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ویرایش:
نویسندگان: Jaime Banks (ed.)
سری: Digital Formations Vol. 106
ISBN (شابک) : 9781433138294
ناشر: Peter Lang
سال نشر: 2017
تعداد صفحات: 326
[346]
زبان: English
فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود)
حجم فایل: 3 Mb
در صورت تبدیل فایل کتاب Avatar, Assembled: The Social and Technical Anatomy of Digital Bodies به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.
توجه داشته باشید کتاب آواتار، اسمبل شده: آناتومی اجتماعی و فنی بدن های دیجیتال نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.
Cover Table of Contents Figures Tables Acknowledgments Introduction: (Dis)Assembling the Avatar (Jaime Banks) The Vitruvian Avatar Avatarial Assemblages This Volume References Part One: The Social Chapter One: Life & Death: The Meaning of (Digital) Existence (Teresa Lynch / Nicholas L. Matthews) Boundaries, Functionality, and the Significance of Life and Death Technological Constraints Shaping Life and Death Consequences and Functioning of Death Layers in the Sociality of Avatar Death Boundaries and Ethics References Chapter Two: Shape & Size: The Body Electric (James M. Falin / Jorge Peña) Creation and Selection Crafting Physiques: Strategies, Limitations, and Motivations Avatar Physiques’ Impact on Players Weight Hacking and Other Futures References Chapter Three: Race & Otherness: The Utopian Promise and Divided Reality (Kristine L. Nowak) Considering the Utopian Promise and the Racial Divide Perspective Taking and Identity Tourism The Utopian Promise—Kept and Broken Futures of Avatarial Otherness References Chapter Four: Boobs & Butts: The Babes Get the Gaze (Jesse Fox) Interpreting the Digital as the Real Social and Biological Roots of Gendered Bodies Fixations and (Hetero)Normative Gazes Objectification or Empowerment? Futures of Sexualized Bodies References Chapter Five: Face & Hair: Looks That Change Behaviors (Sun Joo (Grace) Ahn) Digital Faces Versus Physical Faces Hair as a Key Customization Feature Transformed Social Interactions Digital Doppelgängers—Reflections with Minds of Their Own Blurred Boundaries References Chapter Six: Voice & Sound: Player Contributions to Speech (Hanna Wirman / Rhys Jones) The High Cost of Avatar Sound Avatar Voices as Co-Constructed Identification Interpretation Negotiation Voice as Critical to Character References Chapter Seven: Gesture & Movement: Indices of Presence (Sita Popat) Gesturing to Others Gesturing to Oneself Mapping Gestural Qualities Embodied Identity Corporeality and Immersion Note References Chapter Eight: Names & Labels: Strategic (De)Identification (Mark R. Johnson) Names and Labels as Identity Signifiers Names, Labels, and Gameplay The Safety of the Alphabet Anonymity and High-stakes Gambling Clan Tags and Group Identities The Future of Digital Names References Chapter Nine: Gear & Weaponry: Market Ideologies of Functional and Cosmetic Items (William Robinson / David Calvo) A Snapshot of Functional Items Diablo and a Crisis of Value Digital Items as Buy-In References Chapter Ten: Companions & Vehicles: Permutations of Digital Entities (Rabindra A. Ratan) Digital Companions Digital Vehicles Coming Full Circle … Well, Triangle References Chapter Eleven: Alignments & Alliances: Associations of Value (Kristine Ask / Mark Chen) Alignment Through Alliances: Systems Alignment Through Alliances: Factions Alignment Through Alliances: Players Alignment Through Alliances: Technologies Avatars <3 Alliances Note References Chapter Twelve: Morality & Personality: Perfect and Deviant Selves (Matthew Grizzard / Changhyun Ahn) Personality and Morality Defined Personality Morality Media Research on Personality and Morality Character Types in Videogames The Interaction of Character and Player’s Personality and Morality Morality and Degrees of Me and Not-Me Note References Chapter Thirteen: Relationships & Reputation: Part of the Main(frame) (Nicholas David Bowman) Relationships Functional and Ludic Relationships Social and Narrative Relationships Reputations Functional Reputations Moral Reputations A Part of the Main References Chapter Fourteen: Headcanon & Lore: Owning the Narrative (John Carter Mcknight) Explicating Headcanon and Lore Gaps, Queering, Fix-it Canon Inputs: Mechanics, Narrative, Appearance Creative and Social Outputs References Chapter Fifteen: Cosplay & Conventions: Exporting the Digita (Nicolle Lamerichs) Costuming and Conventions Embodiment in Cosplay Embodiment and Affect Cosplay as a “Third Layer” References Part Two: The Technical Chapter Sixteen: Rules & Mechanics: Parameters for Interactivity (Andy Boyan / Jaime Banks) Rules and Avatars Mechanics and Avatars Rules and Mechanics in Emergent Play Avatar Control and Parameter Literacies Note References Chapter Seventeen: Achievements & Levels: Building Affirmational Resources (John A. Velez) What Is an “Achievement?” Videogames, Avatars, and Repairing Bad Moods Achievements and Coping with Bad Moods Avatars’ Potential Role in Achievement-Based Self-Affirmation References Chapter Eighteen: Spells & Statistics: Inside the Black Box (Christopher A. Paul) World of Warcraft and the Emergence of Metagaming NBA 2k16, Hero Ball, and Perfecting Myplay Clash Royale and the “Twisted” Meta Avatar (and Player) in a Box References Chapter Ninteen: Class & Role: Frameworks for (Inter)Action (Oskar Milik) Classes, Roles, and Norms Class and Role as Player-Avatar Feedback Systems Social Classes and Interactional Roles References Chapter Twenty: Resources & Inventories: Useful Fictions (Isaac Knowles) A Brief History Resources as Game Artifacts Inventories as Avatar Artifacts Capacity Interactivity Inclusivity Commutativity Inventories as Useful Fictions Note References Chapter Twenty-One: Code & Logic: Procedural Desire (Peter Kudenov) Defining Code Perspectives on Code The Logics Code Implements Procedural Desire References Chapter Twenty-Two: Glitches & Lag: Unanticipated Variables (Mark R. Johnson) Flying, Bouncing, and Standbying in Halo 2 Glitched Characters and Player Experience Lag and Avatar Perception The Fluidity of Digital Bodies References Chapter Twenty-Three: Pixels & Polygons: The Stuff of Light-Beings (Roger Altizer, Jr.) Avatars as Real Abstractions More Pixels, Better Avatars? Polygons: The Key to 3D A Power Problem The Novelty of Light-Beings References Chapter Twenty-Four: Embellishment & Effects: Seduction by Style (Dominic Kao / D. Fox Harrell) Juiciness and Instrumentality Toward Embellishment: Effects as Seductive Details Avatar Embellishments and their (In)Efficiencies Simple Avatars Perform as Well as Embellished Ones Dynamic Embellishment Can Improve Performance Over Static Appearances Self-similar Embellishment Is More Impactful Graphical Elements and Ways of (Scientifically) Seeing Note References Chapter Twenty-Five: Perspective & Physics: Frames for Play (Ryan Bown / Gabe Olson) Physics in Player-Avatar Connections True Physics are Boring Physics Perspective as an Experiential Frame for Physics Physics as an Experiential Frame for Interactivity Breaking and Bending the Frames Physics and Playful Experimentation References Chapter Twenty-Six: Mobility & Context: Of Being and Being There (Edward Downs) A Logic of Being Game History as Change in Mobility Motion as Aesthetic Being There Situating Gameplay in the Dialectic Note References Chapter Twenty-Seven: Engines & Platforms: Functional Entanglements (Casey O’Donnell) Four Facets of Platforms Engines as Philosophical Frameworks The Precision and Messiness of Tools The Importance of Entanglement References Chapter Twenty-Eight: Interfaces & Mods: Customizing the Gateway (Nathan Stevens / Anthony Limperos) Historical Roots and Rise of Interface Mods Altering the Avatar Gateway From Modding Characters to Modding Players References Chapter Twenty-Nine: Controllers & Inputs: Masters of Puppets (Daniel Roth / Jean-Luc Lugrin / Sebastian Von Mammen / Marc Erich Latoschik) The User as the Controller The Controller as an Input Device Controlling Avatars Through Control Schemes A Brief History of Controllers and Control Schemes Avatar Embodiment and Virtual Body Ownership The Future in Autonomy and Hybrid Systems References Chapter Thirty: Licensing & Law: Who Owns an Avatar? (Tyler T. Ochoa / Jaime Banks) The Limited Logic of License Agreements Copyright and Avatars as “Works” On Joint Authorship and Ownership The Value and Future of Avatar Ownership References Contributors Ludography Index