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ویرایش: نویسندگان: Monte Cook, Bruce R. Cordell, Sean K. Reynolds سری: ناشر: Monte Cook Games سال نشر: 2020 تعداد صفحات: 306 زبان: English فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود) حجم فایل: 23 مگابایت
در صورت تبدیل فایل کتاب Arcana of the Ancients (MCG245P) به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.
توجه داشته باشید کتاب Arcana of the Ancients (MCG245P) نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.
عناصر علمی تخیلی را به هر کمپین فانتزی ویرایش پنجم اضافه کنید. در خلوتهای مه آلود زمان، قبل از پادشاهیها و سرزمینهایی که میشناسید - قبل از الفهای بزرگ، اربابان اجدادی کوتولهها، و حتی اژدهاها - تمدنهایی که رویایی نداشتند رشد و سقوط کردند. آنها ارگ هایی از فلز، شیشه و نور ساختند. آنها شگفتی هایی را خلق کردند و انرژی هایی را به کار گرفتند که ما فقط می توانیم حدس بزنیم. بقایای خلاقیت های باورنکردنی آنها اکنون در عمیق ترین فرورفتگی های جهان پنهان شده است. آن معدود افراد دانشمندی که حتی در مورد آنها می دانند، نامی برای این مکان ها، اشیاء و حتی موجودات دارند. آنها آنها را ... Arcana of the Ancients شامل: شمشیرهای زور، لیزر، ربات ها و فناوری های عجیب و غریب آینده برای هر ماجراجویی یا کمپین نسخه پنجم! طراحی شده توسط استادان فانتزی Monte Cook، Bruce R. Cordell و Sean K. Reynolds. جلد گالینگور عظیم 304 صفحه ای مملو از هنرهای باورنکردنی. افزودن رنگ SF به بازی های فانتزی از زمان Empire of the Petal Throne و Expedition to the Barrier Peaks محبوب بوده است. امروزه چه کسی فانتزی علمی را بهتر از بازیهای Monte Cook میشناسد؟ شامل صدها موجود، مصنوعات و آیتمهای "جادویی" است که فناوری علمی-تخیلی را به همراه قوانین، گزینههای شخصیت و ماجراجویی در خود جای داده است.
Add sci-fi elements to any fifth-edition fantasy campaign. In the misty recesses of time, before the kingdoms and lands you know—before the elder elves, the dwarven ancestral lords, and even the dragons—civilizations undreamt of rose and fell. They built citadels of metal, glass, and light. They crafted wonders and harnessed energies we can only guess at. The remnants of their incredible creations now lay hidden away in the deepest recesses of the world. Those few learned folk who even know about them have a name for these places, objects, and even creatures. They call them the... Arcana of the Ancients includes: Force-swords, lasers, robots, and weird future tech for any Fifth-edition adventure or campaign! Designed by masters of fantasy Monte Cook, Bruce R. Cordell, and Sean K. Reynolds. Massive 304-page hardcover brimming with incredible art. Adding a touch of SF to fantasy gaming has been popular since the days of Empire of the Petal Throne and Expedition to the Barrier Peaks. Nowadays, who knows science fantasy better than Monte Cook Games? Contains hundreds of creatures, artifacts, and “magic” items that incorporate science-fantasy technology, along with rules, character options, and adventures.
Cover Credits Table of Contents Numenera's Fresh Take on Fantasy Part 1: The Revelation Chapter 1: How To Use This Book Chapter 2: The Hills of Crooked Sleep Background Adventure Synopsis Getting the PCs Involved Caracara Fair Near the Crooked Hills Acquiring and Spending Fair Tokens Pavilion of Prizes Games and Contests Lure of the Crooked Hills Cyphers in Caracara Umeli in Caracara Rumors of the Crooked Hills Goblin Attack The Crooked Hills Under the Crooked Hills Keyed Locations 0. Cracks In the Earth 1. Glass Wall 2. Goblin Pit 3. Oily Pool 4. Haphazard Oracle 5. Rule of Eight 6. Shrine of Cleromancy 7. Sacrificial Oracle 8. Alcove of Acceptance 9. Shrine of Offering 10. Shrine of Receiving 11. Old Guard 12. Sleepwalker Watch 13. Ransacked Rooms 14. Emptied Armory 15. Goblin Den 16. Bog 17. Goblin Commons 18. Anthropomancy Oracle 19. Goblin Acid Spray 20. Gateway The Necropolis 21. Necropolis Grand Gallery Cypherwight 22. Sarrak Lair 23. Preservation Vat 24. Arch of Understanding 25. Cool Boil 26. Storage 27. Perfect Fit 28. Thirsty Pod 29. Processing Early Umeli Encounter 30. Hunger Management 31. Blast Site 32. Armoring Arch 33. Malfunctioning Control 34. Depository 35. Empty 36. Caught 37. Defunct 38. Grand Gallery is a Ring 39. Safeguard Spheres 40. Petrified Forest Arrival The Petrified Forest 41. Killist Camp 42. Imitative Fluid 43. End of the Path 44. Sparkling Strands 45. Flower Bed 46. Geomorph Pass 47. Umeli's Research Camp 48. Singing Monolith Crooked Hills Maps Goblin Sleepwalker Monolith Rising Part 2: Ancients Arcana Chapter 3: Cyphers, Relics, and Iron Flesh Numenera Device Aspect Finding the Numenera Salvaging Optional Rule: Intelligence (Ancients Arcana) Identifying the Numenera First Numenera Device Identification Cyphers Cypher Limit Cypher Danger Table Cypher Forms Random Cypher Table 1 Random Cypher Table 2 Relics Relic Depletion Relic Quirks List of Relic Quirks Random Relic Table 1 Random Relic Table 2 Iron Flesh Iron Flesh Quirks Iron Flesh Exclusivity Removing Iron Flesh Optional Rule: Choosing Iron Flesh Random Iron Flesh Table Ancients Arcana Table Numenera Devices A–Z Adhesion Gloves Aggression Eye Alertness Stimulant Amber Casement Amulet of Numenera Safety Analyzing Shield Antivenom Pill Arm Bifurcator Armored Flesh Astute Weapon Nodule Attractor Augmentation Heptagon Automated Bath Automated Cook Automaton Seed Automaton Seed Table Banishing Nodule Battle Armor Battlesuit Beast Lure Blinking Nodule Body Duplicator Bounding Boots Brain Bud Brain Fogger Bread Sprayer Breathing Field Spinner Bridge Builder Burrowing Boots Calm Center Carryall Catholicon Catseye Cellular Annealer Chameleon Cloak Chemical Factory City Shroud Clawed Extremity Clean Bright Cloak of Finery Cohesion Stabilizer Comprehension Graft Controlled Blinking Nodule Corpse Likeness Crafter's Eyes Cypher Bag Cypher Stabilizing Suit Death Protector Deception Filter Density Nodule Detextilizer Detonating Scuttler Detonation Detonation of the Black Sphere Detonation of Blindness Detonation of Deafening Detonation of Decoy Sounds Detonation of Desiccation Detonation of Flesh-Rotting Detonation of Gravity Detonation, Greater Detonation of Matter Disruption Detonation of Peace Detonation of Soap Detonation of Sobriety Detonation of Spawning Detonation of Telekinesis Detonation of Tracking Detonation of Webs Device Stabilizer Devitilizer Diagnostic Graft Dimensional Armor Disrupting Nodule Disruption Blade Drill Spear Drink Distiller Eagleseye Eclipse Projector Ecstasy Paralyzer Effort Enhancement Emotion Smoother Empath's Lenses Empty Field Generator Empty Hand Endless Coil Endless Stomach Energy Nullifier Evolution Bud Exploding Arrow Explorer's Gloves Explorer's Lenses Extradimensional Hand External Skeleton Extradimensional Viewer Eye-Eating Loop Eye of Mental Contact Eye of Mental Supremacy Eyepiece of Understanding Farspeaker Fearmaker Fiery Hellmaker Filtration Straw Fireproofing Spray Flame Cloak Flame Gauntlet Flame Halo Flame-Retardant Wall Flame Suppressor Flesh Disruptor Flesh Ink Pen Fleshy Head Disguise Food Scanner Food Tube Force Cube Projector Force Dome Force Nodule Force Screen Projector Force Shield Projector Friction-Reducing Gel Frigid Wall Projector Gas Bomb Gauntlet of Protection Gauntlet of Shield Brandishing Glowbrand Glue Emitter Golden Aura Cloak Gravitevator Gravity Changer Gravity Nullifier Gravity-Nullifying Spray Hardening Spray Harmony Lamp Headroom Helmet Healing Sword Health Resonator Heat Nodule Helm of Illusion Helm of Metal Control Helm of Metal Mastery Helm of Phantasm Hiding Alarm Nodule Hover Belt Hover Square Hunter/Seeker Image Projector Imager Immobilizer Inferno Wall Projector Infiltrator Infrastucture Drill Instant Bridge Instant Item Instant Servant Instant Shelter Instant Wall Instant Workshop Intellect Boost Intellect Enhancement Patch Iron Tamer Kaon Preserver Kinetic Shield Knowledge Enhancement Lacewing Shirt Launcher Leadership Bud Lightning Wall Projector Light Spike Liquid Armor Liquid Sword Liquid Transfer Orb Living Armor Sheath Living Conceptualization Sheath Lore Siphon Machine Control Implant Machine Steed Machine Stimulator Magnetic Attack Drill Magnetic Master Magnetic Shield Mask of Machine Command Mask of Machine Speaking Matter Evaporator Melding Projector Memory Extractor Mephitic Staff Memory Goggles Mental Scrambler Metabolism Bud Metal Death Midnight Field Midnight Suit Mimetic Replicator Mind Imager Mindspeaking Implant Molecular Bonder Monoblade Monster Repulsor Morale Trauma Motion Sensor Motion Stabilizer Multi-Opener Mulidimensional Blade Murder Globe Nanite Resistance Nano-Needler Natalitial Net Arrow Null Orb Object Micronizer Object Replicator Operon Reservoir Organ Factory Otherspace Stasis Chamber Skeleton Key Otherspace Weapon Nodule Otherwhere Torch Pacifying Needler Perception Extender Personal Environment Field Personal Telekinesis Field Phase Changer Phase Disrupter Phasing Detector Phasing Gloves Phasing Piton Plant Jar Poison Brain Implant Poison of Detonation Poison of Emotion Poison of Mind Control Portable Feast Precognitive Hoop Staff Prevarication Exponent Prostheticlick Psychic Communique Psychic Defense Nodule Psychic Eradicator Psychic Helmet Psychic Whistle Psychosome Puppeteering Sleeves Quantium Backtracker Quantium Boost Rage Thrower Rally Beacon Rampaging Form Ray Emitter Ray Emitter of Numbing Ray Emitter of Paralysis Reality Spike Recorder Headband Redlight Clip Reflective Shield Rejuvenator Remote Clamp Remote Viewer Repair Unit Repeating Blade Retaliation Implant Realiation Nodule Retriever Road Builder Rodule of Branding Rodule of Inquisition Rumbler Sacrilock Safe Corridor Salvage Pack Second Skin Shadowpath Blade Shapemetal Shapestone Sprayer Shatter Wand Sheen Shock Manacles Shocker Skill Boost Skin of Phasing Skin of Steel Skull Blaster Sleep Inducer Slugspitter Smoke Ink Pen Snipewand Sonic Hole Sound Dampener Spatial Warp Speed Boost Spider Line Dispenser Spikes of the Zephyr Spine of Gravity Spine of Impact Spine of Might Spine of Shock Stability Spike Stasis Pod Stealth Coating Stealth Thrower Stim Stormheart Stormheart Tempest Strength Boost Structural Extruder Structural Reinforcer Stunner Subdual Field Summoning Alarm Nodule Sunfire Crown Sunfire Corona Surgeon Sphere Suspensor Belt Sustenance Implant Synthetic Body Telepathic Wire Telepathy Implant Teleportation Implant Teleporation Beacon Teleporter of Bounding Teleporter of Traveling Telltale Glass Temporal Duplicator Temporal Viewer Temporay Wing Tendril Graft Tentacle Injector Thunder Cannon Time Dilator of Defense Time Dilator of Offense Time Skipper Toolbox Blade Toxic Fogger Tracer Trackdarter Trail Blazer Transdimensional Lens Transdimentional Mixer Transdimensional Ray Projector Travel Bubble Trigger Trap Troglit Creche Twilight Skin Unarmored Nodule Universal Solvent Ventriloquist Nodule Vigilant Eye Visage Changer Vision Relayer Visual Displacement Device Vocal Translator Voicebox Graft Wasp Drone Water Breater Water Spigot Waterproofing Spray Weapon Graft Windrider Windslice Blade Wings of Thunder Winter Torque Wondrous Pocket Wood Ink Pen X-Ray Viewer Arbitrary Distribution of The Numenera Oddities Using Oddities in The Game Oddities Table A Selection of Ancients Oddities Mutations Beginning Play as a Mutant Beneficial Mutations Harmful Mutations Powerful Mutations Distinctive Mutations Cosmetic Mutations Discoveries Discoveries Part 3: Monsters Primeval Chapter 4: Creatures Languages Creatures By Challenge Challenge 1/8 Gazer Laak Challenge 1/4 Bowg Dabirri Merkadian Soldier Stratharian War Moth Thuman Yovok Challenge 1/2 Killist Sathosh Snow Loper Challenge 1 Margr Seskii Challenge 2 Blood Barm Crith Cypherid Golthiar Jesanthum Murden Nevajin Oorgolian Soldier Oorgolian Slug Thrower Raster Steel Spider Tetrahydra Challenge 3 Cuiddit Culova Herder Kanthid Mastigophore Mlox Nalurus Pygmy Hapax Ravage Bear Challenge 4 Anhedon Beastcoat Infiltrator Chirog Gleresisk Grey Sampler Hungry Pennon Sarrak Yellow Swarm Zhev Challenge 5 Arric Frog Disassembler Entrope Haneek Peerless Varakith Xi-Drake Challenge 6 Ganthanhar Imusten Crawler Mesomeme Challenge 7 Plasmar Plasma Detonation Relentless Reaper Challenge 8 Aliopter Astraphin Monolith Etterick Ferno Walker Glaxter Challenge 9 Cragworm Cynoclept Dissector Progenitor Progenitor Larva Swarm Challenge 10 Accelerator Travonis Ul Challenge 11 Jiraskar Neveri Challenge 12 Deadeye Griefsteel Jurulisk Challenge 13 Philethis Challenge 14 Callerail Challenge 17 Dark Fathom Challenge 20 Quotien A Quotien's Lair Challenge 23 Latos Challenge 25 Ojj Challenge 30 Dread Destroyer Creatures Alphabetical A Accelerator (10) Aliopter (8) Anhedon (4) Arric Frog (5) Astraphin Monolith (8) B Beastcoat Infiltrator (4) Blood Barm (2) Bowg (1/4) C Callerail (14) Chirog (4) Cragworm (9) Crith (2) Cuiddit (3) Culova (3) Cynoclept (9) Cypherid (2) D Dabirri (1/4) Dark Fathom (17) Deadeye (12) Disassembler (5) Dissector (9) Dread Destroyer (30) E Entrope (5) Etterick (8) Ferno Walker (8) G Ganthanhar (6) Gazer (1/8) Glaxter (8) Gleresisk (4) Golthiar (2) Grey Sampler (4) Griefsteel (12) H Haneek (5) Herder (3) Hungry Pennon (4) I Imusten Crawler (6) J Jesanthum (2) Jiraskar (11) Jurulisk (12) K Kanthid (3) Killist (1/2) L Laak (1/8) Latos (23) M Margr (1) Mastigophore (3) Merkadian Soldier (1/4) Mesomeme (6) Mlox (3) Murden (2) N Nalurus (3) Nevajin (2) Neveri (11) O Ojj (25) Oorgolian Soldier (2) Oorgolian Slug Thrower P Peerless (5) Philethis (13) Plasmar (7) Plasma Detonation Progenito (9) Progenitor Lara Swarm Pygmy Hapax (3) Q Quotien (20) A Quotien's Lair R Raster (2) Ravage Bear (3) Relentless Reaper (7) S Sarrak (4) Sathosh (1/2) Seskii (1) Snow Loper (1/2) Steel Spider (2) Stratharian War Moth (1/4) T Tetrahydra (2) Thuman (1/4) Travonis Ul (10) V Varakith (5) X Xi-Drake (5) Y Yellow Swarm (4) Yovok (1/4) Z Zhev (4) Basic Automatons Basic Automaton, Type One Basic Automaton, Type Two Basic Automaton, Type Three Basic Automaton, Type Four Basic Automaton, Type Five Part 4: Mastering The Arcana Chapter 5: GM Advice for Acana of the Ancients What is the Numenera? Introducing Arcana of the Ancients to Your Game Arcana in the World Magic vs. the Ancients Default Option: Magic and the Numenera Equivilance Second Option: Magic and the Numenera Nonequivalence Using Cyphers in Your Game Cypher Dangers Alternative Cypher Rules Numenera Device Shapes and Materials Device Shapes What is That Uknown Substance? It's Synth Device Materials Accidental Rifts Wide Rift Rift Table New Feats Cypher Master Machine Slayer Numenera Adept Optional Rule: Intelligence (Ancients Arcana) Mutations Gained During Play Random Mutation Table Arbitrary Mutation Option Directed Mutation Option Wastelands of the Ancients General Wasteland Qualities Wasteland Hazards Building a Brand-New Campaign Inconceivable Amounts of Time When? Where? Who? Conflicts? The Numenera Challenges Limits of Understanding GM Intrusions Conversion Chapter 6: A Better View of the Stars Background Adventure Synopsis Getting the PCs Involved The Pit to the Stars The Blue Chamber The Machine The Balcony of the Night Exploring the Balcony Returning to the Blue Chamber Ending the Adventure Chapter 7: The War-Slug of Aldrazor Background Adventure Synopsis Getting the PCs Involved The War-Slug Approaches The War-Slug Body and Mind Random Enounters 1. Mouth Entrance 2. Imitating Spheres 3. Webbed Room 4. Starboard Sensor Ramp 5. Port Sensor Ramp 6. Barracks and Steering 7. Bad Lieutenant 8. Tower Horn 9. Deposed Leader 10. Manufactory 11. Musical Devices 12. King of the Deep Realms 13. Sloughing Room 14. Beam Maze 15. Hallucination Device 16. Portal Engine 17. Excretory Monitors Adventure Consequences Portal Destroyed Portal Untouched Part 5: Backmatter Appendix A: Bibliography and Resources Nonfiction Fiction Television and Movies Appendix B: Arcana by Rarity Ancients Arcana Table A Ancients Arcana Table B Ancients Arcana Table C Ancients Arcana Table D Ancients Arcana Table E Ancients Arcana Table F Ancients Arcana Table G Ancients Arcana Table H Ancients Arcana Table I Open Game License