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ویرایش: نویسندگان: Nicholas Robert Weldin, Brian Jepson, Michael Margolis سری: ISBN (شابک) : 9781491903520 ناشر: O'Reilly Media, Inc. سال نشر: 2020 تعداد صفحات: زبان: English فرمت فایل : EPUB (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود) حجم فایل: 20 Mb
در صورت تبدیل فایل کتاب Arduino Cookbook, 3rd Edition به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.
توجه داشته باشید کتاب کتاب آشپزی آردوینو، ویرایش سوم نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.
آیا می خواهید دستگاه هایی بسازید که با دنیای فیزیکی تعامل داشته باشند؟ این کتاب آشپزی برای هر کسی که میخواهد با میکروکنترلر محبوب آردوینو و محیط برنامهنویسی آزمایش کند، مناسب است. بیش از 200 نکته و تکنیک برای ساخت انواع اشیا و نمونه های اولیه مانند اسباب بازی ها، آشکارسازها، ربات ها و لباس های تعاملی که می توانند لمس، صدا، موقعیت، گرما و نور را حس کنند و به آن پاسخ دهند، پیدا خواهید کرد.
Want to create devices that interact with the physical world? This cookbook is perfect for anyone who wants to experiment with the popular Arduino microcontroller and programming environment. You ll find more than 200 tips and techniques for building a variety of objects and prototypes such as toys, detectors, robots, and interactive clothing that can sense and respond to touch, sound, position, heat, and light.
Preface Who This Book Is For How This Book Is Organized What Was Left Out Code Style (About the Code) Arduino Platform Release Notes Notes on the Third Edition Conventions Used in This Book Using Code Examples O’Reilly Online Learning How to Contact Us Acknowledgments for the Second Edition (Michael Margolis) Acknowledgments for the Third Edition (Brian Jepson) Getting Started 1.0 Introduction 1.1 Installing the Integrated Development Environment (IDE) 1.2 Setting Up the Arduino Board 1.3 Using the Integrated Development Environment to Prepare an Arduino Sketch 1.4 Uploading and Running the Blink Sketch 1.5 Creating and Saving a Sketch 1.6 An Easy First Arduino Project 1.7 Using Arduino with Boards Not Included in the Standard Distribution 1.8 Using a 32-Bit Arduino (or Compatible) Arduino Programming 2.0 Introduction 2.1 A Typical Arduino Sketch 2.2 Using Simple Primitive Types (Variables) 2.3 Using Floating-Point Numbers 2.4 Working with Groups of Values 2.5 Using Arduino String Functionality 2.6 Using C Character Strings 2.7 Splitting Comma-Separated Text into Groups 2.8 Converting a Number to a String 2.9 Converting a String to a Number 2.10 Structuring Your Code into Functional Blocks 2.11 Returning More than One Value from a Function 2.12 Taking Actions Based on Conditions 2.13 Repeating a Sequence of Statements 2.14 Repeating Statements with a Counter 2.15 Breaking Out of Loops 2.16 Taking a Variety of Actions Based on a Single Variable 2.17 Comparing Character and Numeric Values 2.18 Comparing Strings 2.19 Performing Logical Comparisons 2.20 Performing Bitwise Operations 2.21 Combining Operations and Assignment Mathematical Operations 3.0 Introduction 3.1 Adding, Subtracting, Multiplying, and Dividing 3.2 Incrementing and Decrementing Values 3.3 Finding the Remainder After Dividing Two Values 3.4 Determining the Absolute Value 3.5 Constraining a Number to a Range of Values 3.6 Finding the Minimum or Maximum of Some Values 3.7 Raising a Number to a Power 3.8 Taking the Square Root 3.9 Rounding Floating-Point Numbers Up and Down 3.10 Using Trigonometric Functions 3.11 Generating Random Numbers 3.12 Setting and Reading Bits 3.13 Shifting Bits 3.14 Extracting High and Low Bytes in an int or long 3.15 Forming an int or long from High and Low Bytes Serial Communications 4.0 Introduction 4.1 Sending Information from Arduino to Your Computer 4.2 Sending Formatted Text and Numeric Data from Arduino 4.3 Receiving Serial Data in Arduino 4.4 Sending Multiple Text Fields from Arduino in a Single Message 4.5 Receiving Multiple Text Fields in a Single Message in Arduino 4.6 Sending Binary Data from Arduino 4.7 Receiving Binary Data from Arduino on a Computer 4.8 Sending Binary Values from Processing to Arduino 4.9 Sending the Values of Multiple Arduino Pins 4.10 Logging Arduino Data to a File on Your Computer 4.11 Sending Data to More than One Serial Device 4.12 Receiving Serial Data from More than One Serial Device 4.13 Using Arduino with the Raspberry Pi Simple Digital and Analog Input 5.0 Introduction 5.1 Using a Switch 5.2 Using a Switch Without External Resistors 5.3 Reliably Detect (Debounce) When a Switch Is Pressed 5.4 Determining How Long a Switch Is Pressed 5.5 Reading a Keypad 5.6 Reading Analog Values 5.7 Changing the Range of Values 5.8 Reading More than Six Analog Inputs 5.9 Measuring Voltages Up to 5V 5.10 Responding to Changes in Voltage 5.11 Measuring Voltages More than 5V (Voltage Dividers) Getting Input from Sensors 6.0 Introduction 6.1 You Want an Arduino with Many Built-in Sensors 6.2 Detecting Movement 6.3 Detecting Light 6.4 Detecting Motion of Living Things 6.5 Measuring Distance 6.6 Measuring Distance Precisely 6.7 Detecting Vibration 6.8 Detecting Sound 6.9 Measuring Temperature 6.10 Reading RFID (NFC) Tags 6.11 Tracking Rotary Movement 6.12 Tracking Rotary Movement in a Busy Sketch with Interrupts 6.13 Using a Mouse 6.14 Getting Location from a GPS 6.15 Detecting Rotation Using a Gyroscope 6.16 Detecting Direction 6.17 Reading Acceleration Visual Output 7.0 Introduction 7.1 Connecting and Using LEDs 7.2 Adjusting the Brightness of an LED 7.3 Driving High-Power LEDs 7.4 Adjusting the Color of an LED 7.5 Controlling Lots of Color LEDs 7.6 Sequencing Multiple LEDs: Creating a Bar Graph 7.7 Sequencing Multiple LEDs: Making a Chase Sequence 7.8 Controlling an LED Matrix Using Multiplexing 7.9 Displaying Images on an LED Matrix 7.10 Controlling a Matrix of LEDs: Charlieplexing 7.11 Driving a 7-Segment LED Display 7.12 Driving Multidigit, 7-Segment LED Displays: Multiplexing 7.13 Driving Multidigit, 7-Segment LED Displays with the Fewest Pins 7.14 Controlling an Array of LEDs by Using MAX72xx Shift Registers 7.15 Increasing the Number of Analog Outputs Using PWM Extender Chips 7.16 Using an Analog Panel Meter as a Display Physical Output 8.0 Introduction 8.1 Controlling Rotational Position with a Servo 8.2 Controlling Servo Rotation with a Potentiometer or Sensor 8.3 Controlling the Speed of Continuous Rotation Servos 8.4 Controlling Servos Using Computer Commands 8.5 Driving a Brushless Motor (Using a Hobby Speed Controller) 8.6 Controlling Solenoids and Relays 8.7 Making an Object Vibrate 8.8 Driving a Brushed Motor Using a Transistor 8.9 Controlling the Direction of a Brushed Motor with an H-Bridge 8.10 Controlling the Direction and Speed of a Brushed Motor with an H-Bridge 8.11 Using Sensors to Control the Direction and Speed of Brushed Motors 8.12 Driving a Bipolar Stepper Motor 8.13 Driving a Bipolar Stepper Motor (Using the EasyDriver Board) 8.14 Driving a Unipolar Stepper Motor with the ULN2003A Driver Chip Audio Output 9.0 Introduction 9.1 Playing Tones 9.2 Playing a Simple Melody 9.3 Generating More than One Simultaneous Tone 9.4 Generating Audio Tones Without Interfering with PWM 9.5 Controlling MIDI 9.6 Making an Audio Synthesizer 9.7 Attain High-Quality Audio Synthesis Remotely Controlling External Devices 10.0 Introduction 10.1 Responding to an Infrared Remote Control 10.2 Decoding Infrared Remote Control Signals 10.3 Imitating Remote Control Signals 10.4 Controlling a Digital Camera 10.5 Controlling AC Devices by Hacking a Remote-Controlled Switch Using Displays 11.0 Introduction 11.1 Connecting and Using a Text LCD Display 11.2 Formatting Text 11.3 Turning the Cursor and Display On or Off 11.4 Scrolling Text 11.5 Displaying Special Symbols 11.6 Creating Custom Characters 11.7 Displaying Symbols Larger than a Single Character 11.8 Displaying Pixels Smaller than a Single Character 11.9 Selecting a Graphical LCD Display 11.10 Control a Full-Color LCD Display 11.11 Control a Monochrome OLED Display Using Time and Dates 12.0 Introduction 12.1 Using millis to Determine Duration 12.2 Creating Pauses in Your Sketch 12.3 More Precisely Measuring the Duration of a Pulse 12.4 Using Arduino as a Clock 12.5 Creating an Alarm to Periodically Call a Function 12.6 Using a Real-Time Clock Communicating Using I2C and SPI 13.0 Introduction 13.1 Connecting Multiple I2C Devices 13.2 Connecting Multiple SPI Devices 13.3 Working with an I2C Integrated Circuit 13.4 Increase I/O with an I2C Port Expander 13.5 Communicating Between Two or More Arduino Boards 13.6 Using the Wii Nunchuck Accelerometer Simple Wireless Communication 14.0 Introduction 14.1 Sending Messages Using Low-Cost Wireless Modules 14.2 Connecting Arduino over a ZigBee or 802.15.4 Network 14.3 Sending a Message to a Particular XBee 14.4 Sending Sensor Data Between XBees 14.5 Activating an Actuator Connected to an XBee 14.6 Communicating with Classic Bluetooth Devices 14.7 Communicating with Bluetooth Low Energy Devices WiFi and Ethernet 15.0 Introduction 15.1 Connecting to an Ethernet Network 15.2 Obtaining Your IP Address Automatically 15.3 Sending and Receiving Simple Messages (UDP) 15.4 Use an Arduino with Built-in WiFi 15.5 Connect to WiFi with Low-Cost Modules 15.6 Extracting Data from a Web Response 15.7 Requesting Data from a Web Server Using XML 15.8 Setting Up an Arduino to Be a Web Server 15.9 Handling Incoming Web Requests 15.10 Handling Incoming Requests for Specific Pages 15.11 Using HTML to Format Web Server Responses 15.12 Requesting Web Data Using Forms (POST) 15.13 Serving Web Pages Containing Large Amounts of Data 15.14 Sending Twitter Messages 15.15 Exchanging Data for the Internet of Things 15.16 Publishing Data to an MQTT Broker 15.17 Subscribing to Data on an MQTT Broker 15.18 Getting the Time from an Internet Time Server Using, Modifying, and Creating Libraries 16.0 Introduction 16.1 Using the Built-in Libraries 16.2 Installing Third-Party Libraries 16.3 Modifying a Library 16.4 Creating Your Own Library 16.5 Creating a Library That Uses Other Libraries 16.6 Updating Third-Party Libraries for Arduino 1.0 Advanced Coding and Memory Handling 17.0 Introduction 17.1 Understanding the Arduino Build Process 17.2 Determining the Amount of Free and Used RAM 17.3 Storing and Retrieving Numeric Values in Program Memory 17.4 Storing and Retrieving Strings in Program Memory 17.5 Using #define and const Instead of Integers 17.6 Using Conditional Compilations Using the Controller Chip Hardware 18.0 Introduction 18.1 Storing Data in Permanent EEPROM Memory 18.2 Take Action Automatically When a Pin State Changes 18.3 Perform Periodic Actions 18.4 Setting Timer Pulse Width and Duration 18.5 Creating a Pulse Generator 18.6 Changing a Timer’s PWM Frequency 18.7 Counting Pulses 18.8 Measuring Pulses More Accurately 18.9 Measuring Analog Values Quickly 18.10 Reducing Battery Drain 18.11 Setting Digital Pins Quickly 18.12 Uploading Sketches Using a Programmer 18.13 Replacing the Arduino Bootloader 18.14 Move the Mouse Cursor on a PC or Mac Electronic Components Capacitor Diode Integrated Circuit Keypad LED Motor (DC) Optocoupler Photocell (Photoresistor) Piezo Pot (Potentiometer) Relay Resistor Solenoid Speaker Stepper Motor Switch Transistor See Also Using Schematic Diagrams and Datasheets How to Read a Datasheet Choosing and Using Transistors for Switching Building and Connecting the Circuit Using a Breadboard Connecting and Using External Power Supplies and Batteries Using Capacitors for Decoupling Using Snubber Diodes with Inductive Loads Working with AC Line Voltages Tips on Troubleshooting Software Problems Code That Won’t Compile Code That Compiles but Does Not Work as Expected Tips on Troubleshooting Hardware Problems Still Stuck? Digital and Analog Pins ASCII and Extended Character Sets Index