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دانلود کتاب An Object-Oriented Approach to Programming Logic and Design

دانلود کتاب یک رویکرد شی گرا به منطق و طراحی برنامه نویسی

An Object-Oriented Approach to Programming Logic and Design

مشخصات کتاب

An Object-Oriented Approach to Programming Logic and Design

ویرایش: 4 
نویسندگان:   
سری:  
ISBN (شابک) : 1133188222, 9781133188223 
ناشر: Cengage Learning 
سال نشر: 2012 
تعداد صفحات: 562 
زبان: English 
فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود) 
حجم فایل: 89 مگابایت 

قیمت کتاب (تومان) : 49,000



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توضیحاتی در مورد کتاب یک رویکرد شی گرا به منطق و طراحی برنامه نویسی

موثرترین راهنمای امروز برای توسعه منطق برنامه شی گرا را در Farrell's AN Object-Oriented APPROACH TO PROGRAMMING LOGIC AND DESIGN، 4E کشف کنید. این کتاب یک رویکرد منحصر به فرد و مستقل از زبان را اتخاذ می کند تا اطمینان حاصل کند که خوانندگان قبل از یادگیری جزئیات یک زبان برنامه نویسی خاص، پایه ای قوی در اصول برنامه نویسی سنتی و مفاهیم شی گرا ایجاد می کنند. نویسنده اصطلاحات برنامه نویسی شی گرا را بدون زبان بسیار فنی ارائه می دهد و این کتاب را حتی برای خوانندگانی که تجربه برنامه نویسی قبلی ندارند قابل درک می کند. مثال‌های تجاری رایج و فصل‌هایی که با دقت اصلاح شده‌اند، به وضوح نکات کلیدی را نشان می‌دهند. انبوهی از تمرین‌های برنامه‌نویسی به‌روز در هر فصل فرصت‌های تمرینی متنوعی را ارائه می‌دهند، در حالی که درس‌های ویدیویی جدید موضوعات کلیدی را گسترش می‌دهند. از این کتاب به تنهایی یا همراه با زبانی خاص استفاده کنید که بر C++، جاوا یا ویژوال بیسیک تأکید دارد.


توضیحاتی درمورد کتاب به خارجی

Discover today's most effective guide to developing object-oriented program logic in Farrell's AN OBJECT-ORIENTED APPROACH TO PROGRAMMING LOGIC AND DESIGN, 4E. This book takes a unique, language-independent approach to ensure readers develop a strong foundation in traditional programming principles and object-oriented concepts before learning the details of a specific programming language. The author presents object-oriented programming terminology without highly technical language, making the book understandable even for readers with no previous programming experience. Common business examples and carefully revised chapters clearly illustrate key points. A wealth of updated programming exercises in every chapter provide diverse practice opportunities, while new Video Lessons expand on key topics. Use this book alone or with a language-specific companion that emphasizes C++, Java or Visual Basic.



فهرست مطالب

COVER
AN OBJECT-ORIENTED APPROACH TO PROGRAMMING LOGIC AND DESIGN
	Brief Contents
	Contents
	Preface
	Organization and Coverage
	New in this edition:
	Other Features of the Text
	Supplementary Material
	Instructor Resources
	Acknowledgments
CHAPTER 1
	Understanding Computer Components and Operations
	Understanding Simple Program Logic
	Understanding the Evolution of Programming Models
	Understanding the Steps in the Programming Process
	Analyzing the Program or System
	Designing the Program or System
	Writing and Testing Programs
	Developing Program Logic
	Coding the Program
	Using Software to Translate the Program into Machine Language
	Testing the Program
	After the Program is Written and Tested
	Using Pseudocode and Flowcharts
	Writing Pseudocode
	Drawing Flowcharts
	Understanding Program Comments
	Understanding Programming and User Environments
	Understanding Programming Environments
	Understanding User Environments
	Chapter Summary
	Key Terms
	Review Questions
	Exercises
	Case Projects
CHAPTER 2
	Creating an Application Class with a mainO Method
	Understanding the mainQ Method
	Understanding How Programming Languages Reflect Logic
	Using Literals, Variables, and Named Constants
	Understanding Unnamed, Literal Constants and their Data Types
	Working with Variables
	Naming Variables
	Understanding a Variable's Data Type
	Declaring Named Constants
	Assigning Values to Variables
	Performing Arithmetic Operations
	Features of Good Program Design
	Using Program Comments
	Choosing Identifiers
	Designing Clear Statements
	Avoiding Confusing Line Breaks
	Using Temporary Variables to Clarify Long Statements
	Writing Clear Prompts and Echoing Input
	Maintaining Good Programming Habits
	An Introduction to Structure
	An Introduction to Structure
	Chapter Summary
	Key Terms
	Review Questions
	Exercises
	Case Projects
CHAPTER 3
	Evaluating Boolean Expressions
	Using Relational Comparison Operators
	Pitfall: Using the Wrong Relational Operator
	Understanding AND Logic
	CHAPTER 3
	Making Decisions
	Nesting AND Decisions for Efficiency
	Understanding AND Logic
	Using the AND Operator
	Using a Truth Table
	Avoiding Common Errors in an AND Selection
	Pitfall: Taking Action Without Meeting All Necessary Conditions
	Pitfall: Performing an Action Twice When it Should Occur Once
	Pitfall: Forgetting to Use a Complete Boolean Expression on Each Side of the AND Operator
	Understanding OR Logic
	Writing Of? Decisions for Efficiency
	Using the OR Operator
	Avoiding Common Errors in an OR Selection
	Pitfall: Creating Unstructured Logic
	Pitfall: Using AND Logic When OR Logic is Needed
	Pitfall: Using OR Logic When AND Logic is Needed
	Making Selections within Ranges
	CHAPTER 3
	Making Decisions
	Avoiding Common Errors When Using Range Checks
	Pitfall: Creation of an Unreachable Path
	Pitfall: Performing Comparisons When the Results are Irrelevant
	Understanding Precedence When Combining AND and OR Operators
	Chapter Summary
	Key Terms
	Review Questions
	Exercises
	Case Projects
CHAPTER 4
	Understanding the Loop Structure
	Using a Loop Control Variable
	Using a Definite Loop with a Counter
	Using an Indefinite Loop with a Sentinel Value
	Using Nested Loops
	Using Nested Loops
	Avoiding Common Loop Mistakes
	Mistake: Neglecting to Initialize the Loop Control Variable
	Mistake: Neglecting to Alter the Loop Control Variable
	Mistake: Using the Wrong Comparison with the Loop Control Variable
	Mistake: Including Statements Inside the Loop that Belong
	Outside the Loop
	CHAPTER 4
	Looping
	Using a for Loop
	Common Loop Applications
	Using a Loop to Accumulate Totals
	Using a Loop to Validate Data
	Limiting a Reprompting Loop
	Validating a Data Type
	Validating Reasonableness and Consistency of Data
	Chapter Summary
	Key Terms
	Review Questions
	Exercises
	Case Projects
CHAPTER 5
	Storing Data in Arrays
	How Arrays Occupy Computer Memory
	How an Array Can Replace Nested Decisions
	How an Array Can Replace Nested Decisions
	Using Constants with Arrays
	Using a Named Constant as the Size of an Array
	Using Constants as Array Element Values
	Using a Constant as an Array Subscript
	Searching an Array for an Exact Match
	Searching an Array for an Exact Match
	Using Parallel Arrays
	Improving Search Efficiency
	Searching an Array for a Range Match
	Searching an Array for a Range Match
	Remaining within Array Bounds
	Remaining within Array Bounds
	Using a for Loop to Process Arrays
	Chapter Summary
	Key Terms
	Review Questions
	Exercises
	Case Projects
CHAPTER 6
	Understanding the Advantages of Modularization
	Modularization Provides Abstraction
	Modularization Simplifies the Logic
	Modularization Allows Multiple Programmers to Work on a Problem
	Modularization Allows You to Reuse Work
	Modularizing a Program
	Modularizing a Program
	Declaring Local and Global Variables and Constants
	Creating Methods that Require Parameters
	CHAPTER 6
	Using Methods
	Understanding the Difference Between Passing Arguments by Value and by Reference
	Passing by Value
	Passing by Reference
	Creating Methods that Require Multiple Parameters
	an2 C.W L—«. Al	K—r^. —W .wfcA —*. -	- -M. - - p-v O- -	m	, b. .Wl"! »-»■■*■•«
	Creating Methods that Return a Value
	Passing an Array to a Method
	Overloading Methods
	Avoiding Ambiguous Methods
	Using Predefined Methods
	Chapter Summary
	Key Terms
	Review Questions
	Exercises
	Case Projects
CHAPTER 7
	Principles of Object-Oriented Programming
	Classes and Objects
	Polymorphism
	Inheritance
	Encapsulation
	Defining Classes and Creating Class Diagrams
	Creating Class Diagrams
	The Set Methods
	The Get Methods
	Work Methods
	Understanding Public and Private Access
	Organizing Classes
	Understanding Instance Methods
	Understanding Static Methods
	Using Objects
	Understanding Composition
	An Example of Using Predefined Classes:
	Creating GUI Objects
	Reviewing the Advantages of Object-Oriented Programming
	Chapter Summary
	Key Terms
	Review Questions
	Exercises
	Case Projects
CHAPTER 8
	An Introduction to Constructors
	Constructors with Parameters
	Overloading Instance Methods and Constructors
	Understanding Destructors
	Understanding Inheritance
	Understanding Inheritance Terminology
	Accessing Private Members of a Parent Class
	Overriding Base Class Methods
	Understanding How Constructors are Called
	During Inheritance
	Understanding How a Derived Class Object “is an” Instance of the Base Class
	Using Inheritance to Achieve Good Software Design
	Chapter Summary
	Key Terms
	Review Questions
	Exercises
	Case Projects
CHAPTER 9
	Understanding Event-Driven Programming
	User-Initiated Actions and GUI Components
	Designing Graphical User Interfaces
	The Interface Should Be Natural and Predictable
	The Interface Should Be Attractive, Easy to Read, and Nondistracting
	To Some Extent, It’s Helpful If the User Can Customize Your Applications
	The Program Should Be Forgiving
	The GUI Is Only a Means to an End
	The Steps to Developing an Event-Driven Application
	Creating Storyboards
	Defining the Storyboard Objects in an Object Dictionary
	Defining Connections Between the User Screens
	Planning the Logic
	Creating Animation
	Chapter Summary
	Key Terms
	Review Questions
	Review Questions
	Case Projects
CHAPTER 10
	Learning About Exceptions
	Understanding the Limitations of Traditional Error Handling
	Trying Code and Catching Exceptions
	Throwing and Catching Multiple Exceptions
	Using the finally Block
	Understanding the Advantages of Exception Handling
	Tracing Exceptions Through the Call Stack
	A Case Study: Tracing the Source of an Exception
	Creating Your Own Exceptions
	Chapter Summary
	Key Terms
	Review Questions
	Exercises
	Case Projects
CHAPTER 11
	Understanding System Modeling
	What is the UML?
	Using UML Use Case Diagrams
	Using UML Use Case Diagrams
	Using UML Class and Object Diagrams
	Using Other UML Diagrams
	Sequence Diagrams
	Communication Diagrams
	State Machine Diagrams
	Component and Deployment Diagrams
	Profile Diagrams
	Diagramming Exception Handling
	Deciding When to Use the UML and Which UML Diagrams to Use
	Chapter Summary
	Key Terms
	Review Questions
	Exercises
	Case Projects
CHAPTER 12
	Understanding the Need for Sorting Records
	Using the Bubble Sort Algorithm
	Understanding Swapping Values
	Understanding the Bubble Sort
	Sorting a List of Variable Size
	Refining the Bubble Sort to Reduce Unnecessary Comparisons
	Refining the Bubble Sort to Eliminate Unnecessary Passes
	Sorting Data Stored in Parallel Arrays
	Sorting Objects
	Using the Insertion Sort Algorithm
	Using Multidimensional Arrays
	Using Multidimensional Arrays
	Using Indexed Files and Linked Lists
	Using Indexed Files
	Using Linked Lists
	Chapter Summary
	Key Terms
	Review Questions
	Exercises
	Case Projects
APPENDIX A
APPENDIX B
APPENDIX C
	The Hexadecimal System
	Measuring Storage
	Key Terms
APPENDIX D
	Understanding the Three Basic Structures
	Two Variations on the Basic Structures—case and do-while
	The case Structure
	The do-while Loop
	Recognizing the Characteristics Shared by All
	Structured Loops
	Key Terms
	Glossary
	B
	D
	E
	F
	G
	H
	I
	J
	L
	N
	0
	P
	R
	T
	V
	Y
	Index
	s




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