دسترسی نامحدود
برای کاربرانی که ثبت نام کرده اند
برای ارتباط با ما می توانید از طریق شماره موبایل زیر از طریق تماس و پیامک با ما در ارتباط باشید
در صورت عدم پاسخ گویی از طریق پیامک با پشتیبان در ارتباط باشید
برای کاربرانی که ثبت نام کرده اند
درصورت عدم همخوانی توضیحات با کتاب
از ساعت 7 صبح تا 10 شب
ویرایش: نویسندگان: Bill Sempf, Charles Sphar, Stephen R. Davis سری: ISBN (شابک) : 9780470563489 ناشر: Wiley سال نشر: 2010 تعداد صفحات: 867 زبان: English فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود) حجم فایل: 27 مگابایت
در صورت تبدیل فایل کتاب C# 2010 All-in-One For Dummies به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.
توجه داشته باشید کتاب C# 2010 All-in-One For Dummies نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.
یک رویکرد منطقی و ساده برای یادگیری زبان سی شارپ سی شارپ یک زبان برنامه نویسی پیچیده برای ساختن نرم افزارهای متصل به دات نت برای مایکروسافت ویندوز، وب و طیف وسیعی از دستگاه ها است. قالب دوستانه All-in-One For Dummies راهی عالی برای ارائه آن است. هر مینی بوک یک بسته مستقل از اطلاعات ضروری است که یافتن آنچه را که به دنبال آن هستید آسان می کند. ارتقاء در سی شارپ 2010 شامل توانایی ساخت برنامه های ویندوز 7 و سازگاری با پایتون و روبی است. سی شارپ یک زبان برنامه نویسی تا حدودی پیچیده برای ساختن نرم افزارهای متصل به دات نت برای مایکروسافت ویندوز، وب و دستگاه های دیگر است. برنامه نویسان C# شروع می کنند که چگونه قالب All-in-One موضوع را به مینی بوک ها تقسیم می کند که هر کدام به بخش کلیدی از آنها می پردازد. اطلاعات مینی بوک ها شامل ایجاد اولین برنامه سی شارپ شما، برنامه نویسی ویندوز 7، برنامه نویسی پایه سی شارپ، برنامه نویسی مبتنی بر شی، برنامه نویسی شی گرا، برنامه نویسی ویندوز با سی شارپ و ویژوال استودیو، و رفع اشکال وب سایت Companion شامل تمام کدهای نمونه است که برنامه نویسان سی شارپ ابتدایی C# را پیدا خواهند کرد. 2010 All-in-One For Dummies یک موضوع پیچیده را به روشی آسان و قابل درک توضیح می دهد. توجه: CD-ROM/DVD و سایر مواد تکمیلی به عنوان بخشی از فایل کتاب الکترونیکی گنجانده نشده است.
A logical, straightforward approach to learning the C# language C# is a complicated programming language for building .NET-connected software for Microsoft Windows, the Web, and a wide range of devices. The friendly All-in-One For Dummies format is a perfect way to present it. Each minibook is a self-contained package of necessary information, making it easy to find what you\'re looking for. Upgrades in C# 2010 include the ability to build Windows 7 applications and compatibility with Python and Ruby. C# is a somewhat complex programming language for building .NET-connected software for Microsoft Windows, the Web, and other devices Beginning C# programmers will appreciate how the All-in-One format breaks the topic into minibooks, each one addressing a key body of information Minibooks include creating your first C# program, Windows 7 programming, basic C# programming, object-based programming, object-oriented programming, Windows programming with C# and Visual Studio, and debugging Companion Web site includes all sample code Beginning C# programmers will find C# 2010 All-in-One For Dummies explains a complicated topic in an easy, understandable way. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
C# 2010 All-In-One For Dummies® About the Authors Dedication Acknowledgments Table of Contents Introduction Book I: Basics of C# Programming Chapter 1: Creating Your First C# Console Application Getting a Handle on Computer Languages, C#, and .NET Creating Your First Console Application Making Your Console App Do Something Reviewing Your Console Application Introducing the Toolbox Trick Chapter 2: Living with Variability — Declaring Value-Type Variables Declaring a Variable What’s an int? Representing Fractions Handling Floating-Point Variables Using the Decimal Type: Is It an Integer or a Float? Examining the bool Type: Is It Logical? Checking Out Character Types What’s a Value Type? Comparing string and char Calculating Leap Years: DateTime Declaring Numeric Constants Changing Types: The Cast Letting the C# Compiler Infer Data Types Chapter 3: Pulling Strings The Union Is Indivisible, and So Are Strings Performing Common Operations on a String Comparing Strings What If I Want to Switch Case? Looping through a String Searching Strings Getting Input from the Command Line Controlling Output Manually Formatting Your Strings Precisely StringBuilder: Manipulating Strings More Efficiently Chapter 4: Smooth Operators Performing Arithmetic Performing Logical Comparisons — Is That Logical? Matching Expression Types at TrackDownAMate.com Chapter 5: Getting Into the Program Flow Branching Out with if and switch Here We Go Loop-the-Loop Looping a Specified Number of Times with for Nesting Loops Don’t goto Pieces Chapter 6: Lining Up Your Ducks with Collections The C# Array A Loop Made Array Sorting Arrays of Data New Feature: Using var for Arrays Loosening Up with C# Collections Understanding Collection Syntax Using Lists Using Dictionaries Array and Collection Initializers Using Sets On Not Using Old-Fashioned Collections Chapter 7: Stepping through Collections Iterating through a Directory of Files Iterating Collections: Iterators Accessing Collections the Array Way: Indexers Looping Around the Iterator Block Chapter 8: Buying Generic Writing a New Prescription: Generics Classy Generics: Writing Your Own Chapter 9: Some Exceptional Exceptions Using an Exceptional Error-Reporting Mechanism Throwing Exceptions Yourself Knowing What Exceptions Are For Can I Get an Exceptional Example? Assigning Multiple catch Blocks Planning Your Exception-Handling Strategy Grabbing Your Last Chance to Catch an Exception Book II: Object-Oriented C# Programming Chapter 1: Object-Oriented Programming: What’s It All About? Object-Oriented Concept # 1: Abstraction Object-Oriented Concept # 2: Classification Why Classify? Object-Oriented Concept # 3: Usable Interfaces Object-Oriented Concept # 4: Access Control How C# Supports Object-Oriented Concepts Chapter 2: Showing Some Class Defining a Class and an Object Accessing the Members of an Object An Object-Based Program Example Discriminating between Objects Can You Give Me References? Classes That Contain Classes Are the Happiest Classes in the World Generating Static in Class Members Defining const and readonly Data Members Chapter 3: We Have Our Methods Defining and Using a Method A Method Example for Your Files Having Arguments with Methods Returning Values after Christmas Chapter 4: Let Me Say This about Passing an Object to a Method Defining Methods Accessing the Current Object Chapter 5: Holding a Class Responsible Restricting Access to Class Members Why You Should Worry about Access Control Defining Class Properties Getting Your Objects Off to a Good Start — Constructors The C#-Provided Constructor Replacing the Default Constructor Chapter 6: Inheritance: Is That All I Get? Class Inheritance Why You Need Inheritance Inheriting from a BankAccount Class ( A More Complex Example) IS_ A versus HAS_A — I’m So Confused_A When to IS_A and When to HAS_A Other Features That Support Inheritance The object Class Inheritance and the Constructor The Updated BankAccount Class Chapter 7: Poly-what-ism? Overloading an Inherited Method Polymorphism The Class Business Card: ToString() C# During Its Abstract Period Sealing a Class Chapter 8: Interfacing with the Interface Introducing CAN_ BE_USED_AS Knowing What an Interface Is Using an Interface Using the C# Predefined Interface Types Looking at a Program That CAN_ BE_ USED_ AS an Example Unifying Class Hierarchies Hiding Behind an Interface Inheriting an Interface Using Interfaces to Manage Change in Object-Oriented Programs Chapter 9: Delegating Those Important Events E.T., Phone Home — The Callback Problem Defining a Delegate Pass Me the Code, Please — Examples A More Real-World Example Shh! Keep It Quiet — Anonymous Methods Stuff Happens — C# Events Chapter 10: Can I Use Your Namespace in the Library? Dividing a Single Program into Multiple Source Files Dividing a Single Program into Multiple Assemblies Putting Your Classes into Class Libraries Going Beyond Public and Private: More Access Keywords Putting Classes into Namespaces Book III: Designing for C# Chapter 1: Writing Secure Code Designing Secure Software Building Secure Windows Applications Building Secure Web Forms Applications Using System.Security Chapter 2: Accessing Data Getting to Know System. Data How the Data Classes Fit into the Framework Getting to Your Data Using the System.Data Namespace Chapter 3: Fishing the FileStream Going Where the Fish Are: The File Stream StreamWriting for Old Walter Pulling Them Out of the Stream: Using StreamReader More Readers and Writers Exploring More Streams than Lewis and Clark Chapter 4: Accessing the Internet Getting to Know System.Net How Net Classes Fit into the Framework Using the System.Net Namespace Chapter 5: Creating Images Getting to Know System. Drawing How the Drawing Classes Fit into the Framework Using the System. Drawing Namespace Book IV: A Tour of Visual Studio Chapter 1: Getting Started with Visual Studio Versioning the Versions Installing Visual Studio Breaking Down the Projects Chapter 2: Using the Interface Designing in the Designer Paneling the Studio Coding in Code View Using the Tools of the Trade Chapter 3: Customizing Visual Studio Setting Options Using Snippets Hacking the Project Types Chapter 4: Transforming Text Templates Getting to Know T4 Figuring Out When to Use T4 Setting Up the Environment Using Some of the T4 Directives Book V: Windows Development with WPF Chapter 1: Introducing WPF Understanding What WPF Can Do Introducing XAML Diving In! Creating Your First WPF Application Whatever XAML Can Do, C# Can Do Better! Chapter 2: Understanding the Basics of WPF Using WPF to Lay Out Your Application Arranging Elements with Layout Panels Exploring Common XAML Controls Chapter 3: Data Binding in WPF Getting to Know Dependency Properties Exploring the Binding Modes Investigating the Binding Object Editing, Validating, Converting, and Visualizing Your Data Finding Out More about WPF Data Binding Chapter 4: Practical WPF Commanding Attention Get Your ViewModel On Book VI: Web Development with ASP.NET Chapter 1: Looking at How ASP.NET Works with C# Breaking Down Web Applications Questioning the Client Dealing with Web Servers Chapter 2: Building Web Applications Working in Visual Studio Developing with Style Chapter 3: Controlling Your Development Experience Showing Stuff to the User Getting Some Input from the User Data Binding Styling Your Controls Making Sure the Site Is Accessible Constructing User Controls Adding Custom Controls Chapter 4: Leveraging the . NET Framework Surfing Web Streams Securing with ASP.NET Navigating with Site Maps Managing Files Baking Cookies Tracing with TraceContext Chapter 5: Digging into Web Construction Managing Files Mastering Master Pages Testing Web Applications with Visual Studio Deploying Your Masterpiece Book VII: Service-Oriented Development Chapter 1: Getting Acquainted with Web Services Understanding Web Services Building Service-Oriented Applications Providing XML Web Services Building Three Sample Apps Chapter 2: Building Web Services with ASMX Getting to Know SOAP Making an ASMX Service Chapter 3: Building Web Services with WCF Getting to Know WCF Creating a WCF Service Chapter 4: Building Web Services with ReST Getting to Know ReST Understanding the Guiding Principles of ReST Changing a WCF Service to Use ReST Book VIII: New Features in C# 4.0 Chapter 1: Programming Dynamically! Shifting C# Toward Dynamic Typing Programming Dynamically Putting Dynamic to Use Running with the Dynamic Language Runtime Chapter 2: Improving Productivity with Named and Optional Parameters Optional Parameters Named Parameters Overload Resolution Chapter 3: Helping Out with Interop Using Dynamic Import Working without Primary Interop Assemblies Skipping the Ref Statement Chapter 4: Revising Generics Variance Contravariance Covariance Index