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ویرایش: 1st ed. 2022 نویسندگان: Panagiotis Kanellopoulos (editor), Maria Kyropoulou (editor), Alexandros Voudouris (editor) سری: Lecture Notes in Computer Science, 13584 ISBN (شابک) : 3031157133, 9783031157134 ناشر: Springer سال نشر: 2022 تعداد صفحات: 596 زبان: English فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود) حجم فایل: 14 مگابایت
در صورت تبدیل فایل کتاب Algorithmic Game Theory: 15th International Symposium, SAGT 2022, Colchester, UK, September 12–15, 2022, Proceedings (Lecture Notes in Computer Science, 13584) به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.
توجه داشته باشید کتاب نظریه بازی های الگوریتمی: پانزدهمین سمپوزیوم بین المللی، SAGT 2022، کولچستر، انگلستان، 12 تا 15 سپتامبر 2022، مجموعه مقالات (یادداشت های سخنرانی در علوم کامپیوتر، 13584) نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.
Preface Organization Abstracts of Invited Talks New Fairness Concepts for Allocating Indivisible Items Decentralizing Information Technology: The Advent of Resource Based Systems Algorithmic Game Theory Meets Behavioral Economics Contents Invited Talk Decentralizing Information Technology: The Advent of Resource Based Systems 1 Introduction 2 Fundamental Characteristics of Resource Based Systems 3 Resource-Based Participation 4 Tokenomics 5 Decentralized Service Provision 6 Rewards Sharing 7 A High-Level Blueprint for a Stake-Based System 8 Concluding Remarks References Auctions, Markets and Mechanism Design How Bad is the Merger Paradox? 1 Introduction 1.1 Our Results 1.2 Related Work 2 Model 2.1 Known Properties of Cournot Markets 3 Markets with Concave Demand 4 Markets with Affine Demand 4.1 Warm Up – Affine Demand, Linear Costs 4.2 Main Result 4.3 Arbitrarily High Losses Due to Merging References Greater Flexibility in Mechanism Design Through Altruism 1 Introduction 2 Preliminaries 3 Modeling Other-Regarding Preferences 3.1 Utility Model with Other-Regarding Preferences 3.2 Characterization of Truthful Mechanisms 3.3 Design Template 4 Minimizing Payments 5 A Case Study: Altruism 5.1 Two Altruism Models and Design Objectives 5.2 Mechanisms for Altruistic Players 5.3 Discussion 6 Impact of Altruism 6.1 Bilateral Trade 6.2 Funding a Public Project 6.3 Minimizing Payments 7 Conclusion References Lookahead Auctions with Pooling 1 Introduction 1.1 Our Results 1.2 Related Work 2 Preliminaries 3 LAP for Independent Valuations 3.1 Extension to Irregular Distributions 4 LAP for Correlated Values A Truthfulness of LAP References Budget Feasible Mechanisms for Procurement Auctions with Divisible Agents 1 Introduction 2 Preliminaries 3 Linear Valuation Functions 4 Competitive Markets 5 Agent Types with Capped Linear Valuation Functions 6 Conclusion and Future Work References On Improved Interval Cover Mechanisms for Crowdsourcing Markets 1 Introduction 2 Preliminaries 3 An Improved Truthful Approximation Mechanism 4 A Truthful FPTAS for a Small Number of Tasks 4.1 A Pseudopolynomial Dynamic Programming Algorithm 4.2 The FPTAS 5 Further Implications and Extensions 5.1 Relation to Unsplittable Flow Problems and (In)approximability 5.2 Generalization to Non-interval Structures 6 Discussion and Open Problems References Explicitly Simple Near-Tie Auctions 1 Introduction 1.1 Contribution 1.2 Related Literature 2 Preliminaries 2.1 The Myerson Lemma 2.2 Explicit Representation 3 Complexity of the Myerson Payment Rule 3.1 Two Agents 3.2 Beyond Two Agents 4 Explicitly Simple Auctions 4.1 Conditions for Strategyproofness 5 Two-State PSAs and Near-Ties 5.1 Identifying All Boundary and Tie Profiles 5.2 Indifference Constraints 5.3 Explicitly Simple Implementation for Single-Top PSA 5.4 Beyond the Two States Solution 6 Conclusion References Computational Aspects in Games Simultaneous Contests with Equal Sharing Allocation of Prizes: Computational Complexity and Price of Anarchy 1 Introduction 1.1 Our Results 1.2 Related Work 2 General Model, Pure Nash Equilibrium, and Price of Anarchy 2.1 Existence of Pure-Strategy Nash Equilibrium 2.2 Approximate Pure-Strategy Nash Equilibrium Using Better-Response 2.3 Social Welfare, Price of Anarchy, and Price of Stability 3 Multi-activity Games: Hardness of Best-Response 4 Single-Activity Games: PPADPLS-Completeness 5 Conclusion and Future Work References Complexity of Public Goods Games on Graphs 1 Introduction 2 Model and Notation 3 Hardness of the Single-Neighbor Pattern 4 Algorithm for the At-Most-Single-Neighbor Pattern 5 More Hard Patterns 5.1 Flat Patterns 5.2 Sloped Patterns 5.3 Sharp Patterns Followed by Two 1\'s 5.4 Adding 1,0 to Non-flat Patterns References PPAD-Complete Pure Approximate Nash Equilibria in Lipschitz Games 1 Introduction 1.1 Background, Related Work 1.2 Our Contributions 2 Preliminaries 2.1 Basic Game Theoretic and Complexity Concepts 2.2 Lipschitz Polymatrix Games 3 Results 3.1 Containment in PPAD 3.2 Hardness for PPAD 4 Upper Bound for Additional Actions 5 Discussion References Seniorities and Minimal Clearing in Financial Network Games 1 Introduction 2 Clearing Games 3 Clearing Games with Seniorities 3.1 Max-Clearing 3.2 Min-Clearing 4 Clearing Games with Fixed Seniorities References Financial Networks with Singleton Liability Priorities 1 Introduction 2 Model and Preliminaries 3 Hardness of cds-priority-clearing 4 Hardness of Deciding the Best Priority Profile 5 Conclusions and Future Work References Automated Equilibrium Analysis of 222 Games 1 Introduction 2 General Form of the Game 3 Partially Mixed Equilibria 4 Completely Mixed Equilibria 4.1 Finding the Completely Mixed Equilibria Algebraically 4.2 Displaying Best-Response Surfaces 4.3 A Well-Known Example 5 Conclusions References Congestion and Network Creation Games An Improved Bound for the Tree Conjecture in Network Creation Games 1 Introduction 1.1 Background 2 Preliminaries 2.1 Min-Cycles 2.2 Basic Strategic Options or a Vertex 3 Equilibria Conditions 3.1 Biconnected Components 3.2 The Key Lemma 4 The Tree Conjecture Holds for >3(n-1) 5 Conclusion References A Common Generalization of Budget Games and Congestion Games 1 Introduction 2 Preliminaries 2.1 Matroids 2.2 Previous Models 3 Our Model: Generalized Budget Games 3.1 Model 3.2 Special Cases 4 PNE in Matroid g-Budget Games 5 Singleton g-Budget Games 5.1 Computing a PNE in Linear Time 5.2 Remark on the Reverse Player Order 6 Discussion References Cost-Sharing Games with Rank-Based Utilities 1 Introduction 2 Model and Preliminaries 2.1 Our Results 2.2 Related Work 3 General Singleton CSRB-Games 3.1 Symmetric CSRB-Games 3.2 Small Number of Resources or Players 4 CSRB-Games with Unit-Cost Resources 5 Fair CSRB-Games 6 Conclusions and Open Problems References On Tree Equilibria in Max-Distance Network Creation Games 1 Introduction 2 Related Work 3 Game Model 4 Equilibrium Graphs 4.1 Cycles in the Equilibrium Graph 4.2 Lower Bound for Average Degree 4.3 Upper Bound on Average Degree 4.4 Tree Nash Equilibria and Price of Anarchy 5 Conclusion References On the Impact of Player Capability on Congestion Games 1 Introduction 2 Distance-Bounded Network Congestion Game 2.1 Distance-Bounded Network Congestion Game with Default Action 3 Impact of Player Capability on Social Welfare in DncDa 4 Gold and Mines Game 5 Impact of Player Capability on Social Welfare in GMG 6 Case Study: Alternating Ordering Game References Data Sharing and Learning Learning Approximately Optimal Contracts 1 Introduction 1.1 The Challenge of Learning Contracts with Risk Averse Agents 2 Preliminaries 2.1 Multi-armed Bandit 3 Main Technical Result 3.1 Learnable Contracts 3.2 Algorithm 3.3 Discretization of the Contract Space 4 Applications 5 Conclusions References Coopetition Against an Amazon 1 Introduction 2 Model and Preliminaries 3 Jointly Complete Information 4 No Jointly Complete Information 5 Do Players Share More with or Without an Amazon? 6 Conclusion References Data Curation from Privacy-Aware Agents 1 Introduction 2 The Model 2.1 A Preliminary Result 3 Informational Profitability 4 The Competitive Protocol 4.1 Uniqueness 4.2 Existence 4.3 Optimality 5 Beyond Equilibrium - Fair Competitive Protocol References Fast Convergence of Optimistic Gradient Ascent in Network Zero-Sum Extensive Form Games 1 Introduction 2 Preliminaries 2.1 Two-Player Extensive Form Games 2.2 Two-Player Extensive Form Games in Sequence Form 2.3 Optimistic Mirror Descent 3 Our Setting 3.1 Network Zero-Sum Extensive Form Games 3.2 Network Extensive Form Games in Sequence Form 4 Our Convergence Results 5 Experimental Results 6 Conclusion References Social Choice and Stable Matchings Decentralized Update Selection with Semi-strategic Experts 1 Introduction 1.1 Our Contributions 1.2 Related Work 2 Preliminaries 3 Approval Voting 3.1 Approximate Equilibria of MAV 3.2 Price of Anarchy of MAV 4 The Repeated Game 5 Conclusions and Open Problems References Fair Ride Allocation on a Line 1 Introduction 2 Model 3 Solution Concepts 4 Stable and Socially Optimal Allocations 5 Envy-Free Allocations 5.1 Constant Number of Taxis 5.2 Small Number of Types 5.3 Constant Capacity 5.4 Hardness Results 6 Conclusion References Stable Matching with Multilayer Approval Preferences: Approvals Can Be Harder Than Strict Preferences 1 Introduction 1.1 Related Work 1.2 Our Contributions 2 Preliminaries 3 Weak Stability 4 Strong Stability 5 Super Stability 6 Similarity Leads to Tractability 7 Conclusion References Collective Schedules: Axioms and Algorithms 1 Introduction 2 Preliminaries 3 Axiomatic Properties 3.1 Neutrality and PTA Neutrality 3.2 Distance 3.3 PTA Condorcet Consistency 3.4 Incompatibilities Between Axioms and Properties 3.5 Length Reduction Monotonicity 3.6 Reinforcement 3.7 Unanimity 3.8 Summary 4 Computational Complexity and Algorithms 5 Experiments 6 Discussion and Conclusion References Justifying Groups in Multiwinner Approval Voting 1 Introduction 1.1 Our Contribution 2 Preliminaries 3 General Guarantees 4 Instance-Specific Optimization 4.1 GreedyCC 4.2 GreedyCandidate 4.3 Tree Representation 5 Gender Balance 6 Experiments 6.1 Set-up 6.2 Empirical Evaluation of Theorem 1 6.3 Performance of GreedyCC and GreedyCandidate 7 Conclusion and Future Work References Fairness in Temporal Slot Assignment 1 Introduction 1.1 Our Contributions 1.2 Related Work 2 Preliminaries 2.1 Model 2.2 Welfare and Fairness Concepts 3 Welfare and Fairness with Constant Number of Agents 3.1 A General-Purpose Randomized Algorithm 3.2 PROP1 Outcomes Exist for Two Agents 4 Beyond a Constant Number of Agents 4.1 Utilitarian Social Welfare 4.2 Egalitarian Social Welfare 4.3 Equitability 4.4 Proportionality 5 Conclusion and Future Work References Gehrlein Stable Committee with Multi-modal Preferences 1 Introduction 2 Preliminaries 3 Global Stability 4 Individual Stability 4.1 Intractable Cases 4.2 Tractable Cases 5 Pairwise Stability 6 Conclusion References Online Max-min Fair Allocation 1 Introduction 1.1 Related Work 1.2 Our Results 2 Preliminaries 3 Algorithms for Adversarial Arrival 3.1 Randomized Algorithm 3.2 Derandomization 4 Algorithm for i.i.d. Arrival 5 Impossibilities for Adversarial Arrival 6 Impossibilities for i.i.d. Arrival 7 Concluding Remarks References Incomplete List Setting of the Hospitals/Residents Problem with Maximally Satisfying Lower Quotas 1 Introduction 2 Problem Definition 3 Algorithm 4 Maximum Gaps and Approximation Factors 4.1 Marriage Model 4.2 Uniform Model 4.3 General Model and R-side ML Model 5 Inapproximability Results 5.1 Uniform Model 5.2 Other Models 6 Conclusion References Strategic Voting in the Context of Stable-Matching of Teams 1 Introduction 2 Related Work 3 Preliminaries 4 Men\'s Side 4.1 Single Manipulator 4.2 Coalitional Manipulation 5 Women\'s Side 5.1 Single Manipulator 5.2 Coalitional Manipulation 6 Conclusion References Abstracts Competition and Recall in Selection Problems References Optimality of the Coordinate-Wise Median Mechanism for Strategyproof Facility Location in Two Dimensions References Nash, Conley, and Computation: Impossibility and Incompleteness in Game Dynamics Author Index