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دانلود کتاب Building Blocks of Tabletop Game Design. An Encyclopedia of Mechanisms

دانلود کتاب بلوک های ساختمان طراحی بازی رومیزی. دایره المعارف مکانیزم ها

Building Blocks of Tabletop Game Design. An Encyclopedia of Mechanisms

مشخصات کتاب

Building Blocks of Tabletop Game Design. An Encyclopedia of Mechanisms

ویرایش: 2 
نویسندگان:   
سری:  
ISBN (شابک) : 9781000539219, 1000539245 
ناشر: CRC Press 
سال نشر: 2022 
تعداد صفحات: 627 
زبان: English 
فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود) 
حجم فایل: 108 مگابایت 

قیمت کتاب (تومان) : 34,000



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فهرست مطالب

Cover
Endorsement page
Half Title
Title Page
Copyright Page
Dedication
Table of Contents
List of Abbreviations
Foreword
Acknowledgments
Author Bio
Introduction
Introduction to the Second Edition
Chapter 1 Game Structure
	STR-01 Competitive Games
		Discussion
	STR-02 Cooperative Games
		Discussion
	STR-03 Team-Based Games
		Discussion
	STR-04 Solo Games
		Discussion
	STR-05 Semi-Cooperative Games
		Discussion
	STR-06 Single-Loser Games
		Discussion
	STR-07 Traitor Games
		Discussion
	STR-08 Scenario/Mission/Campaign Games
		Discussion
	STR-09 Score-and-Reset Games
		Discussion
	STR-10 Legacy Games
		Discussion
Chapter 2 Turn Order and Structure
	Terminology
	TRN-01 Fixed Turn Order
		Discussion
	TRN-02 Stat Turn Order
		Discussion
	TRN-03 Bid Turn Order
		Discussion
	TRN-04 Progressive Turn Order
		Discussion
	TRN-05 Claim Turn Order
		Discussion
	TRN-06 Pass Order
		Discussion
	TRN-07 Real-Time
		Discussion
	TRN-08 Punctuated Real-Time
		Discussion
	TRN-09 Simultaneous Action Selection
		Discussion
	TRN-10 Role Order
		Discussion
	TRN-11 Random Turn Order
		Discussion
	TRN-12 Action Timer
		Discussion
	TRN-13 Time Track
		Discussion
	TRN-14 Passed Action Token
		Discussion
	TRN-15 Interleaved vs. Sequential Phases
		Discussion
	TRN-16 Lose a Turn
		Discussion
	TRN-17 Interrupts
		Discussion
Chapter 3 Actions
	ACT-01 Action Points
		Discussion
	ACT-02 Action Drafting
		Discussion
	ACT-03 Action Retrieval
		Discussion
	ACT-04 Action/Event
		Discussion
	ACT-05 Command Cards
		Discussion
	ACT-06 Action Queue
		Discussion
	ACT-07 Shared Action Queue
		Discussion
	ACT-08 Follow
		Discussion
	ACT-09 Order Counters
		Discussion
	ACT-10 Rondel
		Discussion
	ACT-11 Action Selection Restrictions
		Discussion
	ACT-12 Variable Player Powers
		Discussion
	ACT-13 Once-Per-Game Abilities
		Discussion
	ACT-14 Advantage Token
		Discussion
	ACT-15 Gating and Unlocking
		Discussion
	ACT-16 Tech Trees/Tech Tracks/Track Bonuses
		Discussion
	ACT-17 Events
		Discussion
	ACT-18 Narrative Choice
		Discussion
	ACT-19 Bingo
		Discussion
	ACT-20 Layering
		Discussion
	ACT-21 Slide/Push
		Definition
		Discussion
	ACT-22 Matching
		Discussion
	ACT-23 Drawing
		Definition
		Discussion
Chapter 4 Resolution
	RES-01 High Number
		Discussion
	RES-02 Stat Check
		Discussion
	RES-03 Critical Hits and Failures
		Discussion
	RES-04 Ratio/Combat Results Table
		Discussion
	RES-05 Die Icons
		Discussion
	RES-06 Card Play
		Discussion
	RES-07 Rock, Paper, Scissors
		Discussion
	RES-08 Prisoner’s Dilemma
		Discussion
	RES-09 Alternate Removal
		Discussion
	RES-10 Physical Action
		Discussion
	RES-11 Static Capture
		Discussion
	RES-12 Enclosure
		Discussion
	RES-13 Minimap
		Discussion
	RES-14 Force Commitment
		Discussion
	RES-15 Voting
		Discussion
	RES-16 Player Judge
		Discussion
	RES-17 Targeted Clues
		Discussion
	RES-18 Tiebreakers
		Discussion
	RES-19 Dice Selection
		Discussion
	RES-20 Action Speed
		Discussion
	RES-21 Rerolling and Locking
		Discussion
	RES-22 Kill Steal
		Discussion
	RES-23 Hot Potato
		Discussion
	RES-24 Flicking
		Discussion
	RES-25 Stacking and Balancing
		Discussion
	RES-26 Neighbor Scope
		Discussion
Chapter 5 Game End and Victory
	VIC-01 Victory Points from Game State
		Discussion
	VIC-02 Victory Points from Player Actions
		Discussion
	VIC-03 Temporary and Permanent Victory Points
		Discussion
	VIC-04 Victory Points as a Resource
		Discussion
	VIC-05 Hidden and Exposed Victory Points
		Discussion
	VIC-06 End-Game Bonuses
		Discussion
	VIC-07 Race
		Discussion
	VIC-08 Player Elimination
		Discussion
	VIC-09 Fixed Number of Rounds
		Discussion
	VIC-10 Exhausting Resources
		Discussion
	VIC-11 Completing Targets
		Discussion
	VIC-12 Fixed Number of Events
		Discussion
	VIC-13 Elapsed Real Time
		Discussion
	VIC-14 Connections
		Discussion
	VIC-15 Circuit Breaker/Sudden Death
		Discussion
	VIC-16 Finale
		Discussion
	VIC-17 King of the Hill
		Discussion
	VIC-18 Catch the Leader
		Discussion
	VIC-19 Tug of War
		Discussion
	VIC-20 Highest Lowest
		Discussion
	VIC-21 Ordering
		Definition
Chapter 6 Uncertainty
	UNC-01 Betting and Bluffing
		Discussion
	UNC-02 Push-Your-Luck
		Discussion
	UNC-03 Memory
		Discussion
	UNC-04 Hidden Roles
		Discussion
	UNC-05 Roles with Asymmetric Information
		Discussion
	UNC-06 Communication Limits
		Discussion
	UNC-07 Unknown Information
		Discussion
	UNC-08 Hidden Information
		Discussion
	UNC-09 Probability Management
		Discussion
	UNC-10 Variable Setup
		Discussion
	UNC-11 Hidden Control
		Discussion
	UNC-12 Deduction
		Discussion
	UNC-13 Induction
		Discussion
	UNC-14 Questions and Answers
		Discussion
Chapter 7 Economics
	ECO-01 Exchanging
		Discussion
	ECO-02 Trading
		Discussion
	ECO-03 Market
		Discussion
	ECO-04 Delayed Purchase
		Discussion
	ECO-05 Income
		Discussion
	ECO-06 Automatic Resource Growth
		Discussion
	ECO-07 Loans
		Discussion
	ECO-08 Always Available Purchases
		Discussion
	ECO-09 I Cut, You Choose
		Discussion
	ECO-10 Discounts
		Discussion
	ECO-11 Upgrades
		Discussion
	ECO-12 Random Production
		Discussion
	ECO-13 Investment
		Discussion
	ECO-14 Ownership
		Discussion
	ECO-15 Contracts
		Discussion
	ECO-16 Bribery
		Discussion
	ECO-17 Increase Value of Unchosen Resources
		Discussion
	ECO-18 Negotiation
		Discussion
	ECO-19 Alliances
		Discussion
	ECO-20 Resource Queue
		Discussion
Chapter 8 Auctions
	AUC-01 Open Auction
		Discussion
	AUC-02 English Auction
		Discussion
	AUC-03 Turn Order Until Pass Auction
		Discussion
	AUC-04 Sealed-Bid Auction
		Discussion
	AUC-05 Sealed Bid with Cancellation
		Discussion
	AUC-06 Constrained Bidding
		Discussion
	AUC-07 Once-Around Auction
		Discussion
	AUC-08 Dutch Auction
		Discussion
	AUC-09 Second-Bid Auction
		Discussion
	AUC-10 Selection Order Bid
		Discussion
	AUC-11 Multiple-Lot Auction
		Discussion
	AUC-12 Closed-Economy Auction
		Discussion
	AUC-13 Reverse Auction
		Discussion
	AUC-14 Dexterity Auction
		Discussion
	AUC-15 Fixed-Placement Auction
		Discussion
	AUC-16 Dutch Priority Auction
		Discussion
	AUC-17 Bids as Wagers
		Discussion
	AUC-18 Auction Compensation
		Discussion
Chapter 9 Worker Placement
	WPL-01 Standard Worker Placement
		Discussion
	WPL-02 Workers of Differing Types
		Discussion
	WPL-03 Acquiring and Losing Workers
		Discussion
	WPL-04 Workers-As-Dice
		Discussion
	WPL-05 Adding and Blocking Buildings
		Discussion
	WPL-06 Single Workers
		Discussion
	WPL-07 Building Actions and Rewards
		Discussion
	WPL-08 Turn Order and Resolution Order
		Discussion
Chapter 10 Movement
	MOV-01 Tessellation
		Discussion
	MOV-02 Roll and Move
		Discussion
	MOV-03 Pattern Movement
		Discussion
	MOV-04 Movement Points
		Discussion
	MOV-05 Resource to Move
		Discussion
	MOV-06 Measurement
		Discussion
	MOV-07 Different Dice
		Discussion
	MOV-08 Drift
		Discussion
	MOV-09 Impulse
		Discussion
	MOV-10 Programmed Movement
		Discussion
	MOV-11 Relative Position
		Discussion
	MOV-12 Mancala
		Discussion
	MOV-13 Chaining
		Discussion
	MOV-14 Bias
		Discussion
	MOV-15 Moving Multiple Units
		Discussion
	MOV-16 Map Addition
		Discussion
	MOV-17 Map Reduction
		Discussion
	MOV-18 Map Deformation
		Discussion
	MOV-19 Move Through Deck
		Discussion
	MOV-20 Movement Template
		Discussion
	MOV-21 Pieces as Map
		Discussion
	MOV-22 Multiple Maps
		Discussion
	MOV-23 Shortcuts
		Discussion
	MOV-24 Hidden Movement
		Discussion
Chapter 11 Area Control
	ARC-01 Absolute Control
		Discussion
	ARC-02 Area Majority/Influence
		Discussion
	ARC-03 Troop Types
		Discussion
	ARC-04 Territories and Regions
		Discussion
	ARC-05 Area Parameters
		Discussion
	ARC-06 Force Projection
		Discussion
	ARC-07 Zone of Control
		Discussion
	ARC-08 Line of Sight
		Discussion
Chapter 12 Set Collection
	SET-01 Set Valuation
		Discussion
	SET-02 Tile-Laying
		Discussion
	SET-03 Grid Coverage
		Discussion
	SET-04 Network Building
		Discussion
	SET-05 Combo Abilities
		Discussion
Chapter 13 Card Mechanisms
	CAR-01 Trick-Taking
		Discussion
	CAR-02 Ladder Climbing
		Discussion
	CAR-03 Melding
		Discussion
	CAR-04 Card Draw, Limits, and Deck Exhaustion
		Discussion
	CAR-05 Deck Building
		Discussion
	CAR-06 Drafting
		Discussion
	CAR-07 Deck Construction
		Discussion
	CAR-08 Multi-Use Cards
		Definition
		Discussion
	CAR-09 Tags
		Discussion
Game Index
Index




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