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ویرایش:
نویسندگان: Hong Jeong
سری:
ISBN (شابک) : 9781118659199, 111865921X
ناشر: Wiley Blackwell
سال نشر: 2014
تعداد صفحات: [469]
زبان: English
فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود)
حجم فایل: 8 Mb
در صورت تبدیل فایل کتاب Architectures for computer vision : from algorithm to chip with Verilog به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.
توجه داشته باشید کتاب معماری بینایی کامپیوتر: از الگوریتم تا تراشه با Verilog نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.
Architectures for Computer Vision Contents About the Author Preface Part One Verilog HDL 1 Introduction 1.1 Computer Architectures for Vision 1.2 Algorithms for Computer Vision 1.3 Computing Devices for Vision 1.4 Design Flow for Vision Architectures Problems References 2 Verilog HDL, Communication, and Control 2.1 The Verilog System 2.2 Hello, World! 2.3 Modules and Ports 2.4 UUT and TB 2.5 Data Types and Operations 2.6 Assignments 2.7 Structural-Behavioral Design Elements 2.8 Tasks and Functions 2.9 Syntax Summary 2.10 Simulation-Synthesis 2.11 Verilog System Tasks and Functions 2.12 Converting Vision Algorithms into Verilog HDL Codes 2.13 Design Method for Vision Architecture 2.14 Communication by Name Reference 2.15 Synchronous Port Communication 2.16 Asynchronous Port Communication 2.17 Packing and Unpacking 2.18 Module Control 2.19 Procedural Block Control Problems References 3 Processor, Memory, and Array 3.1 Image Processing System 3.2 Taxonomy of Algorithms and Architectures 3.3 Neighborhood Processor 3.4 BPBP Processor 3.5 DP Processor 3.6 Forward and Backward Processors 3.7 Frame Buffer and Image Memory 3.8 Multidimensional Array 3.9 Queue 3.10 Stack 3.11 Linear Systolic Array Problems References 4 Verilog Vision Simulator 4.1 Vision Simulator 4.2 Image Format Conversion 4.3 Line-based Vision Simulator Principle 4.4 LVSIM Top Module 4.5 LVSIM IO System 4.6 LVSIM RAM and Processor 4.7 Frame-based Vision Simulator Principle 4.8 FVSIM Top Module 4.9 FVSIM IO System 4.10 FVSIM RAM and Processor 4.11 OpenCV Interface Problems References Part Two Vision Principles 5 Energy Function 5.1 Discrete Labeling Problem 5.2 MRF Model 5.3 Energy Function 5.4 Energy Function Models 5.5 Free Energy 5.6 Inference Schemes 5.7 Learning Methods 5.8 Structure of the Energy Function 5.9 Basic Energy Functions Problems References 6 Stereo Vision 6.1 Camera Systems 6.2 Camera Matrices 6.3 Camera Calibration 6.4 Correspondence Geometry 6.5 Camera Geometry 6.6 Scene Geometry 6.7 Rectification 6.8 Appearance Models 6.9 Fundamental Constraints 6.10 Segment Constraints 6.11 Constraints in Discrete Space 6.12 Constraints in Frequency Space 6.13 Basic Energy Functions Problems References 7 Motion and Vision Modules 7.1 3D Motion 7.2 Direct Motion Estimation 7.3 Structure from Optical Flow 7.4 Factorization Method 7.5 Constraints on the Data Term 7.6 Continuity Equation 7.7 The Prior Term 7.8 Energy Minimization 7.9 Binocular Motion 7.10 Segmentation Prior 7.11 Blur Diameter 7.12 Blur Diameter and Disparity 7.13 Surface Normal and Disparity 7.14 Surface Normal and Blur Diameter 7.15 Links between Vision Modules Problems References Part Three Vision Architectures 8 Relaxation for Energy Minimization 8.1 Euler–Lagrange Equation of the Energy Function 8.2 Discrete Diffusion and Biharminic Operators 8.3 SOR Equation 8.4 Relaxation Equation 8.5 Relaxation Graph 8.6 Relaxation Machine 8.7 Affine Graph 8.8 Fast Relaxation Machine 8.9 State Memory of Fast Relaxation Machine 8.10 Comparison of Relaxation Machines Problems References 9 Dynamic Programming for Energy Minimization 9.1 DP for Energy Minimization 9.2 N-best Parallel DP 9.3 N-best Serial DP 9.4 Extended DP 9.5 Hidden Markov Model 9.6 Inside-Outside Algorithm Problems References 10 Belief Propagation and Graph Cuts for Energy Minimization 10.1 Belief in MRF Factor System 10.2 Belief in Pairwise MRF System 10.3 BP in Discrete Space 10.4 BP in Vector Space 10.5 Flow Network for Energy Function 10.6 Swap Move Algorithm 10.7 Expansion Move Algorithm Problems References Part Four Verilog Design 11 Relaxation for Stereo Matching 11.1 Euler–Lagrange Equation 11.2 Discretization and Iteration 11.3 Relaxation Algorithm for Stereo Matching 11.4 Relaxation Machine 11.5 Overall System 11.6 IO Circuit 11.7 Updation Circuit 11.8 Circuit for the Data Term 11.9 Circuit for the Differential 11.10 Circuit for the Neighborhood 11.11 Functions for Saturation Arithmetic 11.12 Functions for Minimum Argument 11.13 Simulation Problems References 12 Dynamic Programming for Stereo Matching 12.1 Search Space 12.2 Line Processing 12.3 Computational Space 12.4 Energy Equations 12.5 DP Algorithm 12.6 Architecture 12.7 Overall Scheme 12.8 FIFO Buffer 12.9 Reading and Writing 12.10 Initialization 12.11 Forward Pass 12.12 Backward Pass 12.13 Combinational Circuits 12.14 Simulation Problems References 13 Systolic Array for Stereo Matching 13.1 Search Space 13.2 Systolic Transformation 13.3 Fundamental Systolic Arrays 13.4 Search Spaces of the Fundamental Systolic Arrays 13.5 Systolic Algorithm 13.6 Common Platform of the Circuits 13.7 Forward Backward and Right Left Algorithm 13.8 FBR and FBL Overall Scheme 13.9 FBR and FBL FIFO Buffer 13.10 FBR and FBL Reading and Writing 13.11 FBR and FBL Preprocessing 13.12 FBR and FBL Initialization 13.13 FBR and FBL Forward Pass 13.14 FBR and FBL Backward Pass 13.15 FBR and FBL Simulation 13.16 Backward Backward and Right Left Algorithm 13.17 BBR and BBL Overall Scheme 13.18 BBR and BBL Initialization 13.19 BBR and BBL Forward Pass 13.20 BBR and BBL Backward Pass 13.21 BBR and BBL Simulation Problems References 14 Belief Propagation for Stereo Matching 14.1 Message Representation 14.2 Window Processing 14.3 BP Machine 14.4 Overall System 14.5 IO Circuit 14.6 Sampling Circuit 14.7 Circuit for the Data Term 14.8 Circuit for the Input Belief Message Matrix 14.9 Circuit for the Output Belief Message Matrix 14.10 Circuit for the Updation of Message Matrix 14.11 Circuit for the Disparity 14.12 Saturation Arithmetic 14.13 Smoothness 14.14 Minimum Argument 14.15 Simulation Problems References Index EULA