دسترسی نامحدود
برای کاربرانی که ثبت نام کرده اند
برای ارتباط با ما می توانید از طریق شماره موبایل زیر از طریق تماس و پیامک با ما در ارتباط باشید
در صورت عدم پاسخ گویی از طریق پیامک با پشتیبان در ارتباط باشید
برای کاربرانی که ثبت نام کرده اند
درصورت عدم همخوانی توضیحات با کتاب
از ساعت 7 صبح تا 10 شب
دسته بندی: کامپیوتر ویرایش: 1 نویسندگان: Jenny Phillips, Alan Jarvis, Richard McGill, Mark Fishpool, Tim Cook, David Atkinson-Beaumont سری: ISBN (شابک) : 9781292277172, 9781292166780 ناشر: Pearson سال نشر: 2016 تعداد صفحات: 601 زبان: English فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود) حجم فایل: 16 مگابایت
در صورت تبدیل فایل کتاب BTEC National Computing Student Book به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.
توجه داشته باشید کتاب کتاب دانشجویان محاسبات ملی BTEC نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.
Cover Contents Introduction Chapter 1: Principles of Computer Science A: Computational thinking Decomposition Pattern recognition Pattern generalisation and abstraction Algorithm design B: Standard methods and techniques used to develop algorithms Structured English (pseudocode) Flowcharts using standard symbols C: Programming paradigms Handling data with a program Arithmetic operations Built-in functions Validating data Control structures Data structures Common/standard algorithms D: Types of programming and mark-up languages Procedural programming Object-oriented programming Event-driven programming Coding for the web Translation Chapter 2: Fundamentals of Computer Systems A: Hardware and software Computer hardware within a computer system Computer software within a computer system Data processing B: Computer architecture Approaches to computer architecture The concepts of microarchitecture Registers and register handling C: How data is represented by computer systems Number systems Text representation Image representation D: How data is organised on computer systems Data structures Indices and matrices E: How data is transmitted by computer systems Transmitting data Error detection Error correction F: The use of logic and data flow in computer systems Boolean logic Flow charts and system diagrams Chapter 3: Planning and Mangement of Computing Projects A: Project management concepts Costs and timescales Quality and deliverables Risk Benefits The project life cycle Professionalism B: Starting up a computing project Interpreting the business case Stakeholders Identifying assumptions and constraints The Project Initiation Document (PID) C: Project planning Scheduling and milestones Resources and budgeting Risk management strategy Use of a risk matrix to classify risks as green, amber or red Quality management Communications D: Executing and monitoring a project The waterfall software development life cycle model Monitoring and tracking progress Recording quality management activity Managing issues Change management Implementation strategy E: Project closure and post-project review Closing a live project Review of project success Chapter 4: Software Design and Development Project A: Software development life cycle Stages of software development B: Standard methods and techniques to develop designed solutions Flow charts and use of standard symbol conventions Structured English (pseudocode) Test data C: Software design considerations Design concepts Code readability D: Programming paradigms Handling data within a program Arithmetic operations Built-in functions Validating data Control structures Data structures E: Evaluating a software development project Evaluation of design Evaluation of software testing Evaluation of the software Chapter 7: IT Systems Security and Encryption A: Understand current IT security threats, information security and the legal requirements affecting the security of IT systems Threat types Computer network-based threats Information security Legal requirements Impact of security breaches B: Investigate cryptographic techniques and processes used to protect data Cryptographic principles Cryptographic methods Applications of cryptography C: Examine the techniques used to protect an IT system from security threats Physical security Policies and procedures Software-based protection D: Implement strategies to protect an IT system from security threats Group policies Anti-malware protection Firewall configuration Wireless security Access control Testing and reviewing protection Chapter 8: Business Applications of Social Media A: Explore the impact of social media on the ways in which organisations promote their products and services Social media websites Organisational uses of social media for business purposes Risks and issues B: Develop a plan to use social media in a business to meet requirements Social media planning process Organisational requirements Content planning and publishing Developing an online community Developing a social media policy Reviewing and refining plans C: Implement the use of social media in an organisation Creating accounts and profiles Content creation and publication Implementation of online community building Data gathering and analysis Search engine optimisation Chapter 9: The Impact of Computing A: Understand the impact of developments in computing on an organisation Hardware and software developments Changing markets and new opportunities Emerging technologies Big data, data warehousing and data mining Issues and risks B: Investigate the impact of developments in computing technology Social impacts Employment and business impact Environmental impacts Ethical issues C: Develop a plan to implement a computing technology development in an organisation Information gathering Implementation planning Managing risk D: Review a plan to implement a computing technology development in an organisation Obtaining feedback Review and analyse Skills, knowledge and behaviours Chapter 14: Computer Games Development A: Investigate technologies used in computer gaming Gaming trends and society Gaming technology B: Design a computer game to meet client requirements Computer games design processes and techniques Design documentation Reviewing and refining designs C: Develop a computer game to meet client requirements Principles of computer games development Developing computer games Testing computer games Reviewing computer games External reviews and quality characteristics Chapter 15: Website Development A: Understand the principles of website development Purpose and principles of website products Factors affecting website performance B: Design a website to meet client requirements Website design Common tools and techniques used to produce websites C: Develop a website to meet client requirements Website development Client-side scripting Other issues involved in website development Website review Website optimisation Chapter 17: Mobile Apps Development A: Investigate mobile apps and mobile devices Types of mobile apps Context of mobile apps Mobile device integration Mobile app programming B: Design a mobile app that utilises device functions Analyse requirements for an app Designing a mobile app C: Develop a mobile app that utilises device functions Content preparation for mobile apps Developing a mobile app Testing a mobile app Lessons learned from developing a mobile app Glossary Index Back Cover 9781292277172_FC.pdf Front Cover Contents Introduction Chapter 1: Principles of Computer Science A: Computational thinking Decomposition Pattern recognition Pattern generalisation and abstraction Algorithm design B: Standard methods and techniques used to develop algorithms Structured English (pseudocode) Flowcharts using standard symbols C: Programming paradigms Handling data with a program Arithmetic operations Built-in functions Validating data Control structures Data structures Common/standard algorithms D: Types of programming and mark-up languages Procedural programming Object-oriented programming Event-driven programming Coding for the web Translation Chapter 2: Fundamentals of Computer Systems A: Hardware and software Computer hardware within a computer system Computer software within a computer system Data processing B: Computer architecture Approaches to computer architecture The concepts of microarchitecture Registers and register handling C: How data is represented by computer systems Number systems Text representation Image representation D: How data is organised on computer systems Data structures Indices and matrices E: How data is transmitted by computer systems Transmitting data Error detection Error correction F: The use of logic and data flow in computer systems Boolean logic Flow charts and system diagrams Chapter 3: Planning and Mangement of Computing Projects A: Project management concepts Costs and timescales Quality and deliverables Risk Benefits The project life cycle Professionalism B: Starting up a computing project Interpreting the business case Stakeholders Identifying assumptions and constraints The Project Initiation Document (PID) C: Project planning Scheduling and milestones Resources and budgeting Risk management strategy Use of a risk matrix to classify risks as green, amber or red Quality management Communications D: Executing and monitoring a project The waterfall software development life cycle model Monitoring and tracking progress Recording quality management activity Managing issues Change management Implementation strategy E: Project closure and post-project review Closing a live project Review of project success Chapter 4: Software Design and Development Project A: Software development life cycle Stages of software development B: Standard methods and techniques to develop designed solutions Flow charts and use of standard symbol conventions Structured English (pseudocode) Test data C: Software design considerations Design concepts Code readability D: Programming paradigms Handling data within a program Arithmetic operations Built-in functions Validating data Control structures Data structures E: Evaluating a software development project Evaluation of design Evaluation of software testing Evaluation of the software Chapter 7: IT Systems Security and Encryption A: Understand current IT security threats, information security and the legal requirements affecting the security of IT systems Threat types Computer network-based threats Information security Legal requirements Impact of security breaches B: Investigate cryptographic techniques and processes used to protect data Cryptographic principles Cryptographic methods Applications of cryptography C: Examine the techniques used to protect an IT system from security threats Physical security Policies and procedures Software-based protection D: Implement strategies to protect an IT system from security threats Group policies Anti-malware protection Firewall configuration Wireless security Access control Testing and reviewing protection Chapter 8: Business Applications of Social Media A: Explore the impact of social media on the ways in which organisations promote their products and services Social media websites Organisational uses of social media for business purposes Risks and issues B: Develop a plan to use social media in a business to meet requirements Social media planning process Organisational requirements Content planning and publishing Developing an online community Developing a social media policy Reviewing and refining plans C: Implement the use of social media in an organisation Creating accounts and profiles Content creation and publication Implementation of online community building Data gathering and analysis Search engine optimisation Chapter 9: The Impact of Computing A: Understand the impact of developments in computing on an organisation Hardware and software developments Changing markets and new opportunities Emerging technologies Big data, data warehousing and data mining Issues and risks B: Investigate the impact of developments in computing technology Social impacts Employment and business impact Environmental impacts Ethical issues C: Develop a plan to implement a computing technology development in an organisation Information gathering Implementation planning Managing risk D: Review a plan to implement a computing technology development in an organisation Obtaining feedback Review and analyse Skills, knowledge and behaviours Chapter 14: Computer Games Development A: Investigate technologies used in computer gaming Gaming trends and society Gaming technology B: Design a computer game to meet client requirements Computer games design processes and techniques Design documentation Reviewing and refining designs C: Develop a computer game to meet client requirements Principles of computer games development Developing computer games Testing computer games Reviewing computer games External reviews and quality characteristics Chapter 15: Website Development A: Understand the principles of website development Purpose and principles of website products Factors affecting website performance B: Design a website to meet client requirements Website design Common tools and techniques used to produce websites C: Develop a website to meet client requirements Website development Client-side scripting Other issues involved in website development Website review Website optimisation Chapter 17: Mobile Apps Development A: Investigate mobile apps and mobile devices Types of mobile apps Context of mobile apps Mobile device integration Mobile app programming B: Design a mobile app that utilises device functions Analyse requirements for an app Designing a mobile app C: Develop a mobile app that utilises device functions Content preparation for mobile apps Developing a mobile app Testing a mobile app Lessons learned from developing a mobile app Glossary Index Back Cover