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دانلود کتاب C How to Program: With Case Studies in Applications and Systems Programming, Global Edition

دانلود کتاب C چگونه برنامه ریزی کنیم: با مطالعات موردی در برنامه نویسی برنامه ها و سیستم ها، نسخه جهانی

C How to Program: With Case Studies in Applications and Systems Programming, Global Edition

مشخصات کتاب

C How to Program: With Case Studies in Applications and Systems Programming, Global Edition

ویرایش: [9 ed.] 
نویسندگان:   
سری:  
ISBN (شابک) : 1292437073, 9781292437071 
ناشر: Pearson 
سال نشر: 2022 
تعداد صفحات: [832] 
زبان: English 
فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود) 
حجم فایل: 19 Mb 

قیمت کتاب (تومان) : 29,000



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توجه داشته باشید کتاب C چگونه برنامه ریزی کنیم: با مطالعات موردی در برنامه نویسی برنامه ها و سیستم ها، نسخه جهانی نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.


توضیحاتی در مورد کتاب C چگونه برنامه ریزی کنیم: با مطالعات موردی در برنامه نویسی برنامه ها و سیستم ها، نسخه جهانی

C How to Program یک مقدمه ای کاربرپسند و با کد فشرده برای برنامه نویسی C با مطالعات موردی است که برنامه ها و برنامه نویسی سیستم را معرفی می کند. مانند سایر متون از سری How to Program Deitels، ارائه مدولار کتاب به عنوان یک منبع اطلاعات مبتدی دقیق برای دانشجویانی که به دنبال شروع حرفه ای در زمینه برنامه نویسی هستند، یا مربیان و متخصصان توسعه نرم افزار که به دنبال یادگیری نحوه برنامه نویسی هستند، عمل می کند. ج. رویکرد کد زنده امضای Deitel، مفاهیم را در چارچوب 142 برنامه کامل ارائه می‌کند تا برش‌های ناقص کد. این به شما فرصتی می دهد تا هر برنامه را در حین مطالعه اجرا کنید و ببینید که چگونه یادگیری شما در سناریوهای برنامه نویسی در دنیای واقعی اعمال می شود.


توضیحاتی درمورد کتاب به خارجی

C How to Program is a user-friendly, code-intensive introduction to C programming with case studies introducing applications and system programming. Like other texts of the Deitels' How to Program series, the book's modular presentation serves as a detailed beginner source of information for college students looking to embark on a career in coding, or instructors and software-development professionals seeking to learn how to program with C. The signature Deitel live-code approach presents concepts in the context of 142 full-working programs rather than incomplete snips of code. This gives you a chance to run each program as you study it and see how your learning applies to real-world programming scenarios.



فهرست مطالب

Cover
Title Page
Copyright
Dedication
Contents
Preface
Before You Begin
Chapter 1. Introduction to Computers and C
	1.1 Introduction
	1.2 Hardware and Software
		1.2.1 Moore’s Law
		1.2.2 Computer Organization
	1.3 Data Hierarchy
	1.4 Machine Languages, Assembly Languages and High-Level Languages
	1.5 Operating Systems
	1.6 The C Programming Language
	1.7 The C Standard Library and Open-Source Libraries
	1.8 Other Popular Programming Languages
	1.9 Typical C Program-Development Environment
		1.9.1 Phase 1: Creating a Program
		1.9.2 Phases 2 and 3: Preprocessing and Compiling a C Program
		1.9.3 Phase 4: Linking
		1.9.4 Phase 5: Loading
		1.9.5 Phase 6: Execution
		1.9.6 Problems That May Occur at Execution Time
		1.9.7 Standard Input, Standard Output and Standard Error Streams
	1.10 Test-Driving a C Application in Windows, Linux and macOS
		1.10.1 Compiling and Running a C Application with Visual Studio 2019 Community Edition on Windows 10
		1.10.2 Compiling and Running a C Application with Xcode on macOS
		1.10.3 Compiling and Running a C Application with GNU gcc on Linux
		1.10.4 Compiling and Running a C Application in a GCC Docker Container Running Natively over Windows 10, macOS or Linux
	1.11 Internet, World Wide Web, the Cloud and IoT
		1.11.1 The Internet: A Network of Networks
		1.11.2 The World Wide Web: Making the Internet User-Friendly
		1.11.3 The Cloud
		1.11.4 The Internet of Things
	1.12 Software Technologies
	1.13 How Big Is Big Data?
		1.13.1 Big-Data Analytics
		1.13.2 Data Science and Big Data Are Making a Difference: Use Cases
	1.14 Case Study—A Big-Data Mobile Application
	1.15 AI—at the Intersection of Computer Science and Data Science
Chapter 2. Intro to C Programming
	2.1 Introduction
	2.2 A Simple C Program: Printing a Line of Text
	2.3 Another Simple C Program: Adding Two Integers
	2.4 Memory Concepts
	2.5 Arithmetic in C
	2.6 Decision Making: Equality and Relational Operators
	2.7 Secure C Programming
Chapter 3. Structured Program Development
	3.1 Introduction
	3.2 Algorithms
	3.3 Pseudocode
	3.4 Control Structures
	3.5 The if Selection Statement
	3.6 The if…else Selection Statement
	3.7 The while Iteration Statement
	3.8 Formulating Algorithms Case Study 1: Counter-Controlled Iteration
	3.9 Formulating Algorithms with Top-Down, Stepwise Refinement Case Study 2: Sentinel-Controlled Iteration
	3.10 Formulating Algorithms with Top-Down, Stepwise Refinement Case Study 3: Nested Control Statements
	3.11 Assignment Operators
	3.12 Increment and Decrement Operators
	3.13 Secure C Programming
Chapter 4. Program Control
	4.1 Introduction
	4.2 Iteration Essentials
	4.3 Counter-Controlled Iteration
	4.4 for Iteration Statement
	4.5 Examples Using the for Statement
	4.6 switch Multiple-Selection Statement
	4.7 do…while Iteration Statement
	4.8 break and continue Statements
	4.9 Logical Operators
	4.10 Confusing Equality (==) and Assignment (=) Operators
	4.11 Structured-Programming Summary
	4.12 Secure C Programming
Chapter 5. Functions
	5.1 Introduction
	5.2 Modularizing Programs in C
	5.3 Math Library Functions
	5.4 Functions
	5.5 Function Definitions
		5.5.1 square Function
		5.5.2 maximum Function
	5.6 Function Prototypes: A Deeper Look
	5.7 Function-Call Stack and Stack Frames
	5.8 Headers
	5.9 Passing Arguments by Value and by Reference
	5.10 Random-Number Generation
	5.11 Game Simulation Case Study: Rock, Paper, Scissors
	5.12 Storage Classes
	5.13 Scope Rules
	5.14 Recursion
	5.15 Example Using Recursion: Fibonacci Series
	5.16 Recursion vs. Iteration
	5.17 Secure C Programming—Secure Random-Number Generation
		Random-Number Simulation Case Study: The Tortoise and the Hare
Chapter 6. Arrays
	6.1 Introduction
	6.2 Arrays
	6.3 Defining Arrays
	6.4 Array Examples
		6.4.1 Defining an Array and Using a Loop to Set the Array’s Element Values
		6.4.2 Initializing an Array in a Definition with an Initializer List
		6.4.3 Specifying an Array’s Size with a Symbolic Constant and Initializing Array Elements with Calculations
		6.4.4 Summing the Elements of an Array
		6.4.5 Using Arrays to Summarize Survey Results
		6.4.6 Graphing Array Element Values with Bar Charts
		6.4.7 Rolling a Die 60,000,000 Times and Summarizing the Results in an Array
	6.5 Using Character Arrays to Store and Manipulate Strings
		6.5.1 Initializing a Character Array with a String
		6.5.2 Initializing a Character Array with an Initializer List of Characters
		6.5.3 Accessing the Characters in a String
		6.5.4 Inputting into a Character Array
		6.5.5 Outputting a Character Array That Represents a String
		6.5.6 Demonstrating Character Arrays
	6.6 Static Local Arrays and Automatic Local Arrays
	6.7 Passing Arrays to Functions
	6.8 Sorting Arrays
	6.9 Intro to Data Science Case Study: Survey Data Analysis
	6.10 Searching Arrays
		6.10.1 Searching an Array with Linear Search
		6.10.2 Searching an Array with Binary Search
	6.11 Multidimensional Arrays
		6.11.1 Illustrating a Two-Dimensional Array
		6.11.2 Initializing a Double-Subscripted Array
		6.11.3 Setting the Elements in One Row
		6.11.4 Totaling the Elements in a Two-Dimensional Array
		6.11.5 Two-Dimensional Array Manipulations
	6.12 Variable-Length Arrays
	6.13 Secure C Programming
Chapter 7. Pointers
	7.1 Introduction
	7.2 Pointer Variable Definitions and Initialization
	7.3 Pointer Operators
	7.4 Passing Arguments to Functions by Reference
	7.5 Using the const Qualifier with Pointers
		7.5.1 Converting a String to Uppercase Using a Non-Constant Pointer to Non-Constant Data
		7.5.2 Printing a String One Character at a Time Using a Non-Constant Pointer to Constant Data
		7.5.3 Attempting to Modify a Constant Pointer to Non-Constant Data
		7.5.4 Attempting to Modify a Constant Pointer to Constant Data
	7.6 Bubble Sort Using Pass-By-Reference
	7.7 sizeof Operator
	7.8 Pointer Expressions and Pointer Arithmetic
		7.8.1 Pointer Arithmetic Operators
		7.8.2 Aiming a Pointer at an Array
		7.8.3 Adding an Integer to a Pointer
		7.8.4 Subtracting an Integer from a Pointer
		7.8.5 Incrementing and Decrementing a Pointer
		7.8.6 Subtracting One Pointer from Another
		7.8.7 Assigning Pointers to One Another
		7.8.8 Pointer to void
		7.8.9 Comparing Pointers
	7.9 Relationship between Pointers and Arrays
		7.9.1 Pointer/Offset Notation
		7.9.2 Pointer/Subscript Notation
		7.9.3 Cannot Modify an Array Name with Pointer Arithmetic
		7.9.4 Demonstrating Pointer Subscripting and Offsets
		7.9.5 String Copying with Arrays and Pointers
	7.10 Arrays of Pointers
	7.11 Random-Number Simulation Case Study: Card Shuffling and Dealing
	7.12 Function Pointers
		7.12.1 Sorting in Ascending or Descending Order
		7.12.2 Using Function Pointers to Create a Menu-Driven System
	7.13 Secure C Programming
		Special Section: Building Your Own Computer as a Virtual Machine
		Special Section—Embedded Systems Programming Case Study: Robotics with the Webots Simulator
Chapter 8. Characters and Strings
	8.1 Introduction
	8.2 Fundamentals of Strings and Characters
	8.3 Character-Handling Library
		8.3.1 Functions isdigit, isalpha, isalnum and isxdigit
		8.3.2 Functions islower, isupper, tolower and toupper
		8.3.3 Functions isspace, iscntrl, ispunct, isprint and isgraph
	8.4 String-Conversion Functions
		8.4.1 Function strtod
		8.4.2 Function strtol
		8.4.3 Function strtoul
	8.5 Standard Input/Output Library Functions
		8.5.1 Functions fgets and putchar
		8.5.2 Function getchar
		8.5.3 Function sprintf
		8.5.4 Function sscanf
	8.6 String-Manipulation Functions of the String-Handling Library
		8.6.1 Functions strcpy and strncpy
		8.6.2 Functions strcat and strncat
	8.7 Comparison Functions of the String-Handling Library
	8.8 Search Functions of the String-Handling Library
		8.8.1 Function strchr
		8.8.2 Function strcspn
		8.8.3 Function strpbrk
		8.8.4 Function strrchr
		8.8.5 Function strspn
		8.8.6 Function strstr
		8.8.7 Function strtok
	8.9 Memory Functions of the String-Handling Library
		8.9.1 Function memcpy
		8.9.2 Function memmove
		8.9.3 Function memcmp
		8.9.4 Function memchr
		8.9.5 Function memset
	8.10 Other Functions of the String-Handling Library
		8.10.1 Function strerror
		8.10.2 Function strlen
	8.11 Secure C Programming
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		Secure C Programming Case Study: Public-Key Cryptography
Chapter 9. Formatted Input/Output
	9.1 Introduction
	9.2 Streams
	9.3 Formatting Output with printf
	9.4 Printing Integers
	9.5 Printing Floating-Point Numbers
		9.5.1 Conversion Specifiers e, E and f
		9.5.2 Conversion Specifiers g and G
		9.5.3 Demonstrating Floating-Point Conversion Specifiers
	9.6 Printing Strings and Characters
	9.7 Other Conversion Specifiers
	9.8 Printing with Field Widths and Precision
		9.8.1 Field Widths for Integers
		9.8.2 Precisions for Integers, Floating-Point Numbers and Strings
		9.8.3 Combining Field Widths and Precisions
	9.9 printf Format Flags
		9.9.1 Right- and Left-Alignment
		9.9.2 Printing Positive and Negative Numbers with and without the + Flag
		9.9.3 Using the Space Flag
		9.9.4 Using the # Flag
		9.9.5 Using the 0 Flag
	9.10 Printing Literals and Escape Sequences
	9.11 Formatted Input with scanf
		9.11.1 scanf Syntax
		9.11.2 scanf Conversion Specifiers
		9.11.3 Reading Integers
		9.11.4 Reading Floating-Point Numbers
		9.11.5 Reading Characters and Strings
		9.11.6 Using Scan Sets
		9.11.7 Using Field Widths
		9.11.8 Skipping Characters in an Input Stream
	9.12 Secure C Programming
Chapter 10. Structures, Unions, Bit Manipulation and Enumerations
	10.1 Introduction
	10.2 Structure Definitions
		10.2.1 Self-Referential Structures
		10.2.2 Defining Variables of Structure Types
		10.2.3 Structure Tag Names
		10.2.4 Operations That Can Be Performed on Structures
	10.3 Initializing Structures
	10.4 Accessing Structure Members with . and ->
	10.5 Using Structures with Functions
	10.6 typedef
	10.7 Random-Number Simulation Case Study: High-Performance Card Shuffling and Dealing
	10.8 Unions
		10.8.1 union Declarations
		10.8.2 Allowed unions Operations
		10.8.3 Initializing unions in Declarations
		10.8.4 Demonstrating unions
	10.9 Bitwise Operators
		10.9.1 Displaying an Unsigned Integer’s Bits
		10.9.2 Making Function displayBits More Generic and Portable
		10.9.3 Using the Bitwise AND, Inclusive OR, Exclusive OR and Complement Operators
		10.9.4 Using the Bitwise Left- and Right-Shift Operators
		10.9.5 Bitwise Assignment Operators
	10.10 Bit Fields
		10.10.1 Defining Bit Fields
		10.10.2 Using Bit Fields to Represent a Card’s Face, Suit and Color
		10.10.3 Unnamed Bit Fields
	10.11 Enumeration Constants
	10.12 Anonymous Structures and Unions
	10.13 Secure C Programming
		Special Section: Raylib Game-Programming Case Studies
		Game-Programming Case Study Exercise: SpotOn Game
		Game-Programming Case Study: Cannon Game
		Visualization with raylib—Law of Large Numbers Animation
		Case Study: The Tortoise and the Hare with raylib—a Multimedia “Extravaganza”
		Random-Number Simulation Case Study: High-Performance Card Shuffling and Dealing with Card Images and raylib
Chapter 11. File Processing
	11.1 Introduction
	11.2 Files and Streams
	11.3 Creating a Sequential-Access File
		11.3.1 Pointer to a FILE
		11.3.2 Using fopen to Open a File
		11.3.3 Using feof to Check for the End-of-File Indicator
		11.3.4 Using fprintf to Write to a File
		11.3.5 Using fclose to Close a File
		11.3.6 File-Open Modes
	11.4 Reading Data from a Sequential-Access File
		11.4.1 Resetting the File Position Pointer
		11.4.2 Credit Inquiry Program
	11.5 Random-Access Files
	11.6 Creating a Random-Access File
	11.7 Writing Data Randomly to a Random-Access File
		11.7.1 Positioning the File Position Pointer with fseek
		11.7.2 Error Checking
	11.8 Reading Data from a Random-Access File
	11.9 Case Study: Transaction-Processing System
	11.10 Secure C Programming
		AI Case Study: Intro to NLP—Who Wrote Shakespeare’s Works?
		AI/Data-Science Case Study—Machine Learning with GNU Scientific Library
		AI/Data-Science Case Study: Time Series and Simple Linear Regression
		Web Services and the Cloud Case Study—libcurl and OpenWeatherMap
Chapter 12. Data Structures
	12.1 Introduction
	12.2 Self-Referential Structures
	12.3 Dynamic Memory Management
	12.4 Linked Lists
		12.4.1 Function insert
		12.4.2 Function delete
		12.4.3 Functions isEmpty and printList
	12.5 Stacks
		12.5.1 Function push
		12.5.2 Function pop
		12.5.3 Applications of Stacks
	12.6 Queues
		12.6.1 Function enqueue
		12.6.2 Function dequeue
	12.7 Trees
		12.7.1 Function insertNode
		12.7.2 Traversals: Functions inOrder, preOrder and postOrder
		12.7.3 Duplicate Elimination
		12.7.4 Binary Tree Search
		12.7.5 Other Binary Tree Operations
	12.8 Secure C Programming
		Special Section: Systems Software Case Study—Building Your Own Compiler
Chapter 13. Computer-Science Thinking: Sorting Algorithms and Big O
	13.1 Introduction
	13.2 Efficiency of Algorithms: Big O
		13.2.1 O(1) Algorithms
		13.2.2 O(n) Algorithms
		13.2.3 O(n2) Algorithms
	13.3 Selection Sort
		13.3.1 Selection Sort Implementation
		13.3.2 Efficiency of Selection Sort
	13.4 Insertion Sort
		13.4.1 Insertion Sort Implementation
		13.4.2 Efficiency of Insertion Sort
	13.5 Case Study: Visualizing the High-Performance Merge Sort
		13.5.1 Merge Sort Implementation
		13.5.2 Efficiency of Merge Sort
		13.5.3 Summarizing Various Algorithms’ Big O Notations
Chapter 14. Preprocessor
	14.1 Introduction
	14.2 #include Preprocessor Directive
	14.3 #define Preprocessor Directive: Symbolic Constants
	14.4 #define Preprocessor Directive: Macros
		14.4.1 Macro with One Argument
		14.4.2 Macro with Two Arguments
		14.4.3 Macro Continuation Character
		14.4.4 #undef Preprocessor Directive
		14.4.5 Standard-Library Macros
		14.4.6 Do Not Place Expressions with Side Effects in Macros
	14.5 Conditional Compilation
		14.5.1 #if…#endif Preprocessor Directive
		14.5.2 Commenting Out Blocks of Code with #if…#endif
		14.5.3 Conditionally Compiling Debug Code
	14.6 #error and #pragma Preprocessor Directives
	14.7 # and ## Operators
	14.8 Line Numbers
	14.9 Predefined Symbolic Constants
	14.10 Assertions
	14.11 Secure C Programming
Chapter 15. Other Topics
	15.1 Introduction
	15.2 Variable-Length Argument Lists
	15.3 Using Command-Line Arguments
	15.4 Compiling Multiple-Source-File Programs
		15.4.1 extern Declarations for Global Variables in Other Files
		15.4.2 Function Prototypes
		15.4.3 Restricting Scope with static
	15.5 Program Termination with exit and atexit
	15.6 Suffixes for Integer and Floating-Point Literals
	15.7 Signal Handling
	15.8 Dynamic Memory Allocation Functions calloc andrealloc
	15.9 goto: Unconditional Branching
A. Operator Precedence Chart
B. ASCII Character Set
C. Multithreading/Multicore and Other C18/C11/C99 Topics
	C.1 Introduction
	C.2 Headers Added in C99
	C.3 Designated Initializers and Compound Literals
	C.4 Type bool
	C.5 Complex Numbers
	C.6 Macros with Variable-Length Argument Lists
	C.7 Other C99 Features
		C.7.1 Compiler Minimum Resource Limits
		C.7.2 The restrict Keyword
		C.7.3 Reliable Integer Division
		C.7.4 Flexible Array Members
		C.7.5 Type-Generic Math
		C.7.6 Inline Functions
		C.7.7 __func__ Predefined Identifier
		C.7.8 va_copy Macro
	C.8 C11/C18 Features
		C.8.1 C11/C18 Headers
		C.8.2 quick_exit Function
		C.8.3 Unicode® Support
		C.8.4 _Noreturn Function Specifier
		C.8.5 Type-Generic Expressions
		C.8.6 Annex L: Analyzability and Undefined Behavior
		C.8.7 Memory Alignment Control
		C.8.8 Static Assertions
		C.8.9 Floating-Point Types
	C.9 Case Study: Performance with Multithreading and Multicore Systems
		C.9.1 Example: Sequential Execution of Two Compute-Intensive Tasks
		C.9.2 Example: Multithreaded Execution of Two Compute-Intensive Tasks
		C.9.3 Other Multithreading Features
D. Intro to Object-Oriented Programming Concepts
	D.1 Introduction
	D.2 Object-Oriented Programming Languages
	D.3 Automobile as an Object
	D.4 Methods and Classes
	D.5 Instantiation
	D.6 Reuse
	D.7 Messages and Method Calls
	D.8 Attributes and Instance Variables
	D.9 Inheritance
	D.10 Object-Oriented Analysis and Design (OOAD)
Index
	A
	B
	C
	D
	E
	F
	G
	H
	I
	J
	K
	L
	M
	N
	O
	P
	Q
	R
	S
	T
	U
	V
	W
	X
	Y
	Z




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