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دانلود کتاب Beginning Programming with Java For Dummies, 3rd Edition

دانلود کتاب شروع برنامه نویسی با Java For Dummies ، نسخه 3

Beginning Programming with Java For Dummies, 3rd Edition

مشخصات کتاب

Beginning Programming with Java For Dummies, 3rd Edition

ویرایش: 3 
نویسندگان:   
سری:  
ISBN (شابک) : 9780470371749, 9781118258521 
ناشر: John Wiley & Sons, Inc. 
سال نشر: 2013 
تعداد صفحات: 459 
زبان: English 
فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود) 
حجم فایل: 21 مگابایت 

قیمت کتاب (تومان) : 45,000



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در صورت تبدیل فایل کتاب Beginning Programming with Java For Dummies, 3rd Edition به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.

توجه داشته باشید کتاب شروع برنامه نویسی با Java For Dummies ، نسخه 3 نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.


توضیحاتی در مورد کتاب شروع برنامه نویسی با Java For Dummies ، نسخه 3

یکی از محبوب ترین کتاب های برنامه نویسی ابتدایی که اکنون به طور کامل به روز شده است. جاوا یک زبان محبوب برای برنامه نویسان مبتدی است و نسخه های قبلی این راهنمای سرگرم کننده و دوستانه به هزاران نفر کمک کرده است که شروع به کار کنند. در حال حاضر به طور کامل برای پوشش به‌روزرسانی‌های اخیر جاوا 7.0، نسخه سوم برنامه‌نویسی آغاز شده با جاوا برای Dummies، برنامه‌نویسان تازه‌کار و مبتدیان جاوا بیشتری را در مسیر تسلط بر جاوا قرار می‌دهد. شروع برنامه نویسی با Java For Dummies، نسخه 3 مقدمه ای آسان برای برنامه نویسی از طریق زبان محبوب و همه کاره جاوا 7.0 ارائه می دهد.


توضیحاتی درمورد کتاب به خارجی

One of the most popular beginning programming books, now fully updated. Java is a popular language for beginning programmers, and earlier editions of this fun and friendly guide have helped thousands get started. Now fully revised to cover recent updates for Java 7.0, Beginning Programming with Java For Dummies, 3rd Edition is certain to put more first-time programmers and Java beginners on the road to Java mastery. Beginning Programming with Java For Dummies, 3rd Edition offers an easy-to-understand introduction to programming through the popular, versatile Java 7.0 language.



فهرست مطالب

Content: Introduction --
About this book --
How to use this book --
Conventions used in this book --
What you don\'t have to read --
Foolish assumptions --
How this book is organized --
Part 1: Revving Up --
Part 2: Writing Your Own Java Programs --
Part 3: Controlling The Flow --
Part 4: Using Program Units --
Part 5: Part Of Tens --
Icons used in this book --
Where to go from here --
Part 1: Revving Up: --
Getting started: --
What\'s it all about? --
Telling a computer what to do --
Pick your poison --
From your mind to the computer\'s processor --
Translating your code --
Running code --
Code you can use --
Your Java programming toolset --
What\'s already on your hard drive? --
Eclipse --
Setting up your computer: --
If you don\'t like reading instructions --
Getting this book\'s sample programs --
Setting up Java --
If you want to avoid installing Java --
If you\'re juggling versions of Java on your computer --
Setting up the Eclipse integrated development environment --
Downloading Eclipse --
Running eclipse for the first time --
What\'s next? --
Running programs: --
Running a canned Java program --
Typing and running your own code --
Separating your programs from mine --
Writing and running your program --
What\'s all that stuff in Eclipse\'s window? --
Understanding the big picture --
Views, editors, and other stuff --
What\'s inside a view or an editor? --
Returning to the big picture --
Part 2: Writing Your Own Java Programs: --
Exploring the parts of a program --
Checking out Java code for the first time --
Behold! A program --
What the program\'s lines say --
Elements in a Java program --
Keywords --
Identifiers that you or I can define --
Identifiers with agreed-upon meanings --
Literals --
Punctuation --
Comments --
Understanding a simple Java program --
What is a method? --
Main method in a program --
How you finally tell the computer to do something --
Java class --
Composing a program: --
Computers are stupid --
Program to Echo keyboard input --
Typing and running a program --
How the EchoLine program works --
Getting numbers, words, and other things --
Type two lines of code and don\'t look back --
Expecting the unexpected --
Diagnosing a problem --
What problem? I don\'t see a program --
Using the building blocks: variables, values, and types: --
Using variables --
Using a variable --
Understanding assignment statements --
To wrap or not to wrap? --
What do all those zeros and ones mean? --
Types and declarations --
What\'s the point? --
Reading decimal numbers from the keyboard --
Though these be methods, yet there is madness in\'t --
Methods and assignments --
Variations on the theme --
Moving variables from place to place --
Combining variable declarations --
Numbers and types: --
Using whole numbers --
Reading whole numbers from the keyboard --
What you read is what you get --
Creating new values by applying operators --
Finding a remainder --
Increment and decrement operators --
Assignment operators --
Size matters --
Numbers? Who need numbers?: --
Characters --
I digress --
One character only, please --
Variables and recycling --
When not to reuse a variable --
Reading characters --
Boolean type --
Expressions and conditions --
Comparing numbers: comparing characters --
Remaining primitive types --
Part 3: Controlling The Flow: --
Forks in the road: --
Decisions, decisions! --
Making decisions (Java if statements) --
Looking carefully at if statements --
Complete program --
Indenting if statements in your code --
Variations on the theme --
Or else what? --
Packing more stuff into an if statement --
Some handy import declarations --
Which way did he go?: --
Forming bigger and better conditions --
Combining conditions: an example --
When to initialize? --
More and more conditions --
Using Boolean variables --
Mixing different logical operators together --
Using parentheses --
Building a nest --
Nested if statements --
Cascading if statements --
Enumerating the possibilities --
Creating an Enum type --
Using an Enum type --
How to flick a virtual switch?: --
Meet the switch statement --
Cases in a switch statement --
Default in a switch statement --
Picky details about the switch statement --
To break or not to break --
Using fall-through to your advantage --
Using a conditional operator --
Around and around it goes: --
Repeating instructions over and over again (Java while statements) --
Following the action in a loop --
No early bailout --
Thinking about loops (what statement go where) --
Finding some pieces --
Assembling the pieces --
Getting values for variables --
From infinity to affinity --
Thinking about loops (priming) --
Working on the problem --
Fixing the problem. Piles of files: dealing with information overload: --
Running a disk-oriented program --
Sample program --
Creating code that messes with your hard drive --
Running the sample program --
Troubleshooting problems with disk files --
Writing a disk-oriented program --
Reading from a file --
Writing to a file --
Writing, rewriting, and re-rewriting --
Creating loops within loops --
Paying your old code a little visit --
Reworking some existing code --
Running your code --
Creating useful code --
Checking for the end of a file --
How it feels to be a computer --
Why the computer accidentally pushes past the end of the file --
Solving the problem --
Old runaround: --
Repeating statements a certain number --
Times (Java for statements) --
Anatomy of a for statement --
Initializing a for loop --
Using nested for loops --
Repeating until you get what you need (Java do statements) --
Getting a trustworthy response --
Deleting files --
Using Java\'s do statement --
Closer look at the do statement --
Repeating with predetermined values (Java\'s enhanced for statement) --
Creating an enhanced for loop --
Nesting the enhanced for loops --
Part 4: Using Program Units: --
Using loops and arrays: --
Some loops in action --
Deciding on a loop\'s limit at runtime --
Using all kinds of conditions in a for loop --
Reader, meet arrays
arrays
arrays, meet the reader --
Storing values in an array --
Creating a report --
Working with arrays --
Looping in style --
Programming with objects and classes: --
Creating a class --
Reference types and java classes --
Using a newly defined class --
Running code that straddles two separate files --
Why bother? --
From classes come objects --
Understanding (or ignoring) the subtleties --
Making reference to an object\'s parts --
Creating several objects --
Another way to think about classes --
Classes, objects, and tables --
Some questions and answers --
Using methods and variables from a Java class: --
String class --
Simple example --
Putting string variables to good use --
Reading and writing strings --
Using an objects\' methods --
Comparing strings --
Truth about classes and methods --
Calling an object\'s methods --
Combining and using data --
Static methods --
Calling static an non-static methods --
Turing strings into numbers --
Turning numbers into strings --
How the NumberFormat works --
Understanding the big picture --
Packages and import declarations --
Shedding light on the static darkness --
Barry makes good on an age-old promise --
Creating new Java methods: --
Defining a method within a class --
Making a method --
Examining the method\'s header --
Examining the method\'s body --
Calling the method --
Flow of control --
Using punctuation --
Versatile plus sign --
Let the objects do the work --
Passing values to methods --
Handing off a value --
Working with a method header --
How the method uses the object\'s values --
Getting a value from a method --
Example --
How return types and return values work --
Working with the method header (again) --
Oooey GUI was a worm: --
Java swing classes --
Showing an image on the screen --
Just another class --
Using Eclipse\'s WindowBuilder --
Installing WindowBuilder --
Creating a GUI class --
Running your bare-bones GUI class --
Show me the code --
Some details about the code --
Adding stuff to your frame --
Taking action --
Part 5: Part Of Tens: --
Ten sets of web links: --
Horse\'s mouth --
Finding news, reviews, and sample code --
Improving your code with tutorials --
Finding help on newsgroups --
Reading documentation with commentary --
Listen! --
Opinions and advocacy --
Looking for Java jobs --
Finding out more about other programming languages --
Everyone\'s favorite sites --
Ten useful classes in the Java API: --
Applet --
ArrayList --
File --
Integer --
Math --
NumberFormat --
Scanner --
String --
StringTokenizer --
System --
Index.




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