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ویرایش: 1
نویسندگان: Yong Gu Ji (Editor)
سری:
ISBN (شابک) : 9781439871188, 9780429064890
ناشر: CRC Press
سال نشر: 2012
تعداد صفحات: 789
زبان:
فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود)
حجم فایل: 31 مگابایت
کلمات کلیدی مربوط به کتاب پیشرفت در طراحی موثر و لذت بخش: مهندسی و فناوری، طراحی، طراحی صنعتی، مهندسی صنایع و ساخت، ارگونومی، طراحی محصول، مهندسی تولید، مهندسی ساخت و ساز
در صورت تبدیل فایل کتاب Advances in Affective and Pleasurable Design به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.
توجه داشته باشید کتاب پیشرفت در طراحی موثر و لذت بخش نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.
این جلد طراحی لذت بخش را مورد بحث قرار می دهد - بخشی از روش های طراحی و ارزیابی قابلیت استفاده سنتی. این کتاب بر اهمیت طراحی محصولات و خدمات برای به حداکثر رساندن رضایت کاربر تاکید دارد. با ترکیب این روش با روشهای کاربردی سنتی، جذابیت محصولات و استفاده از خدمات را افزایش میدهد.
This volume discusses pleasurable design — a part of the traditional usability design and evaluation methodologies. The book emphasizes the importance of designing products and services to maximize user satisfaction. By combining this with traditional usability methods it increases the appeal of products and use of services.
Content: Section I. Designing for Diversity Emoticons: Cultural Analysis, M. Park Designing Spaces for Aging Eyes, K. Melhus Mitchell New Concept for Newspaper Kiosk through Understanding Users\' Behavior, Y. Khodadadeh and A. Toobaie Connectivity Model: Design Methods for Diverse Users, S. Kang and D. Satterfield Educational Play Experiences for children with cognitive and Physical Disabilities, D. Satterfield and S. Kang Universal Product Family Design for Human Variability and Aesthetics, J. Hwang, S. Moon, Y. Ho, and C. Noh Section II. Cultural and Traditional Aspects Comparison of Evaluation of Kawaii Ribbons between Gender and Generation, M. Ohkura, T. Komatsu, S. Tivatansakul, Japan, S. Settapat, and S. Charoenpit Assessment of Material Perception of Black Lacquer, T. Komatsu, M. Ohkura, T. Ishikawa, and M. Ayama Analysis of Search Results of Kawaii Search, K. Hashiguchi and K. Ogawa 3D Character Creation System Based on Sensibility Rule Extraction, T. Ogura and M. Hagiwara Shaboned Display: An Interactive Substantial Display Using Expansion and Explosion of Soap Bubbles, S. Hirayama and Y. Kakehi Study on Kawaii in Motion - Classifying Kawaii Motion Using Roomba, S. Sugano, H. Morita, and K. Tomiyama Holistic Analysis on Affective Source of Japanese Traditional Skills, K. Morimoto and N. Kuwahara Representation and Management of Physical Movements of Technicians in Graph-Based Data Model, T. Hochin, Y. Ohira, and H. Nomiya Multimodal Motion Learning System for Traditional Arts, M. Araki Characteristics of tTechnique or Skill In Traditional Craft Workers in Japan, M. Kume and T. Yoshida A study on the Traditional Charm of Natural Dyes: Focusing on Pre-Printing Mordant, K.-B. Kim, M.-J. Kim, and G.-H. Choi Effect of Culture Interdependency on Interpersonal Trust, J. Liu and P. Rau Exploration on the Relationship between Chinese Characters and Ergonomic Affordances, W.-H. Chen Section III. Ergonomics and Human Factors Evaluation of Customers\' Subjective Effort and Satisfaction in Opening and Closing Tail Gates of Sport Utility Vehicles, T. Ryu, B. Jin, M. Yun, and W. Kim Measurement of Body Pressures in Double-Lane-Changing Driving Tests, Y. Hyun, N.-C. Lee, K.-S. Lee, C.-S. Kim, S.-M. Mo, M.-T. Seo, Y.-K. Kong, M.-C. Jung, and I. Lee Correlation between Muscle Contraction and Vehicle Dynamics in a Real Driving, S.-M. Mo, Y. Hyun, C.-S. Kim, D.-M. Kim, H.-S. Kang, Y.-K. Kong, I. Lee, and M.-C. Jung Eye-Tracking Based Analysis of the Driver\'s Field of View (FOV) in Real Driving Environment, S. Ko, S. Lee, Y. Han, E. Cho, H. Kim, and Y. Ji Effects of age and gender differences on automobile instrument cluster design, S. Yoon, H. Hwangbo, J. Choi, Y. Ji, J. Ryu, S. Lee ,and D. Kim A Study on the Relationship between Pleasures and Design Attributes of Digital Appliances, S. Bahn, J. Song, M. Yun, and C. Nam Effects of Age, Gender, and Posture on User Behaviors in Use of Control on Display Interface, J. H. Lim, Y. Rhie, and I. Rhiu Subjective Quality Evaluation of Surface Stiffness from Hand Press: Development of an Affective Assessment Strategy, I. Rhiu, T. Ryu, B. Jin, and M. H. Yun Quantification of a Haptic Control Feedback Using an Affective Scaling Method, S. Kwon, W. Kim, and M. H. Yun Effects of Head Movement on Contact Pressure between a N95 Respirator and Headform, Z. Lei and J. Yang Section IV. Product, Service, and System Design Development of enhanced teaching materials for skill based learning by using a smart phone and Second Life, A. Ando, T. Takaku, T. Saito, Y. Sumikawa, and D. Davis Sensor system for skill evaluation of technicians, N. Kuwahara, Z. Huang, A. Nagata, K. Morimoto, J. Ota, M. Kanai, J. Maeda, M. Nakamura, Y. Kitajima and K. Aida The design of adhesive bandage from the customer perspective, J. Ho, S. Tsang and A. Chan Journeying toward Female-Focused M-Health Applications, L. Xue, C. C. Yen, L. Chang, B. C. Tai, H. C. Chan, H. B. Duh and M. Choolani Participatory Design for Green Supply Chain Management: Key Elements in the Semiconductor Industry, T.-P. Lu, Y.-K. Chen, P.-L. Rau, and S.-N. Chang Comparing the Psychological and Physiological Measurement of Player\'s Engaging Experience in Computer Game, W. Cui and P. Rau Study of the Interface of Information Presented on the Mobile Phones, H. Qin, S. Gao, and J. Liu The Design of a Socialized Collaborative Environment for Research Teams, F. Gao, J. Li, Y. Zheng, and K. Nan Affective Design and Its Role in Energy Consuming Behavior: Part of the Problem or Part of the Solution? K. Revell and N. Stanton Section V. Human Interface in Product Design Self-Inflating Mask Interface for Noninvasive Positive Pressure Ventilation, U. Reischl, L. Ashworth, L. Haan, and C. Colby Product Personality Assignment as a Mediating Technique in Biologically and Culturally Inspired Design, D. Coelho, C. Versos, and A. Silva Why the Optimal Fitting of Footwear is Difficult, T. Weerasinghe, R. Goonetilleke, and G. Signes The Pertinence of CMF between Mobile Phone Design and Fashion Design, C. Qiu and H. Su Will They Buy My Product - Effect of UID and Brand, M. Agarwal, A. Hedge, and S. Ibrahim Evaluating the Usability of Futuristic Mobile Phones in Advance, H. Kim and J. Lim Towards a More Effective Graphical Password Design for Touch Screen Devices, X. Suo and J. Kourik Material Sensibility Comparison between Glass and Plastic Used in Mobile Phone Window Panel, J. Park, E. Kim, M. Kim, S. Kim, S. Ha, and J. Lee Section VI. Emotion and UX Design Develop New Emotional Evaluation Methods for Measuring Users\' Subjective Experiences in the Virtual Environments, N. Elokla and Y. Hirai Hemispheric Asymmetries in the Perception of Emotions, S. Lim, S. Bahn, J. Woo, and C. Nam Understanding Differences in Enjoyment: Playing Games with Human or AI Team-Mates, K. McGee, T. Merritt, and C. Ong Does User Frustration Really Decrease Task Performance? G. Washington Comfortable Information amount Model for Motion Graphics, M. Sekine and K. Ogawa The Kansei Research on the Price Labels of Shoes, S. Charoenpit and M. Ohkura Toward Emotional Design: An Exploratory Study of IPhone 4, B. Saket, L. Yong, and F. Behrang Invariant Comparisons in Affective Design, F. Camargo and B. Henson Section VII. Design and Development Methodology Systematic Consumer Evaluation Measurement for Objectified Integration into the Product Development Process, M. Kohler and R. Schmitt The Effect of Web Page Complexity and Use Occasion on User Preference Evaluation, S.-Y. Chiang and C.-H. Chen Effects of Unity of Form on Visual Aesthetics of Website Design, A. Altaboli and Y. Lin Design Principles for Sustainable Social-Oriented Bike Applications, D. Lee, C.-L. Lee, Y.-M. Cheng, L.-C. Chen, S.-C. Sheng, F. Sandness, and C. Johnson Applying Microblogs to Be an Online Design Group: A Case Study, J.-P. Ma and R. Lin Design Guidelines to Keep Users Positive, A. Nakane, M. Nakatani, and T. Ohno Affective Evaluation and Design of Customized Layout System, C.-C. Hsu and M.-C. Chuang Tactical Scenarios for User-Based Performance Evaluation, L. Elliott, E. Redden, E. Schmeisser, and A. Rupert Section VIII. Diverse Approaches: Biosignals, Textiles, and Clothing Psychological factor in color characteristics of casual wear, C. Mizutani, K. Kurahayashi, M. Ukaji, T. Sato, S. Kitaguchi, G. Cho, S. Park, and K. Kajiwara Sound Characteristics and Auditory Sensation of Combat Uniform Fabrics, E. Jin, J. Lee, K. Lee, and G. Cho Effect of Color on Visual Texture of Fabrics, E. Yi and A. Lee The Individual Adaption Module (iAM): A Framework for Individualization and Calibration of Companion Technologies, S. Walter, K. Limbrecht, S. Crawcour, V. Hrabal and H. Traue Self-adaptive biometric signatures based emotion recognition system, Y. Gu, S.-L. Tan, and K.-J. Wong Inferring Prosody from Facial Cues for EMG-Based Synthesis of Silent Speech, C. Johner, M. Janke, M. Wand, and T. Schultz Multi-Modal Classifier-Fusion for the Classification of Emotional States in WOZ Scenarios, M. Schels, M. Glodek, S. Meudt, M. Schmidt, D. Hrabal, R. Bock, S. Walter, and F. Schwenker ATLAS - An Annotation Tool for HCI Data Utilizing Machine Learning Methods, S. Meudt, L. Bigalke, and F. Schwenker Section IX. Novel Devices, Information Visualization, and Augmented Reality Pleasurable Design of Haptic Icons, W. Hwang, J. Hwang, Korea, and T. Park Conscious and Unconscious Music from the Brain: Design and Development of a Tool Translating Brainwaves into Music Using a BCI Device, R. Folgieri and M. Zichella Digital Museum Planner System for Both Museum Administrators and Visitors, S. Ganchev, K. Liu, and L. Zhang Affective Interactions: Developing a Framework to Enable Meaningful Haptic Interactions over Geographic Distance, M. Balestra and C. Cao For the Emotional Quality of Urban Territories - Glazed Tiles Claddings Design, C. Lobo and F. Moreira da Silva A Study on the Perception of Haptics in In-Cockpit Environment, K. Lee, S. Ko, D. Kim, and Y. Ji Making Electronic Infographics Enjoyable: Design Guidelines Based on Eye Tracking, L. Scolere, B. Reid, C. Pardo, G. Meron, J. Licero, and A. Hedge Verbalization in Search: Implication for the Need of Adaptive Visualizations, K. Nazemi and O. Christ Learning to Use a New Product: Augmented Reality as a New Method, D. Albertazzi, M. Okimoto, and M. Ferreira Visualizations Encourage Uncertain Users to High Effectiveness, M. Breyer, J. Birkenbusch, D. Burkhardt, C. Schwarz, C. Stab, K. Nazemi, and O. Christ Exploring Low-Glance Input Interfaces for Use with Augmented Reality Heads-Up Display GPS, E. Cupps, P. Finley, B. Mennecke, and S. Kang An Augmented Interactive Table Supporting Preschool Children Development through Playing, E. Zidianakis, M. Antona, G. Paparoulis, and C. Stephanidis Index of Authors
Abstract: \'\'Preface This book focuses on a positive emotional approach in product, service, and system design and emphasizes aesthetics and enjoyment in user experience. This book provides dissemination and exchange of scientific information on the theoretical and practical areas of affective and pleasurable design for research experts and industry practitioners from multidisciplinary backgrounds, including industrial designers, emotion designer, ethnographers, human-computer interaction researchers, human factors engineers, interaction designers, mobile product designers, and vehicle system designers. This book is organized in nine sections which focus on the following subjects: I: Designing for Diversity II: Cultural and Traditional Aspects III: Ergonomics and Human Factors IV: Product, Service, and System Design V: Human Interface in Product Design VI: Emotion and UX Design VII: Design and Development Methodology VIII: Diverse Approaches: Biosignals, Textiles, and Clothing IX: Novel Devices, Information Visualization, and Augmented Reality Sections I through III of this book cover special approaches in affective and pleasurable design with emphasis on diversity, cultural and traditional contexts, and ergonomics and human factors. Sections IV through VII focus on design issues in product, service, and system development, human interface, emotional aspect in UX, and methodological issues in design and development. Sections VIII and IX handle emotional design approaches in diverse areas, i.e. biosignals, textiles, and clothing, and emerging technologies for human interaction in smart computing era. Overall structure of this book is organized to move from special interests in design, design and development issues, to novel approaches for emotional design. \'\'