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ویرایش:
نویسندگان: Neil Smyth
سری:
ISBN (شابک) : 9781951442705
ناشر: Payload Media
سال نشر: 2023
تعداد صفحات: 816
زبان: English
فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود)
حجم فایل: 59 Mb
در صورت تبدیل فایل کتاب Android Studio Flamingo Essentials - Java Edition: Developing Android Apps Using Android Studio 2022.2.1 and Java به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.
توجه داشته باشید کتاب Android Studio Flamingo Essentials - نسخه جاوا: توسعه برنامه های اندروید با استفاده از Android Studio 2022.2.1 و جاوا نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.
این کتاب که به طور کامل برای Android Studio Flamingo به روز شده است، به شما آموزش می دهد که چگونه برنامه های مبتنی بر اندروید را با استفاده از زبان برنامه نویسی جاوا توسعه دهید. این کتاب با اصول اولیه شروع میشود و نحوه راهاندازی یک محیط توسعه و آزمایش اندروید را توضیح میدهد، و سپس مروری بر مناطقی مانند پنجرههای ابزار، ویرایشگر کد و ابزار Layout Editor دارد. مقدمه ای بر معماری اندروید با نگاهی عمیق به طراحی اپلیکیشن ها و رابط های کاربری اندروید با استفاده از محیط اندروید استودیو دنبال می شود. فصلهایی نیز شامل اجزای معماری Android، از جمله مدلهای مشاهده، مدیریت چرخه حیات، دسترسی به پایگاه داده اتاق، بازرس پایگاه داده، ناوبری برنامه، دادههای زنده و اتصال دادهها هستند. موضوعات پیشرفته تری مانند Intent ها نیز پوشش داده شده است، مانند کنترل صفحه لمسی، تشخیص حرکات، و ضبط و پخش صدا. این نسخه کتاب چاپ، انتقال، و پشتیبانی از دستگاه تاشو را نیز پوشش میدهد. مفاهیم طراحی متریال نیز به تفصیل پوشش داده شده است، از جمله استفاده از دکمههای اکشن شناور، نوارهای اسنک، رابطهای زبانهدار، نمای کارت، کشوهای ناوبری، و نوار ابزار در حال جمع شدن. سایر ویژگیهای کلیدی اندروید استودیو و اندروید نیز به تفصیل پوشش داده شدهاند، از جمله ویرایشگر Layout، کلاسهای ConstraintLayout و ConstraintSet، MotionLayout Editor، view binding، زنجیرههای محدودیت، موانع و اعلانهای پاسخ مستقیم. فصلها همچنین ویژگیهای پیشرفته Android Studio را پوشش میدهند، مانند App Links، Dynamic Delivery، پیکربندی ساخت Gradle، صورتحساب درونبرنامه، و ارسال برنامهها به کنسول برنامهنویس Google Play. با فرض اینکه قبلاً تجربه برنامه نویسی جاوا دارید، آماده دانلود Android Studio و Android SDK هستید، به سیستم ویندوز، مک یا لینوکس دسترسی دارید و ایده هایی برای توسعه برخی از برنامه ها دارید، آماده شروع کار هستید.
Fully updated for Android Studio Flamingo, this book aims to teach you how to develop Android-based applications using the Java programming language. This book begins with the basics and outlines how to set up an Android development and testing environment, followed by an overview of areas such as tool windows, the code editor, and the Layout Editor tool. An introduction to the architecture of Android is followed by an in-depth look at the design of Android applications and user interfaces using the Android Studio environment. Chapters are also included covering the Android Architecture Components, including view models, lifecycle management, Room database access, the Database Inspector, app navigation, live data, and data binding. More advanced topics such as intents are also covered, as are touch screen handling, gesture recognition, and the recording and playback of audio. This book edition also covers printing, transitions, and foldable device support. The concepts of material design are also covered in detail, including the use of floating action buttons, Snackbars, tabbed interfaces, card views, navigation drawers, and collapsing toolbars. Other key features of Android Studio and Android are also covered in detail, including the Layout Editor, the ConstraintLayout and ConstraintSet classes, MotionLayout Editor, view binding, constraint chains, barriers, and direct reply notifications. Chapters also cover advanced features of Android Studio, such as App Links, Dynamic Delivery, Gradle build configuration, in-app billing, and submitting apps to the Google Play Developer Console. Assuming you already have some Java programming experience, are ready to download Android Studio and the Android SDK, have access to a Windows, Mac, or Linux system, and have ideas for some apps to develop, you are ready to get started.
1. Introduction 1.1 Downloading the Code Samples 1.2 Feedback 1.3 Errata 2. Setting up an Android Studio Development Environment 2.1 System requirements 2.2 Downloading the Android Studio package 2.3 Installing Android Studio 2.3.1 Installation on Windows 2.3.2 Installation on macOS 2.3.3 Installation on Linux 2.4 The Android Studio setup wizard 2.5 Installing additional Android SDK packages 2.6 Installing the Android SDK Command-line Tools 2.6.1 Windows 8.1 2.6.2 Windows 10 2.6.3 Windows 11 2.6.4 Linux 2.6.5 macOS 2.7 Android Studio memory management 2.8 Updating Android Studio and the SDK 2.9 Summary 3. Creating an Example Android App in Android Studio 3.1 About the Project 3.2 Creating a New Android Project 3.3 Creating an Activity 3.4 Defining the Project and SDK Settings 3.5 Modifying the Example Application 3.6 Modifying the User Interface 3.7 Reviewing the Layout and Resource Files 3.8 Adding Interaction 3.9 Summary 4. Creating an Android Virtual Device (AVD) in Android Studio 4.1 About Android Virtual Devices 4.2 Starting the Emulator 4.3 Running the Application in the AVD 4.4 Running on Multiple Devices 4.5 Stopping a Running Application 4.6 Supporting Dark Theme 4.7 Running the Emulator in a Separate Window 4.8 Enabling the Device Frame 4.9 Summary 5. Using and Configuring the Android Studio AVD Emulator 5.1 The Emulator Environment 5.2 Emulator Toolbar Options 5.3 Working in Zoom Mode 5.4 Resizing the Emulator Window 5.5 Extended Control Options 5.5.1 Location 5.5.2 Displays 5.5.3 Cellular 5.5.4 Battery 5.5.5 Camera 5.5.6 Phone 5.5.7 Directional Pad 5.5.8 Microphone 5.5.9 Fingerprint 5.5.10 Virtual Sensors 5.5.11 Snapshots 5.5.12 Record and Playback 5.5.13 Google Play 5.5.14 Settings 5.5.15 Help 5.6 Working with Snapshots 5.7 Configuring Fingerprint Emulation 5.8 The Emulator in Tool Window Mode 5.9 Creating a Resizable Emulator 5.10 Summary 6. A Tour of the Android Studio User Interface 6.1 The Welcome Screen 6.2 The Main Window 6.3 The Tool Windows 6.4 Android Studio Keyboard Shortcuts 6.5 Switcher and Recent Files Navigation 6.6 Changing the Android Studio Theme 6.7 Summary 7. Testing Android Studio Apps on a Physical Android Device 7.1 An Overview of the Android Debug Bridge (ADB) 7.2 Enabling USB Debugging ADB on Android Devices 7.2.1 macOS ADB Configuration 7.2.2 Windows ADB Configuration 7.2.3 Linux adb Configuration 7.3 Resolving USB Connection Issues 7.4 Enabling Wireless Debugging on Android Devices 7.5 Testing the adb Connection 7.6 Device Mirroring 7.7 Summary 8. The Basics of the Android Studio Code Editor 8.1 The Android Studio Editor 8.2 Splitting the Editor Window 8.3 Code Completion 8.4 Statement Completion 8.5 Parameter Information 8.6 Parameter Name Hints 8.7 Code Generation 8.8 Code Folding 8.9 Quick Documentation Lookup 8.10 Code Reformatting 8.11 Finding Sample Code 8.12 Live Templates 8.13 Summary 9. An Overview of the Android Architecture 9.1 The Android Software Stack 9.2 The Linux Kernel 9.3 Android Runtime – ART 9.4 Android Libraries 9.4.1 C/C++ Libraries 9.5 Application Framework 9.6 Applications 9.7 Summary 10. The Anatomy of an Android Application 10.1 Android Activities 10.2 Android Fragments 10.3 Android Intents 10.4 Broadcast Intents 10.5 Broadcast Receivers 10.6 Android Services 10.7 Content Providers 10.8 The Application Manifest 10.9 Application Resources 10.10 Application Context 10.11 Summary 11. An Overview of Android View Binding 11.1 Find View by Id 11.2 View Binding 11.3 Converting the AndroidSample project 11.4 Enabling View Binding 11.5 Using View Binding 11.6 Choosing an Option 11.7 View Binding in the Book Examples 11.8 Migrating a Project to View Binding 11.9 Summary 12. Understanding Android Application and Activity Lifecycles 12.1 Android Applications and Resource Management 12.2 Android Process States 12.2.1 Foreground Process 12.2.2 Visible Process 12.2.3 Service Process 12.2.4 Background Process 12.2.5 Empty Process 12.3 Inter-Process Dependencies 12.4 The Activity Lifecycle 12.5 The Activity Stack 12.6 Activity States 12.7 Configuration Changes 12.8 Handling State Change 12.9 Summary 13. Handling Android Activity State Changes 13.1 New vs. Old Lifecycle Techniques 13.2 The Activity and Fragment Classes 13.3 Dynamic State vs. Persistent State 13.4 The Android Lifecycle Methods 13.5 Lifetimes 13.6 Foldable Devices and Multi-Resume 13.7 Disabling Configuration Change Restarts 13.8 Lifecycle Method Limitations 13.9 Summary 14. Android Activity State Changes by Example 14.1 Creating the State Change Example Project 14.2 Designing the User Interface 14.3 Overriding the Activity Lifecycle Methods 14.4 Filtering the Logcat Panel 14.5 Running the Application 14.6 Experimenting with the Activity 14.7 Summary 15. Saving and Restoring the State of an Android Activity 15.1 Saving Dynamic State 15.2 Default Saving of User Interface State 15.3 The Bundle Class 15.4 Saving the State 15.5 Restoring the State 15.6 Testing the Application 15.7 Summary 16. Understanding Android Views, View Groups and Layouts 16.1 Designing for Different Android Devices 16.2 Views and View Groups 16.3 Android Layout Managers 16.4 The View Hierarchy 16.5 Creating User Interfaces 16.6 Summary 17. A Guide to the Android Studio Layout Editor Tool 17.1 Basic vs. Empty Views Activity Templates 17.2 The Android Studio Layout Editor 17.3 Design Mode 17.4 The Palette 17.5 Design Mode and Layout Views 17.6 Night Mode 17.7 Code Mode 17.8 Split Mode 17.9 Setting Attributes 17.10 Transforms 17.11 Tools Visibility Toggles 17.12 Converting Views 17.13 Displaying Sample Data 17.14 Creating a Custom Device Definition 17.15 Changing the Current Device 17.16 Layout Validation 17.17 Summary 18. A Guide to the Android ConstraintLayout 18.1 How ConstraintLayout Works 18.1.1 Constraints 18.1.2 Margins 18.1.3 Opposing Constraints 18.1.4 Constraint Bias 18.1.5 Chains 18.1.6 Chain Styles 18.2 Baseline Alignment 18.3 Configuring Widget Dimensions 18.4 Guideline Helper 18.5 Group Helper 18.6 Barrier Helper 18.7 Flow Helper 18.8 Ratios 18.9 ConstraintLayout Advantages 18.10 ConstraintLayout Availability 18.11 Summary 19. A Guide to Using ConstraintLayout in Android Studio 19.1 Design and Layout Views 19.2 Autoconnect Mode 19.3 Inference Mode 19.4 Manipulating Constraints Manually 19.5 Adding Constraints in the Inspector 19.6 Viewing Constraints in the Attributes Window 19.7 Deleting Constraints 19.8 Adjusting Constraint Bias 19.9 Understanding ConstraintLayout Margins 19.10 The Importance of Opposing Constraints and Bias 19.11 Configuring Widget Dimensions 19.12 Design Time Tools Positioning 19.13 Adding Guidelines 19.14 Adding Barriers 19.15 Adding a Group 19.16 Working with the Flow Helper 19.17 Widget Group Alignment and Distribution 19.18 Converting other Layouts to ConstraintLayout 19.19 Summary 20. Working with ConstraintLayout Chains and Ratios in Android Studio 20.1 Creating a Chain 20.2 Changing the Chain Style 20.3 Spread Inside Chain Style 20.4 Packed Chain Style 20.5 Packed Chain Style with Bias 20.6 Weighted Chain 20.7 Working with Ratios 20.8 Summary 21. An Android Studio Layout Editor ConstraintLayout Tutorial 21.1 An Android Studio Layout Editor Tool Example 21.2 Preparing the Layout Editor Environment 21.3 Adding the Widgets to the User Interface 21.4 Adding the Constraints 21.5 Testing the Layout 21.6 Using the Layout Inspector 21.7 Summary 22. Manual XML Layout Design in Android Studio 22.1 Manually Creating an XML Layout 22.2 Manual XML vs. Visual Layout Design 22.3 Summary 23. Managing Constraints using Constraint Sets 23.1 Java Code vs. XML Layout Files 23.2 Creating Views 23.3 View Attributes 23.4 Constraint Sets 23.4.1 Establishing Connections 23.4.2 Applying Constraints to a Layout 23.4.3 Parent Constraint Connections 23.4.4 Sizing Constraints 23.4.5 Constraint Bias 23.4.6 Alignment Constraints 23.4.7 Copying and Applying Constraint Sets 23.4.8 ConstraintLayout Chains 23.4.9 Guidelines 23.4.10 Removing Constraints 23.4.11 Scaling 23.4.12 Rotation 23.5 Summary 24. An Android ConstraintSet Tutorial 24.1 Creating the Example Project in Android Studio 24.2 Adding Views to an Activity 24.3 Setting View Attributes 24.4 Creating View IDs 24.5 Configuring the Constraint Set 24.6 Adding the EditText View 24.7 Converting Density Independent Pixels (dp) to Pixels (px) 24.8 Summary 25. A Guide to using Apply Changes in Android Studio 25.1 Introducing Apply Changes 25.2 Understanding Apply Changes Options 25.3 Using Apply Changes 25.4 Configuring Apply Changes Fallback Settings 25.5 An Apply Changes Tutorial 25.6 Using Apply Code Changes 25.7 Using Apply Changes and Restart Activity 25.8 Using Run App 25.9 Summary 26. An Overview and Example of Android Event Handling 26.1 Understanding Android Events 26.2 Using the android:onClick Resource 26.3 Event Listeners and Callback Methods 26.4 An Event Handling Example 26.5 Designing the User Interface 26.6 The Event Listener and Callback Method 26.7 Consuming Events 26.8 Summary 27. Android Touch and Multi-touch Event Handling 27.1 Intercepting Touch Events 27.2 The MotionEvent Object 27.3 Understanding Touch Actions 27.4 Handling Multiple Touches 27.5 An Example Multi-Touch Application 27.6 Designing the Activity User Interface 27.7 Implementing the Touch Event Listener 27.8 Running the Example Application 27.9 Summary 28. Detecting Common Gestures Using the Android Gesture Detector Class 28.1 Implementing Common Gesture Detection 28.2 Creating an Example Gesture Detection Project 28.3 Implementing the Listener Class 28.4 Creating the GestureDetectorCompat Instance 28.5 Implementing the onTouchEvent() Method 28.6 Testing the Application 28.7 Summary 29. Implementing Custom Gesture and Pinch Recognition on Android 29.1 The Android Gesture Builder Application 29.2 The GestureOverlayView Class 29.3 Detecting Gestures 29.4 Identifying Specific Gestures 29.5 Installing and Running the Gesture Builder Application 29.6 Creating a Gestures File 29.7 Creating the Example Project 29.8 Extracting the Gestures File from the SD Card 29.9 Adding the Gestures File to the Project 29.10 Designing the User Interface 29.11 Loading the Gestures File 29.12 Registering the Event Listener 29.13 Implementing the onGesturePerformed Method 29.14 Testing the Application 29.15 Configuring the GestureOverlayView 29.16 Intercepting Gestures 29.17 Detecting Pinch Gestures 29.18 A Pinch Gesture Example Project 29.19 Summary 30. An Introduction to Android Fragments 30.1 What is a Fragment? 30.2 Creating a Fragment 30.3 Adding a Fragment to an Activity using the Layout XML File 30.4 Adding and Managing Fragments in Code 30.5 Handling Fragment Events 30.6 Implementing Fragment Communication 30.7 Summary 31. Using Fragments in Android Studio - An Example 31.1 About the Example Fragment Application 31.2 Creating the Example Project 31.3 Creating the First Fragment Layout 31.4 Migrating a Fragment to View Binding 31.5 Adding the Second Fragment 31.6 Adding the Fragments to the Activity 31.7 Making the Toolbar Fragment Talk to the Activity 31.8 Making the Activity Talk to the Text Fragment 31.9 Testing the Application 31.10 Summary 32. Modern Android App Architecture with Jetpack 32.1 What is Android Jetpack? 32.2 The “Old” Architecture 32.3 Modern Android Architecture 32.4 The ViewModel Component 32.5 The LiveData Component 32.6 ViewModel Saved State 32.7 LiveData and Data Binding 32.8 Android Lifecycles 32.9 Repository Modules 32.10 Summary 33. An Android ViewModel Tutorial 33.1 About the Project 33.2 Creating the ViewModel Example Project 33.3 Removing Unwanted Project Elements 33.4 Designing the Fragment Layout 33.5 Implementing the View Model 33.6 Associating the Fragment with the View Model 33.7 Modifying the Fragment 33.8 Accessing the ViewModel Data 33.9 Testing the Project 33.10 Summary 34. An Android Jetpack LiveData Tutorial 34.1 LiveData - A Recap 34.2 Adding LiveData to the ViewModel 34.3 Implementing the Observer 34.4 Summary 35. An Overview of Android Jetpack Data Binding 35.1 An Overview of Data Binding 35.2 The Key Components of Data Binding 35.2.1 The Project Build Configuration 35.2.2 The Data Binding Layout File 35.2.3 The Layout File Data Element 35.2.4 The Binding Classes 35.2.5 Data Binding Variable Configuration 35.2.6 Binding Expressions (One-Way) 35.2.7 Binding Expressions (Two-Way) 35.2.8 Event and Listener Bindings 35.3 Summary 36. An Android Jetpack Data Binding Tutorial 36.1 Removing the Redundant Code 36.2 Enabling Data Binding 36.3 Adding the Layout Element 36.4 Adding the Data Element to Layout File 36.5 Working with the Binding Class 36.6 Assigning the ViewModel Instance to the Data Binding Variable 36.7 Adding Binding Expressions 36.8 Adding the Conversion Method 36.9 Adding a Listener Binding 36.10 Testing the App 36.11 Summary 37. An Android ViewModel Saved State Tutorial 37.1 Understanding ViewModel State Saving 37.2 Implementing ViewModel State Saving 37.3 Saving and Restoring State 37.4 Adding Saved State Support to the ViewModelDemo Project 37.5 Summary 38. Working with Android Lifecycle-Aware Components 38.1 Lifecycle Awareness 38.2 Lifecycle Owners 38.3 Lifecycle Observers 38.4 Lifecycle States and Events 38.5 Summary 39. An Android Jetpack Lifecycle Awareness Tutorial 39.1 Creating the Example Lifecycle Project 39.2 Creating a Lifecycle Observer 39.3 Adding the Observer 39.4 Testing the Observer 39.5 Creating a Lifecycle Owner 39.6 Testing the Custom Lifecycle Owner 39.7 Summary 40. An Overview of the Navigation Architecture Component 40.1 Understanding Navigation 40.2 Declaring a Navigation Host 40.3 The Navigation Graph 40.4 Accessing the Navigation Controller 40.5 Triggering a Navigation Action 40.6 Passing Arguments 40.7 Summary 41. An Android Jetpack Navigation Component Tutorial 41.1 Creating the NavigationDemo Project 41.2 Adding Navigation to the Build Configuration 41.3 Creating the Navigation Graph Resource File 41.4 Declaring a Navigation Host 41.5 Adding Navigation Destinations 41.6 Designing the Destination Fragment Layouts 41.7 Adding an Action to the Navigation Graph 41.8 Implement the OnFragmentInteractionListener 41.9 Adding View Binding Support to the Destination Fragments 41.10 Triggering the Action 41.11 Passing Data Using Safeargs 41.12 Summary 42. An Introduction to MotionLayout 42.1 An Overview of MotionLayout 42.2 MotionLayout 42.3 MotionScene 42.4 Configuring ConstraintSets 42.5 Custom Attributes 42.6 Triggering an Animation 42.7 Arc Motion 42.8 Keyframes 42.8.1 Attribute Keyframes 42.8.2 Position Keyframes 42.9 Time Linearity 42.10 KeyTrigger 42.11 Cycle and Time Cycle Keyframes 42.12 Starting an Animation from Code 42.13 Summary 43. An Android MotionLayout Editor Tutorial 43.1 Creating the MotionLayoutDemo Project 43.2 ConstraintLayout to MotionLayout Conversion 43.3 Configuring Start and End Constraints 43.4 Previewing the MotionLayout Animation 43.5 Adding an OnClick Gesture 43.6 Adding an Attribute Keyframe to the Transition 43.7 Adding a CustomAttribute to a Transition 43.8 Adding Position Keyframes 43.9 Summary 44. A MotionLayout KeyCycle Tutorial 44.1 An Overview of Cycle Keyframes 44.2 Using the Cycle Editor 44.3 Creating the KeyCycleDemo Project 44.4 Configuring the Start and End Constraints 44.5 Creating the Cycles 44.6 Previewing the Animation 44.7 Adding the KeyFrameSet to the MotionScene 44.8 Summary 45. Working with the Floating Action Button and Snackbar 45.1 The Material Design 45.2 The Design Library 45.3 The Floating Action Button (FAB) 45.4 The Snackbar 45.5 Creating the Example Project 45.6 Reviewing the Project 45.7 Removing Navigation Features 45.8 Changing the Floating Action Button 45.9 Adding an Action to the Snackbar 45.10 Summary 46. Creating a Tabbed Interface using the TabLayout Component 46.1 An Introduction to the ViewPager2 46.2 An Overview of the TabLayout Component 46.3 Creating the TabLayoutDemo Project 46.4 Creating the First Fragment 46.5 Duplicating the Fragments 46.6 Adding the TabLayout and ViewPager2 46.7 Performing the Initialization Tasks 46.8 Testing the Application 46.9 Customizing the TabLayout 46.10 Summary 47. Working with the RecyclerView and CardView Widgets 47.1 An Overview of the RecyclerView 47.2 An Overview of the CardView 47.3 Summary 48. An Android RecyclerView and CardView Tutorial 48.1 Creating the CardDemo Project 48.2 Modifying the Basic Views Activity Project 48.3 Designing the CardView Layout 48.4 Adding the RecyclerView 48.5 Adding the Image Files 48.6 Creating the RecyclerView Adapter 48.7 Initializing the RecyclerView Component 48.8 Testing the Application 48.9 Responding to Card Selections 48.10 Summary 49. A Layout Editor Sample Data Tutorial 49.1 Adding Sample Data to a Project 49.2 Using Custom Sample Data 49.3 Summary 50. Working with the AppBar and Collapsing Toolbar Layouts 50.1 The Anatomy of an AppBar 50.2 The Example Project 50.3 Coordinating the RecyclerView and Toolbar 50.4 Introducing the Collapsing Toolbar Layout 50.5 Changing the Title and Scrim Color 50.6 Summary 51. An Android Studio Primary/Detail Flow Tutorial 51.1 The Primary/Detail Flow 51.2 Creating a Primary/Detail Flow Activity 51.3 Adding the Primary/Detail Flow Activity 51.4 Modifying the Primary/Detail Flow Template 51.5 Changing the Content Model 51.6 Changing the Detail Pane 51.7 Modifying the ItemDetailFragment Class 51.8 Modifying the ItemListFragment Class 51.9 Adding Manifest Permissions 51.10 Running the Application 51.11 Summary 52. An Overview of Android Services 52.1 Intent Service 52.2 Bound Service 52.3 The Anatomy of a Service 52.4 Controlling Destroyed Service Restart Options 52.5 Declaring a Service in the Manifest File 52.6 Starting a Service Running on System Startup 52.7 Summary 53. An Overview of Android Intents 53.1 An Overview of Intents 53.2 Explicit Intents 53.3 Returning Data from an Activity 53.4 Implicit Intents 53.5 Using Intent Filters 53.6 Automatic Link Verification 53.7 Manually Enabling Links 53.8 Checking Intent Availability 53.9 Summary 54. Android Explicit Intents – A Worked Example 54.1 Creating the Explicit Intent Example Application 54.2 Designing the User Interface Layout for MainActivity 54.3 Creating the Second Activity Class 54.4 Designing the User Interface Layout for SecondActivity 54.5 Reviewing the Application Manifest File 54.6 Creating the Intent 54.7 Extracting Intent Data 54.8 Launching SecondActivity as a Sub-Activity 54.9 Returning Data from a Sub-Activity 54.10 Testing the Application 54.11 Summary 55. Android Implicit Intents – A Worked Example 55.1 Creating the Android Studio Implicit Intent Example Project 55.2 Designing the User Interface 55.3 Creating the Implicit Intent 55.4 Adding a Second Matching Activity 55.5 Adding the Web View to the UI 55.6 Obtaining the Intent URL 55.7 Modifying the MyWebView Project Manifest File 55.8 Installing the MyWebView Package on a Device 55.9 Testing the Application 55.10 Manually Enabling the Link 55.11 Automatic Link Verification 55.12 Summary 56. Android Broadcast Intents and Broadcast Receivers 56.1 An Overview of Broadcast Intents 56.2 An Overview of Broadcast Receivers 56.3 Obtaining Results from a Broadcast 56.4 Sticky Broadcast Intents 56.5 The Broadcast Intent Example 56.6 Creating the Example Application 56.7 Creating and Sending the Broadcast Intent 56.8 Creating the Broadcast Receiver 56.9 Registering the Broadcast Receiver 56.10 Testing the Broadcast Example 56.11 Listening for System Broadcasts 56.12 Summary 57. Android Local Bound Services – A Worked Example 57.1 Understanding Bound Services 57.2 Bound Service Interaction Options 57.3 A Local Bound Service Example 57.4 Adding a Bound Service to the Project 57.5 Implementing the Binder 57.6 Binding the Client to the Service 57.7 Completing the Example 57.8 Testing the Application 57.9 Summary 58. Android Remote Bound Services – A Worked Example 58.1 Client to Remote Service Communication 58.2 Creating the Example Application 58.3 Designing the User Interface 58.4 Implementing the Remote Bound Service 58.5 Configuring a Remote Service in the Manifest File 58.6 Launching and Binding to the Remote Service 58.7 Sending a Message to the Remote Service 58.8 Summary 59. A Basic Overview of Java Threads, Handlers and Executors 59.1 The Application Main Thread 59.2 Thread Handlers 59.3 A Threading Example 59.4 Building the App 59.5 Creating a New Thread 59.6 Implementing a Thread Handler 59.7 Passing a Message to the Handler 59.8 Java Executor Concurrency 59.9 Working with Runnable Tasks 59.10 Shutting down an Executor Service 59.11 Working with Callable Tasks and Futures 59.12 Handling a Future Result 59.13 Scheduling Tasks 59.14 Summary 60. Making Runtime Permission Requests in Android 60.1 Understanding Normal and Dangerous Permissions 60.2 Creating the Permissions Example Project 60.3 Checking for a Permission 60.4 Requesting Permission at Runtime 60.5 Providing a Rationale for the Permission Request 60.6 Testing the Permissions App 60.7 Summary 61. An Android Notifications Tutorial 61.1 An Overview of Notifications 61.2 Creating the NotifyDemo Project 61.3 Designing the User Interface 61.4 Creating the Second Activity 61.5 Creating a Notification Channel 61.6 Requesting Notification Permission 61.7 Creating and Issuing a Notification 61.8 Launching an Activity from a Notification 61.9 Adding Actions to a Notification 61.10 Bundled Notifications 61.11 Summary 62. An Android Direct Reply Notification Tutorial 62.1 Creating the DirectReply Project 62.2 Designing the User Interface 62.3 Requesting Notification Permission 62.4 Creating the Notification Channel 62.5 Building the RemoteInput Object 62.6 Creating the PendingIntent 62.7 Creating the Reply Action 62.8 Receiving Direct Reply Input 62.9 Updating the Notification 62.10 Summary 63. Foldable Devices and Multi-Window Support 63.1 Foldables and Multi-Window Support 63.2 Using a Foldable Emulator 63.3 Entering Multi-Window Mode 63.4 Enabling and using Freeform Support 63.5 Checking for Freeform Support 63.6 Enabling Multi-Window Support in an App 63.7 Specifying Multi-Window Attributes 63.8 Detecting Multi-Window Mode in an Activity 63.9 Receiving Multi-Window Notifications 63.10 Launching an Activity in Multi-Window Mode 63.11 Configuring Freeform Activity Size and Position 63.12 Summary 64. An Overview of Android SQLite Databases 64.1 Understanding Database Tables 64.2 Introducing Database Schema 64.3 Columns and Data Types 64.4 Database Rows 64.5 Introducing Primary Keys 64.6 What is SQLite? 64.7 Structured Query Language (SQL) 64.8 Trying SQLite on an Android Virtual Device (AVD) 64.9 The Android Room Persistence Library 64.10 Summary 65. The Android Room Persistence Library 65.1 Revisiting Modern App Architecture 65.2 Key Elements of Room Database Persistence 65.2.1 Repository 65.2.2 Room Database 65.2.3 Data Access Object (DAO) 65.2.4 Entities 65.2.5 SQLite Database 65.3 Understanding Entities 65.4 Data Access Objects 65.5 The Room Database 65.6 The Repository 65.7 In-Memory Databases 65.8 Database Inspector 65.9 Summary 66. An Android TableLayout and TableRow Tutorial 66.1 The TableLayout and TableRow Layout Views 66.2 Creating the Room Database Project 66.3 Converting to a LinearLayout 66.4 Adding the TableLayout to the User Interface 66.5 Configuring the TableRows 66.6 Adding the Button Bar to the Layout 66.7 Adding the RecyclerView 66.8 Adjusting the Layout Margins 66.9 Summary 67. An Android Room Database and Repository Tutorial 67.1 About the RoomDemo Project 67.2 Modifying the Build Configuration 67.3 Building the Entity 67.4 Creating the Data Access Object 67.5 Adding the Room Database 67.6 Adding the Repository 67.7 Adding the ViewModel 67.8 Creating the Product Item Layout 67.9 Adding the RecyclerView Adapter 67.10 Preparing the Main Activity 67.11 Adding the Button Listeners 67.12 Adding LiveData Observers 67.13 Initializing the RecyclerView 67.14 Testing the RoomDemo App 67.15 Using the Database Inspector 67.16 Summary 68. Accessing Cloud Storage using the Android Storage Access Framework 68.1 The Storage Access Framework 68.2 Working with the Storage Access Framework 68.3 Filtering Picker File Listings 68.4 Handling Intent Results 68.5 Reading the Content of a File 68.6 Writing Content to a File 68.7 Deleting a File 68.8 Gaining Persistent Access to a File 68.9 Summary 69. An Android Storage Access Framework Example 69.1 About the Storage Access Framework Example 69.2 Creating the Storage Access Framework Example 69.3 Designing the User Interface 69.4 Adding the Activity Launchers 69.5 Creating a New Storage File 69.6 Saving to a Storage File 69.7 Opening and Reading a Storage File 69.8 Testing the Storage Access Application 69.9 Summary 70. Video Playback on Android using the VideoView and MediaController Classes 70.1 Introducing the Android VideoView Class 70.2 Introducing the Android MediaController Class 70.3 Creating the Video Playback Example 70.4 Designing the VideoPlayer Layout 70.5 Downloading the Video File 70.6 Configuring the VideoView 70.7 Adding the MediaController to the Video View 70.8 Setting up the onPreparedListener 70.9 Summary 71. Android Picture-in-Picture Mode 71.1 Picture-in-Picture Features 71.2 Enabling Picture-in-Picture Mode 71.3 Configuring Picture-in-Picture Parameters 71.4 Entering Picture-in-Picture Mode 71.5 Detecting Picture-in-Picture Mode Changes 71.6 Adding Picture-in-Picture Actions 71.7 Summary 72. An Android Picture-in-Picture Tutorial 72.1 Adding Picture-in-Picture Support to the Manifest 72.2 Adding a Picture-in-Picture Button 72.3 Entering Picture-in-Picture Mode 72.4 Detecting Picture-in-Picture Mode Changes 72.5 Adding a Broadcast Receiver 72.6 Adding the PiP Action 72.7 Testing the Picture-in-Picture Action 72.8 Summary 73. Android Audio Recording and Playback using MediaPlayer and MediaRecorder 73.1 Playing Audio 73.2 Recording Audio and Video using the MediaRecorder Class 73.3 About the Example Project 73.4 Creating the AudioApp Project 73.5 Designing the User Interface 73.6 Checking for Microphone Availability 73.7 Initializing the Activity 73.8 Implementing the recordAudio() Method 73.9 Implementing the stopAudio() Method 73.10 Implementing the playAudio() method 73.11 Configuring and Requesting Permissions 73.12 Testing the Application 73.13 Summary 74. Working with the Google Maps Android API in Android Studio 74.1 The Elements of the Google Maps Android API 74.2 Creating the Google Maps Project 74.3 Creating a Google Cloud Billing Account 74.4 Creating a New Google Cloud Project 74.5 Enabling the Google Maps SDK 74.6 Generating a Google Maps API Key 74.7 Adding the API Key to the Android Studio Project 74.8 Testing the Application 74.9 Understanding Geocoding and Reverse Geocoding 74.10 Adding a Map to an Application 74.11 Requesting Current Location Permission 74.12 Displaying the User’s Current Location 74.13 Changing the Map Type 74.14 Displaying Map Controls to the User 74.15 Handling Map Gesture Interaction 74.15.1 Map Zooming Gestures 74.15.2 Map Scrolling/Panning Gestures 74.15.3 Map Tilt Gestures 74.15.4 Map Rotation Gestures 74.16 Creating Map Markers 74.17 Controlling the Map Camera 74.18 Summary 75. Printing with the Android Printing Framework 75.1 The Android Printing Architecture 75.2 The Print Service Plugins 75.3 Google Cloud Print 75.4 Printing to Google Drive 75.5 Save as PDF 75.6 Printing from Android Devices 75.7 Options for Building Print Support into Android Apps 75.7.1 Image Printing 75.7.2 Creating and Printing HTML Content 75.7.3 Printing a Web Page 75.7.4 Printing a Custom Document 75.8 Summary 76. An Android HTML and Web Content Printing Example 76.1 Creating the HTML Printing Example Application 76.2 Printing Dynamic HTML Content 76.3 Creating the Web Page Printing Example 76.4 Removing the Floating Action Button 76.5 Removing Navigation Features 76.6 Designing the User Interface Layout 76.7 Accessing the WebView from the Main Activity 76.8 Loading the Web Page into the WebView 76.9 Adding the Print Menu Option 76.10 Summary 77. A Guide to Android Custom Document Printing 77.1 An Overview of Android Custom Document Printing 77.1.1 Custom Print Adapters 77.2 Preparing the Custom Document Printing Project 77.3 Creating the Custom Print Adapter 77.4 Implementing the onLayout() Callback Method 77.5 Implementing the onWrite() Callback Method 77.6 Checking a Page is in Range 77.7 Drawing the Content on the Page Canvas 77.8 Starting the Print Job 77.9 Testing the Application 77.10 Summary 78. An Introduction to Android App Links 78.1 An Overview of Android App Links 78.2 App Link Intent Filters 78.3 Handling App Link Intents 78.4 Associating the App with a Website 78.5 Summary 79. An Android Studio App Links Tutorial 79.1 About the Example App 79.2 The Database Schema 79.3 Loading and Running the Project 79.4 Adding the URL Mapping 79.5 Adding the Intent Filter 79.6 Adding Intent Handling Code 79.7 Testing the App 79.8 Creating the Digital Asset Links File 79.9 Testing the App Link 79.10 Summary 80. An Android Biometric Authentication Tutorial 80.1 An Overview of Biometric Authentication 80.2 Creating the Biometric Authentication Project 80.3 Configuring Device Fingerprint Authentication 80.4 Adding the Biometric Permission to the Manifest File 80.5 Designing the User Interface 80.6 Adding a Toast Convenience Method 80.7 Checking the Security Settings 80.8 Configuring the Authentication Callbacks 80.9 Adding the CancellationSignal 80.10 Starting the Biometric Prompt 80.11 Testing the Project 80.12 Summary 81. Creating, Testing and Uploading an Android App Bundle 81.1 The Release Preparation Process 81.2 Android App Bundles 81.3 Register for a Google Play Developer Console Account 81.4 Configuring the App in the Console 81.5 Enabling Google Play App Signing 81.6 Creating a Keystore File 81.7 Creating the Android App Bundle 81.8 Generating Test APK Files 81.9 Uploading the App Bundle to the Google Play Developer Console 81.10 Exploring the App Bundle 81.11 Managing Testers 81.12 Rolling the App Out for Testing 81.13 Uploading New App Bundle Revisions 81.14 Analyzing the App Bundle File 81.15 Summary 82. An Overview of Android In-App Billing 82.1 Preparing a Project for In-App Purchasing 82.2 Creating In-App Products and Subscriptions 82.3 Billing Client Initialization 82.4 Connecting to the Google Play Billing Library 82.5 Querying Available Products 82.6 Starting the Purchase Process 82.7 Completing the Purchase 82.8 Querying Previous Purchases 82.9 Summary 83. An Android In-App Purchasing Tutorial 83.1 About the In-App Purchasing Example Project 83.2 Creating the InAppPurchase Project 83.3 Adding Libraries to the Project 83.4 Designing the User Interface 83.5 Adding the App to the Google Play Store 83.6 Creating an In-App Product 83.7 Enabling License Testers 83.8 Initializing the Billing Client 83.9 Querying the Product 83.10 Launching the Purchase Flow 83.11 Handling Purchase Updates 83.12 Consuming the Product 83.13 Restoring a Previous Purchase 83.14 Testing the App 83.15 Troubleshooting 83.16 Summary 84. An Overview of Android Dynamic Feature Modules 84.1 An Overview of Dynamic Feature Modules 84.2 Dynamic Feature Module Architecture 84.3 Creating a Dynamic Feature Module 84.4 Converting an Existing Module for Dynamic Delivery 84.5 Working with Dynamic Feature Modules 84.6 Handling Large Dynamic Feature Modules 84.7 Summary 85. An Android Studio Dynamic Feature Tutorial 85.1 Creating the DynamicFeature Project 85.2 Adding Dynamic Feature Support to the Project 85.3 Designing the Base Activity User Interface 85.4 Adding the Dynamic Feature Module 85.5 Reviewing the Dynamic Feature Module 85.6 Adding the Dynamic Feature Activity 85.7 Implementing the launchIntent() Method 85.8 Uploading the App Bundle for Testing 85.9 Implementing the installFeature() Method 85.10 Adding the Update Listener 85.11 Using Deferred Installation 85.12 Removing a Dynamic Module 85.13 Summary 86. Working with Material Design 3 Theming 86.1 Material Design 2 vs Material Design 3 86.2 Understanding Material Design Theming 86.3 Material Design 3 Theming 86.4 Building a Custom Theme 86.5 Summary 87. A Material Design 3 Theming and Dynamic Color Tutorial 87.1 Creating the ThemeDemo Project 87.2 Designing the User Interface 87.3 Building a New Theme 87.4 Adding the Theme to the Project 87.5 Enabling Dynamic Color Support 87.6 Previewing Dynamic Colors 87.7 Summary 88. An Overview of Gradle in Android Studio 88.1 An Overview of Gradle 88.2 Gradle and Android Studio 88.2.1 Sensible Defaults 88.2.2 Dependencies 88.2.3 Build Variants 88.2.4 Manifest Entries 88.2.5 APK Signing 88.2.6 ProGuard Support 88.3 The Property and Settings Gradle Build File 88.4 The Top-level Gradle Build File 88.5 Module Level Gradle Build Files 88.6 Configuring Signing Settings in the Build File 88.7 Running Gradle Tasks from the Command-line 88.8 Summary Index