مگابایت
در صورت تبدیل فایل کتاب Classical Antiquity in Video Games : Playing with the Ancient World به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.
توجه داشته باشید کتاب دوران باستان کلاسیک در بازی های ویدیویی: بازی با دنیای باستان نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.
Cover page Halftitle page Series page Title page Copyright page Contents Illustrations Contributors Preface Prologue Playing with the Ancient World Classical reception, history and video games Existing scholarship Resources This book A way forward Notes 1 An Archaeology of Ancient Historical Video Games Hardware and genre Genre and history Ancient history in video games Antiquity, gamified Notes Part One A Brave Old World Re-Figurations of Ancient Cultures 2 Ludus (Not) Over Classical reception in video games: A set of features Notes 3 Playing in a ‘Real’ Past Archaeogaming and the developing agenda Fantastic pasts: Ryse: Son of Rome Realism and representation: Assassin’s Creed Conclusion: The value of critical gaming Notes 4 The Representation of Women in Women as damsels in distress Women as sexual objects Women and sex, trauma and violence Conclusion Notes Part Two A World at War Martial Re-Presentations of the Ancient World 5 Battle Narratives from Ancient Historiography to Total War: Rome II The Battle of Teutoburg: A long history From Suetonius to internet memes Reimagining Arminius Arminius the Liberator Arminius the Victor? Conclusion Notes 6 Digital Legionaries The face of battle in the Roman Republic: An outline The common features of video game battles The games Conclusion: Video games as formal, dynamic, interactive, multimodal models Notes Part Three Digital Epics Role-Playing in the Ancient World 7 The Bethesda Style Introduction What is an RPG in relation to oral formulaic theory? A distinctive alloy: Three hallmarks of the Bethesda style Notes 8 Postcolonial Play in Ancient World Computer Role-Playing Games ‘Ancient gameplay’ and ‘ancient CRPGs’ Role-playing invaders and natives in Nethergate Playing the Western hero in Titan Quest Conclusion Notes 9 Playing with an Ancient Veil Behind the veil: Secret worlds of collective historical staging What is historical about digital games? A historical knowledge system for ancient history Gaming communities and commemorative discourse about ancient history Lifting the veil: Ancient history, commemorative culture and public history Notes Part Four Building an Ancient World Re-Imagining Antiquity 10 Choose Your Own Counterfactual ‘Parlour-games with might-have-beens’ Thucydidean counterfactuals The Melian Games Conclusion Notes 11 Mortal Immortals The Greek mythic storyworld and its plasticity Apotheon ’s story in its post-apocalyptic and post-mythological setting The startling idea of deicide and its origin within the Greek myth Conclusions Notes 12 The Complexities and Nuances of Portraying History in Age of Empires Introduction Emergent and embedded narratives in the Age of Empires series Game modes as context Narratives of progress and success in different contexts Decisions and their narration Freedom of play: Implicit and negotiated rules, and metagame Conclusion 13 Simulating the Ancient World Introduction Game engines Game engines in current archaeological research practice The Pnyx research environment Expanding the senses Adapting the environment: The interface Communicating results: Collaborative research with game engines Conclusion Notes 14 Epilogue Form and content Political contexts and accuracy Production, consumption and people (Ludo)narrative as form Playing the past into the future Notes Glossary of Video Game Terms Bibliography Mediography Ludography Index